Commit graph

40817 commits

Author SHA1 Message Date
Kenneth Graunke
1d416ffd09 iris: Map FXT1 texture formats
This exposes GL_TDFX_texture_compression_FXT1 support.  It's ancient,
only Intel GPUs appear to support it, and I seriously doubt anybody
uses it.  But i965 supports it, and it's trivial to do, so we may as
well support it in the new iris driver as well.

Reviewed-by: Eric Anholt <eric@anholt.net>
2019-12-01 22:55:56 -08:00
Kenneth Graunke
1bdd342b60 st/mesa: Add GL_TDFX_texture_compression_FXT1 support
Eric recently added PIPE_FORMAT_FXT1_RGB[A] as part of his format
unification work.  This was really most of the work of implementing
the extension.  We just need to handle it in a couple of places and
expose the extension.

v2: Reject the new formats in llvmpipe_is_format_supported to prevent
    crashes because it doesn't know how to handle the new formats.

Reviewed-by: Marek Olšák <marek.olsak@amd.com> [v1]
Reviewed-by: Eric Anholt <eric@anholt.net> [v1]
2019-12-01 22:55:21 -08:00
Christian Gmeiner
1be220833c etnaviv: remove dead code
ptiled is always NULL so the if statement is useless.

CoverityID: 1415572
Fixes: b962776530 ("etnaviv: rework compatible render base")
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
2019-11-29 16:22:40 +01:00
Christian Gmeiner
1dfe6a3e9a etnaviv: handle integer case for GENERIC_ATTRIB_SCALE
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
2019-11-29 15:06:18 +01:00
Christian Gmeiner
5361ea2a9b etnaviv: fix R10G10B10A2 vertex format entries
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
2019-11-29 15:06:18 +01:00
Christian Gmeiner
06d7071bca etnaviv: use NORMALIZE_SIGN_EXTEND
The blob driver does something like this for all vertex formats:

if (normalize) {
   if (OPENGL_ES30)
      val = VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_SIGN_EXTEND;
   else
      val = VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_ON;
} else {
   val = VIVS_FE_VERTEX_ELEMENT_CONFIG_NORMALIZE_OFF;
}

As there is no way to get to that information in gallium we always
assume OPENGL_ES30.

Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
2019-11-29 15:06:18 +01:00
Christian Gmeiner
ca6c73f335 etnaviv: fix integer vertex formats
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
2019-11-29 15:06:18 +01:00
Boris Brezillon
c6e2096c47 panfrost: Make sure we reset the damage region of RTs at flush time
We must reset the damage info of our render targets here even though a
damage reset normally happens when the DRI layer swaps buffers. That's
because there can be implicit flushes the GL app is not aware of, and
those might impact the damage region: if part of the damaged portion
is drawn during those implicit flushes, you have to reload those areas
before next draws are pushed, and since the driver can't easily know
what's been modified by the draws it flushed, the easiest solution is
to reload everything.

Reported-by: Carsten Haitzler <raster@rasterman.com>
Fixes: 65ae86b854 ("panfrost: Add support for KHR_partial_update()")
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-11-29 10:20:29 +01:00
Boris Brezillon
b196e1a8cf gallium: Fix the ->set_damage_region() implementation
BACK_LEFT attachment can be outdated when the user calls
KHR_partial_update() (->lastStamp != ->texture_stamp), leading to a
damage region update on the wrong pipe_resource object.
Let's delay the ->set_damage_region() call until the attachments are
updated when we're in that case.

Reported-by: Carsten Haitzler <raster@rasterman.com>
Fixes: 492ffbed63 ("st/dri2: Implement DRI2bufferDamageExtension")
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
2019-11-29 10:20:29 +01:00
Erik Faye-Lund
5fcb503c73 zink: silence coverity error
Coverity doesn't know that we always have coordinates if we have lod. To
avoid annoying errors, let's just zero-initialize this.

CoverityID: 1455202
Reviewed-by: Dave Airlie <airlied@redhat.com>
2019-11-29 09:54:25 +01:00
Erik Faye-Lund
7a63124a06 zink: error-check right variable
That's not the value we just allocated...

