Commit graph

177406 commits

Author SHA1 Message Date
Alyssa Rosenzweig
dd3dd6e127 asahi: Handle linear 1D Arrays
Lowered to linear 2D Arrays, handle them like that. Fixes 1D Array case of
arb_shader_image_size-builtin.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
56267ec14d asahi: Forbid linear 1D Array images
Porbably a theoretical case, but these fall down the 2D path so better not allow
it at any rate.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
fb60626260 agx: Run opt_idiv_const after lowering texture
Shaves 10 instructions off the cube map array lowering.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
49951ef3cc agx: Lower coordinates for cube map array images
Annoyingly different from texture coordinates.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
fb76f6cc6e agx: Handle cube arrays when clamping arrays
Need to adjust the component.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
54ebddaa0f ail: Force page-alignment for layered attachments
When rendering to a layered depth/stencil attachment, we specify the layer
stride in pages. That means that depth/stencil targets must be page-aligned to
be rendered to correctly.

If we're merely sampling, not rendering, we do not need the extra alignment. So
we add a flag to handle this case so we keep passing the generated ail tests.

Fixes KHR-GLES31.core.texture_cube_map_array.color_depth_attachments

Similarly, we page-align colour attachments. I don't have a good theoretical
justification for this part, but it seems to be necessary and layered rendering
fails otherwise. Possibly the PBE requires page-aligned layers unconditionally?

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
f9b08cf3a6 asahi: Translate cube array dimension
Yet another enum.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
7895d5b79c agx: Add unit test for cmp+sel fusing
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
bdad7992bc agx: Add unit test for if_cmp fusing
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
08e0c5a9cf agx: Fuse compares into selects
This lets us save a LOT of instructions at the cost of increased register
pressure. However, on my shader-db, this is still coming out ahead since no
shaders are hurt for thread count/spills, and only 1/10 of the shaders helped
for instruction count are hurt for register pressure. The shaders most hurt
for pressure have very low pressure (7 -> 15 is the worst case) and you need a
certain number of registers to use a 4 source instruction at all. Analyzing the
hurt shaders, nothing concerns me too much ... this isn't as bad as I feared.

So I think at this point it's worth ripping off the bandage, given the massive
potential for instruction count win. This is a big improvement for some of the
shaders I'm working on for my $SECRET_PROJECT.

   total instructions in shared programs: 1784943 -> 1775169 (-0.55%)
   instructions in affected programs: 644211 -> 634437 (-1.52%)
   helped: 3498
   HURT: 38
   Instructions are helped.

   total bytes in shared programs: 11720734 -> 11643224 (-0.66%)
   bytes in affected programs: 4370986 -> 4293476 (-1.77%)
   helped: 3572
   HURT: 36
   Bytes are helped.

   total halfregs in shared programs: 474094 -> 475165 (0.23%)
   halfregs in affected programs: 12821 -> 13892 (8.35%)
   helped: 65
   HURT: 247
   Halfregs are HURT.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
e7ffc799d1 agx: Fuse conditions into if's
Simple greedy thing that has the potential to inflate register pressure but
reduces instructions. Thanks to the recent loop work that turns if { break }
into while_icmp, this also implicitly handles fusing conditions into loops,
which is what actually prompted this.

Surprisingly, this helps register pressure on my shader-db (no change to thread
count), I guess by eliminating the boolean temps in case where the sources are
used multiple times.

   total instructions in shared programs: 1786561 -> 1784943 (-0.09%)
   instructions in affected programs: 128557 -> 126939 (-1.26%)
   helped: 474
   HURT: 13
   Instructions are helped.

   total bytes in shared programs: 11733236 -> 11720734 (-0.11%)
   bytes in affected programs: 976034 -> 963532 (-1.28%)
   helped: 521
   HURT: 13
   Bytes are helped.

   total halfregs in shared programs: 474245 -> 474094 (-0.03%)
   halfregs in affected programs: 1869 -> 1718 (-8.08%)
   helped: 28
   HURT: 7
   Halfregs are helped.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
f17ad0c516 agx: Generate unfused comparison pseudo ops
So we can optimize them easier.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
ed6e391349 agx: Add pseudo-instructions for icmp/fcmp
Easier to optimize with.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
139e56c0db agx: Only use nest by 1 for loops w/o continue
Apple doesn't do this, but it should be equivalent and it makes it easier to see
that we can use while_icmp for break_if_icmp in loops that don't use continue
(which Apple does do). So, the effect of this commit is to use while_icmp for
most breaks, which saves an instruction.

   total instructions in shared programs: 1764199 -> 1764076 (<.01%)
   instructions in affected programs: 24149 -> 24026 (-0.51%)
   helped: 78
   HURT: 0
   Instructions are helped.

