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Alyssa Rosenzweig 119e5b9719 agx: Schedule for register pressure
Since we register allocate in SSA, the number of registers required (register
demand) equals to the maximum number of simultaneous live values (register
pressure). So if we can reduce register pressure, we are guaranteed to reduce
register demand. Even an ineffective heuristic like randomly swapping
instructions can only reduce pressure as long as it's conservative.

This implements one such heuristic: in each block, schedule backwards, selecting
the free instruction that looks like it will reduce liveness the most. In other
words, the greedy algorithm to reduce register pressure. At the end of the
block, if we haven't actually reduced pressure, we bail. This isn't optimal, but
it's well-motivated and optimally handles special cases (like 0-source
instructions).

This is based on the scheduler I originally wrote for Mali.

In my Dolphin ubershader branch, this improved performance at native 4K by 10fps
(105fps->115fps) when I measured together with some other optimizations. On top
of my current next (which notably includes nir_opt_sink improvements), this
commit alone goes (53fps->54fps) which is considerably less impressive :-p

shader-db results are a win, but not as large as we might hope. Instruction
count win seems to be from the smaller live ranges being easier on RA (fewer
swaps / moves). The two shaders affected for thread count are from fifa mobile,
which go from 640 threads ->
1024 (full occupancy). In other words... this heuristic does an excellent job in
a small subset of shaders. The Dolphin ubershader win was real, though :~)

Note these shader-db wins are on top of a branch with the nir_opt_sink
improvements. Without that, the stats are much better... The schedulers have
some overlap, but they're better together.

   total instructions in shared programs: 1766635 -> 1763496 (-0.18%)
   instructions in affected programs: 445855 -> 442716 (-0.70%)
   helped: 1963
   HURT: 350
   Instructions are helped.

   total bytes in shared programs: 11597648 -> 11586924 (-0.09%)
   bytes in affected programs: 3106230 -> 3095506 (-0.35%)
   helped: 2003
   HURT: 374
   Bytes are helped.

   total halfregs in shared programs: 504609 -> 481980 (-4.48%)
   halfregs in affected programs: 138322 -> 115693 (-16.36%)
   helped: 3405
   HURT: 311
   Halfregs are helped.

   total threads in shared programs: 18839936 -> 18840704 (<.01%)
   threads in affected programs: 1280 -> 2048 (60.00%)
   helped: 2
   HURT: 0

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25052>
2023-09-05 18:50:34 +00:00
.ci-farms ci: disable Google Freedreno farm, currently timeouting on all jobs 2023-09-04 11:54:58 +00:00
.ci-farms-disabled ci: disable Google Freedreno farm, currently timeouting on all jobs 2023-09-04 11:54:58 +00:00
.github/workflows add zink to macos ci 2022-11-22 19:04:13 +00:00
.gitlab gitlab: prefill MR template with first multiline commit message 2023-06-01 01:16:38 +00:00
.gitlab-ci ci: skip containers & build jobs when disabling a farm 2023-09-05 14:04:52 -04:00
android meson/ci: promote virtio-experimental to virtio 2023-05-03 22:42:30 +00:00
bin bin/ci_run_n_monitor: error out if both --project and --pipeline-url are passed 2023-08-29 19:27:22 +00:00
build-support configure: commit test files 2017-10-16 16:32:43 -07:00
docs pvr: Implement VK_KHR_format_feature_flags2 2023-09-05 13:15:30 +00:00
include drm-uapi: Sync nouveau_drm.h 2023-08-24 19:26:44 +00:00
src agx: Schedule for register pressure 2023-09-05 18:50:34 +00:00
subprojects d3d12: Update and require DirectX-Headers 1.610.0 2023-04-14 03:19:22 +00:00
.clang-format meson: enable the clang-format target 2023-05-29 11:57:08 +00:00
.clang-format-ignore ci: enforce formatting for RADV & ACO 2023-06-16 19:59:52 +00:00
.clang-format-include clang-format: enforce formatting of egl 2023-07-07 23:00:06 +00:00
.dir-locals.el dir-locals.el: Adds White Space support 2016-11-14 19:17:49 +02:00
.editorconfig glsl: Fixes ident issue in glsl_parser.yy and update editorconfig for it 2022-12-16 19:02:17 +00:00
.git-blame-ignore-revs git-blame-ignore-revs: add pvr formatting commit 2023-08-09 18:23:31 +00:00
.gitattributes Add new rules to .gitattributes 2022-01-19 15:17:17 +00:00
.gitignore .gitignore: add VSCode and VSCodium 2022-11-21 23:09:30 +00:00
.gitlab-ci.yml ci: skip containers & build jobs when disabling a farm 2023-09-05 14:04:52 -04:00
.graphqlrc.yml ci/bin: Add utility to find jobs dependencies 2022-08-03 23:10:37 +00:00
.mailmap .mailmap: add an alias for Christian Gmeiner 2023-06-08 09:16:25 +00:00
CODEOWNERS CODEOWNERS: Add @flynnjiang for VirGL video 2023-08-23 08:35:08 +00:00
meson.build intel: Limit Intel Vulkan RT to x86_64 2023-09-02 15:43:18 -04:00
meson_options.txt intel: Allow using intel_clc from the system 2023-09-01 21:36:02 +00:00
README.rst docs: promote #dri-devel on oftc over freenode 2021-05-24 09:21:48 +00:00
VERSION VERSION: bump to 23.3.0-devel 2023-07-12 11:13:17 -07:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.