mesa: add bind_transform_feedback() helper

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Samuel Pitoiset 2017-08-24 11:39:59 +02:00
parent 5946806064
commit efb9811680

View file

@ -1062,10 +1062,26 @@ _mesa_IsTransformFeedback(GLuint name)
* Bind the given transform feedback object.
* Part of GL_ARB_transform_feedback2.
*/
static ALWAYS_INLINE void
bind_transform_feedback(struct gl_context *ctx, GLuint name, bool no_error)
{
struct gl_transform_feedback_object *obj;
obj = _mesa_lookup_transform_feedback_object(ctx, name);
if (!no_error && !obj) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBindTransformFeedback(name=%u)", name);
return;
}
reference_transform_feedback_object(&ctx->TransformFeedback.CurrentObject,
obj);
}
void GLAPIENTRY
_mesa_BindTransformFeedback(GLenum target, GLuint name)
{
struct gl_transform_feedback_object *obj;
GET_CURRENT_CONTEXT(ctx);
if (target != GL_TRANSFORM_FEEDBACK) {
@ -1079,15 +1095,7 @@ _mesa_BindTransformFeedback(GLenum target, GLuint name)
return;
}
obj = _mesa_lookup_transform_feedback_object(ctx, name);
if (!obj) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBindTransformFeedback(name=%u)", name);
return;
}
reference_transform_feedback_object(&ctx->TransformFeedback.CurrentObject,
obj);
bind_transform_feedback(ctx, name, false);
}