Commit graph

2858 commits

Author SHA1 Message Date
Timothy Arceri
fcebbfc399 glsl: drop unused array refcount code and tests
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32450>
2024-12-04 11:50:57 +00:00
Timothy Arceri
fd431a5b71 glsl: drop unused ir_equals.cpp
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32448>
2024-12-03 02:46:39 +00:00
Timothy Arceri
05d2fe2372 glsl: remove glsl/program.h
It is now unused.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32402>
2024-11-29 14:31:30 +11:00
Timothy Arceri
8142797721 glsl: move _mesa_glsl_compile_shader() declaration
The function is in glsl_parser_extras.cpp so move the declaration to
glsl_parser_extras.h

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32402>
2024-11-29 14:30:03 +11:00
Timothy Arceri
1f954a207b glsl: remove now unused ir reader
This was used to parse glsl ir in string format and create real ir with
it. It was previously used for some really old test infrastructure which
has now been removed so lets burn this with fire also.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32364>
2024-11-27 22:05:06 +00:00
Timothy Arceri
722f939614 glsl: drop last remaining lower jump test
This test only tests that a redundant continue is removed. This test is
not very useful and there are hundreds of lines of supporting test
infrastructure that can be removed if we drop it.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32364>
2024-11-27 22:05:06 +00:00
Timothy Arceri
cf188a0efb glsl: remove return lowering from glsl ir
We don't need it as nir does it for us anyway.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32364>
2024-11-27 22:05:06 +00:00
Timothy Arceri
6c86b56c06 glsl: disable function return lowering in glsl ir
We just let the nir lowering pass do it instead.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32364>
2024-11-27 22:05:06 +00:00
Timothy Arceri
340f7edfba glsl: use symbol table directly for builtin functions
Builtin functions do no make use of gl_shader at all other than to store
a symbol table. So lets just create and use the symbol table directly
instead. This will allow us to drop the symbol table member from
gl_shader in the following patch.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32293>
2024-11-25 23:53:37 +00:00
Timothy Arceri
4ce9421acb glsl: drop _mesa_glsl_copy_symbols_from_table()
Unused since the previous commit

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32293>
2024-11-25 23:53:37 +00:00
Timothy Arceri
3b40db0ef6 glsl: don't copy symbol table to shaders
This is no longer needed since we switched to a full nir base linker. The
symbol table witchcraft is now only used in the ast code.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32293>
2024-11-25 23:53:37 +00:00
Timothy Arceri
7469f99ea1 glsl: remove more now unused params from glsl_to_nir()
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32239>
2024-11-21 03:21:08 +00:00
Timothy Arceri
44de5f1c46 Revert "glsl: Move ForceGLSLAbsSqrt handling to glsl-to-nir."
This reverts commit 46bf687882.

We wont be removing this lowering file and having this workaround in
glsl_to_nir() creates a dependency on the const values that we could
otherwise avoid, so lets just move this back. Dropping the consts
will be useful in a follow up series that aims to drop all the glsl
ir function inlining code by converting builtin functions to nir.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32239>
2024-11-21 03:21:08 +00:00
Timothy Arceri
10c292acf6 glsl: remove unused member
Unused since 063d62f142

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32239>
2024-11-21 03:21:08 +00:00
Timothy Arceri
8ac81c5bb4 glsl: tidy up glsl_to_nir() params
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32239>
2024-11-21 03:21:08 +00:00
Alyssa Rosenzweig
3da8444be5 nir: add names to function parameters
SPIR-V has this information. We should try to preserve it.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32208>
2024-11-20 16:53:51 +00:00
Timothy Arceri
e34357015c glsl: fix compiler global temp collisions
glsl ir creates these temps to copy global initialiser values for
example. To avoid collisions during linking due to 2 shaders in the same
stage having temps with the same name we make sure to define these as
function variables not shader globals. This will put the temps into the
global instructions wrapper created in 7c5b21c032.

Fixes: cbfc225e2b ("glsl: switch to a full nir based linker")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12136

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32202>
2024-11-20 03:20:47 +00:00
Marek Olšák
4da5b11ca9 nir: add nir_io_separate_clip_cull_distance_arrays to replace PIPE_CAP
to make the flag available in NIR passes

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32173>
2024-11-19 23:48:38 +00:00
Marek Olšák
23eb4f3454 nir: rename nir_io_glsl_opt_varyings to nir_io_dont_optimize and deprecate it
The meaning is negated.

