mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-04 22:49:13 +02:00
glsl: remove now unused linker code
This has all be replaced by a nir based linker implementation. Acked-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31137>
This commit is contained in:
parent
cbfc225e2b
commit
f6e7520b13
11 changed files with 0 additions and 2553 deletions
|
|
@ -38,7 +38,6 @@
|
|||
|
||||
#include "ir.h"
|
||||
#include "ir_builder.h"
|
||||
#include "linker.h"
|
||||
#include "glsl_parser_extras.h"
|
||||
#include "glsl_symbol_table.h"
|
||||
#include "main/consts_exts.h"
|
||||
|
|
|
|||
|
|
@ -122,7 +122,6 @@
|
|||
*/
|
||||
#include "ir.h"
|
||||
#include "glsl_parser_extras.h"
|
||||
#include "linker.h"
|
||||
#include "util/hash_table.h"
|
||||
#include "program.h"
|
||||
|
||||
|
|
|
|||
|
|
@ -1,357 +0,0 @@
|
|||
/*
|
||||
* Copyright © 2010 Intel Corporation
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
* DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#include "glsl_symbol_table.h"
|
||||
#include "glsl_parser_extras.h"
|
||||
#include "ir.h"
|
||||
#include "program.h"
|
||||
#include "util/set.h"
|
||||
#include "util/hash_table.h"
|
||||
#include "linker.h"
|
||||
#include "main/shader_types.h"
|
||||
|
||||
static ir_function_signature *
|
||||
find_matching_signature(const char *name, const exec_list *actual_parameters,
|
||||
glsl_symbol_table *symbols,
|
||||
bool has_implicit_conversions,
|
||||
bool has_implicit_int_to_uint_conversion);
|
||||
|
||||
namespace {
|
||||
|
||||
class call_link_visitor : public ir_hierarchical_visitor {
|
||||
public:
|
||||
call_link_visitor(gl_shader_program *prog, gl_linked_shader *linked,
|
||||
gl_shader *main, gl_shader **shader_list,
|
||||
unsigned num_shaders)
|
||||
{
|
||||
this->prog = prog;
|
||||
this->shader_list = shader_list;
|
||||
this->num_shaders = num_shaders;
|
||||
this->success = true;
|
||||
this->linked = linked;
|
||||
this->main = main;
|
||||
|
||||
this->locals = _mesa_pointer_set_create(NULL);
|
||||
}
|
||||
|
||||
~call_link_visitor()
|
||||
{
|
||||
_mesa_set_destroy(this->locals, NULL);
|
||||
}
|
||||
|
||||
call_link_visitor(const call_link_visitor &) = delete;
|
||||
call_link_visitor & operator=(const call_link_visitor &) = delete;
|
||||
|
||||
virtual ir_visitor_status visit(ir_variable *ir)
|
||||
{
|
||||
_mesa_set_add(locals, ir);
|
||||
return visit_continue;
|
||||
}
|
||||
|
||||
virtual ir_visitor_status visit_enter(ir_call *ir)
|
||||
{
|
||||
/* If ir is an ir_call from a function that was imported from another
|
||||
* shader callee will point to an ir_function_signature in the original
|
||||
* shader. In this case the function signature MUST NOT BE MODIFIED.
|
||||
* Doing so will modify the original shader. This may prevent that
|
||||
* shader from being linkable in other programs.
|
||||
*/
|
||||
const ir_function_signature *const callee = ir->callee;
|
||||
assert(callee != NULL);
|
||||
const char *const name = callee->function_name();
|
||||
|
||||
/* We don't actually need to find intrinsics; they're not real */
|
||||
if (callee->is_intrinsic())
|
||||
return visit_continue;
|
||||
|
||||
/* Determine if the requested function signature already exists in the
|
||||
* final linked shader. If it does, use it as the target of the call.
