This doesn't get used yet, it just adds support to various PKT3
emissions to enable it later.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
In prep for GFX9 refactor some of the eop event writing code
out.
This changes behaviour, but aligns with what radeonsi does,
it does double emits on CIK/VI, whereas previously it only
did this on CIK.
v2: bump the size checks.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This code was in a few places, consolidate into one.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
valgrind reports them as leaked, and I could not find anything making a
copy of the nir pointer. Also, radv_device_init_meta_blit_color() is
already freeing them unconditionally like this.
Signed-off-by: Grazvydas Ignotas <notasas@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Commit e1af20f18a changed the shader_info
from being embedded into being just a pointer. The idea was that
sharing the shader_info between NIR and GLSL would be easier if it were
a pointer pointing to the same shader_info struct. This, however, has
caused a few problems:
1) There are many things which generate NIR without GLSL. This means
we have to support both NIR shaders which come from GLSL and ones
that don't and need to have an info elsewhere.
2) The solution to (1) raises all sorts of ownership issues which have
to be resolved with ralloc_parent checks.
3) Ever since 00620782c9, we've been
using nir_gather_info to fill out the final shader_info. Thanks to
cloning and the above ownership issues, the nir_shader::info may not
point back to the gl_shader anymore and so we have to do a copy of
the shader_info from NIR back to GLSL anyway.
All of these issues go away if we just embed the shader_info in the
nir_shader. There's a little downside of having to copy it back after
calling nir_gather_info but, as explained above, we have to do that
anyway.
Acked-by: Timothy Arceri <tarceri@itsqueeze.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This isn't necessary yet but I'd like to use the range in
some future patches.
[airlied: add new resolve pass]
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Set the bit in the same stage as the timestamp, instead always at top of pipe.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Tested-by: Grazvydas Ignotas <notasas@gmail.com>
Use push descriptors instead of temp descriptor sets.
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
The devil is in the shader again, otherwise this is
fairly straightforward.
The CTS contains no pipeline statistics copy to buffer
testcases, so I did a basic smoketest.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
For using them with both occlusion and pipeline statistics queries.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
The buffer sizes are specified just a few lines earlier, so don't
repeat ourselves.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Use the new occlusion query copy shader.
We don't use the shader for the waiting as a polling loop ineracts badly
with having caching enabled. I noticed on my GPU (Tonga) that the values
are written out in order, so I just use a WAIT_REG_MEM on the last value.
If it turns out other chips don't do that we may need to look a bit more
into this. Having 8 WAIT_REG_MEM packets per query doesn't sound ideal.
This also restricts the availability word in the pool to timestamp queries
only, as occlusion queries don't use it, and pipeline statistic queries
likely won't either.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Adds a shader for writing occlusion query results to a buffer, as the
CP packet isn't support on SI or secondary buffers, and doesn't handle
the availability bit (or partial results) nor truncation to 32-bit.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Per spec, VK_QUERY_RESULT_64_BIT specifies the integer size and the
availability flag is an integer. We apparently handled this correctly
already for the copy to buffer case.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Cc: 13.0 17.0 <mesa-stable@lists.freedesktop.org>
PKT3_OCCLUSION_QUERY hangs when used in a nested IB. This only
calls it when in a primary command buffer and we change
GetQueryPoolResults to not need it. CmdCopyQueryPoolResults
still needs it so we break that behavior for secondary command buffers.
However, that would hang already and using an unitialized value is
better than a hang.
Signed-off-by: Bas Nieuwenhuizen <basni@google.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Cc: 13.0 17.0 <mesa-stable@lists.freedesktop.org>
This just keeps popping up minor problems and regressions we should
revisit in a more sustainable manner later.
This also reverts:
Revert "radv: query cmds should mark a cmd buffer as having draws."
Revert "radv: also fixup event emission to not get culled."
This reverts commit d1640e7932.
This reverts commit 8b47b97215.
This reverts commit b4b19afebe.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This fixes a regression with the remove non-draw cmd buffers in
queries.
Fixes: 8b47b97215 radv: detect command buffers that do no work and drop them (v2)
Signed-off-by: Dave Airlie <airlied@redhat.com>
This moves to the shared vk_alloc inlines for vulkan
memory allocations.
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This squashes all the radv development up until now into
one for merging.
History can be found:
https://github.com/airlied/mesa/tree/semi-interesting
This requires llvm 3.9 and is in no way considered
a conformant vulkan implementation. It can run a number
of vulkan applications, and supports all GPUs using
the amdgpu kernel driver.
Thanks to Intel for providing anv and spirv->nir,
and Emil Velikov for reviewing build integration.
Parts of this are:
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Acked-by: Edward O'Callaghan <funfunctor@folklore1984.net>
Authors: Bas Nieuwenhuizen and Dave Airlie
Signed-off-by: Dave Airlie <airlied@redhat.com>