   total bytes in shared programs: 11609306 -> 11608322 (<.01%)
   bytes in affected programs: 164604 -> 163620 (-0.60%)
   helped: 78
   HURT: 0
   Bytes are helped.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
8f06252e9b agx: Add helper to determine if a NIR loop uses continue
We need to emit extra instructions to handle continues, but if we don't have
any, we can omit those.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
5c9495cf37 agx: Omit while_icmp without continue
The only role of the while_icmp at the end of a NIR loop is to make continue
jumps work. If, after emitting the loop, we learn that there are no continues,
there is no need to insert a while_icmp since it would be a no-op anyway.

   total instructions in shared programs: 1764311 -> 1764199 (<.01%)
   instructions in affected programs: 26321 -> 26209 (-0.43%)
   helped: 82
   HURT: 0
   Instructions are helped.

   total bytes in shared programs: 11609978 -> 11609306 (<.01%)
   bytes in affected programs: 178842 -> 178170 (-0.38%)
   helped: 82
   HURT: 0
   Bytes are helped.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
e71a1469a8 agx: Omit push_exec at top level
In general, loops need a push_exec at the start for correctness. However, a
push_exec at the top level (non-nested) is a no-op, so we can omit and save a
few cycles.

   total instructions in shared programs: 1764350 -> 1764311 (<.01%)
   instructions in affected programs: 7339 -> 7300 (-0.53%)
   helped: 36
   HURT: 0
   Instructions are helped.

   total bytes in shared programs: 11610212 -> 11609978 (<.01%)
   bytes in affected programs: 48638 -> 48404 (-0.48%)
   helped: 36
   HURT: 0
   Bytes are helped.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
6e0ae2c316 agx: Detect conditional breaks
Search for code like

   if ... {
      break
   }

and replace with a break_if pseudo-instruction for optimized handling, since the
break_if lowering is better than the original code.

   total instructions in shared programs: 1764596 -> 1764350 (-0.01%)
   instructions in affected programs: 24540 -> 24294 (-1.00%)
   helped: 78
   HURT: 0
   Instructions are helped.

   total bytes in shared programs: 11611196 -> 11610212 (<.01%)
   bytes in affected programs: 166458 -> 165474 (-0.59%)
   helped: 78
   HURT: 0
   Bytes are helped.

shader-db probably understates the benefit here, since this optimizes the body
of loops.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
a009f39fca agx: Use agx_first_instr
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
aad7d5288a agx: Add agx_first/last_instr helpers
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
ffb64283ee agx: Add break_if_*cmp instructions
To faciliate break optimizations. We use a more efficient lowering than the
literal transition of the NIR.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
ff816f224b agx: Split nest instruction into begin_cf + break
We use it for two different things. Pseudo-instructions are cheap, split it up
for easier optimization passes. This also fixes the schedule classes.. we can
move the cf_begin around if we want, it's inert.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
b89c048c9b agx: Lower nest later
As part of pseudo op lowering. Simpler and will simplify control flow opts.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
b25b36a9e3 agx: Expand nest
For breaking out of deeper control flow.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
8405444143 agx: Lower pseudo-ops later
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
f9343fe5ca agx: Remove logical_end instructions
They're more trouble than they're worth for us. They were originally lifted
unthinkingly from ACO, where I assume they're necessary for software CF
lowering, but they're just an inconvenient convenience for us. Remove em.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
a2e5d1ddd1 asahi: Force translucency for ignored render targets
If we bound 4 render targets but we only write to 1 of them, the other 3 need
their contents preserved. This requires either properly configuring HSR to
implement colour masking (TODO) or using the big hammer of setting TRANSLUCENT.
This patch picks the latter for now.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
62a2bdde7f agx: Lower pack_32_4x8_split
Fixes test_integer_ops integer_dot_product.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Asahi Lina
23c5ff814e asahi: Allow no16 flag for disk cache
The debug flags are already plumbed into driver_flags for the disk
cache, so we just need to actually allow some flags instead of bailing
out of the disk cache init.

We only care about no16 for production right now, and it's probably a
good idea to disable disk caching during most debug sessions, so
allowlist only that one.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Asahi Lina
8781c448a4 driconf: Disable fp16 for browsers
There are way too many broken WebGL apps using the wrong precision
qualifiers, which causes anything from jittery geometry to complete
breakage (e.g. QuakeJS and other games).

In addition, a Firefox bug is breaking basic canvas rendering for the
same reason (mozilla bug #1845309).

Let's just disable fp16 for browsers. There is no hope of getting all
this broken stuff fixed.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Asahi Lina
025da70013 asahi: Add and support the no_fp16 driconf flag
This is the driconf equivalent of our debug no16 flag, which disables
fp16 support to work around apps using bad GLSL precision qualifiers.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Asahi Lina
45be01374f asahi: Add scaffolding for supporting driconf options
It's time to start using some of these, so add the required scaffolding
to be able to have driver-specific driconf handling for us.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Eric Engestrom <eric@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Asahi Lina
c83672a0b3 asahi: Fix VDM pipeline field width
The lower bits have a special meaning, like on the other pipelines.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Asahi Lina
0424017e72 asahi: decode: Do not assert on buffer overruns
This kills the hypervisor, let's just print and return.

