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mesa/glthread: Implement ARB_multi_bind.
Signed-off-by: Markus Wick <markus@selfnet.de> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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1 changed files with 10 additions and 10 deletions
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@ -11,42 +11,42 @@
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<param name="target" type="GLenum"/>
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<param name="first" type="GLuint"/>
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<param name="count" type="GLsizei"/>
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<param name="buffers" type="const GLuint *"/>
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<param name="buffers" type="const GLuint *" count="count"/>
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</function>
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<function name="BindBuffersRange">
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<param name="target" type="GLenum"/>
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<param name="first" type="GLuint"/>
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<param name="count" type="GLsizei"/>
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<param name="buffers" type="const GLuint *"/>
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<param name="offsets" type="const GLintptr *"/>
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<param name="sizes" type="const GLsizeiptr *"/>
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<param name="buffers" type="const GLuint *" count="count"/>
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<param name="offsets" type="const GLintptr *" count="count"/>
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<param name="sizes" type="const GLsizeiptr *" count="count"/>
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</function>
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<function name="BindTextures" no_error="true">
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<param name="first" type="GLuint"/>
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<param name="count" type="GLsizei"/>
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<param name="textures" type="const GLuint *"/>
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<param name="textures" type="const GLuint *" count="count"/>
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</function>
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<function name="BindSamplers" no_error="true">
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<param name="first" type="GLuint"/>
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<param name="count" type="GLsizei"/>
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<param name="samplers" type="const GLuint *"/>
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<param name="samplers" type="const GLuint *" count="count"/>
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</function>
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<function name="BindImageTextures" no_error="true">
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<param name="first" type="GLuint"/>
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<param name="count" type="GLsizei"/>
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<param name="textures" type="const GLuint *"/>
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<param name="textures" type="const GLuint *" count="count"/>
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</function>
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<function name="BindVertexBuffers" no_error="true">
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<param name="first" type="GLuint"/>
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<param name="count" type="GLsizei"/>
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<param name="buffers" type="const GLuint *"/>
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<param name="offsets" type="const GLintptr *"/>
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<param name="strides" type="const GLsizei *"/>
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<param name="buffers" type="const GLuint *" count="count"/>
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<param name="offsets" type="const GLintptr *" count="count"/>
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<param name="strides" type="const GLsizei *" count="count"/>
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</function>
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</category>
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