|
||||
*/
|
||||
ir_function_signature *sig =
|
||||
find_matching_signature(name, &callee->parameters, linked->symbols,
|
||||
main->has_implicit_conversions,
|
||||
main->has_implicit_int_to_uint_conversion);
|
||||
if (sig != NULL) {
|
||||
ir->callee = sig;
|
||||
return visit_continue;
|
||||
}
|
||||
|
||||
/* Try to find the signature in one of the other shaders that is being
|
||||
* linked. If it's not found there, return an error.
|
||||
*/
|
||||
for (unsigned i = 0; i < num_shaders; i++) {
|
||||
sig = find_matching_signature(name, &ir->actual_parameters,
|
||||
shader_list[i]->symbols,
|
||||
shader_list[i]->has_implicit_conversions,
|
||||
shader_list[i]->has_implicit_int_to_uint_conversion);
|
||||
if (sig)
|
||||
break;
|
||||
}
|
||||
|
||||
if (sig == NULL) {
|
||||
/* FINISHME: Log the full signature of unresolved function.
|
||||
*/
|
||||
linker_error(this->prog, "unresolved reference to function `%s'\n",
|
||||
name);
|
||||
this->success = false;
|
||||
return visit_stop;
|
||||
}
|
||||
|
||||
/* Find the prototype information in the linked shader. Generate any
|
||||
* details that may be missing.
|
||||
*/
|
||||
ir_function *f = linked->symbols->get_function(name);
|
||||
if (f == NULL) {
|
||||
f = new(linked) ir_function(name);
|
||||
|
||||
/* Add the new function to the linked IR. Put it at the end
|
||||
* so that it comes after any global variable declarations
|
||||
* that it refers to.
|
||||
*/
|
||||
linked->symbols->add_function(f);
|
||||
linked->ir->push_tail(f);
|
||||
}
|
||||
|
||||
ir_function_signature *linked_sig =
|
||||
f->exact_matching_signature(NULL, &callee->parameters);
|
||||
if (linked_sig == NULL) {
|
||||
linked_sig = new(linked) ir_function_signature(callee->return_type);
|
||||
f->add_signature(linked_sig);
|
||||
}
|
||||
|
||||
/* At this point linked_sig and called may be the same. If ir is an
|
||||
* ir_call from linked then linked_sig and callee will be
|
||||
* ir_function_signatures that have no definitions (is_defined is false).
|
||||
*/
|
||||
assert(!linked_sig->is_defined);
|
||||
assert(linked_sig->body.is_empty());
|
||||
|
||||
/* Create an in-place clone of the function definition. This multistep
|
||||
* process introduces some complexity here, but it has some advantages.
|
||||
* The parameter list and the and function body are cloned separately.
|
||||
* The clone of the parameter list is used to prime the hashtable used
|
||||
* to replace variable references in the cloned body.
|
||||
*
|
||||
* The big advantage is that the ir_function_signature does not change.
|
||||
* This means that we don't have to process the rest of the IR tree to
|
||||
* patch ir_call nodes. In addition, there is no way to remove or
|
||||
* replace signature stored in a function. One could easily be added,
|
||||
* but this avoids the need.
|
||||
*/
|
||||
struct hash_table *ht = _mesa_pointer_hash_table_create(NULL);
|
||||
|
||||
exec_list formal_parameters;
|
||||
foreach_in_list(const ir_instruction, original, &sig->parameters) {
|
||||
assert(const_cast<ir_instruction *>(original)->as_variable());
|
||||
|
||||
ir_instruction *copy = original->clone(linked, ht);
|
||||
formal_parameters.push_tail(copy);
|
||||
}
|
||||
|
||||
linked_sig->replace_parameters(&formal_parameters);
|
||||
|
||||
linked_sig->intrinsic_id = sig->intrinsic_id;
|
||||
|
||||
if (sig->is_defined) {
|
||||
foreach_in_list(const ir_instruction, original, &sig->body) {
|
||||
ir_instruction *copy = original->clone(linked, ht);
|
||||
linked_sig->body.push_tail(copy);
|
||||
}
|
||||
|
||||
linked_sig->is_defined = true;
|
||||
}
|
||||
|
||||
_mesa_hash_table_destroy(ht, NULL);
|
||||
|
||||
/* Patch references inside the function to things outside the function
|
||||
* (i.e., function calls and global variables).
