disable MakeTexture()

This commit is contained in:
Brian 2007-03-27 16:06:20 -06:00
parent 05e6fd8398
commit 0420d8505a

View file

@ -23,6 +23,8 @@
#include "extfuncs.h"
#define TEXTURE 0
static GLint CoordAttrib = 0;
static char *FragProgFile = NULL;
@ -281,11 +283,12 @@ TestFunctions(void)
}
#if TEXTURE
static void
MakeTexture(void)
{
#define SZ0 128
#define SZ1 64
#define SZ0 64
#define SZ1 32
GLubyte image0[SZ0][SZ0][SZ0][4];
GLubyte image1[SZ1][SZ1][SZ1][4];
GLuint i, j, k;
@ -348,6 +351,7 @@ MakeTexture(void)
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
}
#endif
static void
@ -540,7 +544,9 @@ Init(void)
CurList = SphereList;
#if TEXTURE
MakeTexture();
#endif
printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
printf("Press p to toggle between per-pixel and per-vertex lighting\n");