I am not aware of any legal reason why this should be there and I haven't done
it on any new code in ages. Drop it rather than updating the emails. I am quite
sure people know how to reach me in any case.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenz.ca>
Acked-by: Mary Guillemard <mary@mary.zone>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40031>
This replaces all full lisence headers with SPDX identifiers and
generally makes things more consistent. I've also dropped the few
remaining author tags. If someone wants to know who wrote a bit of
code, `git blame` is going to be way more accurate than author tags
anyway.
Acked-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com>
Acked-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39397>
We all know who wrote a bunch of Panfrost code. No need to repeat this a million
places, the copyright line is plenty.
in cases where there's a joint me & Italo/Eric/.. tag, i've left it alone to
respect others' potential wishes.
$ find . -type f -exec perl -i -p0e 's/ \*\s+\* Author[^\n]+\s+\*\s+Alyssa[^\n]+\n \*\// \*\//' \{} \;
v2: delete more tags (Boris).
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Acked-by: Boris Brezillon <boris.brezillon@collabora.com>
Acked-by: Eric R. Smith <eric.smith@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/39136>
In the C23 standard unreachable() is now a predefined function-like
macro in <stddef.h>
See https://android.googlesource.com/platform/bionic/+/HEAD/docs/c23.md#is-now-a-predefined-function_like-macro-in
And this causes build errors when building for C23:
-----------------------------------------------------------------------
In file included from ../src/util/log.h:30,
from ../src/util/log.c:30:
../src/util/macros.h:123:9: warning: "unreachable" redefined
123 | #define unreachable(str) \
| ^~~~~~~~~~~
In file included from ../src/util/macros.h:31:
/usr/lib/gcc/x86_64-linux-gnu/14/include/stddef.h:456:9: note: this is the location of the previous definition
456 | #define unreachable() (__builtin_unreachable ())
| ^~~~~~~~~~~
-----------------------------------------------------------------------
So don't redefine it with the same name, but use the name UNREACHABLE()
to also signify it's a macro.
Using a different name also makes sense because the behavior of the
macro was extending the one of __builtin_unreachable() anyway, and it
also had a different signature, accepting one argument, compared to the
standard unreachable() with no arguments.
This change improves the chances of building mesa with the C23 standard,
which for instance is the default in recent AOSP versions.
All the instances of the macro, including the definition, were updated
with the following command line:
git grep -l '[^_]unreachable(' -- "src/**" | sort | uniq | \
while read file; \
do \
sed -e 's/\([^_]\)unreachable(/\1UNREACHABLE(/g' -i "$file"; \
done && \
sed -e 's/#undef unreachable/#undef UNREACHABLE/g' -i src/intel/isl/isl_aux_info.c
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36437>
Copy between memory and a depth/stencil image requires copying the depth
and stencil aspects in separate calls. For D32S8, this needs to be
special cased in order to handle (de)interleaving.
For image->image copies, deinterleaving is not supported. Aspects must
match between src and dest for non-planar images.
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35910>
This is needed for VK_EXT_host_image_copy which, like the buffer<->image
copy commands, treats depth/stencil like separate image planes and
requires copying each separately.
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35910>
We don't need to use fixed-size pixel_t types and put the tiling loop in
a macro in order to get good codegen for this. Replacing the fixed-size
types with memcpy/__builtin_assume_aligned, the compiler is still able
to generate multi-word load/store instructions. Without the fixed-size
types, the only advantage of putting this in a macro is to ensure the
code is specialized on size/is_store/shift, but we can get the same
specialization by making the functions ALWAYS_INLINE.
Measured performance in VK_EXT_host_image_copy benchmraks is unchanged,
and generated assembly looks effectively identical to the previous version.
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35910>
This is needed for VK_EXT_host_image_copy.
Most other mesa drivers use a similar approach to implement tiled->tiled
copy, with a few differences. They use a temp buffer sized for only one
tile, don't attempt to tile-align the copies in either the src or dest,
and they don't have the memcpy fast path. I measured performance of a
variety of implementations on a rock5b, and found:
- The fast path for when the copy region is tile-aligned is a 167%
improvement.
- Aligning the temp buffer chunks to src tiles is a 20% improvement.
- Using a 64k buffer instead of a tile-sized buffer is a 14%
improvement. This buffer size appears optimal in my benchmark,
smaller and larger buffers are both slower. Skipping the chunk
approach and just (de)tiling to a temp buffer that fits the whole
image (what NVK does) is also slower.
- I had no luck with attempts at a direct tiled->tiled copy algorithm
that didn't need a temp buffer. The fastest I got was ~1/4 the speed
of the temp buffer implementation.
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35910>
We've been inconsistenly using panfrost_ and pan_ as a prefix for
the common helpers/structs. Let's finally make a clear cut by
prefixing everything that lives in src/panfrost/* with pan_.
