The function is in glsl_parser_extras.cpp so move the declaration to
glsl_parser_extras.h
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32402>
This was used to parse glsl ir in string format and create real ir with
it. It was previously used for some really old test infrastructure which
has now been removed so lets burn this with fire also.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32364>
This test only tests that a redundant continue is removed. This test is
not very useful and there are hundreds of lines of supporting test
infrastructure that can be removed if we drop it.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32364>
Builtin functions do no make use of gl_shader at all other than to store
a symbol table. So lets just create and use the symbol table directly
instead. This will allow us to drop the symbol table member from
gl_shader in the following patch.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32293>
This is no longer needed since we switched to a full nir base linker. The
symbol table witchcraft is now only used in the ast code.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32293>
This reverts commit 46bf687882.
We wont be removing this lowering file and having this workaround in
glsl_to_nir() creates a dependency on the const values that we could
otherwise avoid, so lets just move this back. Dropping the consts
will be useful in a follow up series that aims to drop all the glsl
ir function inlining code by converting builtin functions to nir.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32239>
glsl ir creates these temps to copy global initialiser values for
example. To avoid collisions during linking due to 2 shaders in the same
stage having temps with the same name we make sure to define these as
function variables not shader globals. This will put the temps into the
global instructions wrapper created in 7c5b21c032.
Fixes: cbfc225e2b ("glsl: switch to a full nir based linker")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12136
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32202>
The meaning is negated.
This NIR option is deprecated and shouldn't be used. It means any IO
optimizations can be disabled and it's a currently a workaround for zink,
which is the only driver that asks for it by default. The original option
is replaced by an environment variable for the GLSL linker.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32173>
These are not necessary because __node is only a single token. The
variable declaration wouldn't work otherwise.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32225>
As per the code comment added in this commit the nir produced from
glsl to nir doesn't always keep function declarations before the
code that calls them e.g. calls from within other function
implementations. The change in this commit works around this problem by
first cloning all function declarations in a first pass, then cloning
the implementations in a second pass once we have filled the remap
table.
Fixes: cbfc225e2b ("glsl: switch to a full nir based linker")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12115
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32100>
For instance, this issue is triggered on redeonsi with
"piglit/bin/shader_runner tests/spec/glsl-1.50/linker/interface-blocks-multiple-vs-member-count-mismatch.shader_test -auto -fbo":
Indirect leak of 176 byte(s) in 1 object(s) allocated from:
#0 0x7f894b5cd7ef in __interceptor_malloc (/usr/lib64/libasan.so.6+0xb17ef)
#1 0x7f894183aebf in ralloc_size ../src/util/ralloc.c:118
#2 0x7f894183b36e in rzalloc_size ../src/util/ralloc.c:152
#3 0x7f894183b36e in rzalloc_array_size ../src/util/ralloc.c:232
#4 0x7f894182da67 in _mesa_hash_table_init ../src/util/hash_table.c:163
#5 0x7f894182da67 in _mesa_hash_table_create ../src/util/hash_table.c:186
#6 0x7f894169af03 in gl_nir_validate_intrastage_interface_blocks ../src/compiler/glsl/gl_nir_link_interface_blocks.c:533
#7 0x7f89414464a4 in link_intrastage_shaders ../src/compiler/glsl/gl_nir_linker.c:2750
#8 0x7f894144bad2 in gl_nir_link_glsl ../src/compiler/glsl/gl_nir_linker.c:3785
#9 0x7f894128977e in st_link_glsl_to_nir ../src/mesa/state_tracker/st_glsl_to_nir.cpp:515
#10 0x7f894128977e in st_link_shader ../src/mesa/state_tracker/st_glsl_to_nir.cpp:1008
#11 0x7f894113c7b5 in link_program ../src/mesa/main/shaderapi.c:1317
#12 0x7f894113c7b5 in link_program_error ../src/mesa/main/shaderapi.c:1426
#13 0x7f8940afb1bb in _mesa_unmarshal_LinkProgram src/mapi/glapi/gen/marshal_generated2.c:1627
#14 0x7f894063319b in glthread_unmarshal_batch ../src/mesa/main/glthread.c:141
#15 0x7f894184e658 in util_queue_thread_func ../src/util/u_queue.c:294
#16 0x7f89418d220a in impl_thrd_routine ../src/c11/impl/threads_posix.c:67
#17 0x7f894a66a7c3 (/lib64/libc.so.6+0x867c3)
...
SUMMARY: AddressSanitizer: 1392 byte(s) leaked in 11 allocation(s).
Fixes: ffbd763586 ("glsl: add gl_nir_validate_intrastage_interface_blocks()")
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31871>
This fixes:
KHR-GLES32.core.tessellation_shader.tessellation_shader_tessellation.max_in_out_attributes
Without this change the assert in gather_output is hit:
assert(!nir_src_is_const(offset) || nir_src_as_uint(offset) == 0)
Because nir_opt_algebraic determines that some ssa values are constant,
but the nir_io_add_const_offset_to_base wasn't run afterwards.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31684>
The nir shader cache read call is just below this call now so the code
is easier to follow.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31500>
These functions are already defined in linker_util.h so moving them here
is logical.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31500>
We want to remove the old linker.cpp file in following patches so move
this util function to the util code file.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31500>
This is where all the other uniform related structs are and these were
the only structs used by both the compiler and gl api that were defined
in the compiler code so lets move them to where everything else is
defined.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31500>
The error message in the linker that checked
gl_MaxCombinedClipAndCullDistances would never be issued because the
compiler was already doing the check. I think the compiler might have
been done this way in the original commit d656736b as the linker
only sets the size when the clip/cull outputs are written so the
piglit test for this wouldn't have been triggered as it does not
write to the outputs.
Here we move the error to the compiler and fix things up so the
correct messages are triggered.
Fixes: d656736bbf ("glsl: Add arb_cull_distance support (v3)")
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31471>
This commit does 3 things at once (3 squashed commits) as required
to make sure the commit doesn't break things.
1. convert to nir at compile time
2. enable full nir linking
3. switch standalone compiler to nir linker
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31137>
This will link functions combining multiple shaders from the same stage
into a single shader. Unlike alot of the glsl ir linker that has been
converted to NIR the logic here is completely different from the glsl ir
code that linked functions. The existing nir cloning code allows us to
implement this functionality in a much more eligant way than what glsl
ir was doing.
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31137>