|
||||
*/
|
||||
linked_sig->accept(this);
|
||||
|
||||
ir->callee = linked_sig;
|
||||
|
||||
return visit_continue;
|
||||
}
|
||||
|
||||
virtual ir_visitor_status visit_leave(ir_call *ir)
|
||||
{
|
||||
/* Traverse list of function parameters, and for array parameters
|
||||
* propagate max_array_access. Otherwise arrays that are only referenced
|
||||
* from inside functions via function parameters will be incorrectly
|
||||
* optimized. This will lead to incorrect code being generated (or worse).
|
||||
* Do it when leaving the node so the children would propagate their
|
||||
* array accesses first.
|
||||
*/
|
||||
|
||||
const exec_node *formal_param_node = ir->callee->parameters.get_head();
|
||||
if (formal_param_node) {
|
||||
const exec_node *actual_param_node = ir->actual_parameters.get_head();
|
||||
while (!actual_param_node->is_tail_sentinel()) {
|
||||
ir_variable *formal_param = (ir_variable *) formal_param_node;
|
||||
ir_rvalue *actual_param = (ir_rvalue *) actual_param_node;
|
||||
|
||||
formal_param_node = formal_param_node->get_next();
|
||||
actual_param_node = actual_param_node->get_next();
|
||||
|
||||
if (glsl_type_is_array(formal_param->type)) {
|
||||
ir_dereference_variable *deref = actual_param->as_dereference_variable();
|
||||
if (deref && deref->var && glsl_type_is_array(deref->var->type)) {
|
||||
deref->var->data.max_array_access =
|
||||
MAX2(formal_param->data.max_array_access,
|
||||
deref->var->data.max_array_access);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return visit_continue;
|
||||
}
|
||||
|
||||
virtual ir_visitor_status visit(ir_dereference_variable *ir)
|
||||
{
|
||||
if (_mesa_set_search(locals, ir->var) == NULL) {
|
||||
/* The non-function variable must be a global, so try to find the
|
||||
* variable in the shader's symbol table. If the variable is not
|
||||
* found, then it's a global that *MUST* be defined in the original
|
||||
* shader.
|
||||
*/
|
||||
ir_variable *var = linked->symbols->get_variable(ir->var->name);
|
||||
if (var == NULL) {
|
||||
/* Clone the ir_variable that the dereference already has and add
|
||||
* it to the linked shader.
|
||||
*/
|
||||
var = ir->var->clone(linked, NULL);
|
||||
linked->symbols->add_variable(var);
|
||||
linked->ir->push_head(var);
|
||||
} else {
|
||||
if (glsl_type_is_array(var->type)) {
|
||||
/* It is possible to have a global array declared in multiple
|
||||
* shaders without a size. The array is implicitly sized by
|
||||
* the maximal access to it in *any* shader. Because of this,
|
||||
* we need to track the maximal access to the array as linking
|
||||
* pulls more functions in that access the array.
|
||||
*/
|
||||
var->data.max_array_access =
|
||||
MAX2(var->data.max_array_access,
|
||||
ir->var->data.max_array_access);
|
||||
|
||||
if (var->type->length == 0 && ir->var->type->length != 0)
|
||||
var->type = ir->var->type;
|
||||
}
|
||||
if (var->is_interface_instance()) {
|
||||
/* Similarly, we need implicit sizes of arrays within interface
|
||||
* blocks to be sized by the maximal access in *any* shader.
