Instead of having 2 VkMemoryType pointing to the same VkMemoryHeap, we
have each VkMemoryType with VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT (one
host visible, the other not) point to its own VkMemoryHeap. For the
local heap that is host visible, we'll use the
I915_GEM_CREATE_EXT_FLAG_NEEDS_CPU_ACCESS flag at GEM BO creation.
When the smallbar uAPI is not available we fallback to a single heap
and do not use I915_GEM_CREATE_EXT_FLAG_NEEDS_CPU_ACCESS.
v2: Handle probed_cpu_visible_size == probed_size (Matthew)
v3:
* Jordan: Use region info from devinfo
v4: Also make the vram host visible heap as local (Ken)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16739>
On XeHP, CCS doesn't require VMA on XeHP. The HW provides anything
allocated in LMEM a mapping to a CCS memory range for free. So, we:
1) use the implicit CCS framework to avoid adding an image memory
binding for the CCS surface.
2) leave each BO sized as-is instead of adding on space for the CCS.
Thankfully the framework only adds on space if an aux-map is present.
XeHP has no aux-map, so this patch doesn't explicitly do anything for
this.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14431>
The fallback is incompatible with allocations that use CCS on XeHP. On
that platform, compression can't be used in SMEM.
Apps should be okay with this change. They're able to manage local and
system memory heaps directly (see VK_EXT_memory_budget).
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14431>
AUX and clear state is stored in the VkDevice private binding
Signed-off-by: Renato Pereyra <renatopereyra@google.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14416>
This file needs futexes so make an explicit include, so it doesn't
come via the compiler
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14104>
This effectively partially reverts 13fe43714c ("anv: Add helpers in
anv_allocator for mapping BOs") where we both added helpers and reworked
memory mapping to stash the maps on the BO. The problem comes with
external memory. Due to GEM rules, if a memory object is exported and
then imported or imported twice, we have to deduplicate the anv_bo
struct but, according to Vulkan rules, they are separate VkDeviceMemory
objects. This means we either need to always map whole objects and
reference-count the map or we need to handle maps separately for
separate VkDeviceMemory objects. For now, take the later path.
Fixes: 13fe43714c ("anv: Add helpers in anv_allocator for mapping BOs")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5612
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13795>
If we ever want to stop depending on the EXEC_OBJECT_PINNED to detect
when something is pinned (like for VM_BIND), having a helper will reduce
the code churn. This also gives us the opportunity to make it compile
away to true/false when we can figure it out just based on compile-time
GFX_VERx10.
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13610>
Soft-pin is but one possible mechanism for pinning buffers. We're
working on another called VM_BIND. Most of the time, the real question
we're asking isn't "are we using soft-pin?" but rather "are we using
relocations?" because it's relocations, and not soft-pin, that cause us
all the extra pain we have to write code to handle. This commit flips
the majority of those checks around. The new helper is currently just
the exact inverse of the old use_softpin helper.
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13610>
This is left-over from the days where we didn't use BO pointers and had
them embedded and we didn't have a nice allocation API. Now that block
pools get their memory via anv_device_alloc_bo(), they really should be
using anv_device_release_bo() to tear it down. This is equivalent in
this case because anv_device_release_bo() does the following:
1. Decrements refcount. The pool holds the only reference so it will
proceed onto the clean-up steps
2. Unmaps it, if needed. This is the same as the tear-down code today
except anv_device_release_bo() will avoid doing an unmap if it's
been created via userptr. The current code probably unmaps the
userptr which is wrong but pretty harmless since it happens on a
tear-down path.
3. Unmaps the CCS range from the AUX-TT, if any. There is none, so
this is a no-op.
4. Frees the VA range if it's not pinned and doesn't have a fixed VA
assignment. These BOs always either have a fixed VA range (softpin)
or aren't pinned (relocations).
5. Closes the GEM handle. Same as the current code.
In short, anything created using the BO API should probably be destroyed
that way. We were getting away with hand-rolling it because this is a
simple case. Why did we do it this way? It dates back to before the
more formlized BO cache and BO API in ANV.
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13610>
The anv_bo_finish helper is explicitly supposed to be capable of tearing
down partially completed BOs as long as the flag and metadata parameters
are set correctly.
Reviwed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13610>
Make u_vector_init a wrapper to u_vector_init_pot. Let both take
(element_count, element_size) as parameters.
Motivated by eed0fc4caf ("vulkan/wsi/wayland: fix an invalid
u_vector_init call")
v2: rename u_vector_init_pot to u_vector_init_pow2
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Simon Ser <contact@emersion.fr>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13201>
This consolidates several duplicated pieces of code into devinfo.
max_scratch_ids is an array that provides the max number of threads
for the rendering and compute stages.
This fixes some exceptions missed by crocus for scratch ids on haswell
and cherryview.
