mesa/src/broadcom/vulkan/v3dv_queue.c
Jason Ekstrand e5a0e2122f v3dv: Use util/os_time helpers
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15704>
2022-04-13 17:22:14 +00:00

2081 lines
70 KiB
C

/*
* Copyright © 2019 Raspberry Pi Ltd
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "v3dv_private.h"
#include "drm-uapi/v3d_drm.h"
#include "broadcom/clif/clif_dump.h"
#include "util/os_time.h"
#include <errno.h>
#include <time.h>
static void
v3dv_clif_dump(struct v3dv_device *device,
struct v3dv_job *job,
struct drm_v3d_submit_cl *submit)
{
if (!(unlikely(V3D_DEBUG & (V3D_DEBUG_CL |
V3D_DEBUG_CL_NO_BIN |
V3D_DEBUG_CLIF))))
return;
struct clif_dump *clif = clif_dump_init(&device->devinfo,
stderr,
V3D_DEBUG & (V3D_DEBUG_CL |
V3D_DEBUG_CL_NO_BIN),
V3D_DEBUG & V3D_DEBUG_CL_NO_BIN);
set_foreach(job->bos, entry) {
struct v3dv_bo *bo = (void *)entry->key;
char *name = ralloc_asprintf(NULL, "%s_0x%x",
bo->name, bo->offset);
bool ok = v3dv_bo_map(device, bo, bo->size);
if (!ok) {
fprintf(stderr, "failed to map BO for clif_dump.\n");
ralloc_free(name);
goto free_clif;
}
clif_dump_add_bo(clif, name, bo->offset, bo->size, bo->map);
ralloc_free(name);
}
clif_dump(clif, submit);
free_clif:
clif_dump_destroy(clif);
}
static VkResult
queue_submit_job(struct v3dv_queue *queue,
struct v3dv_job *job,
struct v3dv_submit_info_semaphores *sems_info,
pthread_t *wait_thread);
/* Waits for active CPU wait threads spawned before the current thread to
* complete and submit all their GPU jobs.
*/
static void
cpu_queue_wait_idle(struct v3dv_queue *queue)
{
const pthread_t this_thread = pthread_self();
retry:
mtx_lock(&queue->mutex);
list_for_each_entry(struct v3dv_queue_submit_wait_info, info,
&queue->submit_wait_list, list_link) {
for (uint32_t i = 0; i < info->wait_thread_count; i++) {
if (info->wait_threads[i].finished)
continue;
/* Because we are testing this against the list of spawned threads
* it will never match for the main thread, so when we call this from
* the main thread we are effectively waiting for all active threads
* to complete, and otherwise we are only waiting for work submitted
* before the wait thread that called this (a wait thread should never
* be waiting for work submitted after it).
*/
if (info->wait_threads[i].thread == this_thread)
goto done;
/* Wait and try again */
mtx_unlock(&queue->mutex);
usleep(500); /* 0.5 ms */
goto retry;
}
}
done:
mtx_unlock(&queue->mutex);
}
static VkResult
gpu_queue_wait_idle(struct v3dv_queue *queue)
{
struct v3dv_device *device = queue->device;
int render_fd = device->pdevice->render_fd;
struct v3dv_last_job_sync last_job_syncs;
mtx_lock(&device->mutex);
memcpy(&last_job_syncs, &device->last_job_syncs, sizeof(last_job_syncs));
mtx_unlock(&device->mutex);
if (device->pdevice->caps.multisync) {
int ret = drmSyncobjWait(render_fd, (uint32_t *) &last_job_syncs.syncs,
3, INT64_MAX,
DRM_SYNCOBJ_WAIT_FLAGS_WAIT_ALL, NULL);
if (ret)
return vk_queue_set_lost(&queue->vk, "Syncobj wait failed: %m");
} else {
int ret =
drmSyncobjWait(render_fd, &last_job_syncs.syncs[V3DV_QUEUE_ANY], 1,
INT64_MAX, 0, NULL);
if (ret)
return vk_queue_set_lost(&queue->vk, "Syncobj wait failed: %m");
}
return VK_SUCCESS;
}
VKAPI_ATTR VkResult VKAPI_CALL
v3dv_QueueWaitIdle(VkQueue _queue)
{
V3DV_FROM_HANDLE(v3dv_queue, queue, _queue);
if (vk_device_is_lost(&queue->device->vk))
return VK_ERROR_DEVICE_LOST;
/* Check that we don't have any wait threads running in the CPU first,
* as these can spawn new GPU jobs.
*/
cpu_queue_wait_idle(queue);
/* Check we don't have any GPU jobs running */
return gpu_queue_wait_idle(queue);
}
static VkResult
handle_reset_query_cpu_job(struct v3dv_job *job)
{
struct v3dv_reset_query_cpu_job_info *info = &job->cpu.query_reset;
assert(info->pool);
/* We are about to reset query counters so we need to make sure that
* The GPU is not using them. The exception is timestamp queries, since
* we handle those in the CPU.
*
* FIXME: we could avoid blocking the main thread for this if we use
* submission thread.
*/
if (info->pool->query_type == VK_QUERY_TYPE_OCCLUSION)
v3dv_bo_wait(job->device, info->pool->bo, PIPE_TIMEOUT_INFINITE);
v3dv_reset_query_pools(job->device, info->pool, info->first, info->count);
return VK_SUCCESS;
}
static VkResult
handle_end_query_cpu_job(struct v3dv_job *job)
{
struct v3dv_end_query_cpu_job_info *info = &job->cpu.query_end;
for (uint32_t i = 0; i < info->count; i++) {
assert(info->query + i < info->pool->query_count);
struct v3dv_query *query = &info->pool->queries[info->query + i];
query->maybe_available = true;
}
return VK_SUCCESS;
}
static VkResult
handle_copy_query_results_cpu_job(struct v3dv_job *job)
{
struct v3dv_copy_query_results_cpu_job_info *info =
&job->cpu.query_copy_results;
assert(info->dst && info->dst->mem && info->dst->mem->bo);
struct v3dv_bo *bo = info->dst->mem->bo;
/* Map the entire dst buffer for the CPU copy if needed */
assert(!bo->map || bo->map_size == bo->size);
if (!bo->map && !v3dv_bo_map(job->device, bo, bo->size))
return vk_error(job->device, VK_ERROR_OUT_OF_HOST_MEMORY);
/* FIXME: if flags includes VK_QUERY_RESULT_WAIT_BIT this could trigger a
* sync wait on the CPU for the corresponding GPU jobs to finish. We might
* want to use a submission thread to avoid blocking on the main thread.
*/
uint8_t *offset = ((uint8_t *) bo->map) +
info->offset + info->dst->mem_offset;
v3dv_get_query_pool_results_cpu(job->device,
info->pool,
info->first,
info->count,
offset,
info->stride,
info->flags);
return VK_SUCCESS;
}
static VkResult
handle_set_event_cpu_job(struct v3dv_job *job)
{
/* From the Vulkan 1.0 spec:
*
* "When vkCmdSetEvent is submitted to a queue, it defines an execution
* dependency on commands that were submitted before it, and defines an
* event signal operation which sets the event to the signaled state.
* The first synchronization scope includes every command previously
* submitted to the same queue, including those in the same command
* buffer and batch".
*
* So we should wait for all prior work to be completed before signaling
* the event, this includes all active CPU wait threads spawned for any
* command buffer submitted *before* this.
*
* FIXME: we could avoid blocking the main thread for this if we use a
* submission thread.
*/
/* If we are calling this from a wait thread it will only wait
* wait threads sspawned before it, otherwise it will wait for
* all active threads to complete.