|
||||
*/
|
||||
int *const linked_max_ifc_array_access =
|
||||
var->get_max_ifc_array_access();
|
||||
int *const ir_max_ifc_array_access =
|
||||
ir->var->get_max_ifc_array_access();
|
||||
|
||||
assert(linked_max_ifc_array_access != NULL);
|
||||
assert(ir_max_ifc_array_access != NULL);
|
||||
|
||||
for (unsigned i = 0; i < var->get_interface_type()->length;
|
||||
i++) {
|
||||
linked_max_ifc_array_access[i] =
|
||||
MAX2(linked_max_ifc_array_access[i],
|
||||
ir_max_ifc_array_access[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ir->var = var;
|
||||
}
|
||||
|
||||
return visit_continue;
|
||||
}
|
||||
|
||||
/** Was function linking successful? */
|
||||
bool success;
|
||||
|
||||
private:
|
||||
/**
|
||||
* Shader program being linked
|
||||
*
|
||||
* This is only used for logging error messages.
|
||||
*/
|
||||
gl_shader_program *prog;
|
||||
|
||||
/** List of shaders available for linking. */
|
||||
gl_shader **shader_list;
|
||||
|
||||
/** Number of shaders available for linking. */
|
||||
unsigned num_shaders;
|
||||
|
||||
/**
|
||||
* Final linked shader
|
||||
*
|
||||
* This is used two ways. It is used to find global variables in the
|
||||
* linked shader that are accessed by the function. It is also used to add
|
||||
* global variables from the shader where the function originated.
|
||||
*/
|
||||
gl_linked_shader *linked;
|
||||
|
||||
gl_shader *main;
|
||||
|
||||
/**
|
||||
* Table of variables local to the function.
|
||||
*/
|
||||
set *locals;
|
||||
};
|
||||
|
||||
} /* anonymous namespace */
|
||||
|
||||
/**
|
||||
* Searches a list of shaders for a particular function definition
|
||||
*/
|
||||
ir_function_signature *
|
||||
find_matching_signature(const char *name, const exec_list *actual_parameters,
|
||||
glsl_symbol_table *symbols,
|
||||
bool has_implicit_conversions,
|
||||
bool has_implicit_int_to_uint_conversion)
|
||||
{
|
||||
ir_function *const f = symbols->get_function(name);
|
||||
|
||||
if (f) {
|
||||
ir_function_signature *sig =
|
||||
f->matching_signature(NULL, actual_parameters,
|
||||
has_implicit_conversions,
|
||||
has_implicit_int_to_uint_conversion, false);
|
||||
|
||||
if (sig && (sig->is_defined || sig->is_intrinsic()))
|
||||
return sig;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
bool
|
||||
link_function_calls(gl_shader_program *prog, gl_linked_shader *main_linked,
|
||||
gl_shader *main, gl_shader **shader_list,
|
||||
unsigned num_shaders)
|
||||
{
|
||||
call_link_visitor v(prog, main_linked, main, shader_list, num_shaders);
|
||||
|
||||
v.run(main_linked->ir);
|
||||
return v.success;
|
||||
}
|
||||
|
|
@ -1,317 +0,0 @@
|
|||
/*
|
||||
* Copyright © 2013 Intel Corporation
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
* DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file link_interface_blocks.cpp
|
||||
* Linker support for GLSL's interface blocks.
|
||||
*/
|
||||
|
||||
#include "ir.h"
|
||||
#include "glsl_symbol_table.h"
|
||||
#include "linker.h"
|
||||
#include "main/macros.h"
|
||||
#include "main/shader_types.h"
|
||||
#include "util/hash_table.h"
|
||||
#include "util/u_string.h"
|
||||
|
||||
|
||||
namespace {
|
||||
|
||||
/**
|
||||
* Return true if interface members mismatch and its not allowed by GLSL.
