Commit graph

1633 commits

Author SHA1 Message Date
Jason Ekstrand
f2dc0f2872 nir: Drop imov/fmov in favor of one mov instruction
The difference between imov and fmov has been a constant source of
confusion in NIR for years.  No one really knows why we have two or when
to use one vs. the other.  The real reason is that they do different
things in the presence of source and destination modifiers.  However,
without modifiers (which many back-ends don't have), they are identical.
Now that we've reworked nir_lower_to_source_mods to leave one abs/neg
instruction in place rather than replacing them with imov or fmov
instructions, we don't need two different instructions at all anymore.

Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Acked-by: Rob Clark <robdclark@chromium.org>
2019-05-24 08:38:11 -05:00
Jason Ekstrand
ddd08e1888 nir/builder: Remove the use_fmov parameter from nir_swizzle
This flag has caused more confusion than good in most cases.  You can
validly use imov for floats or fmov for integers because, without source
modifiers, neither modify their input in any way.  Using imov for floats
is more reliable so we go that direction.

Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2019-05-24 08:38:11 -05:00
Timothy Arceri
a482cf6ab2 glsl: simplify resource list building code
This greatly simplifies the code to calculate if we should add a
buffer to the resource list. This uses the spec rules and simple
math to decide if we should add the buffer rather than complex
string processing.

This patch refines a patch present in the ARB_gl_spriv merge
request for the NIR linker and applies it to the GLSL IR linker.
This is why we also move the function to the shared linker code,
because we will want to reuse the code for the NIR linker also.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2019-05-23 15:06:20 +10:00
Erik Faye-Lund
810b95e02c Revert "glsl: do not use deprecated bison-keyword"
This reverts commit eb85124a9f.
2019-05-21 17:53:54 +02:00
Erik Faye-Lund
eb85124a9f glsl: do not use deprecated bison-keyword
%error-verbose has been deprecated since Bison 3.0, which was released
in 2013. In Bison 3.3.1 which was recently released, this has started
causing warnings. Let's update the code to do this in the modern way
intead, to avoid cluttering the output needlessly.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-05-21 11:31:43 +00:00
Dave Airlie
b6e2a9eca7 glsl/nir: init non-static class member.
glsl_to_nir.cpp:276: uninit_member: Non-static class member "sig" is not initialized in this constructor nor in any functions that it calls.

Reported by coverity

Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
2019-05-17 12:33:09 +10:00
Dave Airlie
2bfe5b8556 glsl: init non-static class member in link uniforms. (v2)
link_uniforms.cpp:477: uninit_member: Non-static class member "shader_storage_blocks_write_access" is not initialized in this constructor nor in any functions that it calls.

Reported by coverity.

v2: fix 9->0 typo (Ilia)

Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
2019-05-17 12:33:09 +10:00
Anuj Phogat
a42163cbbc compiler: Add lowering support for 64-bit saturate operations to software
Fixes 7 Khronos GL CTS tests:
KHR-GL45.gpu_shader_fp64.builtin.smoothstep_dvec{double, 2, 3, 4}
KHR-GL45.gpu_shader_fp64.builtin.smoothstep_against_scalar_dvec{2, 3, 4}

Suggested-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2019-05-15 23:30:30 +00:00
Brian Paul
2e28983ed2 glsl: s/GLboolean/bool/ to silence MSVC compiler warning
It complains about mixing GLboolean and bool in the |= expression.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2019-05-08 10:05:41 -06:00
Timothy Arceri
4fd8161773 glsl_to_nir: remove unused type_is_int()
This was missed in e00fa99b08.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-05-08 14:11:38 +10:00
Christian Gmeiner
e00fa99b08 glsl_to_nir: drop supports_ints
At initial nir level all drivers are supporting ints.

Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-05-07 07:35:59 +02:00
Christian Gmeiner
4e110eca42 nir: nir_shader_compiler_options: drop native_integers
Driver which do not support native integers should use a lowering
pass to go from integers to floats.

Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-05-07 07:35:52 +02:00
Dylan Baker
c613861b23 meson: Don't build glsl cache_test when shader cache is disabled
v2: - Use new with_shader_cache variable instead of
      host_machine.system() == 'windows'

Reviewed-by: Eric Anholt <eric@anholt.net>
2019-05-03 10:58:31 -07:00
Dylan Baker
5eb0f33e4f glsl/tests: define ssize_t on windows
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-05-03 10:58:24 -07:00
Dylan Baker
113bb8d448 glsl: fix general_ir_test with mingw
Somewhere down in the depths of the mingw headers 'interface' is
defined, change it to iface like a similar patch did.

Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-05-03 10:57:17 -07:00
Marek Olšák
b3a26d4628 glsl: fix and clean up NV_compute_shader_derivatives support
- make sure compute shader derivatives are exposed for all extensions
- unify duplicated code

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
2019-05-02 16:09:24 -04:00
Brian Paul
48107b5a2b glsl: fix typo in #warning message
Trivial.  Spotted by Eric Engestrom.
2019-05-02 06:32:57 -06:00
Brian Paul
413e55b5b9 glsl: work around MinGW 7.x compiler bug
I'm not sure what triggered this, but building with
scons platform=windows toolchain=crossmingw machine=x86 build=profile
with MinGW g++ 7.3 or 7.4 causes an internal compiler error.

We can work around it by forcing -O1 optimization.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Neha Bhende <bhenden@vmware.com>
2019-05-01 20:06:54 -06:00
Eric Engestrom
7ca8ba199f delete autotools .gitignore files
One special case, `src/util/xmlpool/.gitignore` is not entirely deleted,
as `xmlpool.pot` still gets generated (eg. by `ninja xmlpool-pot`).

Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
2019-04-29 21:17:19 +00:00
Andres Gomez
c81fbb42d9 glsl/linker: check for xfb_offset aliasing
From page 76 (page 80 of the PDF) of the GLSL 4.60 v.5 spec:

  " No aliasing in output buffers is allowed: It is a compile-time or
    link-time error to specify variables with overlapping transform
    feedback offsets."

Currently, this is expected to fail, but it succeeds:

  "

    ...

    layout (xfb_offset = 0) out vec2 a;
    layout (xfb_offset = 0) out vec4 b;

    ...

  "

Fixes the following piglit test:
tests/spec/arb_enhanced_layouts/compiler/transform-feedback-layout-qualifiers/xfb_offset/invalid-overlap.vert

Fixes the following test:
KHR-GL44.enhanced_layouts.xfb_output_overlapping

v2:
  - Use a data structure to track the used components instead of a
    nested loop (Ilia).

v3:
  - Take the BITSET_WORD array out from the
    gl_transform_feedback_buffer struct and make it local to the
    validation process (Timothy).
  - Do not use a nested scope for the validation (Timothy).

v4:
  - Add reference to the fixed piglit test in the commit log.
  - Add reference to the fixed VK-GL-CTS test in the commit
    log (Tapani).
  - Empty initialize the BITSET_WORD pointers array (Tapani).

Cc: Timothy Arceri <tarceri@itsqueeze.com>
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2019-04-29 12:13:29 +02:00
Kenneth Graunke
08dc93c67c glsl/list: Add an exec_list_is_singular() helper.
Similar to list_is_singular() in util/list.h.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2019-04-28 22:35:42 -07:00
Tapani Pälli
af06963d24 glsl: use empty brace initializer
fixes following warning with clang:
   warning: suggest braces around initialization of subobject

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
2019-04-26 12:24:41 -07:00
Marek Olšák
c5f65bfe6c glsl: fix shader_storage_blocks_write_access for SSBO block arrays (v2)
This fixes KHR-GL45.compute_shader.resources-max on radeonsi.

Fixes: 4e1e8f684b "glsl: remember which SSBOs are not read-only and pass it to gallium"

v2: use is_interface_array, protect again assertion failures in u_bit_consecutive

Reviewed-by: Dave Airlie <airlied@redhat.com>
2019-04-25 18:57:38 -04:00
Marek Olšák
45ca7798dc glsl: handle interactions between EXT_gpu_shader4 and texture extensions
also, EXT_texture_buffer_object has to be enabled separately.

Reviewed-by: Eric Anholt <eric@anholt.net>
2019-04-24 20:45:15 -04:00
Marek Olšák
825c35999c glsl: allow "varying out" for fragment shader outputs with EXT_gpu_shader4
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-04-24 20:45:15 -04:00
Marek Olšák
4ff3b8e18a glsl: add texture builtin functions for EXT_gpu_shader4
v2: some fixes to texture functions thanks to piglit tests

