Commit graph

7 commits

Author SHA1 Message Date
Lionel Landwerlin
286073f6eb brw: handle lowering of a couple of opcodes
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36181>
2026-01-12 12:19:21 +00:00
Kenneth Graunke
792762617a brw: Rename read_attribute_payload_intel to load_attribute_payload_intel
We're going to change the intrinsic to a load(...) which puts "load" in
the name.  Also, it's just more consistent with our usual terminology.

We also rename the corresponding backend opcode so they remain matched.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38482>
2025-11-25 22:43:58 +00:00
Calder Young
d6fbbfef5c brw: fix SIMD lowering of fp16 sampler message data with multiple components
Some checks are pending
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Fixes: 61d6aea4 ("brw: fix SIMD lowering of sampler messages with fp16 data")
Closes: mesa/mesa#13149
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38455>
2025-11-17 12:38:14 +00:00
Lionel Landwerlin
61d6aea401 brw: fix SIMD lowering of sampler messages with fp16 data
We need to make sure the data part returned by sampler messages is
always aligned to a physical register. Just like the residency data
lives in a single physical register after the data.

Lowering a vec3 16bits per components led to a half a physical
register allocation which then confused the descriptor lowering
(expecting physical register units).

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes: 295734bf88 ("intel/fs: fix residency handling on Xe2")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/12794
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34008>
2025-11-14 10:26:23 +02:00
Lionel Landwerlin
efcba73b49 brw: switch to new sampler payload description scheme
Instead of having abstracted opcodes, we target directly the HW format
at the NIR translation.

The payload description gives us the order of the payload sources (we
can use that for pretty printing) and we don't have to have a
complicated scheme in the logical send lowering for the ordering. All
we have to do is build the header if needed as well as the descriptors.

PTL Fossil-db stats:
 Totals from 66759 (13.54% of 492917) affected shaders:
 Instrs: 44289221 -> 43957404 (-0.75%); split: -0.81%, +0.06%
 Send messages: 2050378 -> 2042607 (-0.38%)
 Cycle count: 3878874713 -> 3712848434 (-4.28%); split: -4.44%, +0.16%
 Max live registers: 8773179 -> 8770104 (-0.04%); split: -0.06%, +0.03%
 Max dispatch width: 1677408 -> 1707952 (+1.82%); split: +1.85%, -0.03%
 Non SSA regs after NIR: 11407821 -> 11421041 (+0.12%); split: -0.03%, +0.15%
 GRF registers: 5686983 -> 5838785 (+2.67%); split: -0.24%, +2.91%

LNL Fossil-db stats:

 Totals from 57911 (15.72% of 368381) affected shaders:
 Instrs: 39448036 -> 38923650 (-1.33%); split: -1.41%, +0.08%
 Subgroup size: 1241360 -> 1241392 (+0.00%)
 Send messages: 1846696 -> 1845137 (-0.08%)
 Cycle count: 3834818910 -> 3784003027 (-1.33%); split: -2.33%, +1.00%
 Spill count: 21866 -> 22168 (+1.38%); split: -0.07%, +1.45%
 Fill count: 59324 -> 60339 (+1.71%); split: -0.00%, +1.71%
 Scratch Memory Size: 1479680 -> 1483776 (+0.28%)
 Max live registers: 7521376 -> 7447841 (-0.98%); split: -1.04%, +0.06%
 Non SSA regs after NIR: 9744605 -> 10113728 (+3.79%); split: -0.01%, +3.80%

Only 2 titles negatively impacted (spilling) :
  - Shadow of the Tomb Raider
  - Red Dead Redemption 2

All impacted shaders were already spilling.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37171>
2025-10-16 12:08:15 +00:00
Zach Battleman
ca2a067469 brw: Initial bits of BFN support
v2 (idr): So much rebasing. Deleted a bunch of code that we're not
going to need yet.

v3 (Ken): bfn inst encoding fix

v4 (idr): Add BFN to brw_get_lowered_simd_width.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37186>
2025-10-10 17:25:09 +00:00
Kenneth Graunke
73cbb35442 brw: Move into a new src/intel/compiler/brw subdirectory
Some checks are pending
macOS-CI / macOS-CI (dri) (push) Waiting to run
macOS-CI / macOS-CI (xlib) (push) Waiting to run
This keeps the directory structure a bit more organized:
- brw specific code
- elk specific code
- common NIR passes that could be used in both places

It also means that you can now 'git grep' in the brw directory without
finding a bunch of elk code, or having to "grep thing b*".

Reviewed-by: Dylan Baker <dylan.c.baker@intel.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37755>
2025-10-09 07:01:47 +00:00
Renamed from src/intel/compiler/brw_lower_simd_width.cpp (Browse further)