Brian Paul
294b061256
mesa: generate GL_INVALID_OPERATION in _mesa_get_uniform_location() if program isn't linked
2008-07-04 10:02:43 -06:00
Brian Paul
c4b6941e62
mesa: move assertion
2008-07-04 10:02:43 -06:00
José Fonseca
4a18324c0b
psb: Fill all texture fields when creating texture blanket.
2008-07-05 00:56:36 +09:00
José Fonseca
1942e29bf7
softpipe: Implement texture blankets.
2008-07-05 00:55:18 +09:00
José Fonseca
194cfc7a4e
scons: Enable gcc SSE2 intrinsics on x86.
2008-07-04 22:28:57 +09:00
Alan Hourihane
9157b1e09a
glcontextmodes.c is required remove the reference in .gitignore
2008-07-04 13:54:49 +01:00
Xiang, Haihao
0c1e96e6d3
mesa: fix polygon offset issue (bug #12061 )
2008-07-04 09:53:51 +08:00
Brian Paul
dd3311aa89
mesa: added _vbo_VertexAttrib4f()
2008-07-03 17:21:23 -06:00
Brian Paul
7366f3fc54
mesa: fix incorrect array size, added assertion
2008-07-03 17:21:23 -06:00
Brian Paul
0ed3f6f575
mesa: fix array storage allocation bug
2008-07-03 17:21:23 -06:00
Brian Paul
22ac107971
mesa: regenerated file
2008-07-03 17:21:22 -06:00
Brian Paul
4d1d6ed159
mesa: additional vec4 constructor
2008-07-03 17:21:22 -06:00
Brian Paul
d4172263e5
mesa: fix various error codes
2008-07-03 17:21:22 -06:00
Brian Paul
bb18a8b2ea
mesa: fix some error codes in _mesa_ShaderSourceARB()
2008-07-03 17:21:22 -06:00
Brian Paul
d015ffa6ea
mesa: fix problem freeing framebuffer/renderbuffer objects
...
Basically, set up no-op Delete() methods for the DummyFrame/Renderbuffer obj
2008-07-03 17:21:22 -06:00
Brian Paul
51abbdd227
gallium: added a4r4g4b4_put_tile_rgba()
2008-07-03 17:21:22 -06:00
Brian Paul
78388c0e37
mesa: added case for fixed pt
2008-07-03 17:21:22 -06:00
Brian Paul
f042d662e2
gallium: increase TGSI interpreter's number of temp registers to 64
...
Also, clean up the definitions of the misc/extra temp regs.
A few new assertions too.
2008-07-03 17:21:22 -06:00
Brian Paul
00eb309c31
gallium: move, increase ST_MAX_SHADER_TOKENS
2008-07-03 17:21:22 -06:00
Brian Paul
3c12874857
gallium: increase TGSI_EXEC_MAX_COND_NESTING, etc
2008-07-03 17:21:21 -06:00
Brian Paul
530df581dd
mesa: fix various error codes
2008-07-03 16:21:11 -06:00
Brian Paul
011185396b
mesa: fix some error codes in _mesa_ShaderSourceARB()
2008-07-03 16:02:05 -06:00
Brian Paul
3dc6591a7c
mesa: fix problem freeing framebuffer/renderbuffer objects
...
Basically, set up no-op Delete() methods for the DummyFrame/Renderbuffer objects.
2008-07-03 15:40:38 -06:00
Brian Paul
7acb7c1ac0
mesa: additional error checking, fix error codes
2008-07-03 13:49:48 -06:00
Brian Paul
d866cb3712
mesa: regenerated file
2008-07-03 13:24:28 -06:00
Brian Paul
7f4f2ac39d
mesa: additional vec4 constructor
2008-07-03 13:24:19 -06:00
Brian Paul
6e46c121f9
mesa: fix array storage allocation bug
2008-07-03 13:05:28 -06:00
Brian Paul
1dc20c7916
mesa: fix incorrect array size, added assertion
2008-07-03 13:03:35 -06:00
Brian Paul
2212c214f1
gallium: fix surface memleak in bitmap code
...
Found w/ tunnel2.c demo.
2008-07-03 10:12:37 -06:00
José Fonseca
ade03755bc
pipebuffer: Silent warnings.