*/
cpu_queue_wait_idle(&job->device->queue);
VkResult result = gpu_queue_wait_idle(&job->device->queue);
if (result != VK_SUCCESS)
return result;
struct v3dv_event_set_cpu_job_info *info = &job->cpu.event_set;
p_atomic_set(&info->event->state, info->state);
return VK_SUCCESS;
}
static VkResult
copy_semaphores(struct v3dv_device *device,
VkSemaphore *sems_src, uint32_t sems_src_count,
VkSemaphore **sems_dst, uint32_t *sems_dst_count)
{
*sems_dst_count = sems_src_count;
if (*sems_dst_count == 0) {
*sems_dst = NULL;
return VK_SUCCESS;
}
*sems_dst = vk_alloc(&device->vk.alloc,
*sems_dst_count * sizeof(VkSemaphore), 8,
VK_SYSTEM_ALLOCATION_SCOPE_COMMAND);
if (!sems_dst) {
*sems_dst_count = 0;
return VK_ERROR_OUT_OF_HOST_MEMORY;
}
memcpy(*sems_dst, sems_src, *sems_dst_count * sizeof(VkSemaphore));
return VK_SUCCESS;
}
static struct v3dv_submit_info_semaphores *
copy_semaphores_info(struct v3dv_device *device,
struct v3dv_submit_info_semaphores *info)
{
VkResult result;
struct v3dv_submit_info_semaphores *info_copy =
vk_zalloc(&device->vk.alloc, sizeof(struct v3dv_submit_info_semaphores),
8, VK_SYSTEM_ALLOCATION_SCOPE_COMMAND);
if (!info_copy)
return NULL;
result = copy_semaphores(device, info->wait_sems, info->wait_sem_count,
&info_copy->wait_sems, &info_copy->wait_sem_count);
if (result != VK_SUCCESS)
goto fail;
result = copy_semaphores(device, info->signal_sems, info->signal_sem_count,
&info_copy->signal_sems,
&info_copy->signal_sem_count);
if (result != VK_SUCCESS)
goto fail;
return info_copy;
fail:
if (info_copy->wait_sem_count > 0)
vk_free(&device->vk.alloc, info_copy->wait_sems);
vk_free(&device->vk.alloc, info_copy);
return NULL;
}
static struct v3dv_wait_thread_info *
create_wait_thread_info(struct v3dv_job *job,
struct v3dv_submit_info_semaphores *sems_info)
{
struct v3dv_wait_thread_info *info =
vk_alloc(&job->device->vk.alloc, sizeof(*info), 8,
VK_SYSTEM_ALLOCATION_SCOPE_COMMAND);
if (!info)
return NULL;
info->job = job;
info->sems_info = copy_semaphores_info(job->device, sems_info);
if (!info->sems_info) {
vk_free(&job->device->vk.alloc, info);
return NULL;
}
return info;
}
static void
free_wait_thread_info(struct v3dv_device *device,
struct v3dv_wait_thread_info *info)
{
assert(info != NULL);
if (info->sems_info->wait_sem_count > 0)
vk_free(&device->vk.alloc, info->sems_info->wait_sems);
if (info->sems_info->signal_sem_count > 0)
vk_free(&device->vk.alloc, info->sems_info->signal_sems);
vk_free(&device->vk.alloc, info->sems_info);
vk_free(&device->vk.alloc, info);
}
static bool
check_wait_events_complete(struct v3dv_job *job)
{
assert(job->type == V3DV_JOB_TYPE_CPU_WAIT_EVENTS);
struct v3dv_event_wait_cpu_job_info *info = &job->cpu.event_wait;
for (uint32_t i = 0; i < info->event_count; i++) {
if (!p_atomic_read(&info->events[i]->state))
return false;
}
return true;
}
static void
wait_thread_finish(struct v3dv_queue *queue, pthread_t thread)
{
mtx_lock(&queue->mutex);
list_for_each_entry(struct v3dv_queue_submit_wait_info, info,
&queue->submit_wait_list, list_link) {
for (uint32_t i = 0; i < info->wait_thread_count; i++) {
if (info->wait_threads[i].thread == thread) {
info->wait_threads[i].finished = true;
goto done;
}
}
}
unreachable(!"Failed to finish wait thread: not found");
done:
mtx_unlock(&queue->mutex);
}
static void *
event_wait_thread_func(void *_info)
{
struct v3dv_wait_thread_info *info = (struct v3dv_wait_thread_info *) _info;
struct v3dv_job *job = info->job;
assert(job->type == V3DV_JOB_TYPE_CPU_WAIT_EVENTS);
/* Wait for events to be signaled */
const useconds_t wait_interval_ms = 1;
while (!check_wait_events_complete(job))
usleep(wait_interval_ms * 1000);
/* Now continue submitting pending jobs for the same command buffer after
* the wait job.
*/
struct v3dv_queue *queue = &job->device->queue;
list_for_each_entry_from(struct v3dv_job, pjob, job->list_link.next,
&job->cmd_buffer->jobs, list_link) {
/* We can't signal semaphores from wait threads because in this case
* we can't ensure job completion order any more (i.e. if the wait for
* events is in the first command buffer of a batch then the last job
* from the last command buffer in that batch can't signal). We always
* need to signal from the master thread in that case, when we know we
* are done submitting all jobs from all command buffers.
*/
pjob->do_sem_signal = false;
/* We don't want to spawn more than one wait thread per command buffer.
* If this job also requires a wait for events, we will do the wait here.
*/
VkResult result = queue_submit_job(queue, pjob, info->sems_info, NULL);
if (result == VK_NOT_READY) {
while (!check_wait_events_complete(pjob)) {
usleep(wait_interval_ms * 1000);
}
result = VK_SUCCESS;
}
if (result != VK_SUCCESS) {
fprintf(stderr, "Wait thread job execution failed.\n");
goto done;
}
}
done:
wait_thread_finish(queue, pthread_self());
free_wait_thread_info(job->device, info);
return NULL;
}
static VkResult
spawn_event_wait_thread(struct v3dv_wait_thread_info *info, pthread_t *wait_thread)
{
assert(info->job->type == V3DV_JOB_TYPE_CPU_WAIT_EVENTS);
assert(info->job->cmd_buffer);
assert(wait_thread != NULL);
if (pthread_create(wait_thread, NULL, event_wait_thread_func, info))
return vk_queue_set_lost(&info->job->device->queue.vk,
"Thread create failed: %m");
return VK_NOT_READY;
}
static VkResult
handle_wait_events_cpu_job(struct v3dv_job *job,
struct v3dv_submit_info_semaphores *sems_info,
pthread_t *wait_thread)
{
assert(job->type == V3DV_JOB_TYPE_CPU_WAIT_EVENTS);
/* If all events are signaled then we are done and can continue submitting
* the rest of the command buffer normally.
*/
if (check_wait_events_complete(job))
return VK_SUCCESS;
/* Otherwise, we put the rest of the command buffer on a wait thread until
* all events are signaled. We only spawn a new thread on the first
* wait job we see for a command buffer, any additional wait jobs in the
* same command buffer will run in that same wait thread and will get here
* with a NULL wait_thread pointer.
*
* Also, whether we spawn a wait thread or not, we always return
* VK_NOT_READY (unless an error happened), so we stop trying to submit
* any jobs in the same command buffer after the wait job. The wait thread
* will attempt to submit them after the wait completes.
*/
if (!wait_thread)
return VK_NOT_READY;
/* As events can be signaled by the host, jobs after the event wait must
* still wait for semaphores, if any. So, whenever we spawn a wait thread,
* we keep a copy of the semaphores (info->sems_info) to be used when
* submitting pending jobs in the wait thread context.
*/
struct v3dv_wait_thread_info *info =
create_wait_thread_info(job, sems_info);
if (!info)
return VK_ERROR_OUT_OF_HOST_MEMORY;
return spawn_event_wait_thread(info, wait_thread);
}
static VkResult
handle_copy_buffer_to_image_cpu_job(struct v3dv_job *job)
{
assert(job->type == V3DV_JOB_TYPE_CPU_COPY_BUFFER_TO_IMAGE);
struct v3dv_copy_buffer_to_image_cpu_job_info *info =
&job->cpu.copy_buffer_to_image;
/* Wait for all GPU work to finish first, since we may be accessing
* the BOs involved in the operation.
