When a new fragment shader is bound, the PS epilog needs to be
re-emitted, and this allows us to avoid tracking if the pipeline is
dirty.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22981>
This is unnecessary because the hardware doesn't execute a FS when it
has no effect and it's possible to execute pre-rasterization stages
without a FS.
This might improve depth-only pass performance very slightly because
the number of packets emitted is reduced a bit.
No fossils-db changes.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22848>
This will be useful for shader objects and also because creating and
emitting a noop FS is useless, the hardware doesn't execute it.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22848>
VK_EXT_sample_locations is only supported on < GFX10 due to some weird
issues on recent GPUs. extendedDynamicState3SampleLocationsEnable is
only enabled on GFX6-GFX9 for the same reason.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22947>
committed has to be a constant so there is no need to have a src and
depend on constant folding to remove the i2b.
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22963>
When a new vertex shader is bound, the VS prolog needs to be
re-emitted, and this allows us to avoid tracking if the pipeline is
dirty.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22944>
VK_EXTERNAL_MEMORY_FEATURE_DEDICATED_ONLY_BIT should always be set, as
required by the spec.
VK_EXTERNAL_MEMORY_FEATURE_EXPORTABLE_BIT should be set when
radv_ahb_format_for_vk_format knowns the format. That is,
radv_create_ahb_memory should at least know how to call
AHardwareBuffer_allocate.
VK_EXTERNAL_MEMORY_FEATURE_IMPORTABLE_BIT is always set. We can't know
if gralloc can allocate the format/flags/usage combo or not (gralloc
might use a private format for the combo).
Fixed
dEQP-VK.api.external.memory.android_hardware_buffer.image_formats.*.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22619>
When allocating a VkDeviceMemory exportable as AHB, it seems incorrect
to fall back to AHARDWAREBUFFER_FORMAT_BLOB when the image has no known
AHB format. We should fail the allocation instead.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22619>
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22690>
Legacy GS needs to emit a DONE signal at the end. Do this in NIR
instead of in the backends.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22690>
UE4's Vulkan backend uses vkCmdWriteTimestamp with TOP_OF_PIPE
to measure how long a workload took in the GPU Benchmark. This is wrong
and writes the timestamp before the workload is actually finished,
making it seem like the GPU is much faster than it actually is.
This caused subsequent benchmark passes to contain way too big workloads,
which caused soft hangs on slower GPUs.
Fixes GPU hangs with Splitgate during automatic settings configuration.
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22823>