It also fills out devinfo->max_scratch_ids properly for stages VS
through CS on Gfx12.5. But, functionally this should not make a
difference as Gfx12.5 already uses COMPUTE for all stages.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12799>
iris, i965, and anv define the PAGE_SIZE in anv_allocator and bufmgr
files. As on FreeBSD the page size is defined in machine/param.h that is
indirectly included by those files, we'd rather define it only when the
system is not FreeBSD to avoid compile errors.
v2: Changed the path in the comment to make clear that machine/params.h
is a FreeBSD system file.
Signed-off-by: Eleni Maria Stea <elene.mst@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11203>
This is the first time we see an application running out of mmap().
We essentially allocate too many batches (+65k) and end up not being
able to mmap them, at which point we can't mmap anything anymore and
things go sideways.
This change allocates bigger batch BOs as we grow an existing command
buffer. This drastically reduces the number of BOs we need to allocate
(the benchmark that reported the issue now reaches a max of ~630 BOs,
instead of reaching 65k and failing previously).
v2: Track the total batch size of command buffers (Jason)
Just give 0 for batch_len to i915 (Jason)
v3: Fix indentation (Jason)
v4: Drop uncessary reshuffling of error labels (Jason)
v5: Remove empty lines (Marcin)
v6: Limit BO growing to chunks of 16Mb (Jason)
v7: Add assert on initial size (Jason)
v8: Add define for max size (Jason)
v9: Fixup v7 assert for non softpin platforms (Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4956
Cc: mesa-stable
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11482>
Rework:
* Jordan: Handle per_thread_scratch==0 in anv_scratch_pool_get_surf
* Jordan: Update subslices in anv_scratch_pool_alloc
* Jason: Clean up the patch a bit
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11582>
This makes a bunch of loops use ARRAY_SIZE instead of MESA_SHADER_STAGES,
extends a few arrays, and adds a bunch of array length asserts.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8637>
This patch renames all macros with "GEN_" prefix defined in
common code.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9413>
This patch renames functions, structures, enums etc. with "gen_"
prefix defined in common code.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9413>
Changes in this patch include:
- Rename all files in src/intel/common path
- Update the filenames used in source and build files
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9413>
This is way better than the giant macro thing we had before.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8676>
According to the BSpec page for MEDIA_VFE_STATE, on Gen12 platforms
"if a fused configuration has fewer threads than the native POR
configuration, the scratch space allocation is based on the number of
threads in the base native POR configuration". However we currently
use the subslice count from devinfo->num_subslices[0], which only
includes the subslices currently enabled by the platform fusing. This
leads to scratch space underallocation and occasional hangs.
The problem is likely to affect most Gen12 GPUs with less than 96 EUs.
GFXBench5 Aztec Ruins is able to reproduce the issue fairly reliably.
Fixes: 9e5ce30da7 "intel: fix the gen 12 compute shader scratch IDs"
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8636>
In d11e4738a8, we started using a start_offset to allow us to
allocate pools where the base address isn't at the start of the pool.
This is useful for binding table pools which want to be relative to
surface state base address (more or less), among other things. However,
we had a bug where, if you have a negative offset, everything returned
to the pool would end up being returned to the "back" of the pool. This
isn't what we want for binding tables in the softpin world. This was
causing us to never actually re-use any binding table blocks. How this
passed CTS, I have no idea.
Closes: #3100
Fixes: d11e4738a8 "anv/allocator: Add a start_offset to anv_state_pool"
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5395>
This allows a pool's allocations to start somewhere other than the base
address. Our first real use of this will be to use a negative offset
for the binding table pool to make it so that the offset is baked into
the pool and the code in anv_batch_chain.c doesn't have to understand
pool offsetting.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4897>
Also update all of its callers.
On the next commit, the device will be used by anv_gem_munmap to choose
whether we need to call the valgrind code or not, depending on which
type of mmap we are using.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/1675>
When we originally wrote a bunch of the allocation data structures, we
re-used the GPU memory for CPU-side data structures. It's a bit more
memory efficient and usually ok. However, this has a couple of
problems:
1. It makes it MUCH more likely that the GPU will accidentlly stomp
CPU-side data structures and cause nearly impossible to debug
crashes.
2. With discrete GPUs, the memory will be mapped somehow and that map
may be across the BAR so it could have horribly slow CPU access.
This is bad for our CPU-side data structures.
In the case of anv_state_stream, it also made the data structure
massively more complex than it needed to be.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4336>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4336>
If we have an allocation that's exactly the block size, we end up
computing a new block size to allocate that's exactly the block size,
add in the header, and then assert fail. When computing the block size,
we need to account for the header.
Fixes: 955127db93 "anv/allocator: Add support for large stream..."
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4336>