*/
v3dv_QueueWaitIdle(v3dv_queue_to_handle(&job->device->queue));
/* Map BOs */
struct v3dv_bo *dst_bo = info->image->mem->bo;
assert(!dst_bo->map || dst_bo->map_size == dst_bo->size);
if (!dst_bo->map && !v3dv_bo_map(job->device, dst_bo, dst_bo->size))
return vk_error(job->device, VK_ERROR_OUT_OF_HOST_MEMORY);
void *dst_ptr = dst_bo->map;
struct v3dv_bo *src_bo = info->buffer->mem->bo;
assert(!src_bo->map || src_bo->map_size == src_bo->size);
if (!src_bo->map && !v3dv_bo_map(job->device, src_bo, src_bo->size))
return vk_error(job->device, VK_ERROR_OUT_OF_HOST_MEMORY);
void *src_ptr = src_bo->map;
const struct v3d_resource_slice *slice =
&info->image->slices[info->mip_level];
const struct pipe_box box = {
info->image_offset.x, info->image_offset.y, info->base_layer,
info->image_extent.width, info->image_extent.height, info->layer_count,
};
/* Copy each layer */
for (uint32_t i = 0; i < info->layer_count; i++) {
const uint32_t dst_offset =
v3dv_layer_offset(info->image, info->mip_level, info->base_layer + i);
const uint32_t src_offset =
info->buffer->mem_offset + info->buffer_offset +
info->buffer_layer_stride * i;
v3d_store_tiled_image(
dst_ptr + dst_offset, slice->stride,
src_ptr + src_offset, info->buffer_stride,
slice->tiling, info->image->cpp, slice->padded_height, &box);
}
return VK_SUCCESS;
}
static VkResult
handle_timestamp_query_cpu_job(struct v3dv_job *job)
{
assert(job->type == V3DV_JOB_TYPE_CPU_TIMESTAMP_QUERY);
struct v3dv_timestamp_query_cpu_job_info *info = &job->cpu.query_timestamp;
/* Wait for completion of all work queued before the timestamp query */
v3dv_QueueWaitIdle(v3dv_queue_to_handle(&job->device->queue));
/* Compute timestamp */
struct timespec t;
clock_gettime(CLOCK_MONOTONIC, &t);
for (uint32_t i = 0; i < info->count; i++) {
assert(info->query + i < info->pool->query_count);
struct v3dv_query *query = &info->pool->queries[info->query + i];
query->maybe_available = true;
if (i == 0)
query->value = t.tv_sec * 1000000000ull + t.tv_nsec;
}
return VK_SUCCESS;
}
static VkResult
handle_csd_indirect_cpu_job(struct v3dv_queue *queue,
struct v3dv_job *job,
struct v3dv_submit_info_semaphores *sems_info)
{
assert(job->type == V3DV_JOB_TYPE_CPU_CSD_INDIRECT);
struct v3dv_csd_indirect_cpu_job_info *info = &job->cpu.csd_indirect;
assert(info->csd_job);
/* Make sure the GPU is no longer using the indirect buffer*/
assert(info->buffer && info->buffer->mem && info->buffer->mem->bo);
v3dv_bo_wait(queue->device, info->buffer->mem->bo, PIPE_TIMEOUT_INFINITE);
/* Map the indirect buffer and read the dispatch parameters */
assert(info->buffer && info->buffer->mem && info->buffer->mem->bo);
struct v3dv_bo *bo = info->buffer->mem->bo;
if (!bo->map && !v3dv_bo_map(job->device, bo, bo->size))
return vk_error(job->device, VK_ERROR_OUT_OF_HOST_MEMORY);
assert(bo->map);
const uint32_t offset = info->buffer->mem_offset + info->offset;
const uint32_t *group_counts = (uint32_t *) (bo->map + offset);
if (group_counts[0] == 0 || group_counts[1] == 0|| group_counts[2] == 0)
return VK_SUCCESS;
if (memcmp(group_counts, info->csd_job->csd.wg_count,
sizeof(info->csd_job->csd.wg_count)) != 0) {
v3dv_cmd_buffer_rewrite_indirect_csd_job(info, group_counts);
}
return VK_SUCCESS;
}
static uint32_t
semaphore_get_sync(struct v3dv_semaphore *sem)
{
if (!sem->has_temp)
return sem->sync;
assert(sem->temp_sync > 0);
return sem->temp_sync;
}
static uint32_t
fence_get_sync(struct v3dv_fence *fence)
{
if (!fence->has_temp)
return fence->sync;
assert(fence->temp_sync > 0);
return fence->temp_sync;
}
static VkResult
process_semaphores_to_signal(struct v3dv_device *device,
uint32_t count, const VkSemaphore *sems,
bool is_master_thread)
{
if (count == 0)
return VK_SUCCESS;
/* If multisync is supported, we are signalling semaphores in the last job
* of the last command buffer and, therefore, we do not need to process any
* semaphores here, unless we come from a wait thread, because in that case
* we never signal.
*/
if (device->pdevice->caps.multisync && !is_master_thread)
return VK_SUCCESS;
int render_fd = device->pdevice->render_fd;
int fd;
mtx_lock(&device->mutex);
drmSyncobjExportSyncFile(render_fd,
device->last_job_syncs.syncs[V3DV_QUEUE_ANY],
&fd);
mtx_unlock(&device->mutex);
if (fd == -1)
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
VkResult result = VK_SUCCESS;
for (uint32_t i = 0; i < count; i++) {
struct v3dv_semaphore *sem = v3dv_semaphore_from_handle(sems[i]);
uint32_t sync = semaphore_get_sync(sem);
int ret = drmSyncobjImportSyncFile(render_fd, sync, fd);
if (ret) {
result = VK_ERROR_OUT_OF_HOST_MEMORY;
break;
}
}
assert(fd >= 0);
close(fd);
return result;
}
static VkResult
queue_submit_noop_job(struct v3dv_queue *queue,
struct v3dv_submit_info_semaphores *sems_info,
bool do_sem_signal, bool serialize);
static VkResult
process_fence_to_signal(struct v3dv_device *device, VkFence _fence)
{
if (_fence == VK_NULL_HANDLE)
return VK_SUCCESS;
struct v3dv_fence *fence = v3dv_fence_from_handle(_fence);
int render_fd = device->pdevice->render_fd;
if (device->pdevice->caps.multisync) {
struct v3dv_queue *queue = &device->queue;
/* We signal the fence once all submitted command buffers have completed
* execution. For this, we emit a noop job that waits on the completion
* of all submitted jobs and signal the fence for this submission.
* FIXME: In simpler cases (for instance, when all jobs were submitted to
* the same queue), we can just import the last out sync produced into
* the fence.
*/
struct v3dv_submit_info_semaphores sems_info = {
.wait_sem_count = 0,
.wait_sems = NULL,
.signal_sem_count = 0,
.signal_sems = NULL,
.fence = _fence,
};
return queue_submit_noop_job(queue, &sems_info, false, true);
}
int fd;
mtx_lock(&device->mutex);
drmSyncobjExportSyncFile(render_fd,
device->last_job_syncs.syncs[V3DV_QUEUE_ANY],
&fd);
mtx_unlock(&device->mutex);
if (fd == -1)
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
uint32_t sync = fence_get_sync(fence);
int ret = drmSyncobjImportSyncFile(render_fd, sync, fd);
assert(fd >= 0);
close(fd);
return ret ? VK_ERROR_OUT_OF_HOST_MEMORY : VK_SUCCESS;
}
static void
multisync_free(struct v3dv_device *device,
struct drm_v3d_multi_sync *ms)
{
vk_free(&device->vk.alloc, (void *)(uintptr_t)ms->out_syncs);
vk_free(&device->vk.alloc, (void *)(uintptr_t)ms->in_syncs);
}
static struct drm_v3d_sem *
set_in_syncs(struct v3dv_device *device,
struct v3dv_job *job,
enum v3dv_queue_type queue,
uint32_t *count,
struct v3dv_submit_info_semaphores *sems_info)
{
uint32_t n_sems = 0;
/* If this is the first job submitted to a given GPU queue in this cmd buf
* batch, it has to wait on wait semaphores (if any) before running.
*/
if (device->last_job_syncs.first[queue])
n_sems = sems_info->wait_sem_count;
/* If we don't need to wait on wait semaphores but the serialize flag is
* set, this job waits for completion of all GPU jobs submitted in any
* queue V3DV_QUEUE_(CL/TFU/CSD) before running.
*/
*count = n_sems == 0 && job->serialize ? 3 : n_sems;
if (!*count)
return NULL;
struct drm_v3d_sem *syncs =
vk_zalloc(&device->vk.alloc, *count * sizeof(struct drm_v3d_sem),
8, VK_SYSTEM_ALLOCATION_SCOPE_COMMAND);
if (!syncs)
return NULL;
if (n_sems) {
for (int i = 0; i < *count; i++) {
struct v3dv_semaphore *sem =
v3dv_semaphore_from_handle(sems_info->wait_sems[i]);
syncs[i].handle = semaphore_get_sync(sem);
/* From the Vulkan 1.0 spec:
*
* "If the import is temporary, the implementation must restore
* the semaphore to its prior permanent state after submitting
* the next semaphore wait operation."
*
* We can't destroy the temporary sync until the kernel is done
* with it, this is why we need to have this 'has_temp' flag instead
* of checking temp_sync for 0 to know if we have a temporary
* payload. The temporary sync will be destroyed if we import into
* the semaphore again or if the semaphore is destroyed by the
* client.
*/
sem->has_temp = false;
}
} else {
for (int i = 0; i < *count; i++)
syncs[i].handle = device->last_job_syncs.syncs[i];
}
return syncs;
}
static struct drm_v3d_sem *
set_out_syncs(struct v3dv_device *device,
struct v3dv_job *job,
enum v3dv_queue_type queue,
uint32_t *count,
struct v3dv_submit_info_semaphores *sems_info)
{
uint32_t n_sems = job->do_sem_signal ? sems_info->signal_sem_count : 0;
/* We always signal the syncobj from `device->last_job_syncs` related to
* this v3dv_queue_type to track the last job submitted to this queue.
*/
(*count) = n_sems + 1;
if (sems_info->fence)
(*count)++;
struct drm_v3d_sem *syncs =
vk_zalloc(&device->vk.alloc, *count * sizeof(struct drm_v3d_sem),
8, VK_SYSTEM_ALLOCATION_SCOPE_COMMAND);
if (!syncs)
return NULL;
if (n_sems) {
for (unsigned i = 0; i < n_sems; i++) {
struct v3dv_semaphore *sem =
v3dv_semaphore_from_handle(sems_info->signal_sems[i]);
syncs[i].handle = semaphore_get_sync(sem);
}
}
syncs[n_sems].handle = device->last_job_syncs.syncs[queue];
if (sems_info->fence) {
struct v3dv_fence *fence = v3dv_fence_from_handle(sems_info->fence);
syncs[++n_sems].handle = fence_get_sync(fence);
}
return syncs;
}
static void
set_ext(struct drm_v3d_extension *ext,
struct drm_v3d_extension *next,
uint32_t id,
uintptr_t flags)
{
ext->next = (uintptr_t)(void *)next;
ext->id = id;
ext->flags = flags;
}
/* This function sets the extension for multiple in/out syncobjs. When it is
* successful, it sets the extension id to DRM_V3D_EXT_ID_MULTI_SYNC.
