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radv: always free nir shaders from modules on stack
valgrind reports them as leaked, and I could not find anything making a copy of the nir pointer. Also, radv_device_init_meta_blit_color() is already freeing them unconditionally like this. Signed-off-by: Grazvydas Ignotas <notasas@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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0ef302638f
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2 changed files with 4 additions and 8 deletions
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@ -1259,12 +1259,10 @@ radv_device_init_meta_blit_state(struct radv_device *device)
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goto fail;
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result = radv_device_init_meta_blit_stencil(device, &vs);
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if (result != VK_SUCCESS)
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goto fail;
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return VK_SUCCESS;
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fail:
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ralloc_free(vs.nir);
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radv_device_finish_meta_blit_state(device);
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if (result != VK_SUCCESS)
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radv_device_finish_meta_blit_state(device);
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return result;
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}
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@ -614,12 +614,10 @@ VkResult radv_device_init_meta_query_state(struct radv_device *device)
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radv_pipeline_cache_to_handle(&device->meta_state.cache),
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1, &pipeline_statistics_vk_pipeline_info, NULL,
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&device->meta_state.query.pipeline_statistics_query_pipeline);
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if (result != VK_SUCCESS)
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goto fail;
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return VK_SUCCESS;
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fail:
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radv_device_finish_meta_query_state(device);
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if (result != VK_SUCCESS)
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radv_device_finish_meta_query_state(device);
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ralloc_free(occlusion_cs.nir);
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ralloc_free(pipeline_statistics_cs.nir);
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return result;
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