The argument to count_attribute_slots should only be set to true for
vertex inputs, not for all vertex shader varyings.
Fixes KHR-GL45.enhanced_layouts.varying_locations
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Cc: mesa-stable@lists.freedesktop.org
A previous expression presents same as TGSI_SEMANTIC_SUBGROUP_GT_MASK.
It fixes a direction of an inequality for TGSI_SEMANTIC_SUBGROUP_LT_MASK.
before:
bit index > TGSI_SEMANTIC_SUBGROUP_INVOCATION
after:
bit index < TGSI_SEMANTIC_SUBGROUP_INVOCATION
Signed-off-by: Mun Gwan-gyeong <elongbug@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This will allow to propagate VK_ERROR_OUT_OF_HOST_MEMORY to
vkEndCommandBuffer() when necessary.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
In ef42423e7b I enabled the check for release builds however we
still want to assert in debug builds in case of collisions or
just general bugs with the key building/compare code. Otherwise
it will just fail silently effectively disabling the cache.
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
This reverts commit fc99cb3c9e.
"The performance went down from 64.7 to 51.4 fps in Valley and from 30.8 to
25.1 fps in Heaven on Radeon HD 7970. Other games seem to have also a 10-25%
performance decrease."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102429
It looks like we can't use the raster config values from the kernel.
Found by code inspection.
Fixes: c9e8b49b88 ("etnaviv: gallium driver for Vivante GPUs")
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
One could easily introduce version 3 of the DRI2fenceExtension,
extending the struct, while not implementing the above function.
Thus we'll end up with NULL pointer, and dereferencing it won't fare
too well.
Fixes: 0201f01dc4 ("egl: add EGL_ANDROID_native_fence_sync")
Cc: Rob Clark <robclark@freedesktop.org>
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
The scripts are invoked with the correct version of python and are
missing the execute bit.
Follow the rest of Mesa and drop the shebang line.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Follow the example used through mesa and use "..." + "__VA_ARGS__".
The former tends to be more common and portable.
v2: use ##__VA_ARGS__ (Eric)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
In two places we called pipe_resource_reference() to remove a reference
to a vertex buffer resource. But we neglected to check if the buffer was
a user buffer and not a pipe_resource. This caused us to pass an invalid
pipe_resource pointer to pipe_resource_reference().
Instead of calling pipe_resource_reference(&vbuf->resource, NULL), use
pipe_vertex_buffer_unreference(&vbuf) which checks the is_user_buffer
field and does the right thing.
Also, explicity set the is_user_buffer field to false after setting the
vbuf->resource pointer to out_buffer.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102377
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Bruce Cherniak <bruce.cherniak@intel.com>
If we merge a mapping with the mapping before it, we also need
to not only change the offset, but also the bo offset.
Fixes: 715df30a4e "radv/amdgpu: Add winsys implementation of virtual buffers."
Reviewed-by: Dave Airlie <airlied@redhat.com>
We don't use the render path so totally unneeded.
Fixes: 19be95f71e "radv: add subpass resolve compute path"
Reviewed-by: Dave Airlie <airlied@redhat.com>
The snprintf stuff here already constructs the right name for the device
node, and if it doesn't, you configured Mesa wrong, don't do that.
Signed-off-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
We were using brw->gen, brw->is_haswell, and devinfo->gen in a few
places, when we could just use GEN_GEN and GEN_IS_HASWELL, which are
evaluated at compile time.
Reviewed-by: Eduardo Lima Mitev <elima@igalia.com>
The PRM SKL-Vol 2b-05.16 says:
"Within a VERTEX_ELEMENT_STATE structure, if a Component Control
field is set to something other than VFCOMP_STORE_SRC, no
higher-numbered Component Control fields may be set to
VFCOMP_STORE_SRC. In other words, only trailing components can be set
to something other than VFCOMP_STORE_SRC."
Since we set the component 1 to VFCOMP_STORE_0 on gen8+, and
VFCOMP_STORE_IID on gen5+, and we are not using components 2 and 3,
let's also set them to VFCOMP_STORE_0.
Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Semantically identical to the EXT version (whose string is still valid
for GLES), so rename the bit but expose both extension strings.
(Suggested by Ilia Mirkin and Ian Romanick.)
v3: Fix the entrypoint alias in GL4x.xml (Ilia)
Signed-off-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
The only difference from the EXT version is bumping the minmax to 16, so
just hit all the drivers at once.
v2: Fix driver names, add to 17.3 release notes (Ilia Mirkin)
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This reverts commit 688d866eca.
The include I added in 688d866eca isn't actually useful, as it only
declares the opaque struct ANativeWindow.
However, this caused build issues for android-x86 [1] due to the header
being moved in Android O.
[1] https://lists.freedesktop.org/archives/mesa-dev/2017-August/167626.html
Fixes: 688d866eca "egl/android: add missing include"
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
An allocation check is already done when the buffer is created at
context creation.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
In preparation for KHR_no_error support.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
All callers already check that, and the common behaviour is to
check in the _mesa_new_XXX() helpers anyway.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
In get_back_bo, we use wl_display_dispatch_queue() to block and wait for
a buffer release event. However, not all Wayland compositors flush the
client socket on posting a buffer-release event, so by only blocking
client-side, we may block indefinitely, or at least need to wait for an
input event / frame completion to arrive for the compositor to flush.
We now use dispatch_queue as a first pass, but if our entire buffer pool
is exhausted, use a roundtrip (an immediately-triggered wl_callback) to
ensure that the compositor flushes out our release event immediately.
[daniels: Modified comment and commit message.]
Signed-off-by: Kai Chen <kai.chen@intel.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
CC: <mesa-stable@lists.freedesktop.org>
Found by address sanitizer:
==22621==ERROR: AddressSanitizer: heap-buffer-overflow on address 0x61400000cbd8 at pc 0x7f561610a4ff bp 0x7ffca85f9d50 sp 0x7ffca85f94f8
READ of size 344 at 0x61400000cbd8 thread T0
#0 0x7f561610a4fe (/usr/lib/x86_64-linux-gnu/libasan.so.3+0x5f4fe)
#1 0x7f560bb305a5 in memcpy /usr/include/x86_64-linux-gnu/bits/string3.h:53
#2 0x7f560bb305a5 in blob_write_bytes ../../../mesa-src/src/compiler/glsl/blob.c:136
#3 0x7f560be7d7ff in encode_type_to_blob ../../../mesa-src/src/compiler/glsl/shader_cache.cpp:153
#4 0x7f560be81222 in write_program_resource_data ../../../mesa-src/src/compiler/glsl/shader_cache.cpp:950
#5 0x7f560be81222 in write_program_resource_list ../../../mesa-src/src/compiler/glsl/shader_cache.cpp:1118
#6 0x7f560be81222 in shader_cache_write_program_metadata(gl_context*, gl_shader_program*) ../../../mesa-src/src/compiler/glsl/shader_cache.cpp:1407
#7 0x7f560b825fdb in link_program ../../../mesa-src/src/mesa/main/shaderapi.c:1163
Fixes: 073a84ff60 ("glsl: stop adding pointers from glsl_struct_field to the cache")
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
If we're rendering to a format without alpha, convert DST_ALPHA blend to
a ONE so that factors are properly computed. This same workaround is
done on a3xx+ as well.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>