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intel/batch-decoder: Decode dynamic state
Unfortunately, in aubinator and aubinator_error_decode we don't always know how many of a given state we have, so we must guess. One day, we'll come up with a way to annotate the batch to solve this problem. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
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1 changed files with 81 additions and 0 deletions
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@ -567,6 +567,81 @@ decode_3dstate_sampler_state_pointers_gen6(struct gen_batch_decode_ctx *ctx,
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dump_samplers(ctx, p[3], -1);
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}
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static bool
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str_ends_with(const char *str, const char *end)
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{
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int offset = strlen(str) - strlen(end);
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if (offset < 0)
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return false;
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return strcmp(str + offset, end) == 0;
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}
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static void
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decode_dynamic_state_pointers(struct gen_batch_decode_ctx *ctx,
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const char *struct_type, const uint32_t *p,
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int count)
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{
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struct gen_group *inst = gen_spec_find_instruction(ctx->spec, p);
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struct gen_group *state = gen_spec_find_struct(ctx->spec, struct_type);
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uint32_t state_offset;
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struct gen_field_iterator iter;
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gen_field_iterator_init(&iter, inst, p, 0, false);
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do {
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if (str_ends_with(iter.name, "Pointer")) {
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state_offset = iter.raw_value;
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break;
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}
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} while (gen_field_iterator_next(&iter));
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uint32_t state_addr = ctx->dynamic_base.addr + state_offset;
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const uint32_t *state_map = ctx->dynamic_base.map + state_offset;
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for (int i = 0; i < count; i++) {
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fprintf(ctx->fp, "%s %d\n", struct_type, i);
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ctx_print_group(ctx, state, state_offset, state_map);
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state_addr += state->dw_length * 4;
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state_map += state->dw_length;
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}
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}
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static void
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decode_3dstate_viewport_state_pointers_cc(struct gen_batch_decode_ctx *ctx,
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const uint32_t *p)
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{
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decode_dynamic_state_pointers(ctx, "CC_VIEWPORT", p, 4);
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}
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static void
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decode_3dstate_viewport_state_pointers_sf_clip(struct gen_batch_decode_ctx *ctx,
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const uint32_t *p)
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{
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decode_dynamic_state_pointers(ctx, "SF_CLIP_VIEWPORT", p, 4);
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}
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static void
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decode_3dstate_blend_state_pointers(struct gen_batch_decode_ctx *ctx,
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const uint32_t *p)
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{
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decode_dynamic_state_pointers(ctx, "BLEND_STATE", p, 1);
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}
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static void
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decode_3dstate_cc_state_pointers(struct gen_batch_decode_ctx *ctx,
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const uint32_t *p)
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{
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decode_dynamic_state_pointers(ctx, "COLOR_CALC_STATE", p, 1);
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}
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static void
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decode_3dstate_scissor_state_pointers(struct gen_batch_decode_ctx *ctx,
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const uint32_t *p)
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{
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decode_dynamic_state_pointers(ctx, "SCISSOR_RECT", p, 1);
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}
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struct custom_decoder {
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const char *cmd_name;
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void (*decode)(struct gen_batch_decode_ctx *ctx, const uint32_t *p);
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@ -598,6 +673,12 @@ struct custom_decoder {
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{ "3DSTATE_SAMPLER_STATE_POINTERS_GS", decode_3dstate_sampler_state_pointers },
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{ "3DSTATE_SAMPLER_STATE_POINTERS_PS", decode_3dstate_sampler_state_pointers },
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{ "3DSTATE_SAMPLER_STATE_POINTERS", decode_3dstate_sampler_state_pointers_gen6 },
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{ "3DSTATE_VIEWPORT_STATE_POINTERS_CC", decode_3dstate_viewport_state_pointers_cc },
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{ "3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP", decode_3dstate_viewport_state_pointers_sf_clip },
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{ "3DSTATE_BLEND_STATE_POINTERS", decode_3dstate_blend_state_pointers },
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{ "3DSTATE_CC_STATE_POINTERS", decode_3dstate_cc_state_pointers },
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{ "3DSTATE_SCISSOR_STATE_POINTERS", decode_3dstate_scissor_state_pointers },
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};
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static inline uint64_t
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