This NIR option is deprecated and shouldn't be used. It means any IO
optimizations can be disabled and it's a currently a workaround for zink,
which is the only driver that asks for it by default. The original option
is replaced by an environment variable for the GLSL linker.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32173>
2024-11-19 23:48:38 +00:00
Rhys Perry
6c07c0b862 glsl/list: remove underscores in foreach_list_typed macros
I'm not sure why they're here, but I find them to be annoying to read.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32225>
2024-11-19 18:59:05 +00:00
Rhys Perry
66df291513 glsl/list: remove parenthesis in foreach_list_typed macros
These are not necessary because __node is only a single token. The
variable declaration wouldn't work otherwise.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32225>
2024-11-19 18:59:05 +00:00
Rhys Perry
02e353a066 glsl/list: add and use helpers in foreach_list_typed macros
This reduces noise when reading them.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32225>
2024-11-19 18:59:05 +00:00
Rhys Perry
17045b9465 glsl/list: add comments above foreach macros
The _safe suffix is misleading.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32225>
2024-11-19 18:59:05 +00:00
Marek Olšák
6cd302dc39 glsl: add a helper for duplicated code calling nir_opt_varyings
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32175>
2024-11-18 11:25:18 +00:00
Timothy Arceri
59b2549279 glsl/nir: fix function cloning at link time
As per the code comment added in this commit the nir produced from
glsl to nir doesn't always keep function declarations before the
code that calls them e.g. calls from within other function
implementations. The change in this commit works around this problem by
first cloning all function declarations in a first pass, then cloning
the implementations in a second pass once we have filled the remap
table.

Fixes: cbfc225e2b ("glsl: switch to a full nir based linker")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12115

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32100>
2024-11-13 22:47:50 +00:00
Marek Olšák
979373d583 glsl: fix accidentally disabling nir_opt_varyings for all drivers
Fixes: adc40aee25 - glsl: lower IO in the linker if enabled, don't lower it later

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31994>
2024-11-06 15:51:51 +00:00
Marek Olšák
2ca56376a4 nir: rename nir_io_glsl_lower_derefs -> nir_io_has_io_intrinsics
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31968>
2024-11-05 14:13:40 +00:00
Marek Olšák
adc40aee25 glsl: lower IO in the linker if enabled, don't lower it later
This removes the useless codepath that kept IO derefs until st_finalize_nir.
It was used before nir_opt_varyings existed.

Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31968>
2024-11-05 14:13:40 +00:00
Patrick Lerda
5a423d2d9a glsl: fix gl_nir_validate_intrastage_interface_blocks() memory leak
For instance, this issue is triggered on redeonsi with
"piglit/bin/shader_runner tests/spec/glsl-1.50/linker/interface-blocks-multiple-vs-member-count-mismatch.shader_test -auto -fbo":
Indirect leak of 176 byte(s) in 1 object(s) allocated from:
    #0 0x7f894b5cd7ef in __interceptor_malloc (/usr/lib64/libasan.so.6+0xb17ef)
    #1 0x7f894183aebf in ralloc_size ../src/util/ralloc.c:118
    #2 0x7f894183b36e in rzalloc_size ../src/util/ralloc.c:152
    #3 0x7f894183b36e in rzalloc_array_size ../src/util/ralloc.c:232
    #4 0x7f894182da67 in _mesa_hash_table_init ../src/util/hash_table.c:163
    #5 0x7f894182da67 in _mesa_hash_table_create ../src/util/hash_table.c:186
    #6 0x7f894169af03 in gl_nir_validate_intrastage_interface_blocks ../src/compiler/glsl/gl_nir_link_interface_blocks.c:533
    #7 0x7f89414464a4 in link_intrastage_shaders ../src/compiler/glsl/gl_nir_linker.c:2750
    #8 0x7f894144bad2 in gl_nir_link_glsl ../src/compiler/glsl/gl_nir_linker.c:3785
    #9 0x7f894128977e in st_link_glsl_to_nir ../src/mesa/state_tracker/st_glsl_to_nir.cpp:515
    #10 0x7f894128977e in st_link_shader ../src/mesa/state_tracker/st_glsl_to_nir.cpp:1008
    #11 0x7f894113c7b5 in link_program ../src/mesa/main/shaderapi.c:1317
    #12 0x7f894113c7b5 in link_program_error ../src/mesa/main/shaderapi.c:1426
    #13 0x7f8940afb1bb in _mesa_unmarshal_LinkProgram src/mapi/glapi/gen/marshal_generated2.c:1627
    #14 0x7f894063319b in glthread_unmarshal_batch ../src/mesa/main/glthread.c:141
    #15 0x7f894184e658 in util_queue_thread_func ../src/util/u_queue.c:294
    #16 0x7f89418d220a in impl_thrd_routine ../src/c11/impl/threads_posix.c:67
    #17 0x7f894a66a7c3  (/lib64/libc.so.6+0x867c3)
...
SUMMARY: AddressSanitizer: 1392 byte(s) leaked in 11 allocation(s).