|
||||
*/
|
||||
static bool
|
||||
interstage_member_mismatch(struct gl_shader_program *prog,
|
||||
const glsl_type *c, const glsl_type *p) {
|
||||
|
||||
if (c->length != p->length)
|
||||
return true;
|
||||
|
||||
for (unsigned i = 0; i < c->length; i++) {
|
||||
if (c->fields.structure[i].type != p->fields.structure[i].type)
|
||||
return true;
|
||||
if (strcmp(c->fields.structure[i].name,
|
||||
p->fields.structure[i].name) != 0)
|
||||
return true;
|
||||
if (c->fields.structure[i].location !=
|
||||
p->fields.structure[i].location)
|
||||
return true;
|
||||
if (c->fields.structure[i].component !=
|
||||
p->fields.structure[i].component)
|
||||
return true;
|
||||
if (c->fields.structure[i].patch !=
|
||||
p->fields.structure[i].patch)
|
||||
return true;
|
||||
|
||||
/* From Section 4.5 (Interpolation Qualifiers) of the GLSL 4.40 spec:
|
||||
*
|
||||
* "It is a link-time error if, within the same stage, the
|
||||
* interpolation qualifiers of variables of the same name do not
|
||||
* match."
|
||||
*/
|
||||
if (prog->IsES || prog->GLSL_Version < 440)
|
||||
if (c->fields.structure[i].interpolation !=
|
||||
p->fields.structure[i].interpolation)
|
||||
return true;
|
||||
|
||||
/* From Section 4.3.4 (Input Variables) of the GLSL ES 3.0 spec:
|
||||
*
|
||||
* "The output of the vertex shader and the input of the fragment
|
||||
* shader form an interface. For this interface, vertex shader
|
||||
* output variables and fragment shader input variables of the same
|
||||
* name must match in type and qualification (other than precision
|
||||
* and out matching to in).
|
||||
*
|
||||
* The table in Section 9.2.1 Linked Shaders of the GLSL ES 3.1 spec
|
||||
* says that centroid no longer needs to match for varyings.
|
||||
*
|
||||
* The table in Section 9.2.1 Linked Shaders of the GLSL ES 3.2 spec
|
||||
* says that sample need not match for varyings.
|
||||
*/
|
||||
if (!prog->IsES || prog->GLSL_Version < 310)
|
||||
if (c->fields.structure[i].centroid !=
|
||||
p->fields.structure[i].centroid)
|
||||
return true;
|
||||
if (!prog->IsES)
|
||||
if (c->fields.structure[i].sample !=
|
||||
p->fields.structure[i].sample)
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if two interfaces match, according to intrastage interface matching
|
||||
* rules. If they do, and the first interface uses an unsized array, it will
|
||||
* be updated to reflect the array size declared in the second interface.
|
||||
*/
|
||||
bool
|
||||
intrastage_match(ir_variable *a,
|
||||
ir_variable *b,
|
||||
struct gl_shader_program *prog,
|
||||
bool match_precision)
|
||||
{
|
||||
/* From section 4.7 "Precision and Precision Qualifiers" in GLSL 4.50:
|
||||
*
|
||||
* "For the purposes of determining if an output from one shader
|
||||
* stage matches an input of the next stage, the precision qualifier
|
||||
* need not match."
|
||||
*/
|
||||
bool interface_type_match =
|
||||
(prog->IsES ?
|
||||
a->get_interface_type() == b->get_interface_type() :
|
||||
glsl_type_compare_no_precision(a->get_interface_type(), b->get_interface_type()));
|
||||
|
||||
/* Types must match. */
|
||||
if (!interface_type_match) {
|
||||
/* Exception: if both the interface blocks are implicitly declared,
|
||||
* don't force their types to match. They might mismatch due to the two
|
||||
* shaders using different GLSL versions, and that's ok.
|
||||
*/
|
||||
if ((a->data.how_declared != ir_var_declared_implicitly ||
|
||||
b->data.how_declared != ir_var_declared_implicitly) &&
|
||||
(!prog->IsES ||
|
||||
interstage_member_mismatch(prog, a->get_interface_type(),
|
||||
b->get_interface_type())))
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Presence/absence of interface names must match. */
|
||||
if (a->is_interface_instance() != b->is_interface_instance())
|
||||
return false;
|
||||
|
||||
/* For uniforms, instance names need not match. For shader ins/outs,
|
||||
* it's not clear from the spec whether they need to match, but
|
||||
* Mesa's implementation relies on them matching.
