Commit graph

19795 commits

Author SHA1 Message Date
Eric Anholt
d9e35d51fd intel: Use GL_FRONT_AND_BACK for stencil clearing.
This comes from a radeon-rewrite fallback fix, but may also fix stencil
clear failure when the polygon winding mode is flipped.
(cherry picked from commit d866abeffc)
2009-06-17 10:52:54 -07:00
Eric Anholt
61a2c9668f intel: Skip the DRI2 renderbuffer update when doing Viewport on an FBO.
(cherry picked from commit d4a42b0ce6)
2009-06-17 10:52:49 -07:00
Eric Anholt
2770107d87 intel: Map write-only buffer objects through the GTT when possible.
This looks to be a win of a few percent in cairogears with new vbo code,
thanks to not polluting caches.
(cherry picked from commit aa422b2625)
2009-06-17 10:52:30 -07:00
Brian Paul
3f856c6b6b mesa: rework viewport/scissor initialization code
The first time a context is bound to a drawable, the viewport and scissor
bounds are initialized to the buffer's size.  This is actually a bit tricky.

A new _mesa_check_init_viewport() function is called in several places
to check if the viewport has been initialized.  We also use a new
ctx->ViewportInitialized flag instead of the overloaded
ctx->FirstTimeCurrent flag.
2009-06-17 08:38:38 -06:00
Brian Paul
d18c57aaea mesa: added null ptr check in Fake_glXCreatePixmap()
Fixes segfault in progs/xdemos/glxgears_pixmap.c
2009-06-17 08:38:38 -06:00
Brian Paul
3705f48688 st/glx: added null ptr check in Fake_glXCreatePixmap()
Fixes segfault in progs/xdemos/glxgears_pixmap.c
2009-06-17 08:38:38 -06:00
Brian Paul
c53705ed7b GLX: attempt to fix glean makeCurrent test cases.
Two parts to this:

One we don't keep pointers to possibly freed memory anymore once we unbind the
drawables from the context. Brian I need to figure out what the comment
you made there, can we get a glean/piglit test so we can fix it properly?

If the new gc is the same as the oldGC, we call the unbind even though
we just bound it in that function. doh.

(cherry picked from master, commit 77506dac8e)
2009-06-17 08:03:19 -06:00
José Fonseca
d22828f716 wgl: Factor out some repetitive code into inline functions. 2009-06-17 10:08:25 +01:00
Brian Paul
6b917d0b17 i965: fix bugs in projective texture coordinates
For the TXP instruction we check if the texcoord is really a 4-component
atttibute which requires the divide by W step.  This check involved the
projtex_mask field.  However, the projtex_mask field was being miscalculated
because of some confusion between vertex program outputs and fragment
program inputs.

1. Rework the size_masks calculation so we correctly set bits corresponding
to fragment program input attributes.

2. Rename projtex_mask to proj_attrib_mask since we're interested in more
than just texcoords (generic varying vars too).

3. Simply the indexing of the size_masks and proj_attrib_mask fields.

4. The tracker::active[] array was mis-dimensioned.  Use MAX_PROGRAM_TEMPS
instead of a magic number.

5. Update comments, add new assertions.

With these changes the Lightsmark demo/benchmark renders correctly, until
we eventually hit a GPU lockup...
2009-06-16 18:21:26 -06:00
Brian Paul
742ba08406 softpipe: fix out of bounds quad rasterization bug
For some triangles we can generate quads which lie just outside the
surface bounds.  Just check the quad's mask before trying to emit/process
the quad.

Fixes failed assertion in Lightsmark.
2009-06-16 15:41:49 -06:00
Brian Paul
3e48dd0445 mesa: fix incorrect viewport clamping in _mesa_set_viewport()
A 0 by 0 viewport size is legal.  Don't clamp against lower bound of one.
The error checking earlier in the function prevents negative values.
2009-06-16 09:34:35 -06:00
Brian Paul
ed7f4b4230 mesa: fix REMAINDER() macro
The results were incorrect for some negative values of A.
See bug 21872.
2009-06-16 08:45:56 -06:00
José Fonseca
3463b1479d gallium: Avoid atomic ops / locking when src is dst. 2009-06-16 13:05:25 +01:00
Shuang He
d027e8feff intel: Release fb backing regions in intelDestroyBuffer()
Fixes memory leak when destroying framebuffers.
2009-06-15 16:19:30 -06:00
José Fonseca
227d233cff python/tests: Add is_depth_stencil_format utility function. 2009-06-15 19:22:35 +01:00
José Fonseca
7585cbffe0 python/tests: Cleanup texture_sample. 2009-06-15 19:21:58 +01:00
José Fonseca
c6af9b2947 mesa: Always return a value. 2009-06-15 19:20:25 +01:00
José Fonseca
053d8eb891 mesa: Use appropriate float/integer types. 2009-06-15 19:20:05 +01:00
José Fonseca
6214c7262f mesa: Use type modifier for float constants. 2009-06-15 19:19:29 +01:00
José Fonseca
37f2117cd1 mesa: Use integer type with appropriate sign. 2009-06-15 19:17:07 +01:00
José Fonseca
c33ef1f7c6 rtasm: Use 32bit constant.
As we're only using 32bit bitmasks.
2009-06-15 19:04:04 +01:00
José Fonseca
940cb7ce16 gallium: Ensure assert macro is defined before being used in p_thread.h 2009-06-15 18:57:45 +01:00
José Fonseca
5d0cf9ebb4 softpipe: Fix softpipe_is_texture_referenced.
Render results are only visible when the render cache is flushed.
softpipe_is_texture_referenced must reflect that or transfers to/from the
textures bound in the framebuffer won't be proceeded of the necessary
flush, causing transfer data to be outdated/clobbered.

