A CPU job of type V3DV_JOB_TYPE_CPU_RESET_QUERIES is only created for
performance and timestamp queries. Occlusion queries are handled with a
compute job. Therefore, there is no need to handle occlusion queries in
the CPU job.
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26448>
The indirect CSD user extension allows the creation of a CSD
job linked to a CPU job. When we submit the CPU job, the CPU job
will run when the indirect CSD dependency is completed, map the
indirect buffer to read the CSD dispatch parameters and reconfigure
the CSD job accordingly.
Using the indirect CSD user extension, allows us to use the multisync
user extension to synchronize this type of job, which is not currently
possible from user-space without stalling.
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26448>
We will be introducing a new type of queue, a CPU queue. This queue will
be responsible for handling the CPU jobs, such as timestamp queries and
indirect CSD dispatch.
Therefore, add a CPU queue to the enum v3dv_queue_type and its
respective barrier.
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26448>
Currently, set_multisync() doesn't allow using external syncobjs as
in_syncs objects in the multisync extension. Add the possibility to use
external syncobjs as in_syncs. This will ease the synchronization of CPU
jobs, as they sometimes depend on external syncobjs, such as
query availability syncobjs.
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26448>
With the support of CPU jobs by the kernelspace, now the CPU job
functions will also use the multisync extension. Therefore, move the
multisync functions to the beginning of the file to allow the CPU job
functions to call them.
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26448>
We really want to avoid cpu jobs as much as possible. Also,
the texel buffer path we have for this should be able to
handle most cases.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24466>
They are exactly the same, so it's safe to do the replace
Also gen OS_TIMEOUT_INFINITE var with rusticl_mesa_bindings_rs by OS_ prefix and
include "util/os_time.h" in rusticl/rusticl_mesa_bindings.h
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Signed-off-by: Yonggang Luo <luoyonggang@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23401>
This can have two main uses:
* If we suspect a problem with TFU copies, we can disable it and
check if other codepaths gets a test/app working.
* To test other codepaths, as in general, TFU is the preferred
option for copies.
Note that for now this is only for v3dv, as for v3d, mipmap generation
uses TFU without an alternative codepath.
With this option we also adds an assert if we try to submit a TFU job,
just in case we keep adding other methods that use TFU, and forget to
include the debug option there.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21952>
Original patches wrote by Ella Stanforth.
Alejandro Piñeiro main changes (skipping the small fixes/typos):
* Reduced the list of supported formats to
VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM and
VK_FORMAT_G8_B8R8_2PLANE_420_UNORM, that are the two only
mandatory by the spec.
* Fix format features exposed with YCbCr:
* Disallow some features not supported with YCbCr (like blitting)
* Disallow storage image support. Not clear if really useful. Even
if there are CTS tests, there is an ongoing discussion about the
possibility to remove them.
* Expose VK_FORMAT_FEATURE_COSITED_CHROMA_SAMPLES_BIT, that is
mandatory for the formats supported.
* Not expose VK_FORMAT_FEATURE_2_MIDPOINT_CHROMA_SAMPLES_BIT. Some
CTS tests are failing right now, and it is not mandatory. Likely
to be revisit later.
* We are keeping VK_FORMAT_FEATURE_2_DISJOINT_BIT and
VK_FORMAT_FEATURE_2_MIDPOINT_CHROMA_SAMPLES_BIT. Even if they
are optional, it is working with the two formats that we are
exposing. Likely that will need to be refined if we start to
expose more formats.
* create_image_view: don't use hardcoded 0x70, but instead doing an
explicit bit or of VK_IMAGE_ASPECT_PLANE_0/1/2_BIT
* image_format_plane_features: keep how supported aspects and
separate stencil check is done. Even if the change introduced was
correct (not sure about that though), that change is unrelated to
this work
* write_image_descriptor: add additional checks for descriptor type,
to compute properly the offset.
* Cosmetic changes (don't use // for comments, capital letters, etc)
* Main changes coming from the review:
* Not use image aliases. All the info is already on the image
planes, and some points of the code were confusing as it was
using always a hardcoded plane 0.