|
||||
*/
|
||||
if (a->is_interface_instance() && b->data.mode != ir_var_uniform &&
|
||||
b->data.mode != ir_var_shader_storage &&
|
||||
strcmp(a->name, b->name) != 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
bool type_match = (match_precision ?
|
||||
a->type == b->type :
|
||||
glsl_type_compare_no_precision(a->type, b->type));
|
||||
|
||||
/* If a block is an array then it must match across the shader.
|
||||
* Unsized arrays are also processed and matched agaist sized arrays.
|
||||
*/
|
||||
if (!type_match && (glsl_type_is_array(b->type) || glsl_type_is_array(a->type)) &&
|
||||
(b->is_interface_instance() || a->is_interface_instance()) &&
|
||||
!validate_intrastage_arrays(prog, b, a, match_precision))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* This class keeps track of a mapping from an interface block name to the
|
||||
* necessary information about that interface block to determine whether to
|
||||
* generate a link error.
|
||||
*
|
||||
* Note: this class is expected to be short lived, so it doesn't make copies
|
||||
* of the strings it references; it simply borrows the pointers from the
|
||||
* ir_variable class.
|
||||
*/
|
||||
class interface_block_definitions
|
||||
{
|
||||
public:
|
||||
interface_block_definitions()
|
||||
: mem_ctx(ralloc_context(NULL)),
|
||||
ht(_mesa_hash_table_create(NULL, _mesa_hash_string,
|
||||
_mesa_key_string_equal))
|
||||
{
|
||||
}
|
||||
|
||||
~interface_block_definitions()
|
||||
{
|
||||
ralloc_free(mem_ctx);
|
||||
_mesa_hash_table_destroy(ht, NULL);
|
||||
}
|
||||
|
||||
interface_block_definitions(const interface_block_definitions &) = delete;
|
||||
interface_block_definitions & operator=(const interface_block_definitions &) = delete;
|
||||
|
||||
/**
|
||||
* Lookup the interface definition. Return NULL if none is found.
|
||||
*/
|
||||
ir_variable *lookup(ir_variable *var)
|
||||
{
|
||||
if (var->data.explicit_location &&
|
||||
var->data.location >= VARYING_SLOT_VAR0) {
|
||||
char location_str[11];
|
||||
snprintf(location_str, 11, "%d", var->data.location);
|
||||
|
||||
const struct hash_entry *entry =
|
||||
_mesa_hash_table_search(ht, location_str);
|
||||
return entry ? (ir_variable *) entry->data : NULL;
|
||||
} else {
|
||||
const struct hash_entry *entry =
|
||||
_mesa_hash_table_search(ht,
|
||||
glsl_get_type_name(glsl_without_array(var->get_interface_type())));
|
||||
return entry ? (ir_variable *) entry->data : NULL;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a new interface definition.
|
||||
*/
|
||||
void store(ir_variable *var)
|
||||
{
|
||||
if (var->data.explicit_location &&
|
||||
var->data.location >= VARYING_SLOT_VAR0) {
|
||||
/* If explicit location is given then lookup the variable by location.
|
||||
* We turn the location into a string and use this as the hash key
|
||||
* rather than the name. Note: We allocate enough space for a 32-bit
|
||||
* unsigned location value which is overkill but future proof.
|
||||
*/
|
||||
char location_str[11];
|
||||
snprintf(location_str, 11, "%d", var->data.location);
|
||||
_mesa_hash_table_insert(ht, ralloc_strdup(mem_ctx, location_str), var);
|
||||
} else {
|
||||
_mesa_hash_table_insert(ht,
|
||||
glsl_get_type_name(glsl_without_array(var->get_interface_type())), var);
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
/**
|
||||
* Ralloc context for data structures allocated by this class.