This fixes conform drawpix test with softpipe.
2009-06-15 18:42:13 +01:00
Thomas Hellstrom
db22b35d21 dri st: Don't require the PIPE_TEXTURE_USAGE_RENDER_TARGET property for depth- and stencil renderbuffers.
Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
2009-06-15 11:48:57 +02:00
Thomas Hellstrom
cbe5af766e gallium: Fix segfault and valgrind error introduced with commit 3f2e006b75
Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
2009-06-15 11:22:06 +02:00
Jakob Bornecrantz
c6de08fff4 mesa: Enable uploads of only depth to z24s8 textures 2009-06-12 12:29:02 +01:00
Brian Paul
3754c4135c mesa: rework vertex shader output / fragment shader input attribute matching
Before, if a vertex shader's outputs didn't exactly match a fragment
shader's inputs we could wind up with invalid TGSI shader declarations.
For example:

Before patch:
DCL OUT[0], POSITION
DCL OUT[1], COLOR[1]
DCL OUT[2], GENERIC[0]
DCL OUT[3], GENERIC[0] <- note duplicate [0]
DCL OUT[4], GENERIC[2]

After patch:
DCL OUT[0], POSITION
DCL OUT[1], COLOR[1]
DCL OUT[2], GENERIC[0]
DCL OUT[3], GENERIC[1]
DCL OUT[4], GENERIC[2]
2009-06-11 14:58:25 -06:00
Brian Paul
322e8556b9 mesa: add default function for ctx->Driver.CheckQuery() hook 2009-06-11 14:58:25 -06:00
José Fonseca
0ddc38309a python/retrace: Show the contents of the depth/stencil and surfaces before/after transfers. 2009-06-11 20:46:07 +01:00
José Fonseca
e1700009b7 python/retrace: Interpret is_texture_referenced/is_buffer_referenced. 2009-06-11 19:24:48 +01:00
José Fonseca
d5ba39ad08 wgl: Fix prototype. 2009-06-11 19:05:46 +01:00
José Fonseca
de413b1ba9 mesa: Use new pf_is_depth_and_stencil inline. 2009-06-11 19:02:59 +01:00
José Fonseca
3f2e006b75 gallium: New pf_is_depth_and_stencil / pf_is_depth_or_stencil inlines. 2009-06-11 19:02:59 +01:00
José Fonseca
7cafd49c93 mesa: Use PIPE_TEXTURE_USAGE_DEPTH_STENCIL for any depth or stencil format. 2009-06-11 19:02:59 +01:00
José Fonseca
862c7b8cd3 mesa: Remove dead code. 2009-06-11 19:02:59 +01:00
Brian Paul
bb0b954f12 st/mesa: fix typo s/BFC0/BFC1/ 2009-06-11 10:40:19 -06:00
Brian Paul
9d5479eeeb vbo: fix assertion, #define IMM_BUFFER_NAME
This was sometimes seen when Glean exited upon test failure when using
Gallium.
2009-06-11 09:46:02 -06:00
José Fonseca
cc09724a50 python/tests: Test sampling from a depth texture. 2009-06-11 16:22:17 +01:00
Jakob Bornecrantz
41cf681535 mesa: Only do read write when we don't have a depth value to write 2009-06-11 15:37:53 +01:00
José Fonseca
48d816b8ff mesa: Take the format from the right structure. 2009-06-11 12:23:09 +01:00
José Fonseca
96aca15c9d meas: Use a read/write transfer when writing stencil component, but not touching the depth component. 2009-06-11 11:47:20 +01:00
José Fonseca
337f559cd2 mesa: Reverse s8z24 into z24s8 as required by EXT_packed_depth_stencil.
Actually, after spotting this problem, I realized this is unreachable
code. However don't bother to enable this fast path now, given the normal
path is working just fine.
2009-06-10 21:29:25 +01:00
José Fonseca
8fa8669aeb mesa: Fix typo in bitmask. 2009-06-10 21:25:54 +01:00
José Fonseca
0a4fcabe44 mesa: Fix draw_stencil_pixels for PIPE_FORMAT_Z24S8_UNORM.
Reversed component order.

This fixes glean depthStencil test failures for PIPE_FORMAT_Z24S8_UNORM
visuals.
2009-06-10 20:05:00 +01:00
Brian Paul
dbab657fe7 glsl: fix warnings, update comments, s/TRUE/GL_TRUE/
(cherry picked from master, commit 7fdd64ab29)
2009-06-10 12:22:36 -06:00
Brian Paul
9225b67383 glsl: Handle continuation characters in preprocessor.
(cherry picked from master, commit cc22620e4b)
2009-06-10 12:21:56 -06:00
Brian Paul
88527220e4 swrast: fix state validation bug for changing program constants
Add _NEW_PROGRAM_CONSTANTS to _SWRAST_NEW_DERIVED.
This makes sure that we update the fragment shader's constants when state
vars (such as point size) changes.
Fixes the progs/glsl/points.c demo.
2009-06-10 09:31:01 -06:00
Brian Paul
506989b20e glsl: Fix symbol replacement handling in preprocessor.
(cherry picked from master, commit d9617deb00)
2009-06-10 09:31:01 -06:00
Brian Paul
6f50c9865d mesa: disable texture unit error check in _mesa_MatrixMode()
See comments for details.
2009-06-10 09:31:01 -06:00
José Fonseca
4d16eb5e18 util: Single precision constants. 2009-06-10 15:39:47 +01:00