* Squashed the two original main patches. YCbCr conversion was
leaking on the multi-planar support, as some support needed
info coming from the ycbcr structs.
* Not expose the extension on Android, and explicitly assert that
we expect plane_count to be 1 always.
* For a full list of review changes see MR#19950
Signed-off-by: Ella Stanforth <estanforth@igalia.com>
Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19950>
Currently, process_singlesync_signals() checks if fd == -1 to handle
possible errors in the drmSyncobjExportSyncFile function. But, fd is not
initialized, which means that drmSyncobjExportSyncFile might fail and
the error will not be handled as fd might not be equal to -1.
Therefore, initialize the fd variable with value -1 to ensure proper
error handling.
cc: mesa-stable
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20475>
The idea in the single sync path is that we serialize any job that
needs to wait, however, our ANY queue syncobj only tracks the last job
submitted to any hardware queue, so in practice when we wait on this
we are only serializing against the queue to which we have submitted
the last job, which is not correct.
Fix that by accumulating the last job sync into the ANY queue synbcobj
to ensure that waiting on this syncobj effectively waits on all
hardware queues.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20078>
Instead of having functions that return early in multi-sync mode
let's only call them when we are in single-sync mode. I think this
makes the code more explicit.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20078>
Our implementation was mostly CPU-based, with things such as query
resets and result copying handled in the CPU, as well as some aspects
of query availability tracking.
This new implementation handles all GPU-side query functions by
dispatching compute shaders to push the work to the GPU. This
involves query availability, reset and result copying.
For now, only occlusion queries are managed this way. Performance
queries can also be implemented in a similar fashion in the future
with some additional work, however, for timestamp queries our only
option to improve this would be to execute the actual timestamp in the
kernel, since we can't take a timestamp from a shader.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19770>
This replaces our current implementation, which is 100% CPU based,
with an implementation that uses compute shaders for the GPU-side
event functions. The benefit of this solution is that we no longer
need to stall on the CPU when we need to handle GPU-side event
commands.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19313>
This adds extra stages, some of which involve geometry stages that are
relevant to the check we do to check for binning sync.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18290>
The main issue was the inconsistent use of `unlikely()`, but the macro
also simplifies the code a little bit.
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18086>
Semaphore waits in a command buffer only affect the first jobs we execute
in each hardware queue since jobs in the same queue are serialized against
each other. Binning syncs in particular, only affect CL jobs.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17594>
This feature allows shaders to use pointers to buffers which may
not be bound via descriptor sets. Access to these buffers is done
via global intrinsics.
Because the buffers are not accessed through descriptor sets, any
live buffer flagged with VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT_KHR
can be accessed by any shader using global intrinsics, so the driver
needs to make sure all these buffers are mapped by the kernel when
it submits the job for execution.
We handle this by tracking if any draw call or compute dispatch in
a job uses a pipeline that has any such shaders. If so, the job is
flagged as using buffer device address and the kernel submission
for that job will add all live BOs bound to buffers flagged with the
buffer device address usage flag.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17275>
Since we only consume barriers at the beginning of a new job, if
a command buffer ends with a barrier we will not handle it. Fix
this by emitting a noop job in that case to consume it. Ideally,
we could do better and check the pending barrier state to fine
tune the noop job so we don't wait on all queues, but for now
this fixes flakyness with some CTS pipeline barrier tests that
started to show up after we optimized binning sync barriers. It
is likely that the additional sync we had before that change was
enough to prevent the problem from showing up.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17020>
Until know when we consumed a barrier we would implement it by
setting the serialize flag on a job, which would cause it to
be serialized across all hardware queues (CL, CSD, TFU). However,
now that we track the source(s) of the barrier, we can restrict this
to only the relevant queue(s) instead (multisync path only).
It should be noted that we can implement transfers via TFU or CL
jobs, so if the source of a barrier is a transfer, we currently
synchronize against both the TFU and the CL queues, however, we
may be able to more effectively track this in the future to
restrict this to just one of the queues.
