ir_variable: Add some missing initialization to the constructor.

Thanks to valgrind for noticing this problem.
This commit is contained in:
Carl Worth 2010-06-17 00:35:46 -07:00
parent a9d58ad6c9
commit 7fd7104fbb

4
ir.cpp
View file

@ -727,11 +727,13 @@ ir_swizzle::variable_referenced()
ir_variable::ir_variable(const struct glsl_type *type, const char *name)
: max_array_access(0), read_only(false), centroid(false), invariant(false),
mode(ir_var_auto), interpolation(ir_var_smooth)
shader_in(false), shader_out(false),
mode(ir_var_auto), interpolation(ir_var_smooth), array_lvalue(false)
{
this->type = type;
this->name = name;
this->location = -1;
this->warn_extension = NULL;
this->constant_value = NULL;
if (type && type->base_type == GLSL_TYPE_SAMPLER)