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gallium/svga: ship all files in the tarball
- include all headers in Makefile.sources - sort the list(s) - bundle the android & scons buildscript - include the headers' README & svga_dump.py Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com> Acked-by: Matt Turner <mattst88@gmail.com>
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f7008a6c5e
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2 changed files with 62 additions and 12 deletions
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@ -31,6 +31,11 @@ AM_CFLAGS = \
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#On some systems -std= must be added to CFLAGS to be the last -std=
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CFLAGS += -std=gnu99
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noinst_HEADERS = $(SVGA_H_FILES)
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noinst_LTLIBRARIES = libsvga.la
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libsvga_la_SOURCES = $(C_SOURCES)
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EXTRA_DIST = Android.mk SConscript \
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include/README \
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svgadump/svga_dump.py
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@ -1,13 +1,17 @@
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C_SOURCES := \
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svgadump/svga_shader_dump.c \
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svgadump/svga_shader_op.c \
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svgadump/svga_dump.c \
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svga_cmd.c \
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svga_cmd.h \
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svga_context.c \
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svga_draw.c \
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svga_context.h \
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svga_debug.h \
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svga_draw_arrays.c \
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svga_draw.c \
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svga_draw_elements.c \
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svga_draw.h \
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svga_draw_private.h \
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svga_format.c \
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svga_format.h \
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svga_hw_reg.h \
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svga_pipe_blend.c \
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svga_pipe_blit.c \
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svga_pipe_clear.c \
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@ -22,27 +26,68 @@ C_SOURCES := \
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svga_pipe_sampler.c \
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svga_pipe_vertex.c \
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svga_pipe_vs.c \
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svga_public.h \
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svga_resource_buffer.c \
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svga_resource_buffer.h \
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svga_resource_buffer_upload.c \
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svga_resource_buffer_upload.h \
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svga_resource.c \
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svga_resource.h \
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svga_resource_texture.c \
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svga_resource_texture.h \
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svga_sampler_view.c \
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svga_sampler_view.h \
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svga_screen.c \
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svga_screen_cache.c \
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svga_screen_cache.h \
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svga_screen.h \
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svga_shader.c \
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svga_shader.h \
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svga_state.c \
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svga_state_need_swtnl.c \
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svga_state_constants.c \
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svga_state_framebuffer.c \
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svga_state_fs.c \
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svga_state.h \
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svga_state_need_swtnl.c \
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svga_state_rss.c \
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svga_state_tss.c \
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svga_state_vdecl.c \
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svga_state_fs.c \
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svga_state_vs.c \
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svga_surface.c \
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svga_surface.h \
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svga_swtnl_backend.c \
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svga_swtnl_draw.c \
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svga_swtnl.h \
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svga_swtnl_private.h \
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svga_swtnl_state.c \
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svga_tgsi.c \
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svga_tgsi_decl_sm30.c \
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svga_tgsi_emit.h \
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svga_tgsi.h \
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svga_tgsi_insn.c \
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svga_sampler_view.c \
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svga_surface.c \
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svga_resource.c \
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svga_resource_texture.c \
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svga_resource_buffer.c \
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svga_resource_buffer_upload.c
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svga_winsys.h \
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\
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svgadump/svga_dump.c \
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svgadump/svga_dump.h \
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svgadump/svga_shader_dump.c \
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svgadump/svga_shader_dump.h \
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svgadump/svga_shader.h \
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svgadump/svga_shader_op.c \
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svgadump/svga_shader_op.h
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SVGA_H_FILES := \
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include/includeCheck.h \
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include/svga3d_caps.h \
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include/svga3d_cmd.h \
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include/svga3d_devcaps.h \
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include/svga3d_limits.h \
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include/svga3d_reg.h \
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include/svga3d_shaderdefs.h \
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include/svga3d_surfacedefs.h \
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include/svga3d_types.h \
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include/svga_escape.h \
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include/svga_overlay.h \
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include/svga_reg.h \
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include/svga_types.h \
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include/vmware_pack_begin.h \
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include/vmware_pack_end.h
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