Commit graph

27525 commits

Author SHA1 Message Date
Eric Anholt
e4e312d493 mesa: Add an optimization path to remove use of pointless MOVs.
GLSL code such as:
	vec4 result = {0, 1, 0, 0};
	gl_FragColor = result;

emits code like:
  0: MOV TEMP[0], CONST[0];
  1: MOV OUTPUT[1], TEMP[0];

and this replaces it with:
  0: MOV TEMP[0], CONST[0];
  1: MOV OUTPUT[1], CONST[0];

Even when the dead code eliminator fails to clean up a now-useless MOV
instruction (since it doesn't do live/dead ranges), this should at reduce
dependencies.
2009-11-06 13:16:49 -08:00
Eric Anholt
ee0a9e6e10 mesa: Fix up the remove_dead_code pass to operate on a channel basis.
This cleans up a bunch of instructions in GLSL programs to have limited
writemasks, which would translate to wins in shaders that hit the i965
brw_wm_glsl.c path by depending less on in-driver optimizations.  It will
also help hit other optimization passes I'm looking at.
2009-11-06 13:16:49 -08:00
Brian Paul
3105f3aa88 intel: better front color buffer test in intelClear() 2009-11-06 13:52:48 -07:00
Eric Anholt
8395da2e8a i965: Always pass the size argument to brw_cache_data.
This keeps the individual state files from having to export their
structures for brw_state_cache initialization.
2009-11-06 11:37:32 -08:00
Eric Anholt
1166294d1d intel: Finish removing the fallback code for bug #16697.
I fixed it properly as of 7216679c19.
2009-11-06 11:37:32 -08:00
Eric Anholt
75bdbdd90b intel: Don't validate in a texture image used as a render target.
Otherwise, we could lose track of rendering to that image, which could
easily happen during mipmap generation.
2009-11-06 11:37:32 -08:00
Eric Anholt
6b68482e68 mesa: Attempt to pair up Driver.RenderTexture and FinishRenderTexture()
This is probably not 100% complete (bind vs unbind may still not pair up
exactly), but it should help out drivers which are relying on
FinishRenderTexture to be called when we're done rendering to a particular
texture level, not just when we're done rendering to the object at all.
This is the case for the one consumer of FinishRenderTexture() so far: the
gallium state tracker.  Noticed when trying to make use of FRT() in the intel
driver.
2009-11-06 11:37:32 -08:00
Eric Anholt
8df81bca17 intel: Clean up some extra struct indirection in finalize. 2009-11-06 11:37:32 -08:00
Eric Anholt
ee7dfbbd6c intel: Use _mesa_get_current_tex_object() to clean up TFP path. 2009-11-06 11:37:31 -08:00
Eric Anholt
8f30ceaaef intel: Remove duplicated arguments from intel_miptree_match_image(). 2009-11-06 11:37:31 -08:00
Eric Anholt
2bc8bcdcd3 i965: Remove an XXX comment for testing some code that seems to work. 2009-11-06 11:37:31 -08:00
Eric Anholt
bb2dd50be0 intel: Remove obsolete comment about GEM in the spans code. 2009-11-06 11:37:31 -08:00
Eric Anholt
8e0f40d287 intel: Use PIPE_CONTROL on gen4 hardware for doing pipeline flushing.
This should do all the things that MI_FLUSH did, but it can be pipelined
so that further rendering isn't blocked on the flush completion unless
necessary.
2009-11-06 11:37:31 -08:00
Eric Anholt
caf3038123 Make a convenient int for what chipset generation we're on.
gen2/3/4 are easier to say than "8xx, 915-945/g33/pineview, 965/g45/misc",
and compares on generation are often easier than stringing together a bunch
of chipset checks.
2009-11-06 11:37:31 -08:00
Ian Romanick
4e4c2ee1fd Merge branch 'mesa_7_6_branch'
This should fix the memory leaks in the assembly parser without the
regressions.

The conflicts in program_lexer.l were related to changes in returning
strings between the branches (always return IDENTIFIER vs. returing
either IDENTIFIER or USED_IDENTIFIER).

The conflicts in program_parse.y were related to two changes in master
One change prints a variable name in an error message.  The other
change adds outputVarSize to the OUTPUT_statement rule.  The cause the
position of the IDENTIFIER to change from $2 to $3.

Conflicts:
	src/mesa/shader/lex.yy.c
	src/mesa/shader/program_lexer.l
	src/mesa/shader/program_parse.tab.c
	src/mesa/shader/program_parse.y
2009-11-06 11:17:00 -08:00
Ian Romanick
9348ac03ce ARB prog parser: Regenerate parser from previous commits. 2009-11-06 10:46:23 -08:00
Ian Romanick
d8e256f923 ARB prog parser: Release old program string in _mesa_parse_arb_{fragment,vertex}_program
The program structure passed to _mesa_parse_arb_program is just a
place holder.  The stings that actually need to be released are only
known to the functions calling _mesa_parse_arb_program, so they should
be freed there.
2009-11-06 10:46:22 -08:00
Ian Romanick
301a9b7e28 ARB prog parser: Release strings returned from the lexer that don't need to be kept 2009-11-06 10:46:22 -08:00
Ian Romanick
1c7337d46e Revert "ARB prog parser: Fix epic memory leak in lexer / parser interface"
This reverts commit 93dae6761b.

