Patrice Mandin
d8a9d850b9
nv30: init zeta to NULL, use color pitch if no zeta
2008-02-22 22:21:15 +01:00
Patrice Mandin
0a5ed0667e
nv30: wrong number of parameters
2008-02-22 17:18:27 +01:00
Ben Skeggs
c303cf15dc
nouveau: fix potential userbuf crash.
2008-02-16 17:51:44 +11:00
Ben Skeggs
26add9288c
nouveau: match gallium code reorginisation.
...
That was... fun..
2008-02-16 17:23:12 +11:00
Ben Skeggs
87e3301533
Merge branch 'upstream-gallium-0.1' into nouveau-gallium-0.1
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Conflicts:
configs/linux-dri
src/mesa/pipe/Makefile
2008-02-16 16:30:22 +11:00
Stephane Marchesin
4d9c19d2f7
nv30: fixes.
2008-02-16 03:04:28 +01:00
Stephane Marchesin
4032ff3889
nv30: fixes.
2008-02-16 02:54:22 +01:00
Ian Romanick
3320b1874e
Cell: Enable code gen for SPE attribute fetch
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Doubles are still unsupported.
2008-02-15 11:03:54 -08:00
Ian Romanick
b08d3fa249
Make this file build on non-SSE builds (e.g., Cell)
2008-02-15 10:00:31 -08:00
Ian Romanick
397b81bd1c
Move cell_vertex_fetch.c for recent code reorg.
2008-02-15 09:43:13 -08:00
Ian Romanick
55e64b63ad
Initial version of code gen for attribute fetch
2008-02-15 09:40:44 -08:00
Ian Romanick
2cc0c3b997
Correct the convert to and from float instructions
2008-02-15 09:40:44 -08:00
Ben Skeggs
6e3e5ba3bb
nv40: over-zealous s/
2008-02-16 02:42:06 +11:00
Ben Skeggs
e82eabaf5e
nv40: fix non-debug builds + start on obeying portability guidelines.
2008-02-16 02:31:52 +11:00
Keith Whitwell
c179bc9901
tgsi: pass through failure to sse-codegenerate for fragment programs too.
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In particular, will fallback to interpreted execution for shaders with
TEX instructions.
2008-02-15 13:39:24 +00:00
Keith Whitwell
b29d8d2729
draw: subclass vertex shaders according to execution method
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Create new files for shaders compiled/executed with llvm, sse, exec
respectively
2008-02-15 13:37:01 +00:00
Keith Whitwell
e822e09b89
softpipe: rename some functions to disambiguate
2008-02-15 13:35:46 +00:00
Keith Whitwell
30d0bacf7a
Merge commit 'origin/gallium-0.1' into gallium-0.1
2008-02-15 11:18:04 +00:00
Keith Whitwell
6ac2c1cc0c
Merge commit 'origin/gallium-0.1' into gallium-0.1
...
Conflicts:
src/gallium/drivers/softpipe/sp_quad_fs.c
src/gallium/drivers/softpipe/sp_state.h
src/gallium/drivers/softpipe/sp_state_fs.c
2008-02-15 11:15:47 +00:00
José Fonseca
66f22aa3bf
Code reorganization: s/aux/auxiliary/ -- update build.
2008-02-15 20:11:40 +09:00
José Fonseca
92fcbf6e7b
Code reorganization: s/aux/auxiliary/.
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"aux" is a reserved name on Windows (X_X)
2008-02-15 20:07:18 +09:00
Keith Whitwell
c04a7f8929
gallium: reorganize fragment shader execution, unbreak sse
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This is probably going to get further reworked in the near future.
Right now there's a new interface wrapped around each shader execution
mode - exec, sse2, llvm. The llvm code was disabled already and has
just been moved as-is to a new file, whereas the sse2 and exec code is
actually enabled.
The way the interfaces has turned out suggests to me that the correct
approach is to actually have each shader include a pointer to a quad stage
which will do a better job of encapsulating the execution environment than
what I have here -- that's a second step however.
2008-02-15 09:31:22 +00:00
Keith Whitwell
fa9c160389
tgsi: disable dummy sse2 texture code
2008-02-15 08:56:04 +00:00
José Fonseca
6d3831b11d
Code reorganization: placeholder for state-trackers.