CoverityID: 1455177
Reviewed-by: Dave Airlie <airlied@redhat.com>
2019-11-29 09:54:25 +01:00
Erik Faye-Lund
c8769ff8dd zink: avoid NULL-deref
Same story as the previous two commits; these functions dereference the
memory they are pointed at. We can't do that.

CoverityID: 1455180
Reviewed-by: Dave Airlie <airlied@redhat.com>
2019-11-29 09:54:25 +01:00
Erik Faye-Lund
e54240f153 zink: avoid NULL-deref
Similar to the previous commit, pipe_resource_reference also dereference
the memory pointed at. Let's avoid it.

CoverityID: 1455198
Reviewed-by: Dave Airlie <airlied@redhat.com>
2019-11-29 09:54:25 +01:00
Erik Faye-Lund
bda64440e4 zink: avoid NULL-deref
zink_render_pass_reference will dereference the memory 'dst' points at,
which can't really go well. All we want to do here is to increase the
reference-count, so let's use a different helper for that instead.

CoverityID: 1455200
Reviewed-by: Dave Airlie <airlied@redhat.com>
2019-11-29 09:54:25 +01:00
Erik Faye-Lund
8e1dca35ab zink: handle calloc-failure
In case we fail to allocate the context, we should notice and fail
gracefully.

CoverityID: 1455193
Reviewed-by: Dave Airlie <airlied@redhat.com>
2019-11-29 09:54:25 +01:00
Erik Faye-Lund
8772d95d40 zink: do not try to destroy NULL-fence
destroy_fence doesn't handle NULL-pointers gracefully. So let's avoid
hitting that code-path, by simply returning NULL early here instead.

CoverityID: 1455179
Reviewed-by: Dave Airlie <airlied@redhat.com>
2019-11-29 09:54:25 +01:00
Erik Faye-Lund
49f53ee336 zink: delete query rather than allocating a new one
It seems I had some fat fingers when writing this function, and I
accidentally ended up allocating a new query and immediately trying to
delete an uninitialized pool instead of just deleting the pool of the
query that was passed.

CoverityID: 1455196
Reviewed-by: Dave Airlie <airlied@redhat.com>
2019-11-29 09:54:25 +01:00
Erik Faye-Lund
f2188e58ce zink: fix crash when restoring sampler-states
When I changed to heap-allocated sampler-objects, I missed the code-path
that restores sampler-states after the blitter; it needs an array of
pointers, not an array of VkSampler objects to behave.

This fixes spec@arb_texture_cube_map@copyteximage for me.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Fixes: 5ea787950f ("zink: heap-allocate samplers objects")
Reviewed-by: Dave Airlie <airlied@redhat.com>
2019-11-29 09:19:54 +01:00
Erik Faye-Lund
655b9aa711 zink: reject invalid sample-counts
Vulkan only allows power-of-two sample counts. We already kinda checked
for this, but forgot to validate the result in the end. Let's check the
result and error properly.

Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
2019-11-29 08:58:05 +01:00
Erik Faye-Lund
927363e0b9 zink: use true/false instead of TRUE/FALSE
Reviewed-by: Dave Airlie <airlied@redhat.com>
2019-11-29 08:57:33 +01:00
Vinson Lee
de2e5f6f54 panfrost: Fix gnu-empty-initializer build errors.
Fixes: a24d6fbae6 ("meson: Add -Werror=gnu-empty-initializer to MSVC compat args")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
2019-11-28 16:12:38 -08:00
Jonathan Gray
3fe3bde4f2 winsys/amdgpu: avoid double simple_mtx_unlock()
pthread_mutex_unlock() when unlocked is documented by posix as
being undefined behaviour.  On OpenBSD pthread_mutex_unlock() will call
abort(3) if this happens.

This occurs in amdgpu_winsys_create() after
cb446dc0fa
winsys/amdgpu: Add amdgpu_screen_winsys

Signed-off-by: Jonathan Gray <jsg@jsg.id.au>
Cc: 19.2 19.3 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2019-11-28 15:03:59 -05:00
Dave Airlie
18f896e55d llvmpipe: add initial nir support
This adds the hooks between llvmpipe and the gallivm NIR
code, for compute and fragment shaders.

