Commit graph

2571 commits

Author SHA1 Message Date
Kenneth Graunke
60f15477da i965: Drop render_target_start from binding table struct.
We have to start render targets at binding table index 0 in order to use
headerless FB write messages, and in fact already assume this in a bunch
of places in the code.  Let's finish that off, and not bother storing 0
in a struct to pretend to add it in a few places.

Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
2018-01-22 10:03:52 -08:00
Dylan Baker
436ed65d38 autotools: include meson build files in tarball
This adds the meson.build, meson_options.txt, and a few scripts that are
used exclusively by the meson build.

v2: - Remove accidentally included changes needed to test make dist with
      LLVM > 3.9

Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
Acked-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
2018-01-19 16:30:51 -08:00
Samuel Iglesias Gonsálvez
7109a1fe13 anv: avoid segmentation fault due to vk_error()
vk_error() is a macro that calls __vk_errorf() with instance == NULL.

Then, __vk_errorf() passes a pointer to instance->debug_report_callbacks
to vk_debug_error(), which segfaults as this pointer is invalid but not
NULL.

Fixes: e5b1bd6ab8 "vulkan: move anv VK_EXT_debug_report implementation to common code."

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-01-19 09:39:05 +01:00
Chris Wilson
34499e8ddc intel: Future-proof ring names for aubinator_error_decode
The kernel is moving to a $class$instance naming scheme in preparation
for accommodating more rings in the future in a consistent manner. It is
already using the naming scheme internally, and now we are looking at
updating some soft-ABI such as the error state to use the new naming
scheme. This of course means we need to teach aubinator_error_decode how
to map both sets of ring names onto its register maps.

Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Michel Thierry <michel.thierry@intel.com>
Cc: Michal Wajdeczko <michal.wajdeczko@intel.com>
Cc: Tvrtko Ursulin <tvrtko.ursulin@linux.intel.com>
Cc: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Michel Thierry <michel.thierry@intel.com>
2018-01-18 17:35:21 +00:00
Iago Toral Quiroga
7ec6e4e689 anv/query: implement multiview interactions
From the Vulkan spec with KHX extensions:

  "If queries are used while executing a render pass instance that has
   multiview enabled, the query uses N consecutive query indices
   in the query pool (starting at query) where N is the number of bits
   set in the view mask in the subpass the query is used in.

   How the numerical results of the query are distributed among the
   queries is implementation-dependent. For example, some implementations
   may write each view's results to a distinct query, while other
   implementations may write the total result to the first query and write
   zero to the other queries. However, the sum of the results in all the
   queries must accurately reflect the total result of the query summed
   over all views. Applications can sum the results from all the queries to
   compute the total result."

In our case we only really emit a single query (in the first query index)
that stores the aggregated result for all views, but we still need to manage
availability for all the other query indices involved, even if we don't
actually use them.

This is relevant when clients call vkGetQueryPoolResults and pass all N
queries to retrieve the results. In that scenario, without this patch,
we will never see queries other than the first being available since we
never emit them.

v2: we need the same treatment for timestamp queries.

v3 (Jason):
 - Better an if instead of an early return.
 - We can't write to this memory in the CPU, we should use
   MI_STORE_DATA_IMM and emit_query_availability (Jason).

v4 (Jason):
 - No need to take the value to write as parameter, just hard code it to 0.

Fixes test failures in some work-in-progress CTS multiview+query tests.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-01-18 16:37:06 +01:00
Samuel Iglesias Gonsálvez
eac629deb6 anv: return VK_ERROR_OUT_OF_DEVICE_MEMORY when surface size is out of HW limits
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-01-18 06:48:47 +01:00
Francisco Jerez
11674dad8a intel/fs: Optimize and simplify the copy propagation dataflow logic.
Previously the dataflow propagation algorithm would calculate the ACP
live-in and -out sets in a two-pass fixed-point algorithm.  The first
pass would update the live-out sets of all basic blocks of the program
based on their live-in sets, while the second pass would update the
live-in sets based on the live-out sets.  This is incredibly
inefficient in the typical case where the CFG of the program is
approximately acyclic, because it can take up to 2*n passes for an ACP
entry introduced at the top of the program to reach the bottom (where
n is the number of basic blocks in the program), until which point the
algorithm won't be able to reach a fixed point.