...
Although rarely hit in normal apps, they are too noisy with test suites.
2008-07-03 21:28:56 +09:00
José Fonseca
79ca9734ea
Support conversion of YUV surfaces.
2008-07-03 20:50:23 +09:00
José Fonseca
c193cc506f
gallium: Don't forget to get overllaping blits working again.
2008-07-03 20:50:23 +09:00
Jakob Bornecrantz
d94c7063ec
i915: EGL almost works again
2008-07-03 12:12:25 +02:00
Jakob Bornecrantz
28f3d390dd
egl: Fix demodriver
2008-07-03 12:10:36 +02:00
José Fonseca
8ccab31356
gallium: Use surface_copy for 1:1 blits.
2008-07-03 15:06:24 +09:00
José Fonseca
27d8d6f44f
scons: Add a env.CodeGenerate method to simplify code generation via python scripts.
...
env.CodeGenerate(
target = 'my_source.c',
script = 'my_generator.py',
source = ['input.txt', 'another.txt'],
command = 'python $SCRIPT $SOURCE > $TARGET'
)
It will take care generating all appropriate dependencies, including any
module imported by the generator script, and the respective .pyc file
side effects.
2008-07-03 15:06:24 +09:00
Brian Paul
1ca2306147
mesa: fix vertex array validation test for attribute 0 (vert pos)
...
We don't actually need vertex array[0] enabled when using a vertex
program/shader.
cherry-picked from master
2008-07-02 19:18:10 -06:00
Brian Paul
b3e1f9bd52
mesa: fix vertex array validation test for attribute 0 (vert pos)
...
We don't actually need vertex array[0] enabled when using a vertex
program/shader.
2008-07-02 19:17:11 -06:00
Brian Paul
98b7174ad6
gallium: replace an assertion with "if (!texobj) continue"
...
It's possible to call update_samplers() between the time a fragment shader
is bound and when a texture image is defined (such as glClear). This
fixes the case where we don't have a complete texture object yet.
2008-07-02 19:11:49 -06:00
Brian Paul
dad8a7c90d
gallium: fix a bug in vertex program output mapping
...
Need to translate VERT_RESULT_PSIZ, BFC0, BFC1 to TGSI shader output slots
after all other attributes have been handled. This fixes a bug where
generic vertex program outputs (varying vars) could get mapped to the
same slot at point size or back-face colors.
2008-07-02 19:07:11 -06:00
Brian Paul
8fb4d602db
gallium: nr_attrs was off by one, updated comments, minor code movement
2008-07-02 19:05:18 -06:00
Brian Paul
39b9b05313
mesa: additional GLSL built-in constants
2008-07-02 17:10:42 -06:00
Brian Paul
dff477a5e2
mesa: when linking a shader program, make sure all the shaders compiled OK
...
cherry-picked from master
2008-07-02 17:08:47 -06:00
Brian Paul
40739d4ae9
mesa: added some debug code (disabled)
...
cherry-picked from master
2008-07-02 17:08:28 -06:00
Brian Paul
088c42c5c3
mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source()
...
If the 'shader' parameter is wrong, need to either generate GL_INVALID_VALUE
or GL_INVALID_OPERATION. It depends on whether 'shader' actually names a
'program' or is a totally unknown ID.
There might be other cases to fix...
cherry-picked from master
2008-07-02 17:08:09 -06:00
Brian Paul
16caeeab4b
mesa: regenerated file
2008-07-02 17:06:26 -06:00
Brian Paul
adc709e996
mesa: added some missing equal() notEqual() intrinsics
...
cherry-picked from master
2008-07-02 17:05:56 -06:00
Brian Paul
1726b7d1d3
mesa: when linking a shader program, make sure all the shaders compiled OK
2008-07-02 16:51:49 -06:00
Brian Paul
cb79c5c7c6
mesa: added some debug code (disabled)
2008-07-02 16:50:52 -06:00
Brian Paul
36a5826411
mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source()
...
If the 'shader' parameter is wrong, need to either generate GL_INVALID_VALUE
or GL_INVALID_OPERATION. It depends on whether 'shader' actually names a
'program' or is a totally unknown ID.
There might be other cases to fix...
2008-07-02 16:40:24 -06:00