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mesa: Use Add linker_error instead of fail_link
See also 8aadd89.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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parent
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commit
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1 changed files with 3 additions and 14 deletions
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@ -26,6 +26,7 @@
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#include "ir.h"
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#include "glsl_types.h"
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#include "ir_visitor.h"
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#include "../glsl/program.h"
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extern "C" {
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#include "main/compiler.h"
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@ -33,18 +34,6 @@ extern "C" {
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#include "program/prog_parameter.h"
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}
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static void fail_link(struct gl_shader_program *prog, const char *fmt, ...) PRINTFLIKE(2, 3);
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static void fail_link(struct gl_shader_program *prog, const char *fmt, ...)
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{
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va_list args;
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va_start(args, fmt);
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ralloc_vasprintf_append(&prog->InfoLog, fmt, args);
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va_end(args);
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prog->LinkStatus = GL_FALSE;
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}
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class get_sampler_name : public ir_hierarchical_visitor
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{
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public:
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@ -125,8 +114,8 @@ _mesa_get_sampler_uniform_value(class ir_dereference *sampler,
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getname.name);
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if (index < 0) {
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fail_link(shader_program,
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"failed to find sampler named %s.\n", getname.name);
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linker_error(shader_program,
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"failed to find sampler named %s.\n", getname.name);
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return 0;
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}
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