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This is meant for temporarily holding state-trackers,
until they eventually find their way out of gallium tree.
2008-02-15 17:52:14 +09:00
José Fonseca
6acd63a498
Code reorganization: update build.
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Update the Makefiles and includes for the new paths.
Note that there hasn't been no separation of the Makefiles yet, and make is
jumping all over the place. That will be taken care shortly. But for now, make
should work. It was tested with linux and linux-dri. Linux-cell and linux-llvm
might require some minor tweaks.
2008-02-15 17:50:12 +09:00
José Fonseca
b642730be9
Code reorganization: move files into their places.
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This is in a separate commit to ensure renames are properly preserved.
2008-02-15 17:45:40 +09:00
Zack Rusin
4593be34b2
vastly simplify indexing
2008-02-15 01:17:17 -05:00
Zack Rusin
cf51d5c421
redo indirection
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make all load's respect indirection
2008-02-15 01:17:17 -05:00
Zack Rusin
f70cc89dbc
redo the way immediates are handled
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implement madd
start implementing arl
2008-02-15 01:17:17 -05:00
Zack Rusin
ae3375987f
rename 'argument' to 'load' because that's what it does
2008-02-15 01:17:17 -05:00
Zack Rusin
d0364584be
implement swizzling on writes
2008-02-15 01:17:16 -05:00
Zack Rusin
13d9e616f6
a call was missed during the last rename
2008-02-15 01:14:59 -05:00
Stephane Marchesin
0a653bef05
nouveau: more nv30 fixes, still doesn't work as well as before.
2008-02-15 04:23:46 +01:00
Stephane Marchesin
01fccea190
nouveau: nv30 fixes.
2008-02-15 03:48:47 +01:00
Ben Skeggs
86bba42023
nv30: more interface updates
2008-02-15 13:55:55 +11:00
Ben Skeggs
8d13f55d2c
nv30: fix build
2008-02-15 13:54:07 +11:00
Ben Skeggs
4c239ec2d7
nv40: always copy 4 float immediates for now.
2008-02-15 13:51:12 +11:00
Ben Skeggs
f33fa253c6
nv40: attempt at obeying sampler min_lod/max_lod/lod_bias
2008-02-15 13:51:12 +11:00
Ben Skeggs
7bd15fd271
nv40: remove use of pt->first_level
2008-02-15 13:51:12 +11:00
Brian
67a483909f
gallium: initial code for wide/AA line drawing
2008-02-15 13:51:12 +11:00
Brian
4ac85794b1
gallium: fix/finish glReadPixels(GL_DEPTH_COMPONENT).
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This fixes demos/reflect ('d' key) and tests/zreaddraw.c
2008-02-15 13:51:12 +11:00
Brian
b487e4b4fb
gallium: clamp min_lod so it's never negative
2008-02-15 13:51:12 +11:00
Brian
dee8e268f7
gallium: remove dead code
2008-02-15 13:51:11 +11:00
Brian
c0a22da157
gallium: added null ptr check
2008-02-15 13:51:11 +11:00
Brian
bbdbdaddb0
gallium: rename st_fragment_program's fs field to cso to match st_vertex_program
2008-02-15 13:51:11 +11:00
Brian
aa31fe3b54
gallium: move gen-mipmap global/static vars into st_context
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This fixes potential problems with multi-context programs.
2008-02-15 13:51:11 +11:00
Brian
7d99bac7d6
gallium: remove unused first_level param from st_texture_create()
2008-02-15 13:51:11 +11:00
Brian
09e23e077b
gallium: clean-up, simplification of mipmapped textures
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Remove pipe_texture->first_level (always implicitly zero). This means there's
never any unused mipmap levels at the top.
In the state tracker, we no longer re-layout mipmapped textures if the
MinLod/MaxLod texture parameters change. It's up to the driver to obey the
pipe_sampler->min/max_lod clamps.
2008-02-15 13:51:11 +11:00
Ben Skeggs
5d1af60edb
nv40: fix inline u08/u16 indices
2008-02-15 13:51:11 +11:00
Brian
3812bba839
gallium: take pitch/stride into account in mipmap generation
2008-02-15 13:51:11 +11:00