It can be derived from src and var. This frees 10 bits in the header
that will be used later.
"mode" is moved in the structure, because those bits will be used for
something else later.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
- type_cast: deduplicate types if the last one is the same
- derive the type from the parent for other derefs
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
The majority of constants can be packed like this.
v2: - use enum for the packing encoding,
- trim packed_value to 20 bits add 1 bit to last_component,
which simplifies a later commit
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
If the repo continues development, we don't want to accidentally pick
up potentially breaking changes on our next container rebuild.
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
xfb + lines/points still flakes too frequently (and the problem isn't
even related to xfb), but we can add the rest back into this mix now.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Extract .qpa for the individual unexpected results and flakes, and
translate to xml, preserved with the artifacts. This allows easy
browsing of the test logs for fails/flakes, for easier debugging.
The # of logs to preserve is capped at 50 to avoid saving 100s of
megabytes of logs in case someone pushes a change that breaks
everything.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
To pick up updated cts_runner and netcat for the flake reporting.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
If there are a small number of fails, re-run to determine if they are
flakes, and optionally (if `$FLAKES_CHANNEL` configured) report the
flakes.
This way flakes don't interfere with developers working on other
drivers, but get logged so that the developers working on the flaking
driver can monitor the situation.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Bump cts_runner to pick up the change to preserve .qpa and caselist .txt
files for blocks of tests that contain fails, and preserve the caselist
files. To reproduce fails that depend on order of running tests, these
are useful.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
The log only shows the first 50, but preserve the full list for easier
browsing.
(Also move return of exit code to end which makes later patches in the
series easier)
Signed-off-by: Rob Clark <robdclark@chromium.org>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Update the deqp build to preserve testlog-to-xml and stylesheets, so
deqp runner can extract .qpa for failed/flaked tests, and convert to
xml. With this, will be able to browse output from failed tests
directly from the artifacts.
The main motiviation is to give better visibility into what happens with
flaked tests, when it is difficult/impossible to reproduce the flake
locally (ie. when it happens once out of N million tests). But this
should also make it easier to debug regressions that a MR triggers,
especially when it is on hw that you don't have.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Dolphin: 75 fps -> 88 fps - Super Mario Galaxy
Citra: 81 fps -> 91 fps - A Link Between Worlds
Yuzu: 21 fps -> 27 fps - Super Mario Odyssey
Dolphin still has many syncs because of glFenceSync and glClientWaitSync.
Moving them to the dispatcher thread might yield another speedup.
Yuzu uses a compatible profile by default. This benchmark used the variable
MESA_GL_VERSION_OVERRIDE=4.5FC to overwrite this behavior.
This profilation was done on a mobile i7-8550U CPU with i965.
Signed-off-by: Markus Wick <markus@selfnet.de>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Fixes: d1b9deee ('aco: improve waitcnt insertion around loops')
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
For temporary lookups, just allocate out of the NULL ralloc context,
so we don't have to edit the linked list of ralloc children to add it
and then immediately remove it again.
When uploading a new shader, allocate the keybox off the shader, so
if we delete the shader the keybox also goes away. Less manual cleanup.
All of the tables are static const, so they only need to be validated
once. As noted in the previous commit, the compiler should be able to
eliminate all of this code when the assertions would pass. Even with
the help of the previous commit, this does not always occur.
-Og: -95.688 +/- 3.91935 (-24.9562% +/- 1.0222%) N=5
-O1: No difference proven at 95.0% confidence. N=5
-O2: -1.962 +/- 0.85001 (-0.860013% +/- 0.372589%) N=5
Reviewed-by: Eric Anholt <eric@anholt.net>
I was pretty liberal with these assertions when I wrote this code
because I had assumed that GCC would unroll the loops, inline the look ups
of static const arrays with now constant indices, and then elmininate
all the actuall assertions. It seems none of this happens even at -O3.
Adding the pragmas helps encourage loop unrolling at some optimization
levels. I tested by running shader-db with NIR_VALIDATE=false on a Core
i7 Haswell desktop system.
-Og: No difference proven at 95.0% confidence. N=5
-O1: -48.304 +/- 1.221 (-16.3343% +/- 0.412888%) N=5
-O2: -49.94 +/- 1.23521 (-17.9634% +/- 0.444303%) N=5
v2: Add a _Pragma to an inner loop that was accidentally dropped during
a rebase.
Reviewed-by: Eric Anholt <eric@anholt.net>
Varyings are similar to already handled cases. And "glsl_zero_init"
name of the workaround already looks like it should include varyings.
The issue was observed in GiMark subtest from GpuTest.
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Just a bit of cleanup. lower_tex can do this lowering for us, which
should also eliminate some special cases (one less thing to fix if we
ever need texturing in tess/geom/etc, perhaps?)
Closes#2133
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
It seems overkill to me to build scons 7x for every pipeline.
Scons is now build with the oldest llvm version in scons-old-llvm
and with the newest llvm version in scons.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
T720 and earlier need this workaround, so check the quirk before
lowering.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Corresponds to errata #10471, applies to T6xx and T720. Fixed in T760.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
We fetch the info with the new intrinsic and lower with ALU ops for txl
instructions, which seemingly correspond to "TEXGRD" instructions (what
we call textureLod).
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
We can stuff this information in as parametrized system values, like we
currently do texture size and SSBO addresses.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
This loads in the <min_lod, max_lod, lod_bias> settings for a given
sampler, which is necessary for lowering clamps/biases on certain
Midgard chips.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Generating a source code with a fixed size leads to issues with plattform dependent types.
We either hard code 4 or 8 bytes there, and both are wrong on the other plattform.
So this patch solves this issue by generating eg sizeof(GLsizeiptr), which is valid both
on 32 and on 64 bit plattforms.
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Eric Anholt <eric@anholt.net>