The same effect can be achieved in a single pass by computing the
live-in and -out sets in lock-step, because that makes sure that
processing of any basic block will pick up the updated live-out sets
of the lexically preceding blocks.  This gives the dataflow
propagation algorithm effectively O(n) run-time instead of O(n^2) in
the acyclic case.

The time spent in dataflow propagation is reduced by 30x in the
GLES31.functional.ssbo.layout.random.all_shared_buffer.5 dEQP
test-case on my CHV system (the improvement is likely to be of the
same order of magnitude on other platforms).  This more than reverses
an apparent run-time regression in this test-case from my previous
copy-propagation undefined-value handling patch, which was ultimately
caused by the additional work introduced in that commit to account for
undefined values being multiplied by a huge quadratic factor.

According to Chad this test was failing on CHV due to a 30s time-out
imposed by the Android CTS (this was the case regardless of my
undefined-value handling patch, even though my patch substantially
exacerbated the issue).  On my CHV system this patch reduces the
overall run-time of the test by approximately 12x, getting us to
around 13s, well below the time-out.

v2: Initialize live-out set to the universal set to avoid rather
    pessimistic dataflow estimation in shaders with cycles (Addresses
    performance regression reported by Eero in GpuTest Piano).
    Performance numbers given above still apply.  No shader-db changes
    with respect to master.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104271
Reported-by: Chad Versace <chadversary@chromium.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2018-01-17 11:56:08 -08:00
Bas Nieuwenhuizen
e5b1bd6ab8 vulkan: move anv VK_EXT_debug_report implementation to common code.
For also using it in radv. I moved the remaining stubs back to
anv_device.c as they were just trivial.

This does not move the vk_errorf/anv_perf_warn or the object
type macros, as those depend on anv types and logging.

Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
2018-01-17 11:27:52 +01:00
Samuel Iglesias Gonsálvez
e63adf8b1e anv: VkDescriptorSetLayoutBinding can have descriptorCount == 0
From Vulkan spec:

"descriptorCount is the number of descriptors contained in the binding,
accessed in a shader as an array. If descriptorCount is zero this
binding entry is reserved and the resource must not be accessed from
any stage via this binding within any pipeline using the set layout."

Fixes:

dEQP-VK.binding_model.descriptor_update.empty_descriptor.uniform_buffer

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable@lists.freedesktop.org
2018-01-12 07:08:51 +01:00
Dylan Baker
2083a14179 meson: Use dependencies for nir
This creates two new internal dependencies, idep_nir_headers and
idep_nir. The former encapsulates the generation of nir_opcodes.h and
nir_builder_opcodes.h and adding src/compiler/nir as an include path.
This ensures that any target that needs nir headers will have the
includes and that the generated headers will be generated before the
target is build. The second, idep_nir, includes the first and
additionally links to libnir.

This is intended to make it easier to avoid race conditions in the build
when using nir, since the number of consumers for libnir and it's
headers are quite high.

Acked-by: Eric Engestrom <eric.engestrom@imgtec.com>
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
2018-01-11 15:40:02 -08:00
Dylan Baker
60856a7b49 meson: don't use intermediate variables that are immediately discarded
For things like:
loop
    x = func()
    list += x
end

just do:
loop
    list += func()
end

Acked-by: Eric Engestrom <eric.engestrom@imgtec.com>
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
2018-01-11 15:40:02 -08:00
Dylan Baker
4ccb981673 meson: Use consistent style for tests
Don't use intermediate variables, use consistent whitespace.

Acked-by: Eric Engestrom <eric.engestrom@imgtec.com>
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
2018-01-11 15:40:02 -08:00
Dylan Baker
fbf192a67e meson: Use consistent style
Currently the meosn build has a mix of two styles:
arg : [foo, ...
       bar],

and
arg : [
  foo, ...,
  bar,
]

For consistency let's pick one. I've picked the later style, which I
think is more readable, and is more common in the mesa code base.

v2: - fix commit message

Acked-by: Eric Engestrom <eric.engestrom@imgtec.com>
Signed-off-by: Dylan Baker <dylan.c.baker@intel.com>
2018-01-11 15:40:02 -08:00
Jason Ekstrand
c3d802d68e i965: Use UD types for gl_SampleID setup
We already had to switch all of the W types to UW to prevent issues
with vector immediates on gen10.  We may as well use unsigned types
everywhere.