* Otherwise, the extension id is 0, which means an out-of-memory error.
*/
static void
set_multisync(struct drm_v3d_multi_sync *ms,
struct v3dv_submit_info_semaphores *sems_info,
struct drm_v3d_extension *next,
struct v3dv_device *device,
struct v3dv_job *job,
enum v3dv_queue_type queue_sync,
enum v3d_queue wait_stage)
{
uint32_t out_sync_count = 0, in_sync_count = 0;
struct drm_v3d_sem *out_syncs = NULL, *in_syncs = NULL;
in_syncs = set_in_syncs(device, job, queue_sync,
&in_sync_count, sems_info);
if (!in_syncs && in_sync_count)
goto fail;
out_syncs = set_out_syncs(device, job, queue_sync,
&out_sync_count, sems_info);
assert(out_sync_count > 0);
if (!out_syncs)
goto fail;
set_ext(&ms->base, next, DRM_V3D_EXT_ID_MULTI_SYNC, 0);
ms->wait_stage = wait_stage;
ms->out_sync_count = out_sync_count;
ms->out_syncs = (uintptr_t)(void *)out_syncs;
ms->in_sync_count = in_sync_count;
ms->in_syncs = (uintptr_t)(void *)in_syncs;
device->last_job_syncs.first[queue_sync] = false;
return;
fail:
if (in_syncs)
vk_free(&device->vk.alloc, in_syncs);
assert(!out_syncs);
return;
}
static VkResult
handle_cl_job(struct v3dv_queue *queue,
struct v3dv_job *job,
struct v3dv_submit_info_semaphores *sems_info)
{
struct v3dv_device *device = queue->device;
struct drm_v3d_submit_cl submit = { 0 };
/* Sanity check: we should only flag a bcl sync on a job that needs to be
* serialized.
*/
assert(job->serialize || !job->needs_bcl_sync);
/* We expect to have just one RCL per job which should fit in just one BO.
* Our BCL, could chain multiple BOS together though.
*/
assert(list_length(&job->rcl.bo_list) == 1);
assert(list_length(&job->bcl.bo_list) >= 1);
struct v3dv_bo *bcl_fist_bo =
list_first_entry(&job->bcl.bo_list, struct v3dv_bo, list_link);
submit.bcl_start = bcl_fist_bo->offset;
submit.bcl_end = job->bcl.bo->offset + v3dv_cl_offset(&job->bcl);
submit.rcl_start = job->rcl.bo->offset;
submit.rcl_end = job->rcl.bo->offset + v3dv_cl_offset(&job->rcl);
submit.qma = job->tile_alloc->offset;
submit.qms = job->tile_alloc->size;
submit.qts = job->tile_state->offset;
submit.flags = 0;
if (job->tmu_dirty_rcl)
submit.flags |= DRM_V3D_SUBMIT_CL_FLUSH_CACHE;
submit.bo_handle_count = job->bo_count;
uint32_t *bo_handles =
(uint32_t *) malloc(sizeof(uint32_t) * submit.bo_handle_count);
uint32_t bo_idx = 0;
set_foreach(job->bos, entry) {
struct v3dv_bo *bo = (struct v3dv_bo *)entry->key;
bo_handles[bo_idx++] = bo->handle;
}
assert(bo_idx == submit.bo_handle_count);
submit.bo_handles = (uintptr_t)(void *)bo_handles;
/* We need a binning sync if we are waiting on a semaphore or if the job
* comes after a pipeline barrier that involves geometry stages
* (needs_bcl_sync).
*
* We need a render sync if the job doesn't need a binning sync but has
* still been flagged for serialization. It should be noted that RCL jobs
* don't start until the previous RCL job has finished so we don't really
* need to add a fence for those, however, we might need to wait on a CSD or
* TFU job, which are not automatically serialized with CL jobs.
*
* FIXME: see if we can do better and avoid bcl syncs for any jobs in the
* command buffer after the first job where we should be able to track bcl
* dependencies strictly through barriers.
*/
const bool needs_bcl_sync =
sems_info->wait_sem_count > 0 || job->needs_bcl_sync;
const bool needs_rcl_sync = job->serialize && !needs_bcl_sync;
mtx_lock(&queue->device->mutex);
/* Replace single semaphore settings whenever our kernel-driver supports
* multiple semaphores extension.
*/
struct drm_v3d_multi_sync ms = { 0 };
if (device->pdevice->caps.multisync) {
enum v3d_queue wait_stage = needs_rcl_sync ? V3D_RENDER : V3D_BIN;
set_multisync(&ms, sems_info, NULL, device, job,
V3DV_QUEUE_CL, wait_stage);
if (!ms.base.id) {
mtx_unlock(&queue->device->mutex);
return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
}
submit.flags |= DRM_V3D_SUBMIT_EXTENSION;
submit.extensions = (uintptr_t)(void *)&ms;
/* Disable legacy sync interface when multisync extension is used */
submit.in_sync_rcl = 0;
submit.in_sync_bcl = 0;
submit.out_sync = 0;
} else {
uint32_t last_job_sync = device->last_job_syncs.syncs[V3DV_QUEUE_ANY];
submit.in_sync_bcl = needs_bcl_sync ? last_job_sync : 0;
submit.in_sync_rcl = needs_rcl_sync ? last_job_sync : 0;
submit.out_sync = last_job_sync;
}
v3dv_clif_dump(device, job, &submit);
int ret = v3dv_ioctl(device->pdevice->render_fd,
DRM_IOCTL_V3D_SUBMIT_CL, &submit);
mtx_unlock(&queue->device->mutex);
static bool warned = false;
if (ret && !warned) {
fprintf(stderr, "Draw call returned %s. Expect corruption.\n",
strerror(errno));
warned = true;
}
free(bo_handles);
multisync_free(device, &ms);
if (ret)
return vk_queue_set_lost(&queue->vk, "V3D_SUBMIT_CL failed: %m");
return VK_SUCCESS;
}
static VkResult
handle_tfu_job(struct v3dv_queue *queue,
struct v3dv_job *job,
struct v3dv_submit_info_semaphores *sems_info)
{
struct v3dv_device *device = queue->device;
const bool needs_sync = sems_info->wait_sem_count || job->serialize;
mtx_lock(&device->mutex);
/* Replace single semaphore settings whenever our kernel-driver supports
* multiple semaphore extension.
*/
struct drm_v3d_multi_sync ms = { 0 };
if (device->pdevice->caps.multisync) {
set_multisync(&ms, sems_info, NULL, device, job,
V3DV_QUEUE_TFU, V3D_TFU);
if (!ms.base.id) {
mtx_unlock(&device->mutex);
return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
}
job->tfu.flags |= DRM_V3D_SUBMIT_EXTENSION;
job->tfu.extensions = (uintptr_t)(void *)&ms;
/* Disable legacy sync interface when multisync extension is used */
job->tfu.in_sync = 0;
job->tfu.out_sync = 0;
} else {
uint32_t last_job_sync = device->last_job_syncs.syncs[V3DV_QUEUE_ANY];
job->tfu.in_sync = needs_sync ? last_job_sync : 0;
job->tfu.out_sync = last_job_sync;
}
int ret = v3dv_ioctl(device->pdevice->render_fd,
DRM_IOCTL_V3D_SUBMIT_TFU, &job->tfu);
mtx_unlock(&device->mutex);
multisync_free(device, &ms);
if (ret != 0)
return vk_queue_set_lost(&queue->vk, "V3D_SUBMIT_TFU failed: %m");
return VK_SUCCESS;
}
static VkResult
handle_csd_job(struct v3dv_queue *queue,
struct v3dv_job *job,
struct v3dv_submit_info_semaphores *sems_info)
{
struct v3dv_device *device = queue->device;
struct drm_v3d_submit_csd *submit = &job->csd.submit;
submit->bo_handle_count = job->bo_count;
uint32_t *bo_handles =
(uint32_t *) malloc(sizeof(uint32_t) * MAX2(4, submit->bo_handle_count * 2));
uint32_t bo_idx = 0;
set_foreach(job->bos, entry) {
struct v3dv_bo *bo = (struct v3dv_bo *)entry->key;
bo_handles[bo_idx++] = bo->handle;
}
assert(bo_idx == submit->bo_handle_count);
submit->bo_handles = (uintptr_t)(void *)bo_handles;
const bool needs_sync = sems_info->wait_sem_count || job->serialize;
mtx_lock(&queue->device->mutex);
/* Replace single semaphore settings whenever our kernel-driver supports
* multiple semaphore extension.