NIR support is hidden behind LP_DEBUG=nir for now until
all the intergration issues are solved

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2019-11-28 14:49:23 +10:00
Dave Airlie
5363cda52b gallivm: add swizzle support where one channel isn't defined.
NIR doesn't always define all output channels
relies on outputs being memset to 0

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2019-11-28 14:49:16 +10:00
Dave Airlie
3eb27cfccd gallium: add nir lowering passes for the draw pipe stages. (v2)
This transforms the NIR shaders like the TGSI transforms worked.

v2: fix some nir info requirements, use 32-bit bools

Acked-by: Roland Scheidegger <sroland@vmware.com>
2019-11-28 14:49:05 +10:00
Dave Airlie
bf12bc2dd7 draw: add nir info gathering and building support
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2019-11-28 14:48:56 +10:00
Dave Airlie
44a6b0107b gallivm: add nir->llvm translation (v2)
This add the initial implementation of the NIR->LLVM conversion
for llvmpipe NIR support.

v2: lower bool to int32 in nir not llvm

Acked-by: Roland Scheidegger <sroland@vmware.com>
2019-11-28 14:48:44 +10:00
Dave Airlie
18ed09d449 gallivm: add selection for non-32 bit types
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2019-11-28 14:48:38 +10:00
Dave Airlie
9461f2b5df gallivm: add cttz wrapper
this will be used to write find_lsb support

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2019-11-28 14:48:32 +10:00
Dave Airlie
1a608901cc gallivm: add popcount intrinsic wrapper
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2019-11-28 14:48:25 +10:00
Dave Airlie
3b9950098b gallivm: nir->tgsi info convertor (v2)
This is a port of the old radeonsi code to be used for llvmpipe NIR support.

Once we remove TGSI support from llvmpipe (I can dream? :-), then
we should be able to refine most of this down and remove it.

v2: port to later radeonsi code for vertex inputs and sampler/io parsing.

Acked-by: Roland Scheidegger <sroland@vmware.com>
2019-11-28 14:48:11 +10:00
Dave Airlie
c879efec09 gallivm: split out the flow control ir to a common file.
We can share a bunch of flow control handling between NIR and TGSI.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
2019-11-28 14:47:54 +10:00
Marek Olšák
754c7b8939 radeonsi: enable SPIR-V and GL 4.6 for NIR
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
2019-11-27 19:28:35 -05:00
Marek Olšák
cf240ea6a5 radeonsi/nir: support interface output types to fix SPIR-V xfb piglits
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
2019-11-27 19:28:34 -05:00
Marek Olšák
1b45da15a9 radeonsi/nir: fix location_frac handling for TCS outputs
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
2019-11-27 19:28:32 -05:00
Marek Olšák
268e42e4f8 radeonsi/nir: don't rely on data.patch for tess factors
GLCTS SPIR-V tests have this issue.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
2019-11-27 19:28:30 -05:00
Marek Olšák
59daac686d radeonsi/nir: validate is_patch because SPIR-V doesn't set it for tess factors
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
2019-11-27 19:28:29 -05:00
Marek Olšák
272f1369ec radeonsi: simplify get_tcs_tes_buffer_address_from_generic_indices
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
2019-11-27 19:28:28 -05:00
Marek Olšák
1e3aab4cd0 radeonsi: simplify the interface of get_dw_address_from_generic_indices
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
2019-11-27 19:28:26 -05:00
Marek Olšák
756fc9f1bb radeonsi/nir: implement subgroup system values for SPIR-V
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
2019-11-27 19:28:23 -05:00
Kenneth Graunke
9b577f2a88 driconf, glsl: Add a vs_position_always_invariant option
Many applications use multi-pass rendering and require their vertex
shader position to be computed the same way each time.  Optimizations
may consider, say, fusing a multiply-add based on global usage of an
expression in a shader.  But a second shader with the same expression
may have different code, causing that optimization to make the other
choice the second time around.

The correct solution is for applications to mark their VS outputs
'invariant', indicating they need multiple shaders to compute that
output in the same manner.  However, most applications fail to do so.

