Nvidia implements both the same way as AMD does, so it makes sense to
allow for code sharing here.
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Reviewed-by: Mel Henning <mhenning@darkrefraction.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40541>
Code-motion should not move back upconversions without any other
instruction, that would only increase memory pressure without any
significant performance benefit (conversions are usually cheap).
This should also help lowering mediump varyings early by not reversing
their work.
Signed-off-by: Lorenzo Rossi <lorenzo.rossi@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Eric R. Smith <eric.smith@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40273>
Add nir_io_compact_to_higher_16 flag so that the pass knows if it can
compact 16-bit varyings into the higher 16 bits of a 32-bit varying.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Aitor Camacho <aitor@lunarg.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38994>
Unifies nir per instruction float control.
In the future this can be split into contract/reassoc/transform
like SPIR-V.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com> (except SPIR-V)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39103>
We add a bunch of new helpers to avoid the need to touch >parent_instr,
including the full set of:
* nir_def_is_*
* nir_def_as_*_or_null
* nir_def_as_* [assumes the right instr type]
* nir_src_is_*
* nir_src_as_*
* nir_scalar_is_*
* nir_scalar_as_*
Plus nir_def_instr() where there's no more suitable helper.
Also an existing helper is renamed to unify all the names, while we're
churning the tree:
* nir_src_as_alu_instr -> nir_src_as_alu
..and then we port the tree to use the helpers as much as possible, using
nir_def_instr() where that does not work.
Acked-by: Marek Olšák <maraeo@gmail.com>
---
To eliminate nir_def::parent_instr we need to churn the tree anyway, so I'm
taking this opportunity to clean up a lot of NIR patterns.
Co-authored-by: Konstantin Seurer <konstantin.seurer@gmail.com>
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38313>
This is more in line with similar opcodes like umul_32x16.
Also change its const expr: the masking based on bit size was
unnecessary as it is only defined for 32 bits. Use simple casts instead.
Signed-off-by: Job Noorman <jnoorman@igalia.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37863>
It's not only for GL, change to a generic name.
Use command:
find . -type f -not -path '*/.git/*' -exec sed -i 's/\bgl_shader_stage\b/mesa_shader_stage/g' {} +
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Acked-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Yonggang Luo <luoyonggang@gmail.com>
Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36569>
Some hardware (AGX, Imagination, Arm) really want to know the interpolation
qualifiers when compiling the vertex shader. Even though we need to handle this
dynamic for separate shaders, we can improve performance by linking.
nir_opt_varyings already has all the information to do this, so just do so.
Note this has to be done in common code for Gallium, which links varyings within
the GLSL linker but then presents the linked programs as separate shader
objects. This models that nicely, allowing Gallium drivers to optimize without
weird sidebands.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36501>
the info is all messed up so we need to do this right after. merge this
code.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36501>
In the C23 standard unreachable() is now a predefined function-like
macro in <stddef.h>
See https://android.googlesource.com/platform/bionic/+/HEAD/docs/c23.md#is-now-a-predefined-function_like-macro-in
And this causes build errors when building for C23:
-----------------------------------------------------------------------
In file included from ../src/util/log.h:30,
from ../src/util/log.c:30:
../src/util/macros.h:123:9: warning: "unreachable" redefined
123 | #define unreachable(str) \
| ^~~~~~~~~~~
In file included from ../src/util/macros.h:31:
/usr/lib/gcc/x86_64-linux-gnu/14/include/stddef.h:456:9: note: this is the location of the previous definition
456 | #define unreachable() (__builtin_unreachable ())
| ^~~~~~~~~~~
-----------------------------------------------------------------------
So don't redefine it with the same name, but use the name UNREACHABLE()
to also signify it's a macro.
Using a different name also makes sense because the behavior of the
macro was extending the one of __builtin_unreachable() anyway, and it
also had a different signature, accepting one argument, compared to the
standard unreachable() with no arguments.
This change improves the chances of building mesa with the C23 standard,
which for instance is the default in recent AOSP versions.