|
||||
*/
|
||||
void *mem_ctx;
|
||||
|
||||
/**
|
||||
* Hash table mapping interface block name to an \c
|
||||
* ir_variable.
|
||||
*/
|
||||
hash_table *ht;
|
||||
};
|
||||
|
||||
|
||||
}; /* anonymous namespace */
|
||||
|
||||
|
||||
void
|
||||
validate_intrastage_interface_blocks(struct gl_shader_program *prog,
|
||||
const gl_shader **shader_list,
|
||||
unsigned num_shaders)
|
||||
{
|
||||
interface_block_definitions in_interfaces;
|
||||
interface_block_definitions out_interfaces;
|
||||
interface_block_definitions uniform_interfaces;
|
||||
interface_block_definitions buffer_interfaces;
|
||||
|
||||
for (unsigned int i = 0; i < num_shaders; i++) {
|
||||
if (shader_list[i] == NULL)
|
||||
continue;
|
||||
|
||||
foreach_in_list(ir_instruction, node, shader_list[i]->ir) {
|
||||
ir_variable *var = node->as_variable();
|
||||
if (!var)
|
||||
continue;
|
||||
|
||||
const glsl_type *iface_type = var->get_interface_type();
|
||||
|
||||
if (iface_type == NULL)
|
||||
continue;
|
||||
|
||||
interface_block_definitions *definitions;
|
||||
switch (var->data.mode) {
|
||||
case ir_var_shader_in:
|
||||
definitions = &in_interfaces;
|
||||
break;
|
||||
case ir_var_shader_out:
|
||||
definitions = &out_interfaces;
|
||||
break;
|
||||
case ir_var_uniform:
|
||||
definitions = &uniform_interfaces;
|
||||
break;
|
||||
case ir_var_shader_storage:
|
||||
definitions = &buffer_interfaces;
|
||||
break;
|
||||
default:
|
||||
/* Only in, out, and uniform interfaces are legal, so we should
|
||||
* never get here.
|
||||
*/
|
||||
assert(!"illegal interface type");
|
||||
continue;
|
||||
}
|
||||
|
||||
ir_variable *prev_def = definitions->lookup(var);
|
||||
if (prev_def == NULL) {
|
||||
/* This is the first time we've seen the interface, so save
|
||||
* it into the appropriate data structure.
|
||||
*/
|
||||
definitions->store(var);
|
||||
} else if (!intrastage_match(prev_def, var, prog,
|
||||
true /* match_precision */)) {
|
||||
linker_error(prog, "definitions of interface block `%s' do not"
|
||||
" match\n", glsl_get_type_name(iface_type));
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,58 +0,0 @@
|
|||
/* -*- c++ -*- */
|
||||
/*
|
||||
* Copyright © 2010 Intel Corporation
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice (including the next
|
||||
* paragraph) shall be included in all copies or substantial portions of the
|
||||
* Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
||||
* DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
#ifndef GLSL_LINKER_H
|
||||
#define GLSL_LINKER_H
|
||||
|
||||
#include "linker_util.h"
|
||||
|
||||
struct gl_shader_program;
|
||||
struct gl_shader;
|
||||
struct gl_linked_shader;
|
||||
|
||||
extern bool
|
||||
link_function_calls(gl_shader_program *prog, gl_linked_shader *main_linked,
|
||||
gl_shader *main, gl_shader **shader_list,
|
||||
unsigned num_shaders);
|
||||
|
||||
bool
|
||||
validate_intrastage_arrays(struct gl_shader_program *prog,
|
||||
ir_variable *const var,
|
||||
ir_variable *const existing,
|
||||
bool match_precision = true);
|
||||
|
