fossil-db (Sienna Cichlid):
Totals from 229 (0.17% of 134621) affected shaders:
CodeSize: 1520192 -> 1517644 (-0.17%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14124>
Robust vectorization is to prevent vectorization of loads using the near
maximum offset with loads of offset 0. Global loads can't read from offset
0 (NULL) anyways, so this isn't necessary.
No fossil-db changes.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14124>
When not in passthrough mode, the NGG shader needs to calculate the
primitive export value from the input primitive's vertex indices.
So, GS vertex offset 2 is needed when NGG has triangles
and isn't in passthrough mode.
Fixes: 7ad69e2f7e "radv: stop loading invocation ID for NGG vertex shaders"
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15837>
It breaks too many things and shouldn't have been merged. The fix isn't
trivial and it will probably not be backported because it's intrusive.
It will be re-applied later when everything will work.
This reverts commit 94706601fa.
Cc: mesa-stable
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15882>
We don't need to disable this path if there are indirect or 8/16/64-bit
push constant loads. We can just use the default path for them.
fossil-db (Sienna Cichlid):
Totals from 21 (0.02% of 134621) affected shaders:
CodeSize: 2028 -> 1884 (-7.10%)
Instrs: 366 -> 363 (-0.82%); split: -2.46%, +1.64%
Latency: 6630 -> 6579 (-0.77%)
InvThroughput: 26520 -> 26316 (-0.77%)
Copies: 84 -> 102 (+21.43%)
PreSGPRs: 141 -> 222 (+57.45%)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12145>
With VK_EXT_graphics_pipeline_library, we will have to support
independent sets and also to merge sets from different libraries.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15849>
With VK_EXT_graphics_pipeline_library, shader modules can be NULL and
be passed via the pNext of VkPipelineShaderStageCreateInfo. To prepare
for this, just store everything we need to radv_pipeline_stage.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15847>
To remove use of shader modules completely in the next commit.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15847>
Mesa shader stages are correctly sorted.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15847>
This uses WRITE_DATA on the ME engine to reset the register, to match what
PAL does on GFX9+.
This fixes
KHR-GL45.transform_feedback_overflow_query_ARB.multiple-streams-one-buffer-per-stream
on zink/radv.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15812>
This is used to store everything for a pipeline stage like the module,
the NIR, the shader arguments etc. This is inspired from ANV.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15794>
We will have to access pStages::pNext for modules and this will also
allow to rework feedback creation.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15794>
When GS has a lot of output vertices: In this case,
the occupancy of NGG GS is very low because API GS invocations
can't even occupy a single Wave32 wave.
Therefore the legacy pipeline performs better here.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6260
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15767>
After SPIRV->NIR, the driver shouldn't rely on the module. This will
still report messages via VK_EXT_debug_report but the object will be
NULL.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15766>
This is common to graphics, compute and library pipelines.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15792>
The driver converts legacy render pass to dynamic rendering, so this
structure should always be in pNext.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15792>
It will be easier to merge dynamic states from libraries this way.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15764>
This has been initially implemented for raytracing but
VK_EXT_graphics_pipeline_library requires it.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Acked-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15737>
Designated initializers are a C++20 feature, but we don't use C++20. In
fact, enabling C++20 for ACO triggers new compiler errors due to some
equality semantics details.
So let's instead stop using designated initializers here.
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15706>