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> (v1)
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> (v1)
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de> (v1)
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-04-24 20:45:15 -04:00
Marek Olšák
8dbe23c8c6 glsl: add arithmetic builtin functions for EXT_gpu_shader4
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-04-24 20:45:15 -04:00
Marek Olšák
7004114102 glsl: add builtin variables for EXT_gpu_shader4
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-04-24 20:45:15 -04:00
Marek Olšák
1a973aa5e1 glsl: apply some 1.30 and other rules to EXT_gpu_shader4 as well
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-04-24 20:45:15 -04:00
Chris Forbes
85fefd1913 glsl: enable types for EXT_gpu_shader4
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-04-24 20:45:15 -04:00
Marek Olšák
a7f38e7fbd glsl: add unsigned int type for EXT_GPU_shader4
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-04-24 20:45:15 -04:00
Chris Forbes
2d8f4fff49 glsl: enable noperspective|flat|centroid for EXT_gpu_shader4
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-04-24 20:45:15 -04:00
Chris Forbes
8740726e46 glsl: add scaffolding for EXT_gpu_shader4
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-04-24 20:45:15 -04:00
Ian Romanick
3b087f668f glsl: Silence may unused parameter warnings in glsl/ir.h
Every file that included glsl/ir.h had a warning like:

src/compiler/glsl/ir.h: In member function ‘virtual bool ir_rvalue::is_lvalue(const _mesa_glsl_parse_state*) const’:
src/compiler/glsl/ir.h:236:64: warning: unused parameter ‘state’ [-Wunused-parameter]
    virtual bool is_lvalue(const struct _mesa_glsl_parse_state *state = NULL) const
                                                                ^
Cc: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Fixes: fa4ebf6b8d ("glsl: add _mesa_glsl_parse_state object to is_lvalue()")
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
2019-04-23 17:49:19 -07:00
Timothy Arceri
a6b7068ff5 st/mesa/radeonsi: fix race between destruction of types and shader compilation
Commit 624789e370 moved the destruction of types out of atexit() and
made use of a ref count instead. This is useful for avoiding a crash
where drivers such as radeonsi are still compiling in a thread when the app
exits and has not called MakeCurrent to change from the current context.

While the above scenario is technically an app bug we shouldn't crash.
However that change caused another race condition between the shader
compilation tread in radeonsi and context teardown functions.

This patch makes two changes to fix this new problem:

First we explicitly call _mesa_destroy_shader_compiler_types() when destroying
the st context rather than calling it indirectly via _mesa_free_context_data().
We do this as we must call it after st_destroy_context_priv() so that we don't
destory the glsl types before the compilation threads finish.

Next wait for the shader threads to finish in si_destroy_context() this
also means we need to call context destroy before destroying the queues
in si_destroy_screen().

Fixes: 624789e370 ("compiler/glsl: handle case where we have multiple users for types")

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-04-24 10:23:10 +10:00
Kenneth Graunke
47303b466c Revert "glsl: Set location on structure-split sampler uniform variables"
This reverts commit 9e0c744f07, which
regressed dEQP-GLES2.functional.uniform_api.random.3.  It turns out
that the newly produced location is meaningless and impossible to
consume by drivers that want to look at gl_uniform_storage, so it's
probably better to leave it unset (0) than a number that looks usable.

Leave a tombstone^Wcomment to discourage the next person from making
the obvious looking fix.

See the next commit for a longer description of the problem.

This breaks tests/spec/glsl-1.10/execution/samplers/uniform-struct
on i965, which was originally fixed by the revert.  The next commit
will fix it again.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-04-22 15:39:55 -07:00
Kristian H. Kristensen
15605cc9d4 glsl_to_nir: Initialize debug variable
If we want to assert on found == true when the loop exits early, we
need to initialize it to false.

Signed-off-by: Kristian H. Kristensen <hoegsberg@chromium.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2019-04-19 16:17:37 +00:00
Tapani Pälli
624789e370 compiler/glsl: handle case where we have multiple users for types
Both Vulkan and OpenGL might be using glsl_types simultaneously or we
can also have multiple concurrent Vulkan instances using glsl_types.
Patch adds a one time init to track number of users and will release
types only when last user calls _glsl_type_singleton_decref().

This change fixes glsl_type memory leaks we have with anv driver.

v2: reuse hash_mutex, cleanup, apply fix also to radv driver and
    rename helper functions (Jason)

v3: move init, destroy to happen on GL context init and destroy

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2019-04-16 12:58:00 +03:00
Andres Gomez
42351c21bb glsl/linker: always validate explicit locations for first and last interfaces
Until now, we were only doing this when linking a SSO
program. However, nothing avoids linking a non SSO program which
doesn't have both a VS and FS. In those cases, we also need to report
the usual linking errors, if happening.

v2: Use a better name for the renamed function (Timothy).

Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-04-15 22:34:50 +00:00
Rhys Perry
082d180a22 mesa, glsl: add support for EXT_shader_image_load_formatted
v3: rebase

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (v2)
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2019-04-15 16:18:07 -04:00
Karol Herbst
14531d676b nir: make nir_const_value scalar
v2: remove & operator in a couple of memsets
    add some memsets
v3: fixup lima

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> (v2)
2019-04-14 22:25:56 +02:00
Kenneth Graunke
9e0c744f07 glsl: Set location on structure-split sampler uniform variables
gl_nir_lower_samplers_as_deref splits structure uniform variables,
creating new variables for individual fields.  As part of that, it
calculates a new location.  It then never set this on the new variables.

Thanks to Michael Fiano for finding this bug.  Fixes crashes on i965
with Piglit's new tests/spec/glsl-1.10/execution/samplers/uniform-struct
test, which was reduced from the failing case in Michael's app.

Fixes: f003859f97 nir: Make gl_nir_lower_samplers use gl_nir_lower_samplers_as_deref
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-04-12 10:35:08 -07:00
Marek Olšák
bd2995c8b7 glsl: allow the #extension directive within code blocks for the dri option
for Viewperf 13

Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-04-12 11:34:39 -04:00
Karol Herbst
4a3c04a11f glsl/nir: add support for lowering bindless images_derefs
v2: handle atomics as well
    make use of nir_rewrite_image_intrinsic
v3: remove call to nir_remove_dead_derefs
v4: (Timothy Arceri) dont actually call lowering yet

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> (v3)
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-04-12 09:02:59 +02:00
Karol Herbst
0b2e8d9e17 glsl/nir: fetch the type for images from the deref instruction
fixes retrieving the sampler type for bindless images stored inside structs.

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-04-12 09:02:59 +02:00
Karol Herbst
d7bbb3caf1 glsl_to_nir: handle bindless textures
v2: add support for AMD

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> (v1)
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-04-12 09:02:59 +02:00
Marek Olšák
53f715fafb Revert "glsl: fix shader_storage_blocks_write_access for SSBO block arrays"
This reverts commit b7ca074cc0.

It broke a lot of tests.
2019-04-10 10:48:56 -04:00
Karol Herbst
0c4706563a glsl/standalone: add GLES3.1 and GLES3.2 compatibility
also set some constants for SSBOs.

With that it can compile the shader from:
dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.18

Signed-off-by: Karol Herbst <kherbst@redhat.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-04-10 16:16:36 +02:00
Marek Olšák
b7ca074cc0 glsl: fix shader_storage_blocks_write_access for SSBO block arrays
CTS: GL45-CTS.compute_shader.resources-max

Fixes: 4e1e8f684b "glsl: remember which SSBOs are not read-only and pass it to gallium"

Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-04-09 19:25:35 -04:00
Andres Gomez
75a3dd97aa glsl/linker: location aliasing requires types to have the same width
From the OpenGL 4.60.5 spec, section 4.4.1 Input Layout Qualifiers,
Page 67, (Location aliasing):

  " Further, when location aliasing, the aliases sharing the location
    must have the same underlying numerical type and bit
    width (floating-point or integer, 32-bit versus 64-bit, etc.) and
    the same auxiliary storage and interpolation qualification."

Additionally, we have improved the linker error descriptions.
Specifically, when taking structs into account we were producing a
linker error because we assumed that all components in each location
were used and that would cause component aliasing. This is not
accurate of the actual problem. Now, the failure specifies that the
underlying numerical type incompatibility is the cause for the
failure.

Fixes the following piglit test:

tests/spec/arb_enhanced_layouts/linker/component-layout/vs-to-fs-width-mismatch-double-float.shader_test

v2:
  - Do not assert if we see invalid numerical types. These come
    straight from shader code, so we should produce linker errors if
    shaders attempt to do location aliasing on variables that are not
    numerical such as records.
  - While we are at it, improve error reporting for the case of
    numerical type mismatch to include the shader stage.

v3:
  - Allow location aliasing of images and samplers. If we get these
    it means bindless support is active and they should be handled
    as 64-bit integers (Ilia)
  - Make sure we produce link errors for any non-numerical type
    for which we attempt location aliasing, not just structs.

v4:
  - Rebased with minor fixes (Andres).
  - Added fixing tag to the commit log (Andres).

v5:
  - Remove the helper function and check individually for the
    underlying numerical type and bit width (Timothy).
  - Implicitly, assume that any non-treated type which is checked for
    its underlying numerical type is either integer or
    float and has a defined bit width (Timothy).
  - Implicitly, assume that structs are the only non-treated
    non-numerical type (Timothy).
  - Improve the linker error descriptions and commit log (Andres).

Fixes: 13652e7516 ("glsl/linker: Fix type checks for location aliasing")
Cc: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: Timothy Arceri <tarceri@itsqueeze.com>
Cc: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
2019-04-09 12:56:50 +02:00