||||
void
|
||||
validate_intrastage_interface_blocks(struct gl_shader_program *prog,
|
||||
const gl_shader **shader_list,
|
||||
unsigned num_shaders);
|
||||
|
||||
extern struct gl_linked_shader *
|
||||
link_intrastage_shaders(void *mem_ctx,
|
||||
struct gl_context *ctx,
|
||||
struct gl_shader_program *prog,
|
||||
struct gl_shader **shader_list,
|
||||
unsigned num_shaders,
|
||||
bool allow_missing_main);
|
||||
|
||||
#endif /* GLSL_LINKER_H */
|
||||
|
|
@ -170,11 +170,8 @@ files_libglsl = files(
|
|||
'ir_variable_refcount.h',
|
||||
'ir_visitor.h',
|
||||
'linker.cpp',
|
||||
'linker.h',
|
||||
'linker_util.h',
|
||||
'linker_util.cpp',
|
||||
'link_functions.cpp',
|
||||
'link_interface_blocks.cpp',
|
||||
'list.h',
|
||||
'lower_builtins.cpp',
|
||||
'lower_instructions.cpp',
|
||||
|
|
|
|||
|
|
@ -53,7 +53,6 @@
|
|||
#include "ir_optimization.h"
|
||||
#include "ir_rvalue_visitor.h"
|
||||
#include "ir_uniform.h"
|
||||
#include "linker.h"
|
||||
#include "nir.h"
|
||||
#include "program.h"
|
||||
#include "serialize.h"
|
||||
|
|
|
|||
|
|
@ -87,14 +87,6 @@ namespace
|
|||
return alu->def.bit_size;
|
||||
}
|
||||
|
||||
char *get_fs_ir(void) {
|
||||
char temp[4096];
|
||||
FILE *ftemp = fmemopen(temp, sizeof(temp), "w");
|
||||
_mesa_print_ir(ftemp, whole_program->_LinkedShaders[MESA_SHADER_FRAGMENT]->ir, NULL);
|
||||
fclose(ftemp);
|
||||
return strdup(temp);
|
||||
}
|
||||
|
||||
/* Returns the common bit size of all src operands (failing if not matching). */
|
||||
uint32_t op_src_bits(nir_op op)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -2000,23 +2000,6 @@ nir_tex_src_for_ssa(nir_tex_src_type src_type, nir_def *def)
|
|||
static inline nir_def *
|
||||
nir_build_deriv(nir_builder *b, nir_def *x, nir_op alu, nir_intrinsic_op intrin)
|
||||
{
|
||||
/* For derivatives in compute shaders, GLSL_NV_compute_shader_derivatives
|
||||
* states:
|
||||
*
|
||||
* If neither layout qualifier is specified, derivatives in compute
|
||||
* shaders return zero, which is consistent with the handling of built-in
|
||||
* texture functions like texture() in GLSL 4.50 compute shaders.
|
||||
*
|
||||
* We handle that here so the rest of the stack doesn't have to worry about
|
||||
* it and for consistency with previous behaviour. In the future, we might
|
||||
* move this to glsl-to-nir.
|
||||
*/
|
||||
if (b->shader->info.stage == MESA_SHADER_COMPUTE &&
|
||||
b->shader->info.derivative_group == DERIVATIVE_GROUP_NONE) {
|
||||
|
||||
return nir_imm_zero(b, x->num_components, x->bit_size);
|
||||
}
|
||||
|
||||
/* Otherwise, build the derivative instruction: either intrinsic or ALU. */
|
||||
if (b->shader->options->has_ddx_intrinsics) {
|
||||
if (b->shader->options->scalarize_ddx && x->num_components > 1) {
|
||||
|
|
|
|||
|
|
@ -270,9 +270,6 @@ struct gl_linked_shader
|
|||
*/
|
||||
unsigned num_combined_uniform_components;
|
||||
|
||||
struct exec_list *ir;
|
||||
struct glsl_symbol_table *symbols;
|
||||
|
||||
/**
|
||||
* ARB_gl_spirv related data.
|
||||
*
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue