Ben Skeggs
176df85568
nv40: "implement" noise opcodes in fragprog
...
For the moment, we do what NVIDIA does and return 0 unconditionally. This
isn't correct, but it's an implementation at least.
2008-03-19 22:50:42 +11:00
Ben Skeggs
9575e35807
nouveau: pass nvws to nvws->push_* functions, rather than nouveau_channel*
2008-03-19 22:50:42 +11:00
Alan Hourihane
ec890533c2
set outputs_safe to 0 as it's possible for the code generation
...
to slip over the allocated memory for the vb.
2008-03-19 00:18:37 +00:00
Alan Hourihane
6a8bbdba18
remove redundant init
2008-03-19 00:18:37 +00:00
Brian
9f50a6a24c
gallium: added braces to silence warning
2008-03-18 17:19:57 -06:00
Brian
0df877a0ee
gallium: plug in and init GL_EXT_framebuffer_blit function/extension
2008-03-18 17:18:11 -06:00
Brian
ecb873b2b5
gallium: added st_cb_blit.c
2008-03-18 17:18:11 -06:00
Brian
d946b55543
gallium: s/copy_pixels_state/blit_state
2008-03-18 17:18:11 -06:00
Brian
e5b19a0f83
gallium: added cso_unset_*() functions
...
If we go behind the CSO context's back and set pipe state directly we
need to invalidate the CSO's 'current' pointers.
This will be revisited...
2008-03-18 17:18:11 -06:00
Brian
84836ffce1
gallium: glFramebufferBlitEXT() implementation
2008-03-18 17:18:11 -06:00
Brian
320da13c87
gallium: fix typos
2008-03-18 17:18:11 -06:00
Brian
0abe462128
gallium: new pixel blit code
...
Copy rectangular region from one surface to another w/ scaling.
Disables most fragment operations.
2008-03-18 17:18:11 -06:00
Brian
18f9fa9e71
gallium: protect against multi-#include
2008-03-18 17:18:10 -06:00
Brian
8de9503d5d
added u_simple_shaders.c
2008-03-18 17:18:10 -06:00
Brian
e5a20499d8
gallium: make the gen_mipmap_state struct private
2008-03-18 17:18:10 -06:00
Brian
4bd2b74441
gallium: use new simple shader utility routines
2008-03-18 17:18:10 -06:00
Brian
31970c4633
gallium: utilities for creating simple vertex/fragment shaders
2008-03-18 17:18:10 -06:00
Brian
bab9209e12
gallium: restore additional state after clearing with quad
2008-03-18 17:18:10 -06:00
Ian Romanick
fe40dae02d
cell: Fix various stencil test code-gen bugs
2008-03-18 16:00:49 -07:00
Ian Romanick
fa69a6e1bb
cell: Correctly load stencil for PIPE_FORMAT_S8Z24_UNORM
2008-03-18 16:00:49 -07:00
Patrice Mandin
75e714d476
nv30: disable emit texture image in state_emit, already done in fragtex
2008-03-18 21:50:01 +01:00
Keith Whitwell
35a1ec53a7
gallium: make REALLOC a bit more like realloc
2008-03-18 19:17:26 +00:00
Ian Romanick
17b234ae33
cell: Fix depth read / write for s8z24.
...
Stencil is still broken.
2008-03-18 11:47:37 -07:00
Ian Romanick
f3e686d24a
cell: Fix added whitespace errors.
2008-03-18 10:29:14 -07:00
Ian Romanick
5fdaebc51c
cell: Minor changes to make stencil not crash
...
I'm not sure these are quite correct. The reflect demo doesn't assert
anymore, but it doesn't produce correct results either. SPE-based
vertex shader code needs to be disabled for relfect to run.
2008-03-18 10:28:39 -07:00
Ian Romanick
f432ac5a11
cell: Move and (conditionally) silence debug code
2008-03-18 10:28:39 -07:00
José Fonseca
527e30c53b
d3d: Allow to iterate over the handle table.
2008-03-18 17:20:56 +00:00
José Fonseca
d26139d6a1
d3d: Add function to walk through all items in the hash table.
2008-03-18 17:20:56 +00:00
José Fonseca
56ac9eb1f6
gallium: Don't be pedantic about removing non exiting items from the table.
2008-03-18 17:20:56 +00:00
José Fonseca
d1ca951cc4
gallium: Convenience debug_warning function.
2008-03-18 17:20:56 +00:00
Brian
e8f8b12bb9
gallium: fix a mix-up in the uint[1] do_row() case
2008-03-18 09:28:04 -06:00
Brian
f1cfb1e367
gallium: use new color packing utility functions
2008-03-18 09:24:01 -06:00
Brian
544c27bcef
gallium: utility for packing color, z values according to pipe_format
2008-03-18 09:24:01 -06:00
Michal Krol
b2b905b04c
gallium: Silencium warnings on Windows.
2008-03-18 15:59:55 +01:00
Patrice Mandin
e4b5008de4
nv30: hmm, no buffer for texture
2008-03-18 13:34:26 +01:00
Patrice Mandin
a514aeb778
nv30: update miptree stuff for texturing
2008-03-18 13:20:59 +01:00
Brian
de779c8d31
gallium: initial gen mipmap s/w fallback code
2008-03-17 17:45:00 -06:00
Ian Romanick
9f93e67019
cell: Don't segfault when unbinding alpha / stencil / depth test state
2008-03-17 16:09:28 -07:00
Ian Romanick
9f106a8683
cell: Don't free NULL code pointers
2008-03-17 16:07:54 -07:00
Ian Romanick
1936e4bdfd
cell: Initial code-gen for alpha / stencil / depth testing
...
Alpha test is currently broken because all per-fragment testing occurs
before alpha is calculated.
Stencil test is currently broken because the Z-clear code asserts if
there is a stencil buffer.
2008-03-17 15:47:45 -07:00
Ian Romanick
0c715de39f
cell: Fix simple register allocator
...
THere are 64-bits in a uint64_t, not 128. Duh.
2008-03-17 15:47:45 -07:00
Brian Paul
5456f4f210
mesa: new mipmap generation, lod bias demo
...
Show each of the mipmap levels side-by-side.
Press 's' to toggle quad scaling to see mipmap level at actual size.
2008-03-17 16:03:06 -06:00
Brian
088c6404fc
gallium: use new gallium utility code for generating mipmaps
2008-03-17 15:48:13 -06:00
Brian
11d723cda6
gallium: added new u_draw_quad.c and u_gen_mipmap.c files.
2008-03-17 15:39:19 -06:00
Brian
f1b42595d0
gallium: new mipmap generation code
...
Based on code from Mesa's state tracker.
Still need to implement fallbacks for those texture formats which can't
generally be rendered to.
2008-03-17 15:38:14 -06:00
Brian
e3a747f1fe
gallium: new util_draw_texquad() function.
2008-03-17 15:37:42 -06:00
Brian Paul
22b9cc3f5f
gallium: set min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST
...
Plus, comments, clean-ups.
2008-03-17 12:38:24 -06:00
Patrice Mandin
3394ba65b1
nv30: another 2 rt, and set viewport tx origin, so we render at the proper place \o/
2008-03-17 19:03:38 +01:00
Patrice Mandin
a33da10b6c
nv30: only 2 render targets
2008-03-17 18:13:40 +01:00
Brian Paul
a2ab6930df
gallium: in gen_mipmap, also set sampler lod_bias and do a flush() after rendering each level
2008-03-17 09:42:08 -06:00