This change was completely broken when the parser uses multiple
strings in a single production.  It would be nice if bug fixes could
initially land somewhere other than the stable branch.
2009-11-06 10:46:22 -08:00
José Fonseca
96e938f62c llvmpipe: Fix build with llvm 2.6.
Fixes bug 24949.
2009-11-06 15:08:05 +00:00
Brian Paul
38d3c156dc intel: call intel_check_front_buffer_rendering() in intelClear()
fixes bug 24953.
2009-11-06 08:00:38 -07:00
José Fonseca
577a598dc9 mesa: Export S3_s3tc as well.
Used in Quake3.
2009-11-06 12:06:45 +00:00
José Fonseca
f611425101 mesa: Translate MAP_UNSYNCHRONIZED_BIT. 2009-11-06 12:06:44 +00:00
José Fonseca
244591ae7b gallium: Add UNSYNCHRONIZED cpu access flag. Document others. 2009-11-06 12:06:44 +00:00
Zack Rusin
25728860fc st/xorg: unify vertex buffer handling
first step on our way to batching
2009-11-06 00:19:54 -05:00
Brian Paul
63191bd244 xmesa: pass pixmap to clip_for_xgetimage()
The code was assuming ctx->DrawBuffer == ctx->ReadBuffer.
Passing the pixmap is simpler and better.
Fixes a potential segfault.
2009-11-05 16:48:52 -07:00
Brian Paul
d971069fc6 mesa: fix infinite loop bug in _mesa_drawbuffers()
Fixes bug 24946.
This regression came from 8df699b3bb.
2009-11-05 13:17:21 -07:00
José Fonseca
67034b9efc softpipe: Implement PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE for destination.
It is a valid and tested combination on D3D9.
2009-11-05 19:44:07 +00:00
Cooper Yuan
e0590159ce g3dvl: remove a debug line 2009-11-05 16:06:01 +08:00
Cooper Yuan
c621c100b2 g3dvl: add scissor setting 2009-11-05 15:59:27 +08:00
Marek Olšák
c2e47191d7 r300g: add polygon mode
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
2009-11-04 18:19:34 -08:00
Marek Olšák
4671005a43 r300g: fix the size of CS when emitting the fragprog constant buffer
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
2009-11-04 18:19:34 -08:00
Marek Olšák
07190888bd r300g: set the correct offset in a colorbuffer surface
Suggested by Joakim Sindholt.

Also, put flushing of colorbuffers _before_ the framebuffer state setup,
suggested by docs.

Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
2009-11-04 18:19:34 -08:00
Marek Olšák
ad96c0d851 r300g: add color channel masking
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
2009-11-04 18:19:34 -08:00
Brian Paul
7c623905bc mesa: added cast to silence warning 2009-11-04 17:58:43 -07:00
Brian Paul
898de4a9d5 Merge branch 'mesa_7_6_branch'
Conflicts:

	src/mesa/drivers/windows/gdi/mesa.def
2009-11-04 17:57:20 -07:00
Brian Paul
1c3f7ab74c vbo: fix out-of-bounds array access
The exec->vtx.inputs[] array was being written past its end.  This was
clobbering the following vbo_exec_context::eval state.  Probably not noticed
since evaluators and immediate mode rendering don't happen at the same time.

Fixed the loop in vbo_exec_vtx_init().
Changed the size of the vbo_exec_context::vtx.arrays[] array.
Added a bunch of debug-build assertions.

Issue found by Vinson Lee.
2009-11-04 17:51:28 -07:00
Brian Paul
bc4ad7c2ae mesa: fix broken pack_histogram() case for GLhalf 2009-11-04 17:42:30 -07:00
Brian Paul
76aa0c0fd3 mesa: silence warning from gcc 4.4.1 2009-11-04 17:42:01 -07:00
Brian Paul
fe86f8d732 ARB prog parser: include variable name in error text 2009-11-04 17:27:49 -07:00
Zack Rusin
4c5a758d06 st/xorg: these flushes shouldn't be necessary
performance optimization
2009-11-04 18:10:33 -05:00
Vinson Lee
60c328db2d progs/tests: Fix MSVC build.
Signed-off-by: Brian Paul <brianp@vmware.com>
2009-11-04 15:56:14 -07:00
Alex Deucher
9fce12b894 r600: rework draw functions
Seems INDX_OFFSET doesn't work properly on some cards,
so change back to immediate mode indices.  Seems to only
affect DRI1.  Needs more investigation.

Rework and clean up the draw functions.

Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2009-11-04 16:59:13 -05:00
Alex Deucher
70dade8afe r600: fix count prediction for IB case
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2009-11-04 14:43:24 -05:00
Alan Hourihane
f1b91ccc08 Fix YTILE spantmp functions 2009-11-04 15:26:38 +00:00
Alan Hourihane
3040b2ee9d Fix YTILE spantmp functions 2009-11-04 14:48:25 +00:00
Vinson Lee
51f7763c00 glslcompiler: Fix Mac OS build.
Signed-off-by: Brian Paul <brianp@vmware.com>
2009-11-04 07:14:55 -07:00
José Fonseca
0b4ea45e8a util: Remove homegrown Windows KM profiler.
It's not sampling based so its results are biased towards functions called
many times.
2009-11-04 12:15:29 +00:00
Michal Krol
767bc8eb5a tgsi/ureg: Allow for multiple extended instruction tokens.
For example, we would like to have a predicate and texture token
in one instruction to do predicated texture sampling.
2009-11-04 11:47:10 +00:00
Christoph Bumiller
618e3b89f6 nv50: fix shader emit_tex for cube textures 2009-11-04 00:53:52 +01:00