Add export_prim_id_per_primitive for mesh shaders.
This prepares to also configure some of these to be per-primitive
in the future, even in the traditional pipeline.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32220>
There are some FS built-ins that can be per-vertex or
per-primitive depending on whether a mesh shader is used:
primitive ID (implicit in VS), layer and viewport.
However, the HW requires per-primitive FS inputs to be ordered last.
This causes bugs when the same unlinked FS is used together
with VS/TES/GS and MS (with unlinked ESO or fast-linked GPL).
To solve this problem, we reorder the FS inputs so that these
potentially per-primitive inputs go after per-vertex inputs but
before per-primitive inputs.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32220>
This seems to be a little faster.
insert_NOPs (navi31):
Difference at 95.0% confidence
-11.484 +/- 6.13377
-1.62767% +/- 0.860593%
(Student's t, pooled s = 5.71913)
insert_NOPs (gfx1200):
Difference at 95.0% confidence
-35.6745 +/- 4.97972
-8.1236% +/- 1.10453%
(Student's t, pooled s = 4.6431)
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32374>
The specification doesn't say which error should be reported, but
piglit expects BadMatch:
/* The GLX_ARB_create_context_robustness spec does not say what error
* code should be generated. However, similar cases (e.g., valid GL
* versions) specify BadMatch. This is also the behavior of NVIDIA's
* closed-source driver.
*/
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32281>
Helper invocations can allocate printf buffer space but they do not
write any data which can cause crashes in radv_dump_printf_data.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32318>
When debugging a game that compiles a ton of shaders at beginning, it
can be very very slow because shaders cache was disabled by default
with RADV_DEBUG=hang.
To make debugging such a game faster, let's cache shaders with
RADV_DEBUG=hang. Note that only the backend IR (ACO or LLVM) and the
disassembly are stored in the cache. To get SPIR-V and NIR, you might
need RADV_DEBUG=hang,nocache.
This also handles the trap handler.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32246>
This imports 35 libdrm_amdgpu functions into Mesa.
The following 15 functions are still in use:
amdgpu_bo_alloc
amdgpu_bo_cpu_map
amdgpu_bo_cpu_unmap
amdgpu_bo_export
amdgpu_bo_free
amdgpu_bo_import
amdgpu_create_bo_from_user_mem
amdgpu_device_deinitialize
amdgpu_device_get_fd
amdgpu_device_initialize
amdgpu_get_marketing_name
amdgpu_query_sw_info
amdgpu_va_get_start_addr
amdgpu_va_range_alloc
amdgpu_va_range_free
We can't import them because they make sure that we only use 1 VMID
per process shared by all APIs. (except the marketing name)
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32067>
It's also possible to use ALL_GRAPHICS and PRE_RASTERIZATION as
alternatives.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32323>
This makes instruction selection simpler and fixes potential issues with
allocated_vec or the optimizer moving SGPR uses out of the loop.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31143>
It's an experimental feature that we may enable later.
Instead of exporting NULL primitives, perform a compaction
on primitives after culling.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32290>
Implement two workgroup scans over two boolean values in parallel,
so that they can be done with very minimal ALU overhead.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32290>
No functional changes, just makes the code more readable.
Use inverse_ballot instead of elect.
Wrap if contents, rename if.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31973>
Move the NIR control flow out of the cull_small_primitive_triangle
function to make it more readable and follow the other functions.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31973>
Change the workgroup scan to be inclusive and adjust
the scalar operations after it.
This gets rid of 1 VALU instruction for 2 SALU. Win!
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31973>
dot_op would be dead code when v_dot instructions are unavailable.
It was originally added there because ACO didn't have an ILP
scheduler yet, but now it does so let's trust it to do its job.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31973>
It should be enough to do this at the end of each submit instead.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31695>
Create a CS which contains just a cache flush,
that can be used as a postamble in command submissions.
According to RadeonSI code, the kernel flushes L2
before shaders are finished on GFX6.
Previously, RADV always added a flush at the end of
each command buffer. The flush postamble should be
a less wasteful alternative to that.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31695>