Reviewed-by: Matt Turner <mattst88@gmail.com>
2018-01-11 14:31:47 -08:00
Jason Ekstrand
3d2b157e23 i965/fs: Use UW types when using V immediates
Gen 10 has a strange hardware bug involving V immediates with W types.
It appears that a mov(8) g2<1>W 0x76543210V will actually result in g2
getting the value {3, 2, 1, 0, 3, 2, 1, 0}.  In particular, the bottom
four nibbles are repeated instead of the top four being taken.  (A mov
of 0x00003210V yields the same result.)  This bug does not appear in any
hardware documentation as far as we can tell and the simulator does not
implement the bug either.

Commit 6132992cdb was mostly a no-op
except that it changed the type of the subgroup invocation from UW to W
and caused us to tickle this bug with basically every compute shader
that uses any sort of invocation ID (which is most of them).  This is
also potentially an issue for geometry shader input pulls and SampleID
setup.  The easy solution is just to change the few places where we use
a vector integer immediate with a W type to use a UW type.

Reviewed-by: Matt Turner <mattst88@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Fixes: 6132992cdb
2018-01-11 14:31:38 -08:00
Matt Turner
c0ef14f5b1 Revert "Revert "i965/fs: Use align1 mode on ternary instructions on Gen10+""
This reverts commit 2d04572038.

Acked-by: Scott D Phillips <scott.d.phillips@intel.com>
2018-01-11 10:11:59 -08:00
Matt Turner
01ebfbb67a i965/fs: Add/use functions to convert to 3src_align1 vstride/hstride
Some cases weren't handled, such as stride 4 which is needed for 64-bit
operations. Presumably fixes the assertion failure mentioned in commit
2d04572038 (Revert "i965/fs: Use align1 mode on ternary instructions
on Gen10+") but who can really say since the commit neglected to list
any of them!

Reviewed-by: Scott D Phillips <scott.d.phillips@intel.com>
2018-01-11 10:11:59 -08:00
Alex Smith
4fd85617c1 anv: Make sure state on primary is correct after CmdExecuteCommands
After executing a secondary command buffer, we need to update certain
state on the primary command buffer to reflect changes by the secondary.
Otherwise subsequent commands may not have the correct state set.

This fixes various issues (rendering errors, GPU hangs) seen after
executing secondary command buffers in some cases.

v2 (Jason Ekstrand):
 - Reset to invalid values instead of pulling from the secondary
 - Change the comment to be more descriptive

Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: mesa-stable@lists.freedesktop.org
2018-01-11 18:11:08 +00:00
Andres Gomez
a1901d092c anv: Import mako templates only during execution of anv_extensions
anv_extensions usage from anv_icd was bringing the unwanted dependency
of mako templates for the latter. We don't want that since it will
force the dependency even for distributable tarballs which was not
needed until now.

Jason suggested this approach.

v2: Patch simplification (Jason).

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104551
Fixes: 0ab04ba979 ("anv: Use python to generate ICD json files")
Cc: Jason Ekstrand <jason.ekstrand@intel.com>
Cc: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-01-11 14:44:03 +02:00
Samuel Iglesias Gonsálvez
c0816389c2 anv: fix maxDescriptorSet* limits
"The maxDescriptorSet* limit is n times the corresponding
maxPerStageDescriptor* limit, where n is the number of shader stages
supported by the VkPhysicalDevice. If all shader stages are supported,
n = 6 (vertex, tessellation control, tessellation evaluation,
geometry, fragment, compute)."

