gallium/svga: ship all files in the tarball

- include all headers in Makefile.sources
 - sort the list(s)
 - bundle the android & scons buildscript
 - include the headers' README & svga_dump.py

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Acked-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Emil Velikov 2014-08-29 23:28:04 +01:00
parent f7008a6c5e
commit 7134043837
2 changed files with 62 additions and 12 deletions

View file

@ -31,6 +31,11 @@ AM_CFLAGS = \
#On some systems -std= must be added to CFLAGS to be the last -std=
CFLAGS += -std=gnu99
noinst_HEADERS = $(SVGA_H_FILES)
noinst_LTLIBRARIES = libsvga.la
libsvga_la_SOURCES = $(C_SOURCES)
EXTRA_DIST = Android.mk SConscript \
include/README \
svgadump/svga_dump.py

View file

@ -1,13 +1,17 @@
C_SOURCES := \
svgadump/svga_shader_dump.c \
svgadump/svga_shader_op.c \
svgadump/svga_dump.c \
svga_cmd.c \
svga_cmd.h \
svga_context.c \
svga_draw.c \
svga_context.h \
svga_debug.h \
svga_draw_arrays.c \
svga_draw.c \
svga_draw_elements.c \
svga_draw.h \
svga_draw_private.h \
svga_format.c \
svga_format.h \
svga_hw_reg.h \
svga_pipe_blend.c \
svga_pipe_blit.c \
svga_pipe_clear.c \
@ -22,27 +26,68 @@ C_SOURCES := \
svga_pipe_sampler.c \
svga_pipe_vertex.c \
svga_pipe_vs.c \
svga_public.h \
svga_resource_buffer.c \
svga_resource_buffer.h \
svga_resource_buffer_upload.c \
svga_resource_buffer_upload.h \
svga_resource.c \
svga_resource.h \
svga_resource_texture.c \
svga_resource_texture.h \
svga_sampler_view.c \
svga_sampler_view.h \
svga_screen.c \
svga_screen_cache.c \
svga_screen_cache.h \
svga_screen.h \
svga_shader.c \
svga_shader.h \
svga_state.c \
svga_state_need_swtnl.c \
svga_state_constants.c \
svga_state_framebuffer.c \
svga_state_fs.c \
svga_state.h \
svga_state_need_swtnl.c \
svga_state_rss.c \
svga_state_tss.c \
svga_state_vdecl.c \
svga_state_fs.c \
svga_state_vs.c \
svga_surface.c \
svga_surface.h \
svga_swtnl_backend.c \
svga_swtnl_draw.c \
svga_swtnl.h \
svga_swtnl_private.h \
svga_swtnl_state.c \
svga_tgsi.c \
svga_tgsi_decl_sm30.c \
svga_tgsi_emit.h \
svga_tgsi.h \
svga_tgsi_insn.c \
svga_sampler_view.c \
svga_surface.c \
svga_resource.c \
svga_resource_texture.c \
svga_resource_buffer.c \
svga_resource_buffer_upload.c
svga_winsys.h \
\
svgadump/svga_dump.c \
svgadump/svga_dump.h \
svgadump/svga_shader_dump.c \
svgadump/svga_shader_dump.h \
svgadump/svga_shader.h \
svgadump/svga_shader_op.c \
svgadump/svga_shader_op.h
SVGA_H_FILES := \
include/includeCheck.h \
include/svga3d_caps.h \
include/svga3d_cmd.h \
include/svga3d_devcaps.h \
include/svga3d_limits.h \
include/svga3d_reg.h \
include/svga3d_shaderdefs.h \
include/svga3d_surfacedefs.h \
include/svga3d_types.h \
include/svga_escape.h \
include/svga_overlay.h \
include/svga_reg.h \
include/svga_types.h \
include/vmware_pack_begin.h \
include/vmware_pack_end.h