So, we add a new driconf option - vs_position_always_invariant - which
forces the gl_Position output in vertex shaders to be marked invariant.

Fixes: 7025dbe794 ("nir: Skip emitting no-op movs from the builder.")
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2019-11-27 18:48:04 +00:00
Iago Toral Quiroga
18a09e788d v3d: fix indirect BO allocation for uniforms
We were always ensuring a minimum size of 4 bytes for uniforms
for the case where we don't have any, to account for hardware pre-fetching
of the uniform stream, however, pre-fetching could also lead to to out
of bounds reads when have read the last uniform in the stream, so we
probably want to have the extra 4 bytes to prevent the kernel from
observing invalid memory accesses when the uniform stream sits right at
the end of a page.

This seems to fix MMU exceptions reported with a Linux 5.4 kernel.

Credit goes to Phil Elwell for identifying the problem and narrowing
it down to memory accesses in the uniform stream.

Reported-by: Phil Elwell <phil@raspberrypi.org>
Tested-by: Phil Elwell <phil@raspberrypi.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
2019-11-27 08:43:13 +01:00
Dylan Baker
25e58e3718 gallium/auxiliary: Fix uses of gnu struct = {} extension
Most of these will never actually be compiled by windows, but in the
interest of being able to make using struct foo = {}; an error and
avoiding breaking windows removing a handful of safe uses seems like a
good trade off.

Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Acked-by: Eric Engestrom <eric.engestrom@intel.com>
2019-11-26 12:48:11 -08:00
Kenneth Graunke
3fdf2bb313 iris: Disable VF cache partial address workaround on Gen11+
The vertex cache uses the full 48-bit address on Gen11+.  See the
documentation for 3DSTATE_VERTEX_BUFFERS, which describes the
workaround and lists it as pre-Icelake.

Interestingly, the docs don't mention index buffers as needing a
workaround at all.  So either we've been overzealous, or the docs
never got updated to record that.  Which begs the question of whether
the issue there was fixed, if there was one...

Cuts 40% of the PIPE_CONTROLs from Civilization VI's benchmark; appears
that it improves performance by about 1-2% on Icelake 8x8 (not frequency
locked).
2019-11-26 12:13:34 -08:00
Rob Clark
8d9f5a28e3 freedreno: switch to layout helper
The slices table and most of the other layout fields in the
freedreno_resource moves into fdl_layout.

v2: Changes by anholt to not have duplicate fields, which was introducing
    a surprising behavior change in resource layout (using the
    level_linear helper before the setup of the shadowed fields)

Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Rob Clark <robdclark@chromium.org>
2019-11-26 18:46:08 +00:00
Eric Anholt
997b8d4749 freedreno/a6xx: Log the tiling mode in resource layout debug.
This was important for figuring out what went wrong with the layout
refactor.

Acked-by: Rob Clark <robdclark@chromium.org>
2019-11-26 18:46:07 +00:00
Eric Anholt
2e62a622e7 freedreno: Convert the slice struct to the new resource header.
This gets the worst of the sed required for shared resource layout out of
the way.  The texture layout comment is dropped now that we're referencing
the shared header, which has a more complete description.

Acked-by: Rob Clark <robdclark@chromium.org>
2019-11-26 18:46:07 +00:00
Eric Anholt
2ec420b264 freedreno: Introduce a fd_resource_tile_mode() helper.
Multiple places were doing the same thing to get the tile mode of a level,
so refactor it out.  This will make the shared resource helper transition
cleaner.

Acked-by: Rob Clark <robdclark@chromium.org>
2019-11-26 18:46:07 +00:00
Eric Anholt
6b09227ede freedreno: Introduce a fd_resource_layer_stride() helper.
This factors out a bit of duplicated code, but will also make the shared
resource layout transition process clearer.

Acked-by: Rob Clark <robdclark@chromium.org>
2019-11-26 18:46:07 +00:00
Rob Clark
9e9a26c768 freedreno: use rsc->slice accessor everywhere
This will make it easier to extract the slice table out into a layout
helper.

Acked-by: Rob Clark <robdclark@chromium.org>
2019-11-26 18:46:07 +00:00