By propagating a 'ctx' parameter through these calls.
This fix happens to have no impact on glsl-orangebook-ch06-bump.frag,
(since it doesn't trigger any errors).
And fix all callers to use the tallbac-based new for exec_node
construction. We make ready use of talloc_parent in order to get
valid, (and appropriate) talloc owners for everything we construct
without having to add new 'ctx' parameters up and down all the call
trees.
This closes the majority of the memory leaks in the
glsl-orangebook-ch06-bump.frag test:
total heap usage: 55,623 allocs, 42,672 frees
(was 14,533 frees)
Now 76.7% leak-free. Woo-hoo!
All of the places that had been using the (glsl_type *, void *)
constructor were actually passing an ir_constant_data for the
'void *'. The code can be greatly simplified by replacing this
constructor with a (glsl_type *, ir_constant_data *) constructor.
This should also help prevent one class of invalid uses of the old
constructor.
Create separate subclasses of ir_dereference for variable, array, and
record dereferences. As a side effect, array and record dereferences
no longer point to ir_variable objects directly. Instead they each
point to an ir_dereference_variable object.
This is the first of several steps in the refactoring process. The
intention is that ir_dereference will eventually become an abstract
base class.
Debugging this took forever as I only looked at constructors in ir.cpp
to find who wasn't setting up ->type. I dislike hiding code (as
opposed to prototypes and definitions) in C++ header files, but in
this case I have only myself to blame.
A new static version takes an ir_expression_operation enum, and the
original non-static version now uses it. This will make it easier to
read operations (where the ir_expression doesn't yet exist).
Now, ir_function is emitted as part of the IR instructions, rather than
simply existing in the symbol table. Individual ir_function_signatures
are not emitted themselves, but only as part of ir_function.
In GLSL 1.10 this was not allowed, but in GLSL 1.20 and later it is.
This causes the following tests to pass:
glslparsertest/glsl2/array-09.vert
glslparsertest/glsl2/array-13.vert
Whole arrays are assignable in GLSL 1.20 and later, but it's not clear
how to handle that within the IR because the IR is supposed to be
shading language version agnostic.
For unsized arrays, we can't flag out-of-bounds accesses until the
array is redeclared with a size. Track the maximum accessed element
and generate an error if the declaration specifies a size that would
cause that access to be out-of-bounds.
This causes the following tests to pass:
glslparsertest/shaders/array10.frag