BRW_MATH_FUNCTION_REMAINDER was missing. Also, it seems worthwhile to
assert that INT DIV's arguments are signed/unsigned integers.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Drivers implementing GLSL 1.30 want to do integer modulus, and until we
can stop generating code via ir_to_mesa, it's easier to make it silently
generate rubbish code. Multiply will do.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Tested-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Classic compiler mistake. In the example below, the OMOD optimization
was combining instructions 4 and 10, but since there was an instruction
(#8) in between them that wrote to the same registers as instruction 10,
instruction 11 was reading the wrong value.
Example of the mistake:
Before OMOD:
4: MAD temp[0].y, temp[3]._y__, const[0]._x__, const[0]._y__;
...
8: ADD temp[2].x, temp[1].x___, -temp[4].x___;
...
10: MUL temp[2].x, const[1].y___, temp[0].y___;
11: FRC temp[5].x, temp[2].x___;
After OMOD:
4: MAD temp[2].x / 8, temp[3]._y__, const[0]._x__, const[0]._y__;
...
8: ADD temp[2].x, temp[1].x___, -temp[4].x___;
...
11: FRC temp[5].x, temp[2].x___;
https://bugs.freedesktop.org/show_bug.cgi?id=41367
Source swizzles for transcendent instructions were being stored in the X
channel regardless of what channel the instruction was writing.
This was causing problems for some helper functions that were expecting
source swizzles to occupy channels corresponding to the instruction's
writemask. This commit makes transcendent instructions follow the same
convention as normal instructions for representing source swizzles.
Previous behavior:
LG2 temp[0].y, input[0].x___;
Current behavior:
LG2 temp[0].y, input[0]._x__;
From the EXT_transform_feedback spec:
Primitives can be optionally discarded before rasterization by calling
Enable and Disable with RASTERIZER_DISCARD_EXT. When enabled, primitives
are discared right before the rasterization stage, but after the optional
transform feedback stage. When disabled, primitives are passed through to
the rasterization stage to be processed normally. RASTERIZER_DISCARD_EXT
applies to the DrawPixels, CopyPixels, Bitmap, Clear and Accum commands as
well.
And the GL 3.2 spec says it applies to ClearBuffer* as well.
Reviewed-by: Brian Paul <brianp@vmware.com>
This reverts commit d631c19db4.
The commit was broken, and ended up returning false all the time
because nobody in the world binds every single possible vertex array.
On further reflection, we don't want to discount stride == 0: This
function is just used for deciding to calculate whether to compute the
bonuds on the index, and there's no sense in computing index bounds
when stride == 0.
For the separate question of "how much data do I upload for this
vertex element?", the i965 driver was fixed to upload the data.
Fixes a regression of about 2x in 3DMMES, and most importantly, makes
Hammerfight playable.
Commit d631c19db4 avoided this problem
by forcing the driver to get the min/max index, but that commit was
broken, so just fix the driver problem (confusion between "do I need
to upload any data?" and "do I need the index bounds in order to
upload any data?").
Generally we're using fragment programs in all our drivers, so wasting
4MB for code that's never called is pretty lame. Reduces i965 memory
allocation for a short shader program from 21,932,128B to 17,737,816B.
As innocuous as it seemed, ebca47a basically broke the world (e.g.,
>200 piglit regressions). In vec4_visitor::emit_block_move,
src->swizzle was expected to be BRW_SWIZZLE_NOOP before setting it to
a swizzle that would replicate the existing channels of the source
type to a vec4 (e.g., .xyyy for a vec2).
The original assertion seems to have been a little bogus. In addition
to being BRW_SWIZZLE_NOOP, src->swizzle might already be a swizzle
that would replicate the existing channels of the source type to a
vec4. In other words, it might already have the value that we're
about to assign to it.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
If GL_NV_texture_env_combine4 is not supported, setting the fourth
combiner term would generate a GL error.
Of course, I noticed this right after committing the previous patch
to use a loop in the first place. <sigh>
Note that GL_EXT_texture_env_combine is always supported so the first
three combiner terms are always accepted.
There's four combiner terms (not 3) with GL_NV_texture_env_combine4.
Use a loop to make the code a little more compact.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Lots of things set and copy this field around, but nothing uses it.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The drivers don't need to care about the domains. All they need to set
are the bind and usage flags. This simplifies the winsys too.
This also fixes on r600g:
- fbo-depth-GL_DEPTH_COMPONENT32F-copypixels
- fbo-depth-GL_DEPTH_COMPONENT16-copypixels
- fbo-depth-GL_DEPTH_COMPONENT24-copypixels
- fbo-depth-GL_DEPTH_COMPONENT32-copypixels
- fbo-depth-GL_DEPTH24_STENCIL8-copypixels
I can't explain it.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
I have moved 'last_flush' and 'binding' from r600_bo to winsys/radeon.