*/
struct drm_v3d_multi_sync ms = { 0 };
if (device->pdevice->caps.multisync) {
set_multisync(&ms, sems_info, NULL, device, job,
V3DV_QUEUE_CSD, V3D_CSD);
if (!ms.base.id) {
mtx_unlock(&queue->device->mutex);
return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY);
}
submit->flags |= DRM_V3D_SUBMIT_EXTENSION;
submit->extensions = (uintptr_t)(void *)&ms;
/* Disable legacy sync interface when multisync extension is used */
submit->in_sync = 0;
submit->out_sync = 0;
} else {
uint32_t last_job_sync = device->last_job_syncs.syncs[V3DV_QUEUE_ANY];
submit->in_sync = needs_sync ? last_job_sync : 0;
submit->out_sync = last_job_sync;
}
int ret = v3dv_ioctl(device->pdevice->render_fd,
DRM_IOCTL_V3D_SUBMIT_CSD, submit);
mtx_unlock(&queue->device->mutex);
static bool warned = false;
if (ret && !warned) {
fprintf(stderr, "Compute dispatch returned %s. Expect corruption.\n",
strerror(errno));
warned = true;
}
free(bo_handles);
multisync_free(device, &ms);
if (ret)
return vk_queue_set_lost(&queue->vk, "V3D_SUBMIT_CSD failed: %m");
return VK_SUCCESS;
}
static VkResult
queue_submit_job(struct v3dv_queue *queue,
struct v3dv_job *job,
struct v3dv_submit_info_semaphores *sems_info,
pthread_t *wait_thread)
{
assert(job);
/* CPU jobs typically execute explicit waits before they are processed. For
* example, a query reset CPU job will explicitly wait for the queries
* being unused before proceeding, etc. However, if we have any wait
* semaphores, we need to honour that too for the first CPU job we process
* in the command buffer batch. We do that by waiting for idle to ensure
* that any previous work has been completed, at which point any wait
* semaphores must be signalled, and we never need to do this again for the
* same batch.
*
* There is a corner case here when the semaphore has been imported from
* another instance/process. In that scenario, the Vulkan spec still requires
* that a signaling operation has been submitted before this semaphore wait
* but our wait for idle checks won't know about that submission (since they
* are based on the last jobs sent from our instance). To fix that we submit
* a noop job to "consume" the semaphores and then we wait for idle, which
* will ensure that our CPU job waits for the semaphores to be signaled even
* if they are signaled from another instance or process.
*/
if (!v3dv_job_type_is_gpu(job) && sems_info->wait_sem_count) {
queue_submit_noop_job(queue, sems_info, false, false);
v3dv_QueueWaitIdle(v3dv_queue_to_handle(&job->device->queue));
#ifdef DEBUG
/* Loop through wait sems and check they are all signalled */
for (int i = 0; i < sems_info->wait_sem_count; i++) {
int render_fd = queue->device->pdevice->render_fd;
struct v3dv_semaphore *sem =
v3dv_semaphore_from_handle(sems_info->wait_sems[i]);
uint32_t sem_sync = semaphore_get_sync(sem);
int ret = drmSyncobjWait(render_fd, &sem_sync, 1, 0, 0, NULL);
assert(ret == 0);
}
#endif
sems_info->wait_sem_count = 0;
}
switch (job->type) {
case V3DV_JOB_TYPE_GPU_CL:
return handle_cl_job(queue, job, sems_info);
case V3DV_JOB_TYPE_GPU_TFU:
return handle_tfu_job(queue, job, sems_info);
case V3DV_JOB_TYPE_GPU_CSD:
return handle_csd_job(queue, job, sems_info);
case V3DV_JOB_TYPE_CPU_RESET_QUERIES:
return handle_reset_query_cpu_job(job);
case V3DV_JOB_TYPE_CPU_END_QUERY:
return handle_end_query_cpu_job(job);
case V3DV_JOB_TYPE_CPU_COPY_QUERY_RESULTS:
return handle_copy_query_results_cpu_job(job);
case V3DV_JOB_TYPE_CPU_SET_EVENT:
return handle_set_event_cpu_job(job);
case V3DV_JOB_TYPE_CPU_WAIT_EVENTS:
return handle_wait_events_cpu_job(job, sems_info, wait_thread);
case V3DV_JOB_TYPE_CPU_COPY_BUFFER_TO_IMAGE:
return handle_copy_buffer_to_image_cpu_job(job);
case V3DV_JOB_TYPE_CPU_CSD_INDIRECT:
return handle_csd_indirect_cpu_job(queue, job, sems_info);
case V3DV_JOB_TYPE_CPU_TIMESTAMP_QUERY:
return handle_timestamp_query_cpu_job(job);
default:
unreachable("Unhandled job type");
}
}
static VkResult
queue_create_noop_job(struct v3dv_queue *queue)
{
struct v3dv_device *device = queue->device;
queue->noop_job = vk_zalloc(&device->vk.alloc, sizeof(struct v3dv_job), 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
if (!queue->noop_job)
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
v3dv_job_init(queue->noop_job, V3DV_JOB_TYPE_GPU_CL, device, NULL, -1);
v3dv_X(device, job_emit_noop)(queue->noop_job);
return VK_SUCCESS;
}
static VkResult
queue_submit_noop_job(struct v3dv_queue *queue,
struct v3dv_submit_info_semaphores *sems_info,
bool do_sem_signal, bool serialize)
{
if (!do_sem_signal && !serialize && !sems_info->wait_sem_count)
return VK_SUCCESS;
/* We need to protect noop_job against concurrent access. While
* the client must externally synchronize queue submissions, we
* may spawn threads that can submit noop jobs themselves.
*/
mtx_lock(&queue->noop_mutex);
if (!queue->noop_job) {
VkResult result = queue_create_noop_job(queue);
if (result != VK_SUCCESS) {
mtx_unlock(&queue->noop_mutex);
return result;
}
}
queue->noop_job->do_sem_signal = do_sem_signal;
queue->noop_job->serialize = serialize;
VkResult result =
queue_submit_job(queue, queue->noop_job, sems_info, NULL);
mtx_unlock(&queue->noop_mutex);
return result;
}
/* This function takes a job type and returns True if we have
* previously submitted any jobs for the same command buffer batch
* to a queue different to the one for this job type.
*/
static bool
cmd_buffer_batch_is_multi_queue(struct v3dv_device *device,
enum v3dv_job_type job_type)
{
enum v3dv_queue_type queue_type = V3DV_QUEUE_ANY;
struct v3dv_last_job_sync last_job_syncs;
mtx_lock(&device->mutex);
memcpy(&last_job_syncs, &device->last_job_syncs, sizeof(last_job_syncs));
mtx_unlock(&device->mutex);
switch (job_type) {
case V3DV_JOB_TYPE_GPU_CL:
case V3DV_JOB_TYPE_GPU_CL_SECONDARY:
queue_type = V3DV_QUEUE_CL;
break;
case V3DV_JOB_TYPE_GPU_TFU:
queue_type = V3DV_QUEUE_TFU;
break;
case V3DV_JOB_TYPE_GPU_CSD:
queue_type = V3DV_QUEUE_CSD;
break;
default:
unreachable("Queue type is undefined");
break;
}
for (int i = 0; i < V3DV_QUEUE_ANY; i++) {
if (i != queue_type && !last_job_syncs.first[i]) {
return true;
}
}
return false;
}
static VkResult
queue_submit_cmd_buffer(struct v3dv_queue *queue,
struct v3dv_cmd_buffer *cmd_buffer,
struct v3dv_submit_info_semaphores *sems_info,
bool is_last_cmd_buffer,
pthread_t *wait_thread)
{
struct v3dv_job *last;
bool do_sem_signal = is_last_cmd_buffer && sems_info->signal_sem_count > 0;
assert(cmd_buffer);
assert(cmd_buffer->status == V3DV_CMD_BUFFER_STATUS_EXECUTABLE);
if (list_is_empty(&cmd_buffer->jobs))
return queue_submit_noop_job(queue, sems_info, do_sem_signal, false);
/* When we are in the last cmd buffer and there are semaphores to signal,
* we process semaphores in the last job, following these conditions:
* - CPU-job: we can't signal until all GPU work has completed, so we
* submit a serialized noop GPU job to handle signaling when all on-going
* GPU work on all queues has completed.
* - GPU-job: can signal semaphores only if we have not submitted jobs to
* a queue other than the queue of this job. Otherwise, we submit a
* serialized noop job to handle signaling.
*/
if (do_sem_signal) {
last = list_last_entry(&cmd_buffer->jobs, struct v3dv_job, list_link);
if (v3dv_job_type_is_gpu(last))
last->do_sem_signal = true;
}
list_for_each_entry_safe(struct v3dv_job, job,
&cmd_buffer->jobs, list_link) {
if (job->do_sem_signal &&
cmd_buffer_batch_is_multi_queue(queue->device, job->type))
job->do_sem_signal = false;
VkResult result = queue_submit_job(queue, job, sems_info, wait_thread);
if (result != VK_SUCCESS)
return result;
}
/* If we are in the last cmd buffer batch, but the last job cannot handle
* signal semaphores, we emit a serialized noop_job for signalling.
*/
if (do_sem_signal && !(last && last->do_sem_signal))
return queue_submit_noop_job(queue, sems_info, true, true);
return VK_SUCCESS;
}
static void
add_wait_thread_to_list(struct v3dv_device *device,
pthread_t thread,
struct v3dv_queue_submit_wait_info **wait_info)
{
/* If this is the first time we spawn a wait thread for this queue
* submission create a v3dv_queue_submit_wait_info to track this and
* any other threads in the same submission and add it to the global list
* in the queue.
*/
if (*wait_info == NULL) {
*wait_info =
vk_zalloc(&device->vk.alloc, sizeof(struct v3dv_queue_submit_wait_info), 8,
VK_SYSTEM_ALLOCATION_SCOPE_COMMAND);
(*wait_info)->device = device;
}
/* And add the thread to the list of wait threads for this submission */
const uint32_t thread_idx = (*wait_info)->wait_thread_count;
assert(thread_idx < 16);
(*wait_info)->wait_threads[thread_idx].thread = thread;
(*wait_info)->wait_threads[thread_idx].finished = false;
(*wait_info)->wait_thread_count++;
}
static void
add_signal_semaphores_to_wait_list(struct v3dv_device *device,
const VkSubmitInfo *pSubmit,
struct v3dv_queue_submit_wait_info *wait_info)
{
assert(wait_info);
if (pSubmit->signalSemaphoreCount == 0)
return;
/* Otherwise, we put all the semaphores in a list and we signal all of them
* together from the submit master thread when the last wait thread in the
* submit completes.
*/
/* Check the size of the current semaphore list */
const uint32_t prev_count = wait_info->signal_semaphore_count;
const uint32_t prev_alloc_size = prev_count * sizeof(VkSemaphore);
VkSemaphore *prev_list = wait_info->signal_semaphores;
/* Resize the list to hold the additional semaphores */
const uint32_t extra_alloc_size =
pSubmit->signalSemaphoreCount * sizeof(VkSemaphore);
wait_info->signal_semaphore_count += pSubmit->signalSemaphoreCount;
wait_info->signal_semaphores =
vk_alloc(&device->vk.alloc, prev_alloc_size + extra_alloc_size, 8,
VK_SYSTEM_ALLOCATION_SCOPE_COMMAND);
/* Copy the old list to the new allocation and free the old list */
if (prev_count > 0) {
memcpy(wait_info->signal_semaphores, prev_list, prev_alloc_size);
vk_free(&device->vk.alloc, prev_list);
}
/* Add the new semaphores to the list */
memcpy(wait_info->signal_semaphores + prev_count,
pSubmit->pSignalSemaphores, extra_alloc_size);
}
static VkResult
queue_submit_cmd_buffer_batch(struct v3dv_queue *queue,
const VkSubmitInfo *pSubmit,
struct v3dv_queue_submit_wait_info **wait_info)
{
VkResult result = VK_SUCCESS;
bool has_wait_threads = false;
/* Wrap wait semaphores info from VkSubmitInfo to use it whenever we need
* the data to submit all jobs in the same command buffer batch.
*/
struct v3dv_submit_info_semaphores sems_info = {
.wait_sem_count = pSubmit->waitSemaphoreCount,
.wait_sems = (VkSemaphore *) pSubmit->pWaitSemaphores,
.signal_sem_count = pSubmit->signalSemaphoreCount,
.signal_sems = (VkSemaphore *) pSubmit->pSignalSemaphores,
.fence = 0,
};
/* In the beginning of a cmd buffer batch, we set all last_job_syncs as
* first. It helps to determine wait semaphores conditions.
*/
for (unsigned i = 0; i < V3DV_QUEUE_COUNT; i++)
queue->device->last_job_syncs.first[i] = true;
/* Even if we don't have any actual work to submit we still need to wait
* on the wait semaphores and signal the signal semaphores and fence, so
* in this scenario we just submit a trivial no-op job so we don't have
* to do anything special, it should not be a common case anyway.
*/
if (pSubmit->commandBufferCount == 0) {
result = queue_submit_noop_job(queue, &sems_info,
sems_info.signal_sem_count > 0, false);
} else {
const uint32_t last_cmd_buffer_idx = pSubmit->commandBufferCount - 1;
for (uint32_t i = 0; i < pSubmit->commandBufferCount; i++) {
pthread_t wait_thread;
struct v3dv_cmd_buffer *cmd_buffer =
v3dv_cmd_buffer_from_handle(pSubmit->pCommandBuffers[i]);
result = queue_submit_cmd_buffer(queue, cmd_buffer, &sems_info,
(i == last_cmd_buffer_idx),
&wait_thread);
/* We get VK_NOT_READY if we had to spawn a wait thread for the
* command buffer. In that scenario, we want to continue submitting
* any pending command buffers in the batch, but we don't want to
* process any signal semaphores for the batch until we know we have
* submitted every job for every command buffer in the batch.
*/
if (result == VK_NOT_READY) {
result = VK_SUCCESS;
add_wait_thread_to_list(queue->device, wait_thread, wait_info);
has_wait_threads = true;
}
if (result != VK_SUCCESS)
break;
}
}
if (result != VK_SUCCESS)
return result;
/* If had to emit any wait threads in this submit we need to wait for all
* of them to complete before we can signal any semaphores.
*/
if (!has_wait_threads) {
return process_semaphores_to_signal(queue->device,
pSubmit->signalSemaphoreCount,
pSubmit->pSignalSemaphores,
false);
} else {
assert(*wait_info);
add_signal_semaphores_to_wait_list(queue->device, pSubmit, *wait_info);
return VK_NOT_READY;
}
}
static void *
master_wait_thread_func(void *_wait_info)
{
struct v3dv_queue_submit_wait_info *wait_info =
(struct v3dv_queue_submit_wait_info *) _wait_info;
struct v3dv_queue *queue = &wait_info->device->queue;
/* Wait for all command buffer wait threads to complete */
for (uint32_t i = 0; i < wait_info->wait_thread_count; i++) {
int res = pthread_join(wait_info->wait_threads[i].thread, NULL);
if (res != 0)
fprintf(stderr, "Wait thread failed to join.\n");
}
/* Signal semaphores and fences */
VkResult result;
result = process_semaphores_to_signal(wait_info->device,
wait_info->signal_semaphore_count,
wait_info->signal_semaphores,
true);
if (result != VK_SUCCESS)
fprintf(stderr, "Wait thread semaphore signaling failed.");
result = process_fence_to_signal(wait_info->device, wait_info->fence);
if (result != VK_SUCCESS)
fprintf(stderr, "Wait thread fence signaling failed.");
/* Release wait_info */
mtx_lock(&queue->mutex);
list_del(&wait_info->list_link);
mtx_unlock(&queue->mutex);
vk_free(&wait_info->device->vk.alloc, wait_info->signal_semaphores);
vk_free(&wait_info->device->vk.alloc, wait_info);
return NULL;
}
static VkResult
spawn_master_wait_thread(struct v3dv_queue *queue,
struct v3dv_queue_submit_wait_info *wait_info)
{
VkResult result = VK_SUCCESS;
mtx_lock(&queue->mutex);
if (pthread_create(&wait_info->master_wait_thread, NULL,
master_wait_thread_func, wait_info)) {
result = vk_queue_set_lost(&queue->vk, "Thread create failed: %m");
goto done;
}
list_addtail(&wait_info->list_link, &queue->submit_wait_list);
done:
mtx_unlock(&queue->mutex);
return result;
}
VKAPI_ATTR VkResult VKAPI_CALL
v3dv_QueueSubmit(VkQueue _queue,
uint32_t submitCount,
const VkSubmitInfo* pSubmits,
VkFence fence)
{
V3DV_FROM_HANDLE(v3dv_queue, queue, _queue);
if (vk_device_is_lost(&queue->device->vk))
return VK_ERROR_DEVICE_LOST;
struct v3dv_queue_submit_wait_info *wait_info = NULL;
VkResult result = VK_SUCCESS;
for (uint32_t i = 0; i < submitCount; i++) {
result = queue_submit_cmd_buffer_batch(queue, &pSubmits[i], &wait_info);
if (result != VK_SUCCESS && result != VK_NOT_READY)
goto done;
}
if (!wait_info) {
assert(result != VK_NOT_READY);
result = process_fence_to_signal(queue->device, fence);
goto done;
}
/* We emitted wait threads, so we have to spwan a master thread for this
* queue submission that waits for all other threads to complete and then
* will signal any semaphores and fences.
