zink: use true/false instead of TRUE/FALSE

Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Erik Faye-Lund 2019-11-28 18:41:05 +01:00
parent c7c0bd9f1e
commit 927363e0b9

View file

@ -486,7 +486,7 @@ zink_is_format_supported(struct pipe_screen *pscreen,
VkFormat vkformat = zink_get_format(screen, format);
if (vkformat == VK_FORMAT_UNDEFINED)
return FALSE;
return false;
if (sample_count >= 1) {
VkSampleCountFlagBits sample_mask = vk_sample_count_flags(sample_count);
@ -495,33 +495,33 @@ zink_is_format_supported(struct pipe_screen *pscreen,
if (util_format_has_depth(desc)) {
if (bind & PIPE_BIND_DEPTH_STENCIL &&
(screen->props.limits.framebufferDepthSampleCounts & sample_mask) != sample_mask)
return FALSE;
return false;
if (bind & PIPE_BIND_SAMPLER_VIEW &&
(screen->props.limits.sampledImageDepthSampleCounts & sample_mask) != sample_mask)
return FALSE;
return false;
}
if (util_format_has_stencil(desc)) {
if (bind & PIPE_BIND_DEPTH_STENCIL &&
(screen->props.limits.framebufferStencilSampleCounts & sample_mask) != sample_mask)
return FALSE;
return false;
if (bind & PIPE_BIND_SAMPLER_VIEW &&
(screen->props.limits.sampledImageStencilSampleCounts & sample_mask) != sample_mask)
return FALSE;
return false;
}
} else if (util_format_is_pure_integer(format)) {
if (bind & PIPE_BIND_RENDER_TARGET &&
!(screen->props.limits.framebufferColorSampleCounts & sample_mask))
return FALSE;
return false;
if (bind & PIPE_BIND_SAMPLER_VIEW &&
!(screen->props.limits.sampledImageIntegerSampleCounts & sample_mask))
return FALSE;
return false;
} else {
if (bind & PIPE_BIND_RENDER_TARGET &&
!(screen->props.limits.framebufferColorSampleCounts & sample_mask))
return FALSE;
return false;
if (bind & PIPE_BIND_SAMPLER_VIEW &&
!(screen->props.limits.sampledImageColorSampleCounts & sample_mask))
return FALSE;
return false;
}
}
@ -531,34 +531,34 @@ zink_is_format_supported(struct pipe_screen *pscreen,
if (target == PIPE_BUFFER) {
if (bind & PIPE_BIND_VERTEX_BUFFER &&
!(props.bufferFeatures & VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT))
return FALSE;
return false;
} else {
/* all other targets are texture-targets */
if (bind & PIPE_BIND_RENDER_TARGET &&
!(props.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT))
return FALSE;
return false;
if (bind & PIPE_BIND_BLENDABLE &&
!(props.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT))
return FALSE;
return false;
if (bind & PIPE_BIND_SAMPLER_VIEW &&
!(props.optimalTilingFeatures & VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT))
return FALSE;
return false;
if (bind & PIPE_BIND_DEPTH_STENCIL &&
!(props.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT))
return FALSE;
return false;
}
if (util_format_is_compressed(format)) {
const struct util_format_description *desc = util_format_description(format);
if (desc->layout == UTIL_FORMAT_LAYOUT_BPTC &&
!screen->feats.textureCompressionBC)
return FALSE;
return false;
}
return TRUE;
return true;
}
static void