The other members are now part of r600_resource.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
We were checking whether render_condition is set. That was not reliable,
because it's always set with trace and noop regardless of driver support.
Reviewed-by: Brian Paul <brianp@vmware.com>
This removes:
- PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS
- PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS
in favor of the that new per-shader cap.
Reviewed-by: Brian Paul <brianp@vmware.com>
All drivers support it (well, except Cell). The boolean option is going away
from core Mesa too.
This is a follow-up to Ian Romanick's patch
"mesa: Remove ARB_texture_mirrored_repeat extension enable flag".
Reviewed-by: Brian Paul <brianp@vmware.com>
This is from a Coverity defect report.
src/mesa/drivers/dri/i965/brw_vec4_visitor.cpp
1314 void
1315 vec4_visitor::emit_block_move(dst_reg *dst, src_reg *src,
1316 const struct glsl_type *type, bool
predicated)
...
1351 /* Do we need to worry about swizzling a swizzle? */
->1352 assert(src->swizzle = BRW_SWIZZLE_NOOP);
1353 src->swizzle = swizzle_for_size(type->vector_elements);
Reported-by: Vinson Lee <vlee@vmware.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40158
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
As written, this test correctly raises an error for #elif being used
with an undefined macro (and not as an argument to "defined"). If the
preceding #if were '#if 1' then this diagnositc would correctly be
hidden. That allows code such as the following to not raise an error:
#ifndef MAYBE_UNDEFINED
#elif MAYBE_UNDEFINED < 5
...
#endif
So this test case is working as expected already. We add it here just
to improve test coverage.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Carl Worth <cworth@cworth.org>
The specification reserves any macro name containing two consecutive
underscores, (anywhere within the name). Previously, we only raised
this error for macro names that started with two underscores.
Fix the implementation to check for two underscores anywhere, and also
update the corresponding 086-reserved-macro-names test.
This also fixes the following two piglit tests:
spec/glsl-1.30/preprocessor/reserved/double-underscore-02.frag
spec/glsl-1.30/preprocessor/reserved/double-underscore-03.frag
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Carl Worth <cworth@cworth.org>
This is as simple as abstracting one existing block of code into a
function call and then adding a single call to that function for the
case of a non-function-like macro.
This fixes the recently-added 097-paste-with-non-function-macro test
as well as the following piglit tests:
spec/glsl-1.30/preprocessor/concat/concat-01.frag
spec/glsl-1.30/preprocessor/concat/concat-02.frag
Also, the concat-04.frag test now passes for the right reason. The
test is intended to fail the compilation, but before this commit it
was failing compilation (and hence passing the test) for the wrong
reason.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Carl Worth <cworth@cworth.org>
Apparently we never implemented this, (but we've got a GLSL 1.30 test
in piglit that is exercising this case).
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Carl Worth <cworth@cworth.org>
There was already a loop here to look for multiple token pastes, but
it was mistakenly incrementing the iterator counter after performing
one paste.
Instead, leave the loop iterator in place to coalesce as many tokens
as necessary into one.
This fixes the recently add 096-paste-twice test as well as the
following piglit test:
spec/glsl-1.30/preprocessor/concat/concat-03.frag
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Carl Worth <cworth@cworth.org>
This is something that piglit is exercising that currently fails.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Carl Worth <cworth@cworth.org>
The GL spec says that luminance values are returned as (l, 0, 0, 1),
L/A values as (l, 0, 0, a) and intensity values as (i, 0, 0, 1).
Use the pixel transfer scale controls to implement that.
This fixes a few failures in the new piglit getteximage-formats
test when getting a compressed L or L/A image.
If color material mode is enabled, constant buffer entries related
to the material coefficients will depend on glColor. So add
_NEW_CURRENT_ATTRIB to the bitset returned for material-related
constants in _mesa_program_state_flags().
This fixes a bug exercised by the new piglit draw-arrays-colormaterial
test.
Note: This is a candidate for the 7.11 branch.
This hasn't been needed so far since none of the core Mesa code paths
that call ctx->Driver.AllocTextureImageBuffer() are used with the
state tracker. That will change in upcoming patches.
Note that this function duplicates some code seen in the st_TexImage()
function. That can be cleaned up later.
The target, level and texObj can be obtained through the texImage
parameter. We could make similar changes for the TexImage() hooks too.
Reviewed-by: Eric Anholt <eric@anholt.net>
This fixes a build error introduced with commit
"winsys/svga: Update to vmwgfx kernel module 2.1"
if both the svga driver and the xorg state tracker was enabled
at the same time.
If needed we can re-add a minimal target for basic functionality.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>