Fixes:

dEQP-VK.api.info.device.properties

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-01-11 07:00:42 +01:00
Iago Toral Quiroga
4317c848b9 i965/nir: add a helper to lower gl_PatchVerticesIn to a uniform
v2: do not try to handle it as a system value directly for the SPIR-V
    path. In GL we rather handle it as a uniform like we do for the
    GLSL path (Jason).

v3:
  - Remove the uniform variable, it is alwats -1 now (Jason)
  - Also do the lowering for the TessEval stage (Jason)

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-01-10 08:21:02 +01:00
Kenneth Graunke
28c2d0d80b genxml: Add missing INSTDONE_1 bits on Gen7.5+.
This will make aubinator_error_decode decode them properly.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-01-09 10:13:53 -08:00
Kenneth Graunke
8eadc2fb8f intel: Apply Geminilake "Barrier Mode" workaround.
Apparently, Geminilake requires you to whack a chicken bit to select
either compute or tessellation mode for barriers.  The recommendation
is to switch between them at PIPELINE_SELECT time.

We may not need to do this all the time, but I don't know that it hurts
either.  PIPELINE_SELECT is already a pretty giant stall.

This appears to fix hangs in tessellation control shaders with barriers
on Geminilake.  Note that this requires a corresponding kernel change,

    drm/i915: Whitelist SLICE_COMMON_ECO_CHICKEN1 on Geminilake.

in order for the register write to actually happen.  Without an updated
kernel, this register write will be noop'd and the fix will not work.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
2018-01-09 10:13:33 -08:00
Scott D Phillips
42f421cbbf aubinator: add support for aubinating memtrace aubs
Memtrace aubs are similar to classic aubs, with the major
difference being how command submission is serialized (as register
writes instead of a high-level submit message). Some internal
tools generate or consume only memtrace aubs.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2018-01-08 21:11:11 -08:00
Scott D Phillips
8cdf5bd292 aubinator: extract aubinator_init() out of the header handler function
A later patch will use the aubinator_init() function from the
memtrace aub header handler.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2018-01-08 21:11:11 -08:00
Scott D Phillips
4f0a2ff4c1 aubinator: honor --color option when printing the header
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2018-01-08 21:11:11 -08:00
Alex Smith
0d8b9c529c anv: Allow PMA optimization to be enabled in secondary command buffers
This was never enabled in secondary buffers because hiz_enabled was
never set to true for those.

If the app provides a framebuffer in the inheritance info when beginning
a secondary buffer, we can determine if HiZ is enabled and therefore
allow the PMA optimization to be enabled within the command buffer.

This improves performance by ~13% on an internal benchmark on Skylake.

v2: Use anv_cmd_buffer_get_depth_stencil_view().

Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-01-08 09:31:17 +00:00
Alex Smith
12f4e00b69 anv: Take write mask into account in has_color_buffer_write_enabled
If we have a color attachment, but its writes are masked, this would
have still returned true. This is inconsistent with how HasWriteableRT
in 3DSTATE_PS_BLEND is set, which does take the mask into account.

This could lead to PixelShaderHasUAV not being set in 3DSTATE_PS_EXTRA
if the fragment shader does use UAVs, meaning the fragment shader may
not be invoked because HasWriteableRT is false. Specifically, this was
seen to occur when the shader also enables early fragment tests: the
fragment shader was not invoked despite passing depth/stencil.

Fix by taking the color write mask into account in this function. This
is consistent with how things are done on i965.

Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2018-01-05 15:36:22 +00:00
Alex Smith
00a81e9909 anv: Add missing unlock in anv_scratch_pool_alloc
Fixes hangs seen due to the lock not being released here.

Signed-off-by: Alex Smith <asmith@feralinteractive.com>
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2018-01-04 14:54:02 +00:00
Kenneth Graunke
74e1d6e20c i965: Drop support for the legacy SNORM -> Float equation.
Older OpenGL defines two equations for converting from signed-normalized
to floating point data.  These are:

    f = (2c + 1)/(2^b - 1)                (equation 2.2)
    f = max{c/2^(b-1) - 1), -1.0}         (equation 2.3)

Both OpenGL 4.2+ and OpenGL ES 3.0+ mandate that equation 2.3 is to be
used in all scenarios, and remove equation 2.2.  DirectX uses equation
2.3 as well.  Intel hardware only supports equation 2.3, so Gen7.5+
systems that use the vertex fetcher hardware to do the conversions
always get formula 2.3.