Fixes: ffbd763586 ("glsl: add gl_nir_validate_intrastage_interface_blocks()")
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31871>
2024-10-28 22:23:29 +00:00
Pierre-Eric Pelloux-Prayer
9434ac65f4 glsl: use nir_io_add_const_offset_to_base in gl_nir_opts
This fixes:
   KHR-GLES32.core.tessellation_shader.tessellation_shader_tessellation.max_in_out_attributes

Without this change the assert in gather_output is hit:
   assert(!nir_src_is_const(offset) || nir_src_as_uint(offset) == 0)

Because nir_opt_algebraic determines that some ssa values are constant,
but the nir_io_add_const_offset_to_base wasn't run afterwards.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31684>
2024-10-25 13:36:54 +00:00
Timothy Arceri
065b45e4dc glsl: remove linker.cpp
All functionality has now been converted to NIR or moved elsewhere.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31500>
2024-10-04 00:10:59 +00:00
Timothy Arceri
e4c3e7e0d8 glsl: rename link_shaders() -> link_shaders_init()
And move it to the linker util file.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31500>
2024-10-04 00:10:59 +00:00
Timothy Arceri
37ac8f5e79 glsl: move shader cache lookup call to st
The nir shader cache read call is just below this call now so the code
is easier to follow.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31500>
2024-10-04 00:10:59 +00:00
Timothy Arceri
b663eb83fe glsl: move error and warning helpers to util file
These functions are already defined in linker_util.h so moving them here
is logical.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31500>
2024-10-04 00:10:59 +00:00
Timothy Arceri
19c27c39b4 glsl/mesa: remove ir_uniform.h
We moved its contents elsewhere in a previous patch.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31500>
2024-10-04 00:10:59 +00:00
Timothy Arceri
13301e2509 glsl: move resource_name_updated() to linker_util.cpp
We want to remove the old linker.cpp file in following patches so move
this util function to the util code file.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31500>
2024-10-04 00:10:58 +00:00
Timothy Arceri
08e25e091b glsl/mesa: move uniform related shader structs to shader_types.h
This is where all the other uniform related structs are and these were
the only structs used by both the compiler and gl api that were defined
in the compiler code so lets move them to where everything else is
defined.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31500>
2024-10-04 00:10:58 +00:00
Timothy Arceri
1c58f513c4 glsl: fix gl_{Clip,Cull}Distance error messages
The error message in the linker that checked
gl_MaxCombinedClipAndCullDistances would never be issued because the
compiler was already doing the check. I think the compiler might have
been done this way in the original commit d656736b as the linker
only sets the size when the clip/cull outputs are written so the
piglit test for this wouldn't have been triggered as it does not
write to the outputs.

Here we move the error to the compiler and fix things up so the
correct messages are triggered.

Fixes: d656736bbf ("glsl: Add arb_cull_distance support (v3)")

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31471>
2024-10-03 06:59:47 +00:00
Timothy Arceri
f6e7520b13 glsl: remove now unused linker code
This has all be replaced by a nir based linker implementation.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31137>
2024-09-25 09:39:44 +00:00
Timothy Arceri
cbfc225e2b glsl: switch to a full nir based linker
This commit does 3 things at once (3 squashed commits) as required
to make sure the commit doesn't break things.

1. convert to nir at compile time
2. enable full nir linking
3. switch standalone compiler to nir linker

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31137>
2024-09-25 09:39:44 +00:00
Timothy Arceri
5108a9a37d glsl: set blake3 hash in standalone scaffolding
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31137>
2024-09-25 09:39:44 +00:00
Timothy Arceri
1c88ed6194 glsl: add lower_derivatives_without_layout() helper
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31137>
2024-09-25 09:39:44 +00:00
Timothy Arceri
721d23b8ff glsl: add intrastage shader linking helpers for nir linker
Conversions of the existing glsl ir linking code to nir.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31137>
2024-09-25 09:39:44 +00:00
Timothy Arceri
6bb6b0e5ad nir: add nir_intrinsic_deref_implicit_array_length intrinsic
This will be used to handle .length() calls on unsized arrays

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31137>
2024-09-25 09:39:44 +00:00
Timothy Arceri
083b4ffb78 glsl: add gl_nir_linker_size_arrays()
This will size implicitly size arrays during linking, replacing the glsl
ir version.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31137>
2024-09-25 09:39:44 +00:00
Timothy Arceri
a235da080e glsl: add gl_nir_link_function_calls()
This will link functions combining multiple shaders from the same stage
into a single shader. Unlike alot of the glsl ir linker that has been
converted to NIR the logic here is completely different from the glsl ir
code that linked functions. The existing nir cloning code allows us to
implement this functionality in a much more eligant way than what glsl
ir was doing.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31137>
2024-09-25 09:39:44 +00:00
Timothy Arceri
60937b5286 nir: add implicit_conversion_prohibited field to nir_parameter
Will be used in link time validation in following patches.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31137>
2024-09-25 09:39:44 +00:00
Timothy Arceri
5645495156 nir: store variable mode in nir_parameter
This will be used by the nir glsl linker in following patches.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31137>
2024-09-25 09:39:44 +00:00
Timothy Arceri
f3da074dc3 glsl: move _mesa_glsl_can_implicitly_convert() to linker_util.cpp
Makes more sense here as its used by both the compiler and linker.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31137>
2024-09-25 09:39:43 +00:00
Timothy Arceri
7a1061e0dd nir: add max_ifc_array_access field to vars
This will be used in following patches by the nir based glsl
linker code.

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31137>
2024-09-25 09:39:43 +00:00