radv: Disable NGG for GS with suboptimal output vertex count.

When GS has a lot of output vertices: In this case,
the occupancy of NGG GS is very low because API GS invocations
can't even occupy a single Wave32 wave.
Therefore the legacy pipeline performs better here.

Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6260
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15767>
This commit is contained in:
Timur Kristóf 2022-04-06 14:15:50 +02:00 committed by Marge Bot
parent 53e83b7031
commit 94706601fa

View file

@ -3207,6 +3207,19 @@ radv_fill_shader_info(struct radv_pipeline *pipeline,
infos[MESA_SHADER_TESS_EVAL].is_ngg = false;
}
if (nir[MESA_SHADER_GEOMETRY] &&
nir[MESA_SHADER_GEOMETRY]->info.gs.vertices_out >= 9) {
/* GS has suboptimal number of output vertices. In this case,
* the occupancy of NGG GS is very low, and API GS invocations
* can't even occupy a single Wave32 wave.
* Therefore the legacy pipeline performs better here.
*/
if (nir[MESA_SHADER_TESS_EVAL])
infos[MESA_SHADER_TESS_EVAL].is_ngg = false;
else
infos[MESA_SHADER_VERTEX].is_ngg = false;
}
gl_shader_stage last_xfb_stage = MESA_SHADER_VERTEX;
for (int i = MESA_SHADER_VERTEX; i <= MESA_SHADER_GEOMETRY; i++) {