Remove is_idr flag since not being used anymore.
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Remove is_idr flag, and use idr_pic_flag provided by vaapi directly
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Vaapi encode interface provides idr frame flags, where omx interface doesn't.
Therefore, change to use picture type to determine idr frame, which will
work for both interfaces.
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Vaapi encode interface provides idr frame flags, where omx interface doesn't.
Therefore, change to use picture type to determine idr frame, which will
work for both interfaces.
Signed-off-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Replace use of x86 intrinsic with general llvm IR instruction.
Generates the same final assembly.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Add BASE_NUMA_NODE, BASE_CORE, BASE_THREAD parameters to
SwrCreateContext.
Add optional SWR_API_THREADING_INFO parameter to SwrCreateContext to
control reservation of API threads.
Add SwrBindApiThread() function to allow binding of API threads to
reserved HW threads.
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
Add a new helper that drivers can use to emulate various things that
need special handling in particular in transfer_map:
1) z32_s8x24.. gl/gallium treats this as a single buffer with depth
and stencil interleaved but hardware frequently treats this as
separate z32 and s8 buffers. Special pack/unpack handling is
needed in transfer_map/unmap to pack/unpack the exposed buffer
2) fake RGTC.. GPUs designed with GLES in mind, but which can other-
wise do GL3, if native RGTC is not supported it can be emulated
by converting to uncompressed internally, but needs pack/unpack
in transfer_map/unmap
3) MSAA resolves in the transfer_map() case
v2: add MSAA resolve based on Eric's "gallium: Add helpers for MSAA
resolves in pipe_transfer_map()/unmap()." patch; avoid wrapping
pipe_resource, to make it possible for drivers to use both this
and threaded_context.
Signed-off-by: Rob Clark <robdclark@gmail.com>
The spec says the missing texel (when we wrap around both x and y axis)
should be synthesized as the average of the 3 other texels. For bilinear
filtering however we instead adjusted the filter weights (because, while
the complexity looks similar, there would be 4 times as many color values
to fix up than weights). Obviously this could not work for gather (hence
accurate corner filtering was disabled with gather).
Implement this by just doing it as the spec implies - calculate the 4th
texel as the average of the other 3. With gather of course there's only
one color to worry about, so it's not all that many instructions neither
(albeit surely the whole cube map filtering is hilariously complex).
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Cube texture wrapping is a bit special since the values (post face
projection) always are within [0,1], so we took advantage of that and
omitted some clamps.
However, we can still get NaNs (either because the coords already had NaNs,
or the face projection generated them), and in fact we didn't handle them
quite safely. I've seen -INT_MAX + 1 been propagated through as the final int
coord value, albeit I didn't observe a crash. (Not quite a coincidence, since
any stride mul with -INT_MAX or -INT_MAX+1 will turn up as a small positive
number - nevertheless, I'd rather not try my luck, I'm not entirely sure it
can't really turn up negative neither due to seamless coord swapping, plus
ifloor of a NaN is not guaranteed to return -INT_MAX by any standard. And
we kill off NaNs similarly with ordinary texture wrapping too.)
So kill off the NaNs by using the common max against zero method.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
And move the comment to amd/common.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This patch fixes piglit tex3d-maxsize by correcting 4 things:
The total_size calculation was using 32-bit math, therefore a >4GB
allocation request overflowed and was not returning false (unsupported).
Changed AlignedMalloc arguments from "unsigned int" to size_t, to handle
>4GB allocations.
Added error checking on texture allocations to fail gracefully.
Finally, temporarily decreased supported max texture size from 4GB to 2GB.
The gallivm texture-sampler needs some additional work to correctly handle
larger than 2GB textures (offsets to LLVMBuildGEP are signed).
I'm working on a follow-on patch to allow up to 4GB textures, as this is
useful in HPC visualization applications.
Fixes piglit tex3d-maxsize.
v2: Updated patch description to clarify ">4GB".
Reviewed-By: George Kyriazis <george.kyriazis@intel.com>
Environment variable KNOB_MAX_WORKER_THREADS allows the user to override
default thread creation and thread binding. Previous commit to adjust
linux cpu topology caused setting this KNOB to bind all threads to a single
core.
This patch restores correct functionality of override.
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Tim Rowley <timothy.o.rowley@intel.com>
The sample mask is used even if msaa is not explicity enabled when we
have a framebuffer with multisampled surfaces. That's DX behavior and
what the Radeon drivers do. Not sure about other drivers at this point.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
No need to pass a pipe_resource when we can just pass the target.
This makes the function potentially more usable. Rename it too.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This function is only used in two places:
1. VMware driver, but only for HUD reporting
2. st/nine state tracker, used for texture memory accounting
Fixes: a69efa9482 ("util: add new util_resource_size() function in
u_resource.[ch]")
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Care must be taken that all coords end up correct, the tests are very
sensitive that everything is correctly rounded. This doesn't matter
for bilinear filter (since picking a wrong texel with weight zero is
ok), and we could also switch the per-sample coords mistakenly.
While here, also optimize the coord_mirror helper a bit (we can do the
mirroring directly by exploiting float rounding, no need for fixing up
odd/even manually).
I did not touch the mirror_clamp and mirror_clamp_to_border modes.
In contrast to mirror_clamp_to_edge and mirror_repeat these are legacy
modes. They are specified against old gl rules, which actually does
the mirroring not per sample (so you get swapped order if the coord
is in the mirrored section). I think the idea though is that they should
follow the respecified mirror_clamp_to_edge rules so the order would be
correct.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
VCE processing IBs starts from session and task info at first level,
other commands processed subsequently. The task info for destroy is
embedded to destroy command, resulting that feedback command is not
properly procoessed. This is causing kernel spin VM fault messages on
Polaris and Vega10 card when running ends at encode application.
The fix is also verified on VCE physical mode card.
Signed-off-by: Leo Liu <leo.liu@amd.com>
Cc: mesa-stable@lists.freedesktop.org
Acked-by: Christian König <christian.koenig@amd.com>
src/gallium/winsys/pl111/drm/libpl111winsys.a(pl111_drm_winsys.c.o): In function `pl111_drm_screen_create':
pl111_drm_winsys.c:(.text+0x33): undefined reference to `vc4_drm_screen_create_renderonly'
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
If an array is accessed within an if block, then currently it is not known
whether the value in the address register is involved in the evaluation of the
if condition, and converting the if condition may actually result in
out-of-bounds array access. Consequently, if blocks that contain indirect array
access should not be converted.
Fixes piglits on r600/BARTS:
spec/glsl-1.10/execution/variable-indexing/
vs-output-array-float-index-wr
vs-output-array-vec3-index-wr
vs-output-array-vec4-index-wr
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104143
Signed-off-by: Gert Wollny <gw.fossdev@gmail.com>
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
We just pass these in from outside in a constant buffer.
The shader side stores them once they are accessed once.
v2: fix to not use a temp_reg.
Signed-off-by: Dave Airlie <airlied@redhat.com>