I915_CONTEXT_CREATE_FLAGS_USE_EXTENSIONS needs to set otherwise
i915 will ignore the extensions.
Fixes: 57a1d13279 ("iris: enable protected contexts")
Signed-off-by: José Roberto de Souza <jose.souza@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19373>
This is the legacy way of doing synchronisation and is no longer necessary now
that the DMA_BUF_IOCTL_EXPORT_SYNC_FILE / DMA_BUF_IOCTL_IMPORT_SYNC_FILE ioctls
exist, which the wsi code is already making use of.
Signed-off-by: Frank Binns <frank.binns@imgtec.com>
Reviewed-by: Karmjit Mahil <Karmjit.Mahil@imgtec.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19293>
Pass float64.glsl into nir_lower_doubles() resolves the problem on
ICL/TGL when the shader uses float64, but the device doesn't support
that type.
Signed-off-by: Mykhailo Skorokhodov <mykhailo.skorokhodov@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18854>
For MSAA downsampling to work correctly, the BLT engine needs to know
the exact format of the blit source/target. The compatible formats are
fine as long as the BLT is only used as a tiler without doing any
conversion.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19349>
Same as with the RS engine, BLT operations need to be scaled by
the MSAA size.
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Reviewed-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19349>
This probably doesn't fix anything in practice because GDS is only
used for the number of generated primitives by GS and meta operations
don't use GS.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19348>
In RadeonSI, they are packed but not in RADV, so don't rely on driver
locations.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19365>
Now that we implement GPU-side event functions in the GPU we
no longer have the issue that didn't allow us to expose
sync_fd.
Further more, new spec text has also made the problematic
behavior undefined, so the test that caused this issue,
dEQP-VK.api.external.semaphore.sync_fd.import_twice_temporary,
is incorrect and should be fixed.
It should be noted that we still keep sync_fd disabled in the
simulator, at least until the CTS tests are fixed, since the
synchronous execution model of the simulator means that in the
problematic scenario we can block the CPU on the execution
of the command buffer before we ever submit the signaling job,
still causing a deadlock.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19313>
This replaces our current implementation, which is 100% CPU based,
with an implementation that uses compute shaders for the GPU-side
event functions. The benefit of this solution is that we no longer
need to stall on the CPU when we need to handle GPU-side event
commands.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19313>
In vulkan, we load descriptors via vulkan resource index, which
returns a vec2, of which we want component 0 which holds the actual
index. Typically, this will be cleaned-up by the time we get to
emitting VIR so the index is a single scalar component, but there
are some cases where this might no be the case, so make sure we don't
assume it to be a scalar, like we do in other places.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19313>
The attribute interpolation code does not handle perspective
correction. But it's OK if the vertex W components are non-one as
long as they're equal.
This fixes about 30 CTS/dEQP tests.
Signed-off-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19331>
If the permanently-resident resources are never used, such as a swapchain
buffer in a purely offscreen renderer, it can cause the residency algorithm
to fail, when the permanently-resident resource is least-recently-used,
so we try to wait for it to be idle and evict it, but it never gets evicted.
This triggers an infinite loop.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19357>
this splits the bindings for sampler desc sets in CL like
* 32 samplers
* 128 samplerviews
* (compacted only) shader images
and then handles recombination during texop emission
it does NOT change the descriptor limits, which are still clamped to 32
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19327>
cl images and samplers come through untyped, so they need to be typed
before they can be used
samplers are also not combined into the descriptor, so track a mask which
can be used later for emission
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19327>
this simplifies all the different sampler metadata tracking fields to be
more comprehensible
it also increases some array sizes in case future work increases them outside
the compiler areas
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19327>
This specialized version prints out the liveness count as well as the
maximum liveness count. It was eye opening when seeing the max
liveness jump after lowering of packing instructions which should not
have changed the count.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18657>