The GLSL 1.30 -> 4.10 specs all erroneously say "vec2" for a few
overloads of textureProjGradOffset, while most overloads and all other
texturing functions use ivec types.
The GLSL 4.20 specification corrects these to "ivec2", but doesn't
mention this as being a conscious change in behavior. Nor does the
ARB_shading_language_420pack extension. So presumably it was a typo.
At any rate, our builtin functions all use ivec already, so the fact
that these prototypes use plain vecs will only lead to applications
dying in a fire when trying to use them.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
This reverts commit 4ec449a6ed.
I meant to not push this one. Review found that a link error is not
mandated: it should link, but you get undefined rendering if you rely
on a missing stage.
page 42/55 section 2.11 "Vertex Shaders":
"If the program object has no vertex shader, or no program object
is currently in use, the results of vertex shader execution are
undefined."
(and similar for page 160/173 section 3.9 "Fragment Shaders" for FS,
and page 45/58 section 2.11.2 "Program Objects" for program being 0)
It turns out the commit was broken anyway, because it was missing a
"goto done", so linkstatus got smashed back to true later and the
error just showed up as a warning in the infolog.
All I know of that needs finishing in Mesa is to enable the extension
in a GL3.1 core context on i965 -- we're not going to expose it in
non-3.1 core contexts.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Fixes the new piglit texelFetch() tests on these. Note that the rest
of the new functions are not tested (same as the non-2DRect versions
of most of them).
The non-integer versions were already reserved in 1.30, but apparently
these were forgotten.
Fixes piglit glsl-1.40/compiler/reserved/
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The whole point of importing it was that you're not supposed to
install this library.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Fixes: https://bugs.gentoo.org/show_bug.cgi?id=411825
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Prevents this error with Automake 1.9:
src/gallium/drivers/Makefile.am: C objects in subdir but
`AM_PROG_CC_C_O' not in `configure.ac'
autoreconf: automake failed with exit status: 1
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
radeonsi and r600 have duplicate symbols, so it's not possible to
statically link both. Remove the newcomer, radeonsi, until duplicate
symbols are fixed.
Most things that work on Fermi should work on Kepler too.
There are a few performance optimizations left to do, like better
placement of texture barriers and adding scheduling data to the
shader instructions (without them, a thread group will be masked
for 32 cycles after each single instruction issue).