Also flush after decoding, so that if something else goes wrong at least
we get the logs up to that point.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Asahi Lina
acd5ed0451 asahi: decode: Implement VDM call/ret
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Asahi Lina
c43dbadaa0 asahi: cmdbuf: Identify call/ret bits
Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Asahi Lina
4f793d878a asahi: Allocate staging resources as staging
We were never setting the flag, which made these resources
write-combine...

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
119e5b9719 agx: Schedule for register pressure
Since we register allocate in SSA, the number of registers required (register
demand) equals to the maximum number of simultaneous live values (register
pressure). So if we can reduce register pressure, we are guaranteed to reduce
register demand. Even an ineffective heuristic like randomly swapping
instructions can only reduce pressure as long as it's conservative.

This implements one such heuristic: in each block, schedule backwards, selecting
the free instruction that looks like it will reduce liveness the most. In other
words, the greedy algorithm to reduce register pressure. At the end of the
block, if we haven't actually reduced pressure, we bail. This isn't optimal, but
it's well-motivated and optimally handles special cases (like 0-source
instructions).

This is based on the scheduler I originally wrote for Mali.

In my Dolphin ubershader branch, this improved performance at native 4K by 10fps
(105fps->115fps) when I measured together with some other optimizations. On top
of my current next (which notably includes nir_opt_sink improvements), this
commit alone goes (53fps->54fps) which is considerably less impressive :-p

shader-db results are a win, but not as large as we might hope. Instruction
count win seems to be from the smaller live ranges being easier on RA (fewer
swaps / moves). The two shaders affected for thread count are from fifa mobile,
which go from 640 threads ->
1024 (full occupancy). In other words... this heuristic does an excellent job in
a small subset of shaders. The Dolphin ubershader win was real, though :~)

Note these shader-db wins are on top of a branch with the nir_opt_sink
improvements. Without that, the stats are much better... The schedulers have
some overlap, but they're better together.

   total instructions in shared programs: 1766635 -> 1763496 (-0.18%)
   instructions in affected programs: 445855 -> 442716 (-0.70%)
   helped: 1963
   HURT: 350
   Instructions are helped.

   total bytes in shared programs: 11597648 -> 11586924 (-0.09%)
   bytes in affected programs: 3106230 -> 3095506 (-0.35%)
   helped: 2003
   HURT: 374
   Bytes are helped.

   total halfregs in shared programs: 504609 -> 481980 (-4.48%)
   halfregs in affected programs: 138322 -> 115693 (-16.36%)
   helped: 3405
   HURT: 311
   Halfregs are helped.

   total threads in shared programs: 18839936 -> 18840704 (<.01%)
   threads in affected programs: 1280 -> 2048 (60.00%)
   helped: 2
   HURT: 0

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
47873ec55e agx: Include schedule class in the opcode info
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
0ea47d86c7 agx: Add schedule-specialized get_sr variants
Some special registers imply scheduling constraints. We want to have a single
scheduling class per instruction in the IR, so fork off various get_sr variants
depending on what kind of SR we're reading, and validate that we use the right
kind.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
f6df092925 agx: Annotate opcodes with a scheduling class
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
6f189afcd5 agx/validate: Print to stderr
Otherwise unusable.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
0df6f22bd1 agx: Fix jmp_exec_none encoding
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Alyssa Rosenzweig
a58bb49fc0 asahi: Fixes for clang-warnings
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Christian Gmeiner
c2b803090b agx/lower_address: Remove not used has_offset
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Christian Gmeiner
d97a79a85e agx/lower_address: Use intrinsics_pass
Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
Neal Gompa
251008c1bf asahi: Fix 32-bit x86 build with correct data type for overflow error message
Currently, when building on 32-bit x86, we get compilation errors
due to data type mis-matches in the format string.

This should fix the issue.

Signed-off-by: Neal Gompa <neal@gompa.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:33 +00:00
Karol Herbst
cce1933ca5 rusticl: enable asahi
Signed-off-by: Karol Herbst <git@karolherbst.de>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:33 +00:00
Karol Herbst
b70172baff rusticl/memory: fallback if allocating linear images fails
Signed-off-by: Karol Herbst <git@karolherbst.de>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:33 +00:00
Karol Herbst
7fd3e53279 asahi: handle images in is_format_supported
Some frontends differentiate between textures and images more explicitly
than st/mesa. So we might end up with PIPE_BIND_SHADER_IMAGE but not
PIPE_BIND_SAMPLER_VIEW in is_format_supported.

Signed-off-by: Karol Herbst <git@karolherbst.de>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:33 +00:00