util_format_get_blocksize asserts that the blocksize isn't zero.
However the blocksize will be zero if the format's channel encoding
is unspecified. The channel encoding is only meaningful for the
plain u_format layout, so util_format_get_blocksize can't be used
for formats with another layout. For example, YUV formats don't have
the channel encoding specified.
Use util_format_get_blocksizebits, which just returns zero without
an assertion for formats which don't have a channel encoding.
Signed-off-by: Simon Ser <contact@emersion.fr>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10134>
After the pixel block width and height, a third field is used to
store the pixel block depth. Document this field.
Signed-off-by: Simon Ser <contact@emersion.fr>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10134>
Set the swizzle mode when decoding.
Add a safe-guard to make sure the provided surface isn't DCC, because
we don't handle this situation.
Signed-off-by: Leo Liu <leo.liu@amd.com>
Signed-off-by: Simon Ser <contact@emersion.fr>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10134>
When the depth or stencil state changes dynamically, that might affect
LRZ state and we need to recalculate it and emit it again.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8615>
Move them up, so they are initialized even when the dynamic state is
not used.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8615>
In these cases we know that the BO has not been added to the job
before, so we can skip the usual process for adding the BO where
we check if we had already added it before to avoid duplicates.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10210>
We are flushing tile cache more often than is necessary. In
unified cache mode, tile cache flushing is expensive, evicting all
depth/pixel data from the L3$. This is only need for a handful of
cases, such as: making cpu or gpu changes globally visible
(e.g. map), fast color clears, or slow depth clears. Tile cache
flushing is a gen12+ feature.
Remove blanket flushing of tile cache on all depth/RT flushes.
Replace with selective tile cache flushing.
Improves performance in several workloads:
AztecRuins.ogl-high-offscreen-1440p 1%
UnigineValley.ogl-g2 1%
Dota 2 (replay Jul 2020).ogl-g2 1%
Counter-Strike GO.ogl-g2 1%
Manhattan.ogl-Off-19x10 2%
CarChase.ogl-Off-19x10 1%
Bioshock Infinite.ogl-g2 1%
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10217>
enable per-format querying of texture_filter_minmax support if the ARB extension
is enabled
also now return 0 if neither extension is supported
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10030>
this enables detection for the EXT vs the ARB extension, which have
different specifications regarding which formats must be supported
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10030>
This change is for supporting VK_ANDROID_native_buffer implementation,
and it does not advertise VK_KHR_external_memory_fd.
Signed-off-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10195>
We are no longer limited to Vulkan 1.1 in VMs.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10146>
Add vn_renderer_info::has_implicit_fencing. Force vkQueueWaitIdle
during vkQueuePresentKHR when it is false.
This kills the performance, but we have to do this until the kernel does
implicit fencing.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10146>
Move away from vn_renderer_sync and toward a userspace-only solution
temporarily until the kernel does what we need.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10146>
Move away from vn_renderer_sync and toward a userspace-only solution
temporarily until the kernel does what we need.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10146>
Move away from vn_renderer_sync and toward a userspace-only solution
temporarily until the kernel does what we need.
Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
Reviewed-by: Yiwei Zhang <zzyiwei@chromium.org>
Reviewed-by: Ryan Neph <ryanneph@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10146>
We don't need to initialize the BO since blorp updates the clear color
BO content with fast clear value i.e ANV_HZ_FC_VAL for depth surface.
With this approach, we can get rid of possibility of corruption since we
are no longer sharing the same clear BO for depth formats.
Closes: #3614
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9941>
Previously, on the platforms which support the indirect clear color
values, we were just setting the clear color address and not enforcing
any clear color values but some of the blorp operations were using the
wrong fast clear value.
With this patch, we make sure to set the correct fast clear color value
during blorp operations.
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9941>
On Bifrost, AFBC is not supported if the format has a non-identity
swizzle. For internal resources we fix the format at runtime, but this
fixup is not applicable when we export the resource. Don't advertise
AFBC modifiers on such formats.
Fixes: 44217be921 ("panfrost: Adjust the format for AFBC textures on Bifrost v7")
Cc: mesa-stable
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10233>
Undefine __STDC_VERSION__ for C files to avoid mismatch with C11/C17.
Define __STDC_VERSION__ for C++ files to use <inttypes.h> path.
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10196>
Otherwise, handle_loop_phis() might pass it to handle_live_in() and then
we could have two phis for this variable.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Fixes: 7c64623e94 ("aco/ra: refactor SSA repairing during register allocation")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10236>
Prior to supporting VK_EXT_descriptor_indexing all of our descriptor
limits where below 64k which fitted a uint16_t. Now all of those can
go up to 2^20 entries so we need 32bits indexes to keep track of them.
This change leaves the dynamic indexes at 16bits. We could arguably
bump them too, up to the reviewer's taste.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 6e230d7607 ("anv: Implement VK_EXT_descriptor_indexing")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4636
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10228>
Consider a simple loop that does a series of texture instructions and
then reduces the results:
vec4 sum = vec4(0);
for (int i = 0; i < N; i++) {
sum += texture(...);
}
Assume that the loop is unrolled and we schedule the resulting basic
block. Right now, after we schedule the first texture instruction, the
only instructions available to schedule that don't incur a sync are the
instructions to setup the second texture instruction. So we keep picking
the texture instructions, no matter how large N is, resulting in a
pathological schedule for register pressure when N is very large:
sum1 = texture(...);
sum2 = texture(...);
sum3 = texture(...);
...
sum = sum1 + sum2 + sum3 + ...;
In particular this happens with some CTS tests for VK_EXT_robustness2,
where a loop like that with many iterations is marked as [[unroll]],
forcing NIR to unroll it.
This solution is a balance between the current approach and always
scheduling for register pressure (and ignoring sync's). We only allow a
certain number of texture fetches to be in flight before considering
textures to "sync", even though they don't really, both because they
likely *will* sync in reality (overflowing the internal queue of waiting
texture instructions) and because at some point we need the normal
algorithm to kick in and start lowering register pressure.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7571>