This can make a big difference for 10-10-10-2 formats - the 2-bit value
can represent 0 with equation 2.3, and cannot with equation 2.2.

Ivybridge and older were using equation 2.2 for OpenGL, and 2.3 for ES.
Now that Ivybridge supports OpenGL 4.2, this is wrong - we need to use
the new rules, at least in core profile.  That would leave Gen4-6 doing
something different than all other hardware, which seems...lame.

With context version promotion, applications that requested a pre-4.2
context may get promoted to 4.2, and thus get the new rules.  Zero cases
have been reported of this being a problem.  However, we've received a
report that following the old rules breaks expectations.  SuperTuxKart
apparently renders the cars red when following equation 2.2, and works
correctly when following equation 2.3:

https://github.com/supertuxkart/stk-code/issues/2885#issuecomment-353858405

So, this patch deletes the legacy equation 2.2 support entirely, making
all hardware and APIs consistently use the new equation 2.3 rules.

If we ever find an application that truly requires the old formula, then
we'd likely want that application to work on modern hardware, too.  We'd
likely restore this support as a driconf option.  Until then, drop it.

This commit will regress Piglit's draw-vertices-2101010 test on
pre-Haswell without the corresponding Piglit patch to accept either
formula (commit 35daaa1695ea01eb85bc02f9be9b6ebd1a7113a1):

    draw-vertices-2101010: Accept either SNORM conversion formula.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Chris Forbes <chrisforbes@google.com>
2018-01-02 16:51:42 -08:00
Kenneth Graunke
a1afef8de0 i965: Combine {VS,FS}_OPCODE_GET_BUFFER_SIZE opcodes.
These are the same, we don't need a separate opcode enum per backend.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-12-30 20:30:34 -08:00
Jason Ekstrand
967d238c69 anv/device: Mark all state buffers as needing capture
Previously, we were flagging the instruction state buffer for capture
but not surface state or dynamic state.  We want those captured too.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2017-12-28 10:39:04 -08:00
Jason Ekstrand
69fa3fb77f intel/aubinator: Gracefully handle dynamic state not being available
Some older versions of the Vulkan driver didn't properly tag dynamic
state as needing to be captured.  Also, this prevents crashes when
looking at dumps on older kernels.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2017-12-28 10:39:04 -08:00
Jason Ekstrand
a92d52c3c1 intel/aubinator: Free section data last
We were walking the sections, printing the batches, and then freeing
them in one pass.  If the batch happens to reference any earlier
sections (which it almost certainly will since it's at the end), we will
access freed memory.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2017-12-28 10:39:04 -08:00
Anuj Phogat
2d04572038 Revert "i965/fs: Use align1 mode on ternary instructions on Gen10+"
This reverts commit 9cd60fce9c.
Above commit caused 2000+ piglit tests to assert fail. Disabling
the align1 mode on gen10 for now to avoid failures.

Cc: Matt Turner <mattst88@gmail.com>
Cc: Rafael Antognolli <rafael.antognolli@intel.com>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Tested-by: Rafael Antognolli <rafael.antognolli@intel.com>
2017-12-22 16:40:40 -08:00
Francisco Jerez
b3e3cb9901 intel/fs: Initialize fs_visitor::grf_used on construction.
This should shut up some Valgrind errors during pre-regalloc
scheduling.  The errors were harmless since they could only have led
to the estimation of the bank conflict penalty of an instruction
pre-regalloc, which is inaccurate at that point of the program
compilation, but no less accurate than the intended "return 0"
fall-back path.  The scheduling pass is normally re-run after regalloc
with a well-defined grf_used value and accurate bank conflict
information.

