intel/batch-decoder: Decode constants, binding tables, and samplers

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This commit is contained in:
Jason Ekstrand 2017-12-13 09:58:27 -08:00
parent d374423eab
commit 4ac2ee9001

View file

@ -512,6 +512,61 @@ decode_ps_kernels(struct gen_batch_decode_ctx *ctx, const uint32_t *p)
fprintf(ctx->fp, "\n");
}
static void
decode_3dstate_constant(struct gen_batch_decode_ctx *ctx, const uint32_t *p)
{
struct gen_group *inst = gen_spec_find_instruction(ctx->spec, p);
uint32_t read_length[4];
struct gen_batch_decode_bo buffer[4];
memset(buffer, 0, sizeof(buffer));
int rlidx = 0, bidx = 0;
struct gen_field_iterator iter;
gen_field_iterator_init(&iter, inst, p, 0, false);
do {
if (strcmp(iter.name, "Read Length") == 0) {
read_length[rlidx++] = iter.raw_value;
} else if (strcmp(iter.name, "Buffer") == 0) {
buffer[bidx++] = ctx_get_bo(ctx, iter.raw_value);
}
} while (gen_field_iterator_next(&iter));
for (int i = 0; i < 4; i++) {
if (read_length[i] == 0 || buffer[i].map == NULL)
continue;
unsigned size = read_length[i] * 32;
fprintf(ctx->fp, "constant buffer %d, size %u\n", i, size);
ctx_print_buffer(ctx, buffer[i], size, 0);
}
}
static void
decode_3dstate_binding_table_pointers(struct gen_batch_decode_ctx *ctx,
const uint32_t *p)
{
dump_binding_table(ctx, p[1], -1);
}
static void
decode_3dstate_sampler_state_pointers(struct gen_batch_decode_ctx *ctx,
const uint32_t *p)
{
dump_samplers(ctx, p[1], -1);
}
static void
decode_3dstate_sampler_state_pointers_gen6(struct gen_batch_decode_ctx *ctx,
const uint32_t *p)
{
dump_samplers(ctx, p[1], -1);
dump_samplers(ctx, p[2], -1);
dump_samplers(ctx, p[3], -1);
}
struct custom_decoder {
const char *cmd_name;
void (*decode)(struct gen_batch_decode_ctx *ctx, const uint32_t *p);
@ -525,6 +580,24 @@ struct custom_decoder {
{ "3DSTATE_DS", decode_single_ksp },
{ "3DSTATE_HS", decode_single_ksp },
{ "3DSTATE_PS", decode_ps_kernels },
{ "3DSTATE_CONSTANT_VS", decode_3dstate_constant },
{ "3DSTATE_CONSTANT_GS", decode_3dstate_constant },
{ "3DSTATE_CONSTANT_PS", decode_3dstate_constant },
{ "3DSTATE_CONSTANT_HS", decode_3dstate_constant },
{ "3DSTATE_CONSTANT_DS", decode_3dstate_constant },
{ "3DSTATE_BINDING_TABLE_POINTERS_VS", decode_3dstate_binding_table_pointers },
{ "3DSTATE_BINDING_TABLE_POINTERS_HS", decode_3dstate_binding_table_pointers },
{ "3DSTATE_BINDING_TABLE_POINTERS_DS", decode_3dstate_binding_table_pointers },
{ "3DSTATE_BINDING_TABLE_POINTERS_GS", decode_3dstate_binding_table_pointers },
{ "3DSTATE_BINDING_TABLE_POINTERS_PS", decode_3dstate_binding_table_pointers },
{ "3DSTATE_SAMPLER_STATE_POINTERS_VS", decode_3dstate_sampler_state_pointers },
{ "3DSTATE_SAMPLER_STATE_POINTERS_HS", decode_3dstate_sampler_state_pointers },
{ "3DSTATE_SAMPLER_STATE_POINTERS_DS", decode_3dstate_sampler_state_pointers },
{ "3DSTATE_SAMPLER_STATE_POINTERS_GS", decode_3dstate_sampler_state_pointers },
{ "3DSTATE_SAMPLER_STATE_POINTERS_PS", decode_3dstate_sampler_state_pointers },
{ "3DSTATE_SAMPLER_STATE_POINTERS", decode_3dstate_sampler_state_pointers_gen6 },
};
static inline uint64_t