*/
assert(wait_info);
wait_info->fence = fence;
result = spawn_master_wait_thread(queue, wait_info);
done:
return result;
}
static void
destroy_syncobj(uint32_t device_fd, uint32_t *sync)
{
assert(sync);
drmSyncobjDestroy(device_fd, *sync);
*sync = 0;
}
VKAPI_ATTR VkResult VKAPI_CALL
v3dv_CreateSemaphore(VkDevice _device,
const VkSemaphoreCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkSemaphore *pSemaphore)
{
V3DV_FROM_HANDLE(v3dv_device, device, _device);
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO);
struct v3dv_semaphore *sem =
vk_object_zalloc(&device->vk, pAllocator, sizeof(struct v3dv_semaphore),
VK_OBJECT_TYPE_SEMAPHORE);
if (sem == NULL)
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
int ret = drmSyncobjCreate(device->pdevice->render_fd, 0, &sem->sync);
if (ret) {
vk_object_free(&device->vk, pAllocator, sem);
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
}
*pSemaphore = v3dv_semaphore_to_handle(sem);
return VK_SUCCESS;
}
VKAPI_ATTR void VKAPI_CALL
v3dv_GetPhysicalDeviceExternalSemaphoreProperties(
VkPhysicalDevice physicalDevice,
const VkPhysicalDeviceExternalSemaphoreInfo *pExternalSemaphoreInfo,
VkExternalSemaphoreProperties *pExternalSemaphoreProperties)
{
V3DV_FROM_HANDLE(v3dv_physical_device, pdevice, physicalDevice);
switch (pExternalSemaphoreInfo->handleType) {
case VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT:
case VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT:
pExternalSemaphoreProperties->exportFromImportedHandleTypes =
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT |
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT;
pExternalSemaphoreProperties->compatibleHandleTypes =
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT |
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT;
/* We need to have multisync support in our kernel interface to support
* external semaphore imports because once we have an imported semaphore
* in our list of semaphores to wait on, we can no longer use the
* workaround of waiting on the last syncobj fence produced from the
* device, since the imported semaphore may not (and in fact, it would
* typically not) have been produced from same device.
*/
pExternalSemaphoreProperties->externalSemaphoreFeatures =
pdevice->caps.multisync ?
VK_EXTERNAL_SEMAPHORE_FEATURE_IMPORTABLE_BIT : 0;
/* FIXME: See comment in GetPhysicalDeviceExternalFenceProperties
* for details on why we can't export to SYNC_FD.
*/
if (pExternalSemaphoreInfo->handleType !=
VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT) {
pExternalSemaphoreProperties->externalSemaphoreFeatures |=
VK_EXTERNAL_SEMAPHORE_FEATURE_EXPORTABLE_BIT;
}
break;
default:
pExternalSemaphoreProperties->exportFromImportedHandleTypes = 0;
pExternalSemaphoreProperties->compatibleHandleTypes = 0;
pExternalSemaphoreProperties->externalSemaphoreFeatures = 0;
break;
}
}
VKAPI_ATTR VkResult VKAPI_CALL
v3dv_ImportSemaphoreFdKHR(
VkDevice _device,
const VkImportSemaphoreFdInfoKHR *pImportSemaphoreFdInfo)
{
V3DV_FROM_HANDLE(v3dv_device, device, _device);
V3DV_FROM_HANDLE(v3dv_semaphore, sem, pImportSemaphoreFdInfo->semaphore);
assert(pImportSemaphoreFdInfo->sType ==
VK_STRUCTURE_TYPE_IMPORT_SEMAPHORE_FD_INFO_KHR);
int fd = pImportSemaphoreFdInfo->fd;
int render_fd = device->pdevice->render_fd;
bool is_temporary =
pImportSemaphoreFdInfo->handleType == VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT ||
(pImportSemaphoreFdInfo->flags & VK_SEMAPHORE_IMPORT_TEMPORARY_BIT);
uint32_t new_sync;
switch (pImportSemaphoreFdInfo->handleType) {
case VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT: {
/* "If handleType is VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT, the
* special value -1 for fd is treated like a valid sync file descriptor
* referring to an object that has already signaled. The import
* operation will succeed and the VkSemaphore will have a temporarily
* imported payload as if a valid file descriptor had been provided."
*/
unsigned flags = fd == -1 ? DRM_SYNCOBJ_CREATE_SIGNALED : 0;
if (drmSyncobjCreate(render_fd, flags, &new_sync))
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
if (fd != -1) {
if (drmSyncobjImportSyncFile(render_fd, new_sync, fd)) {
drmSyncobjDestroy(render_fd, new_sync);
return vk_error(device, VK_ERROR_INVALID_EXTERNAL_HANDLE);
}
}
break;
}
case VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT: {
if (drmSyncobjFDToHandle(render_fd, fd, &new_sync))
return vk_error(device, VK_ERROR_INVALID_EXTERNAL_HANDLE);
break;
}
default:
return vk_error(device, VK_ERROR_INVALID_EXTERNAL_HANDLE);
}
if (sem->temp_sync) {
destroy_syncobj(render_fd, &sem->temp_sync);
sem->has_temp = false;
}
if (is_temporary) {
sem->temp_sync = new_sync;
sem->has_temp = true;
} else {
destroy_syncobj(render_fd, &sem->sync);
sem->sync = new_sync;
}
/* From the Vulkan 1.0.53 spec:
*
* "Importing a semaphore payload from a file descriptor transfers
* ownership of the file descriptor from the application to the
* Vulkan implementation. The application must not perform any
* operations on the file descriptor after a successful import."
*
* If the import fails, we leave the file descriptor open.
*/
if (fd != -1)
close(fd);
return VK_SUCCESS;
}
VKAPI_ATTR VkResult VKAPI_CALL
v3dv_GetSemaphoreFdKHR(VkDevice _device,
const VkSemaphoreGetFdInfoKHR *pGetFdInfo,
int *pFd)
{
V3DV_FROM_HANDLE(v3dv_device, device, _device);
V3DV_FROM_HANDLE(v3dv_semaphore, sem, pGetFdInfo->semaphore);
assert(pGetFdInfo->sType == VK_STRUCTURE_TYPE_SEMAPHORE_GET_FD_INFO_KHR);
*pFd = -1;
int render_fd = device->pdevice->render_fd;
switch (pGetFdInfo->handleType) {
case VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_SYNC_FD_BIT: {
drmSyncobjExportSyncFile(render_fd, sem->sync, pFd);
if (*pFd == -1)
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
break;
case VK_EXTERNAL_SEMAPHORE_HANDLE_TYPE_OPAQUE_FD_BIT:
drmSyncobjHandleToFD(render_fd, sem->sync, pFd);
if (*pFd == -1)
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
break;
}
default:
unreachable("Unsupported external semaphore handle type");
}
return VK_SUCCESS;
}
VKAPI_ATTR void VKAPI_CALL
v3dv_DestroySemaphore(VkDevice _device,
VkSemaphore semaphore,
const VkAllocationCallbacks *pAllocator)
{
V3DV_FROM_HANDLE(v3dv_device, device, _device);
V3DV_FROM_HANDLE(v3dv_semaphore, sem, semaphore);
if (sem == NULL)
return;
destroy_syncobj(device->pdevice->render_fd, &sem->sync);
if (sem->temp_sync)
destroy_syncobj(device->pdevice->render_fd, &sem->temp_sync);
vk_object_free(&device->vk, pAllocator, sem);
}
VKAPI_ATTR VkResult VKAPI_CALL
v3dv_CreateFence(VkDevice _device,
const VkFenceCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator,
VkFence *pFence)
{
V3DV_FROM_HANDLE(v3dv_device, device, _device);
assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_FENCE_CREATE_INFO);
struct v3dv_fence *fence =
vk_object_zalloc(&device->vk, pAllocator, sizeof(struct v3dv_fence),
VK_OBJECT_TYPE_FENCE);
if (fence == NULL)
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
unsigned flags = 0;
if (pCreateInfo->flags & VK_FENCE_CREATE_SIGNALED_BIT)
flags |= DRM_SYNCOBJ_CREATE_SIGNALED;
int ret = drmSyncobjCreate(device->pdevice->render_fd, flags, &fence->sync);
if (ret) {
vk_object_free(&device->vk, pAllocator, fence);
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
}
*pFence = v3dv_fence_to_handle(fence);
return VK_SUCCESS;
}
VKAPI_ATTR void VKAPI_CALL
v3dv_GetPhysicalDeviceExternalFenceProperties(
VkPhysicalDevice physicalDevice,
const VkPhysicalDeviceExternalFenceInfo *pExternalFenceInfo,
VkExternalFenceProperties *pExternalFenceProperties)
{
switch (pExternalFenceInfo->handleType) {
case VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT:
case VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT:
pExternalFenceProperties->exportFromImportedHandleTypes =
VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT |
VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT;
pExternalFenceProperties->compatibleHandleTypes =
VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT |
VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT;
pExternalFenceProperties->externalFenceFeatures =
VK_EXTERNAL_FENCE_FEATURE_IMPORTABLE_BIT;
/* FIXME: SYNC_FD exports the actual fence referenced by the syncobj, not
* the syncobj itself, and that fence is only created after we have
* submitted to the kernel and updated the syncobj for the fence to import
* the actual DRM fence created with the submission. Unfortunately, if the
* queue submission has a 'wait for events' we may hold any jobs after the
* wait in a user-space thread until the events are signaled, and in that
* case we don't update the out fence of the submit until the events are
* signaled and we can submit all the jobs involved with the vkQueueSubmit
* call. This means that if the applications submits with an out fence and
* a wait for events, trying to export the out fence to a SYNC_FD rigth
* after the submission and before the events are signaled will fail,
* because the actual DRM fence won't exist yet. This is not a problem
* with OPAQUE_FD because in this case we export the entire syncobj, not
* the underlying DRM fence. To fix this we need to rework our kernel
* interface to be more flexible and accept multiple in/out syncobjs so
* we can implement event waits as regular fence waits on the kernel side,
* until then, we can only reliably export OPAQUE_FD.
