Instead we cast backend_visitor::prog for fragment shader specific code paths.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This patch fixes use of Altivec pack intrinsics on little-endian PowerPC
systems. Since little-endian operation only affects the load and store
instructions, the semantics of pack (and other) instructions that take
two input vectors implicitly change: the pack instructions still fill
a register placing values from the first operand into the "high" parts
of the register, and values from the second operand into the "low" parts
of the register, but since vector loads and stores perform an endian swap,
the high parts end up at high memory addresses.
To still achieve the desired effect, we have to swap the two inputs to
the pack instruction on little-endian systems. This is done automatically
by the back-end for instructions generated by LLVM, but needs to be done
manually when emitting intrisincs (which still result in that instruction
being emitted directly).
Signed-off-by: Ulrich Weigand <ulrich.weigand@de.ibm.com>
Signed-off-by: Maarten Lankhorst <dev@mblankhorst.nl>
Instead we store a void pointer to the key, and cast it to
brw_wm_prog_key for fragment shader specific code paths.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Instead we store a brw_stage_prog_data pointer, and cast it to
brw_wm_prog_data for fragment shader specific code paths.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
gl_program* is named prog similar to backend_visitor.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This matches backend_visitor, and will allow gl_program to be named prog.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This will allow for stage specific code paths.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
The scale factors for the resolve rectangle change for BDW and we have
to look at brw->gen now to figure out how big it should be.
Fixes: https://bugs.freedesktop.org/attachment.cgi?id=105777
Cc: "10.3" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
BitSet::allocate() is being used with the expectation that it would
leave the bitfield untouched if its size hasn't changed, however,
the function always zeroed the last word, which led to obscure bugs
with live set computation.
This also fixes BitSet::resize(), which was broken, but luckily not
being used.
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
This hasn't been enabled in a long time and is completely stale and
unnecessary. Remove, esp since it doesn't build.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Uniform values are in the UNIFORM register file, not the GRF register file.
Looking in virtual_grf_sizes makes no sense and only makes the output of
dump_instructions confusing.
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
- include all headers in Makefile.sources
Cc: Eric Anholt <eric@anholt.net>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Matt Turner <mattst88@gmail.com>
- include all headers in Makefile.sources
- bundle the scons buildscript, README and trace.xsl
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
- include all headers in Makefile.sources
- sort the list(s)
- bundle the android & scons buildscript
- include the headers' README & svga_dump.py
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
- include all headers in Makefile.sources
- sort the list(s)
- bundle the android & scons buildscript
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
- include all headers in Makefile.sources
- sort the list(s)
- bundle the android buildscript & README
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
- include all headers in Makefile.sources
- bundle the android buildscript
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
- include all headers in Makefile.sources
- sort the list(s)
- bundle the android buildscript & LLVM note
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
- include all headers in Makefile.sources
- sort the list(s)
- bundle the android buildscript & custom include
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
- include all headers in Makefile.sources
- sort the list(s)
- bundle the android buildscript & the tests
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
- include all headers in Makefile.sources
- sort the list(s)
- bundle the android buildscript
v2: Don't double-include the compiler sources.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
- include all headers in Makefile.sources
- bundle the scons buildscript
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
- include all headers in Makefile.sources
- sort the list(s)
- bundle the scons buildscript
v2: Don't double include the test sources.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
- include all headers in Makefile.sources
- sort the list(s)
- bundle the scons buildscript
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
- include all headers in Makefile.sources
- bundle the android buildscript
Cc: Chia-I Wu <olvaffe@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
- include all headers in Makefile.sources
- sort the list(s)
- bundle the android buildscript & TODO
Cc: Stephane Marchesin <stephane.marchesin@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
- include all headers in Makefile.sources
- sort the list(s)
- bundle the scons buildscript
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
- include all headers in Makefile.sources
- sort the list(s)
- bundle the android build
Cc: freedreno@lists.freedesktop.org
Cc: Rob Clark <robclark@freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Commit 60d772cd9d1(st/vega: add headers and SConscript in
the tarball) meant to pick all the headers to be included in
the release tarball yet it missed a few.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
A few files were missing, namely:
- a few of the common headers
- the android + gdi sources
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
With the last revisions of commit 664c2d76947(gallium/ilo: cleanup
intel_winsys.h) we moved the header from winsys to drivers, but we
forgot to update the makefile.sources to reflect this.
Cc: Chia-I Wu <olvaffe@gmail.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Chia-I Wu <olvaffe@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Currently, BLIT_MSAA_SHADER_2D_MULTISAMPLE_RESOLVE* and
BLIT_MSAA_SHADER_2D_MULTISAMPLE_ARRAY_RESOLVE* shaders
in setup_glsl_msaa_blit_shader() are not recompiled
when the source buffer sample count changes. For example,
implementation continued using a 4X msaa shader, even if
source buffer changes from 4X msaa to 8x msaa. It causes
incorrect rendering.
This patch adds new enums in blit_msaa_shader, one for
each supported sample count, and uses them to store
msaa shaders.
Fixes following piglit tests on Broadwell:
ext_framebuffer_multisample-accuracy all_samples color
ext_framebuffer_multisample-accuracy all_samples depth_draw
ext_framebuffer_multisample-accuracy all_samples depth_resolve
ext_framebuffer_multisample-accuracy all_samples stencil_draw
ext_framebuffer_multisample-accuracy all_samples stencil_resolve
ext_framebuffer_multisample-formats all_samples
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstarnd <jason@jlekstrand.net>
Make sure to check the presence of the module in order to pick the
correct libs flag and before feeding them to the compiler/linker.
Current libXvMC*, libvdpau* and libomx_mesa depends unconditionally
upon xcb, due to their usage of the aux/vl gallium module.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Make sure to check the presence of the module in order to pick the
correct libs flag and before feeding them to the compiler/linker.
Current libEGL depends conditionally (when building with x11 platform)
upon xcb.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Make sure to check the presence of the module in order to pick the
correct libs flag and before feeding them to the compiler/linker.
Current libGL depends conditionally (when building with dri3) upon
xcb 1.9.3 and unconditionally on ancient xcb functions -
xcb_generate_id and xcb_request_check amongst others.
v2: Use PKG_CHECK_EXISTS() when checking for dri3 xcb.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80848
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
When a texture is wrapped in a texture view, we can't trust the format in
the miptree itself. This patch allows us to pass the format seperately
through blorp so we can proprerly handled wrapped textures.
It's worth noting here that we can use the miptree format directly for
depth/stencil formats because they cannot be reinterpreted by a texture
view.
Signed-off-by: Jason Ekstrand <jason.ekstrand@intel.com>
CC: "10.3" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Before commit 04895f5c we would only reswizzle dot product instructions
(since they wrote the same value into all channels, and we didn't have
to think about anything else). That commit extended reswizzling to cases
when the swizzle was single valued -- i.e., writing the same result into
all channels.
But allowing reswizzling of arbitrary things is actually really easy and
is even less code. (Why didn't we do this in the first place?!)
total instructions in shared programs: 4266079 -> 4261000 (-0.12%)
instructions in affected programs: 351933 -> 346854 (-1.44%)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>