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output texcoord in vertex program
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@ -17,6 +17,7 @@
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static const char *VertShaderText =
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"void main() {\n"
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" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
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" gl_TexCoord[0] = gl_MultiTexCoord0;\n"
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"}\n";
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static const char *FragShaderText =
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