Also, for secondary command buffers we are taking the easy way
out and always synchronize against all queues, but we should
be able to do the same for secondaries without too much effort.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16743>
Even if we're the first job on some queue, there may be no wait
semaphores but we still need to ensure things happen in-order. (See
the "Implicit Synchronization Guarantees" section of the Vulkan spec.)
The client can submit back-to-back command buffers with no semaphores
between them and it needs to adt the same as if there were a semaphore.
If job->serialize is set because of a barrier or something, we still
need to synchronize across HW queues by waiting on last_job_syncs.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15704>
In order to properly wait for a query to be complete, we need to first
wait for the end query job to flush through on the queue. Since query
end is always handled on the CPU, we can do this with a condition
variable. The 2s timeout is taken from ANV.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15704>
Vulkan requires that, once the device has been lost, you keep returning
VK_ERROR_DEVICE_LOST. We've got tracking for this in common code; it
just needs to be wired up.
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15704>
Instead of having the CPU job execute the CSD job, put both jobs on the
list with the CPU job first which modifies the GPU job which gets kicked
off next. This gives the queue code more visibility into what types of
jobs are actually in the list. In particular, if an indirect compute
job is the last job in a batch buffer, it currently appears as if the
batch ends with CPU work which isn't true because it kicks off GPU work.
In that case, the last job on the list is now a GPU job, which better
matches reality.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15704>
Thix fixes two bugs. First, we stop leaking in/out fences with
multisync. Because the in_syncs and out_syncs parameters to
set_multisync were arrays and not pointers to arrays, the caller's
in_syncs and out_syncs pointers never got set and remained NULL so
multisync_free() always sees to NULL pointers and does nothing, leaking
both arrays. Not sure how this isn't showing up in the dEQP leak check
tests.
Second, the struct drm_v3d_multi_sync was in the scope of the then
clause of the `if (device->pdevice->caps.multisync)` so it goes out of
scope before the ioctl. This is, effectively, a use-after-free and,
depending on stack allocation details, may result in the multisync
extension struct getting stompped before the ioctl.
Fixes: ff8586c345 ("v3dv: enable multiple semaphores on cl submission")
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15512>
This was waiting for multisync support in our kernel interface so
we can wait on the actual imported payload of a semaphore rather
than the last job we submitted.
Reviewed-by: Melissa Wen <mwen@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15342>
Any thread we create may end up creating/submitting at least a
noop job, which is a shared object. Before multisync, this was
an issue only for the creation of the job itself, but with
multisync we can also modify parameters of the noop job
every time it is used (for signaling and serialization
configuration).
This change adds a noop mutex that all threads (main, wait and
master) take before submitting a noop job to ensure concurrent
access is not an issue.
Fixes flakyness observed with multisync with the following test:
dEQP-VK.api.command_buffers.secondary_execute_twice
Reviewed-by: Melissa Wen <mwen@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15342>
If a CPU job comes first in a command buffer with a semaphore wait operation
we need to wait on the CPU for the semaphore to be signaled before we process
the job.
We have been doing this with a WaitForIdle operation, but that only works
if the semaphore has been submitted for signaling from the same instance
of the driver. If we have an imported payload from another instance in our
semaphore however, waitForIdle may return too early since the submission
to signal the semaphore may have been submitted by a different instance
of the driver as well, and our wait for idle checks only know about this
instance submissions.
To fix this, we always submit a noop job from our instance that waits on
the semaphores on the GPU and follow up with WaitForIdle to wait for that
to complete.
Fixes test failures and/or assert crashes in:
dEQP-VK.synchronization.cross_instance.*
(when enabling support for semaphore imports)
Reviewed-by: Melissa Wen <mwen@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15342>
When we have a wait thread we can't ensure that the last job in the last
command buffer will be the one to signal semaphores because in this case
there is no gurantee that jobs from command buffers in the batch will be
submitted to the GPU in order, as those put in a wait thread will be
submitted later when the event wait operation is completed.
Instead, we need to wait for all outstanding wait threads to complete
and only then we should signal any semaphores or fences.
