This reverts commit fc99cb3c9e.
"The performance went down from 64.7 to 51.4 fps in Valley and from 30.8 to
25.1 fps in Heaven on Radeon HD 7970. Other games seem to have also a 10-25%
performance decrease."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102429
It looks like we can't use the raster config values from the kernel.
Found by code inspection.
Fixes: c9e8b49b88 ("etnaviv: gallium driver for Vivante GPUs")
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
If we're rendering to a format without alpha, convert DST_ALPHA blend to
a ONE so that factors are properly computed. This same workaround is
done on a3xx+ as well.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
All of the coordinates and LOD args are integers for TXF. This mostly
doesn't matter, except for converting into a levelZero=true operation by
removing an explicit zero LOD. For the comparison against zero to work
properly, the sType of the instruction has to be set correctly.
Fixes: KHR-GL45.robust_buffer_access_behavior.texel_fetch
Reported-by: Karol Herbst <karolherbst@gmail.com>
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: mesa-stable@lists.freedesktop.org
Only copy this value when in restart drawing mode.
Eliminates valgrind errors when running trivial programs.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
When assertions were disabled, the compiler removed
the call to util_idalloc_alloc() and the first allocated
bindless slot was 0 which is invalid per the spec.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
+ 4 piglit regressions, but it's correct accorcing to the GL spec and
performance is more important than piglit.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
- don't precompile LS and ES (they don't exist on GFX9), compile as VS instead
- don't precompile HS and GS (we don't have LS and ES parts)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
We have come to the conclusion that it doesn't improve performance.
Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
The workaround will do for now. The root cause is still unknown.
This fixes new piglit: 16in-1out
Cc: 17.1 17.2 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Currently, when the array is full it is resized but it can grow
over and over because we don't try to re-use descriptor slots.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Using VRAM address as bindless handles is not a good idea because
we have to use LLVMIntToPTr and the LLVM CSE pass can't optimize
because it has no information about the pointer.
Instead, use slots indexes like the existing descriptors. Note
that we use fixed 16-dword slots for both samplers and images.
This doesn't really matter because no real apps use image handles.
This improves performance with DOW3 by +7%.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
To share common code between rw buffers and bindless descriptors.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Looks like it's useless to initialize that field when CE is
unused. This will also allow to declare more than 64 elements
for the array of bindless descriptors.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
The number of bindless descriptors is dynamic and we definitely
have to support more than 256 slots.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>