All the instances of the macro, including the definition, were updated
with the following command line:
git grep -l '[^_]unreachable(' -- "src/**" | sort | uniq | \
while read file; \
do \
sed -e 's/\([^_]\)unreachable(/\1UNREACHABLE(/g' -i "$file"; \
done && \
sed -e 's/#undef unreachable/#undef UNREACHABLE/g' -i src/intel/isl/isl_aux_info.c
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36437>
Correctly/optimally using nir_opt_varyings directly is pretty tricky. For GL, we
have all the right logic in the GLSL linker. for VK, we don't want to duplicate
this dance in every driver. Wrap it all up in a nir_opt_varyings_bulk helper
that operates on an entire pipeline of nir_shader's, following the GLSL linker's
logic. This is suitable for Vulkan drivers.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36265>
A TF2 shader propagates 0 to the consumer, which eliminates 1 input
if we run algebraic opts and DCE before compaction.
This is a prerequisite for removing all IO var optimizations from the GLSL
linker that are redundant with nir_opt_varyings.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36091>
We still allow mesh shader promote constant output to flat, but
mesh shader like geometry shader may store multi vertices'
varying in a single thread. So mesh shader may store different
constant values to different vertices in a single thread, we
should not promote this case to flat.
I'm not using shader_info.mesh.ms_cross_invocation_output_access
because OpenGL does not require IO to have explicit location, so
when nir_shader_gather_info is called in OpenGL GLSL compiler to
compute ms_cross_invocation_output_access, some implicit output
has -1 location which causes ms_cross_invocation_output_access
unset for it.
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/13134
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35081>
If the optional flag is set, compaction groups TES inputs based on which
outputs they are used for:
- inputs generating only POS/CLIP outputs are first
- inputs generating both POS/CLIP and VAR outputs are next
- inputs generating only VAR outputs are last
shader-db with ACO:
143 shaders have -1.44% average decrease in code size.
There are fewer input loads and more of them are vec4 instead of vec1-3.
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32262>
This runs validation even if the pass makes no progress. It also requires
all kinds of metadata before the pass to test whether it correctly
preserves or invalidates them.
It's disabled by default because it can be extremely slow.
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Georg Lehmann <dadschoorse@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33354>
This failed an assertion because the barycentric src wasn't an intrinsic.
v2: also do it in backward_inter_shader_code_motion
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> (v1)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33024>
This reverts commit 9d043e138d.
It is no longer needed. nir_convert_from_ssa() is now capable to
ignore divergence information.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33009>
If types differ between components of a vec4 slot, IO vectorization can't
be done.
This also helps drivers like d3d12 that require matching types between
shaders.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32684>
This is needed for implementing multiview in panvk, where the address
calculation for multiview outputs is not well-represented by lowering to
nir_intrinsic_store_output with a single offset.
The case where a variable is both per-view and per-{vertex,primitive} is
now unsupported. This would come up with drivers implementing
NV_mesh_shader or using nir_lower_multiview on geometry, tessellation,
or mesh shaders. No drivers currently do either of these. There was some
code that attempted to handle the nested per-view case by unwrapping
per-view/arrayed types twice, but it's unclear to what extent this
actually worked.
ANV and Turnip both rely on per-view outputs being assigned a unique
driver location for each view, so I've added on option to configure that
behavior rather than removing it.
Signed-off-by: Benjamin Lee <benjamin.lee@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31704>
Backward inter-shader code motion left dead output stores in the producer
in rare cases. Those dead stores would then make their way into drivers
and hw.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32424>
If input_value, index, index1 or index2 is an input, here are examples of
code that this commit moves from consumers to producers:
* input_value * uniform_array[index]
* uniform_array[index]
* ubo[0].array[index]
* ubo[index].var
* ubo[index1].array[index2]
If the array index is computed from an input, it must be flat or convergent
within a primitive to be moved. If the array index is not an input, it must
be a uniform expression.
dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.dynamically_uniform_fragment
has UBO indexing that is moved to the producer by this.
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32424>
Uniform and UBO loads with non-constant indices are now propagated.
The majority of this code implements cloning deref chains.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32424>
Holes due to indirectly-indexed inputs were ignored, making the compaction
worse when such inputs were present alongside convergent inputs.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32424>
Without this, compaction can put inputs into vec4 slots already occupied
by indirectly-accessed inputs while ignoring their interpolation qualifier,
which is incorrect.
All input components sharing the same vec4 slot must use interpolation
qualifiers that are compatible with each other.
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32424>