This also fixes a bug where the wait for events was the last job in
the command buffer. In this case, once the event wait is completed
we have no additional jobs to submit and thus would never try to
signal semaphores or fences.
Reviewed-by: Melissa Wen <mwen@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15342>
This is preparatory work to expose support for importing semaphores, which
was waiting on kernel multisync support.
When we implemented user-space multisync support we didn't handle
temporary fence/semaphore payload imports at all, so we fix that here.
Also, we add a has_temp boolean flag to identify the case where we have
a temporary payload in a fence/sempahore instead of just checking if
temp_sync is not 0. This is necessary to support semaphore imports
(for which we are not exposing support yet) because these need to drop
the temporary payload when they are used as wait semaphores in a submit,
but we can't destroy the underlying temp_sync at that point because it
needs to survive at least until the submit is finished, so instead
we use a flag to tell if we have an active temporary payload or not,
and we simply destroy any temp_sync on a semaphore destroy or any new
import on the same semaphore. We only strictly need this flag for
semaphores because fences drop the temporary payload when they are
reset, which happens in the CPU and can only be done if the GPU is not
using the fence, but we add the same flag for the fence for consistency.
Reviewed-by: Melissa Wen <mwen@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15342>
Semaphores info was stored as an info of event_wait cpu jobs and this
leads to mem leak when the same event_wait job in the same cmd buffer
batch was submitted more than once. As a result,
`dEQP-VK.api.command_buffers.record_simul_use_primary` fails due to a
double-free of sems_info.
In this patch, we no longer use v3dv_event_wait_cpu_job_info to store
semaphores from a submit info, since semaphores is related to a queue
submission and not to the event_wait job type. If we spawn a wait_thread,
we copy semaphores to an auxiliary struct (v3dv_wait_thread_info) that
will be used in wait_thread to get job and semaphores information. When
the spawned thread finishes, it releases the related
v3dv_wait_thread_info and the semaphores copy as well.
Fixes: d5bd18fb ("v3dv: store wait semaphores in event_wait_cpu_job_info")
Suggested-by: Iago Toral Quiroga <itoral@igalia.com>
Signed-off-by: Melissa Wen <mwen@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14736>
We track last submitted jobs by queue type. After all cmd buffer
batches have been submitted, we emit a noop job that waits all jobs
submitted to each GPU queue complete and signals the fence.
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13178>
With multiple semaphores support, we can use a GPU job to handle
multiple signal semaphores in the end of a cmd buffer batch. It
means, the last job in the last cmd buffer will be in change of
signalling semaphores as long as it meets some conditions:
1 - A GPU-job signals semaphores whenever we only have submitted
jobs for the same queue (there is no syncobj created for any
other type). Otherwise, we emit a noop job that waits on the
completion of all jobs submitted and then signals semaphores.
2 - A CPU-job is never in charge of signalling semaphores. We
process it first and emit a noop job that depends on all jobs
previously submitted to signal semaphores.
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13178>
With multiple semaphore support, we can improve the way we handle
wait semaphores considering different job types and cmd buffer
batch scenarios, that means:
- A GPU job depends on wait semaphores whenever it is the first job
submitted to a queue in this command buffer batch (the `first` flag
for the job's queue type is set).
- For the first CPU job, if there are wait semaphores, we should
wait for the CPU and GPU being idle to process the job.
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13178>
The order in which a GPU job is scheduled is guaranteed within the
same queue type (CL, TFU, CSD), but the order of completion of jobs
from different queues cannot be guaranteed. Since we have multiple
semaphores support now, we can track the completion of the last job
submitted to each queue and therefore better determine when gpu is
idle. We do it using an array of syncobj (last_job_syncs) for each
GPU queue (CL, TFU, CSD). With this, job serialization also become
more accurate. We also keep tracking the very last job submitted
(last_job_sync became an element of the last_job_syncs array as
V3DV_QUEUE_ANY) for the case we don't have multisync support.
To help in handling wait semaphores, we set a flag per queue to
indicate we are starting a new cmd buffer batch and a job submitted
to this queue will be the first.
Signed-off-by: Melissa Wen <mwen@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13178>