Fixes: acf98ff933 "intel/fs: Teach instruction scheduler about GRF bank conflict cycles."
Reported-by: Eero Tamminen <eero.t.tamminen@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2017-12-21 15:20:17 -08:00
Francisco Jerez
1aa79d5ed5 intel/fs/bank_conflicts: Use posix_memalign() instead of overaligned new to obtain vector storage.
The weight_vector_type constructor was inadvertently assuming C++17
semantics of the new operator applied on a type with alignment
requirement greater than the largest fundamental alignment.
Unfortunately on earlier C++ dialects the implementation was allowed
to raise an allocation failure when the alignment requirement of the
allocated type was unsupported, in an implementation-defined fashion.
It's expected that a C++ implementation recent enough to implement
P0035R4 would have honored allocation requests for such over-aligned
types even if the C++17 dialect wasn't active, which is likely the
reason why this problem wasn't caught by our CI system.

A more elegant fix would involve wrapping the __SSE2__ block in a
'__cpp_aligned_new >= 201606' preprocessor conditional and continue
taking advantage of the language feature, but that would yield lower
compile-time performance on old compilers not implementing it
(e.g. GCC versions older than 7.0).

Fixes: af2c320190 "intel/fs: Implement GRF bank conflict mitigation pass."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104226
Reported-by: Józef Kucia <joseph.kucia@gmail.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2017-12-21 15:19:59 -08:00
Samuel Iglesias Gonsálvez
a31f0c4a36 anv: disallow VK_REMAINING_ARRAY_LAYERS in vkCmdClearAttachments()
Vulkan spec doesn't specify that VK_REMAINING_ARRAY_LAYERS is allowed
in the passed VkClearRect struct.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-12-20 06:55:41 +01:00
Rafael Antognolli
85789831b4 intel/compiler/gen10: Disable push constants.
We still have gpu hangs on Cannonlake when using push constants, so
disable them for now until we have a proper fix for these hangs.

v2: Add warning message when creating context too.

Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Cc: Ben Widawsky <ben@bwidawsk.net>
Cc: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
2017-12-19 12:32:24 -08:00
Bas Nieuwenhuizen
6d9849d63e anv: Remove unused variable.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-12-17 14:53:46 +01:00
Kenneth Graunke
02720f8d24 isl: Don't require VALIGN_2 for R32G32B32_FLOAT on Haswell.
According to the RENDER_SURFACE_STATE internal documentation, the
R32G32B32_FLOAT restriction is marked "IVB" only.  We choose to apply
it to Ivybridge and Baytrail, but not Haswell.

Apparently fixes KHR-GL46.texture_size_promotion.functional on Haswell.

Changes these tests from crashing to skipping on Haswell:
- KHR-GL46.direct_state_access.textures_storage_multisample_2d_rgb32f
- KHR-GL46.direct_state_access.textures_storage_multisample_3d_rgb32f

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
2017-12-15 14:00:09 -08:00
Jason Ekstrand
4b8c9ea46b intel/tools: Convert aubinator over to the common framework
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2017-12-14 13:27:24 -08:00
Jason Ekstrand
35f9c27be3 intel/batch-decoder: Decode registers
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2017-12-14 13:27:22 -08:00
Jason Ekstrand
81e4ecbc19 intel/batch-decoder: Decode dynamic state
Unfortunately, in aubinator and aubinator_error_decode we don't always
know how many of a given state we have, so we must guess.  One day,
we'll come up with a way to annotate the batch to solve this problem.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2017-12-14 13:27:20 -08:00
Jason Ekstrand
4ac2ee9001 intel/batch-decoder: Decode constants, binding tables, and samplers
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2017-12-14 13:27:18 -08:00
Jason Ekstrand
d374423eab intel/tools: Switch aubinator_error_decode over to the gen_print_batch
The shared framework can now do everything that aubinator_error_decode
ever did and more.  It's time to make the switch.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2017-12-14 13:27:16 -08:00
Jason Ekstrand
c86671c438 intel/batch-decoder: Decode graphics shaders
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2017-12-14 13:27:15 -08:00
Jason Ekstrand
d4081fb778 intel/batch-decoder: Decode vertex and index buffers
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2017-12-14 13:27:13 -08:00
Jason Ekstrand
e27ec208ed intel/batch-decoder: Decode MEDIA_INTERFACE_DESCRIPTOR_LOAD
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2017-12-14 13:27:12 -08:00
Jason Ekstrand
be20043d00 intel/tools: Add the start of a generic batch decoder
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
2017-12-14 13:27:10 -08:00