*/
if (pExternalFenceInfo->handleType !=
VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT) {
pExternalFenceProperties->externalFenceFeatures |=
VK_EXTERNAL_FENCE_FEATURE_EXPORTABLE_BIT;
}
break;
default:
pExternalFenceProperties->exportFromImportedHandleTypes = 0;
pExternalFenceProperties->compatibleHandleTypes = 0;
pExternalFenceProperties->externalFenceFeatures = 0;
break;
}
}
VKAPI_ATTR VkResult VKAPI_CALL
v3dv_ImportFenceFdKHR(VkDevice _device,
const VkImportFenceFdInfoKHR *pImportFenceFdInfo)
{
V3DV_FROM_HANDLE(v3dv_device, device, _device);
V3DV_FROM_HANDLE(v3dv_fence, fence, pImportFenceFdInfo->fence);
assert(pImportFenceFdInfo->sType ==
VK_STRUCTURE_TYPE_IMPORT_FENCE_FD_INFO_KHR);
int fd = pImportFenceFdInfo->fd;
int render_fd = device->pdevice->render_fd;
bool is_temporary =
pImportFenceFdInfo->handleType == VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT ||
(pImportFenceFdInfo->flags & VK_FENCE_IMPORT_TEMPORARY_BIT);
uint32_t new_sync;
switch (pImportFenceFdInfo->handleType) {
case VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT: {
/* "If handleType is VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT, the
* special value -1 for fd is treated like a valid sync file descriptor
* referring to an object that has already signaled. The import
* operation will succeed and the VkFence will have a temporarily
* imported payload as if a valid file descriptor had been provided."
*/
unsigned flags = fd == -1 ? DRM_SYNCOBJ_CREATE_SIGNALED : 0;
if (drmSyncobjCreate(render_fd, flags, &new_sync))
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
if (fd != -1) {
if (drmSyncobjImportSyncFile(render_fd, new_sync, fd)) {
drmSyncobjDestroy(render_fd, new_sync);
return vk_error(device, VK_ERROR_INVALID_EXTERNAL_HANDLE);
}
}
break;
}
case VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT: {
if (drmSyncobjFDToHandle(render_fd, fd, &new_sync))
return vk_error(device, VK_ERROR_INVALID_EXTERNAL_HANDLE);
break;
}
default:
return vk_error(device, VK_ERROR_INVALID_EXTERNAL_HANDLE);
}
if (fence->temp_sync) {
destroy_syncobj(render_fd, &fence->temp_sync);
fence->has_temp = false;
}
if (is_temporary) {
fence->temp_sync = new_sync;
fence->has_temp = true;
} else {
destroy_syncobj(render_fd, &fence->sync);
fence->sync = new_sync;
}
/* From the Vulkan 1.0.53 spec:
*
* "Importing a fence payload from a file descriptor transfers
* ownership of the file descriptor from the application to the
* Vulkan implementation. The application must not perform any
* operations on the file descriptor after a successful import."
*
* If the import fails, we leave the file descriptor open.
*/
if (fd != -1)
close(fd);
return VK_SUCCESS;
}
VKAPI_ATTR void VKAPI_CALL
v3dv_DestroyFence(VkDevice _device,
VkFence _fence,
const VkAllocationCallbacks *pAllocator)
{
V3DV_FROM_HANDLE(v3dv_device, device, _device);
V3DV_FROM_HANDLE(v3dv_fence, fence, _fence);
if (fence == NULL)
return;
destroy_syncobj(device->pdevice->render_fd, &fence->sync);
if (fence->temp_sync)
destroy_syncobj(device->pdevice->render_fd, &fence->temp_sync);
vk_object_free(&device->vk, pAllocator, fence);
}
VKAPI_ATTR VkResult VKAPI_CALL
v3dv_GetFenceStatus(VkDevice _device, VkFence _fence)
{
V3DV_FROM_HANDLE(v3dv_device, device, _device);
V3DV_FROM_HANDLE(v3dv_fence, fence, _fence);
if (vk_device_is_lost(&device->vk))
return VK_ERROR_DEVICE_LOST;
uint32_t sync = fence_get_sync(fence);
int ret = drmSyncobjWait(device->pdevice->render_fd, &sync, 1,
0, DRM_SYNCOBJ_WAIT_FLAGS_WAIT_FOR_SUBMIT, NULL);
if (ret == -ETIME)
return VK_NOT_READY;
else if (ret)
return vk_device_set_lost(&device->vk, "Syncobj wait failed: %m");
return VK_SUCCESS;
}
VKAPI_ATTR VkResult VKAPI_CALL
v3dv_GetFenceFdKHR(VkDevice _device,
const VkFenceGetFdInfoKHR *pGetFdInfo,
int *pFd)
{
V3DV_FROM_HANDLE(v3dv_device, device, _device);
V3DV_FROM_HANDLE(v3dv_fence, fence, pGetFdInfo->fence);
assert(pGetFdInfo->sType == VK_STRUCTURE_TYPE_FENCE_GET_FD_INFO_KHR);
*pFd = -1;
int render_fd = device->pdevice->render_fd;
switch (pGetFdInfo->handleType) {
case VK_EXTERNAL_FENCE_HANDLE_TYPE_SYNC_FD_BIT: {
drmSyncobjExportSyncFile(render_fd, fence->sync, pFd);
if (*pFd == -1)
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
break;
case VK_EXTERNAL_FENCE_HANDLE_TYPE_OPAQUE_FD_BIT:
drmSyncobjHandleToFD(render_fd, fence->sync, pFd);
if (*pFd == -1)
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
break;
}
default:
unreachable("Unsupported external fence handle type");
}
return VK_SUCCESS;
}
VKAPI_ATTR VkResult VKAPI_CALL
v3dv_ResetFences(VkDevice _device, uint32_t fenceCount, const VkFence *pFences)
{
V3DV_FROM_HANDLE(v3dv_device, device, _device);
uint32_t *syncobjs = vk_alloc(&device->vk.alloc,
sizeof(*syncobjs) * fenceCount, 8,
VK_SYSTEM_ALLOCATION_SCOPE_COMMAND);
if (!syncobjs)
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
int render_fd = device->pdevice->render_fd;
uint32_t reset_count = 0;
for (uint32_t i = 0; i < fenceCount; i++) {
struct v3dv_fence *fence = v3dv_fence_from_handle(pFences[i]);
/* From the Vulkan spec, section 'Importing Fence Payloads':
*
* "If the import is temporary, the fence will be restored to its
* permanent state the next time that fence is passed to
* vkResetFences.
*
* Note: Restoring a fence to its prior permanent payload is a
* distinct operation from resetting a fence payload."
*
* To restore the previous state, we just need to destroy the temporary.
*/
if (fence->has_temp) {
assert(fence->temp_sync);
destroy_syncobj(render_fd, &fence->temp_sync);
fence->has_temp = false;
} else {
syncobjs[reset_count++] = fence->sync;
}
}
int ret = 0;
if (reset_count > 0)
ret = drmSyncobjReset(render_fd, syncobjs, reset_count);
vk_free(&device->vk.alloc, syncobjs);
if (ret)
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
return VK_SUCCESS;
}
VKAPI_ATTR VkResult VKAPI_CALL
v3dv_WaitForFences(VkDevice _device,
uint32_t fenceCount,
const VkFence *pFences,
VkBool32 waitAll,
uint64_t timeout)
{
V3DV_FROM_HANDLE(v3dv_device, device, _device);
if (vk_device_is_lost(&device->vk))
return VK_ERROR_DEVICE_LOST;
const uint64_t abs_timeout = os_time_get_absolute_timeout(timeout);
uint32_t *syncobjs = vk_alloc(&device->vk.alloc,
sizeof(*syncobjs) * fenceCount, 8,
VK_SYSTEM_ALLOCATION_SCOPE_COMMAND);
if (!syncobjs)
return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
for (uint32_t i = 0; i < fenceCount; i++) {
struct v3dv_fence *fence = v3dv_fence_from_handle(pFences[i]);
syncobjs[i] = fence_get_sync(fence);
}
unsigned flags = DRM_SYNCOBJ_WAIT_FLAGS_WAIT_FOR_SUBMIT;
if (waitAll)
flags |= DRM_SYNCOBJ_WAIT_FLAGS_WAIT_ALL;
int ret;
do {
ret = drmSyncobjWait(device->pdevice->render_fd, syncobjs, fenceCount,
timeout, flags, NULL);
} while (ret == -ETIME && os_time_get_nano() < abs_timeout);
vk_free(&device->vk.alloc, syncobjs);
if (ret == -ETIME)
return VK_TIMEOUT;
else if (ret)
return vk_device_set_lost(&device->vk, "Syncobj wait failed: %m");
return VK_SUCCESS;
}
VKAPI_ATTR VkResult VKAPI_CALL
v3dv_QueueBindSparse(VkQueue _queue,
uint32_t bindInfoCount,
const VkBindSparseInfo *pBindInfo,
VkFence fence)
{
V3DV_FROM_HANDLE(v3dv_queue, queue, _queue);
return vk_error(queue, VK_ERROR_FEATURE_NOT_PRESENT);
}