No functional changes here, this is just renaming and reformatting
changes.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Eric R. Smith <eric.smith@collabora.com>
Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Ryan Mckeever <ryan.mckeever@collabora.com>
Reviewed-by: Olivia Lee <olivia.lee@collabora.com>
Reviewed-by: Lars-Ivar Hesselberg Simonsen <lars-ivar.simonsen@arm.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34767>
c_args is not used for C++, so these were just being ignored. As far as
I know this was inconsequential. I doubt anybody is compiling panfrost
on msvc, and I didn't see any initializer override warnings.
Signed-off-by: Olivia Lee <olivia.lee@collabora.com>
Acked-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35035>
Bifrost keeps a cache of information about buffers being
used as indices. Unfortunately, it was not keeping information
about the size of the indices (probably because this rarely
changes). If a program deliberately re-interprets the indices
as a different type (e.g. UNSIGNED_INT instead of UNSIGNED_SHORT)
then we will use incorrect values from the cache. This actually
showed up in a test program we were running.
Fix by saving the index size in the cache key.
Cc: mesa-stable
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34011>
Instead of having a hardcoded list of endian-independent format aliases
in the header, generate them from the format definitions.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29649>
This switches us over to Mesa's code style [1], normalizing us within the tree.
The results aren't perfect, but they bring us a hell of a lot closer to the rest
of the tree. Panfrost doesn't feel so foreign relative to Mesa with this, which
I think (in retrospect after a bunch of years of being "different") is the right
call.
I skipped PanVK because that's paused right now.
find panfrost/ -type f -name '*.h' | grep -v vulkan | xargs clang-format -i;
find panfrost/ -type f -name '*.c' | grep -v vulkan | xargs clang-format -i;
clang-format -i gallium/drivers/panfrost/*.c gallium/drivers/panfrost/*.h ; find
panfrost/ -type f -name '*.cpp' | grep -v vulkan | xargs clang-format -i
[1] https://docs.mesa3d.org/codingstyle.html
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20425>
Change ASSERT_EQ to EXPECT_EQ to avoid aborting before freeing memory.
Fix defects reported by Coverity Scan.
Resource leak (RESOURCE_LEAK)
leaked_storage: Variable tiled going out of scope leaks the storage it points to.
leaked_storage: Variable linear going out of scope leaks the storage it points to.
leaked_storage: Variable ref going out of scope leaks the storage it points to.
Fixes: bb6c14a697 ("panfrost: Unit test u-interleaved tiling routines")
Suggested-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16127>
The optimized routine documented the tiling format together with the software
algorithm. The reference implementation wants the tiling format alone
documented. Let's break out the high level documentation into somewhere
centrally accessible, and refocus the comments in the optimized file on the
optimization.
This documentation is linked bidirectionally with both implementations, so it
should be easy to find.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15803>
These are complex and not used in all dEQP paths. They're also easy to unit
test, so add some tests to prevent regressions.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15803>
The exact semantics of these routines are subtle, although they match what
Gallium wants. We're about to add unit tests. Add some comments that make it
obvious what it is we expect these routines to do. (In particular, it's not a
general region-of-interest copy, it's a region-of-interest of the tiled image
and the entire linear staging image.)
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15803>
We depend on this invariant implicitly. Make that dependence explicit so we
don't get confused and add broken unit tests.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15803>
Thanks to our macros and some type trickery, our generic tiling routines are
type-generic. So we just need to add 48-bit and 96-bit texel types to tile. Note
we only support power-of-two bit sizes in the specialized tile routines for the
sake of replacing a multiplication with a shift.
With this change, all pixel formats supported in Panfrost are tileable.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15803>
Different parts of our codebase disagree on whether spatial
coordinates/dimensions are given in pixels or blocks, which differ by a
constant factor for block-compressed formats. This disagreement
manifests as incorrect results accessing block-compressed formats.
To resolve this, define the public tiling routines to take their
coordinates in pixels, and align the relevant code in Panfrost
accordingly.
Fixes rendering glitches in Factorio, as well as a pile of piglits on
Panfrost. It should also fix glTexSubImage() with ETC1 on Lima, but
there are no tests for this in dEQP/Piglit.
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Tested-by: Vasily Khoruzhick <anarsoul@gmail.com> [dEQP/Lima]
Tested-by: Erico Nunes <nunes.erico@gmail.com> [Piglit/Lima]
Reported-by: Icecream95 <ixn@disroot.org>
Closes: #5560
Cc: mesa-stable
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14370>
This uses a meson builtin to handle -fvisibility=hidden. This is nice
because we don't need to track which languages are used, if C++ is
suddenly added meson just does the right thing.
Acked-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4740>
Let's make it clear what includes are being added everywhere, so that
they can be cleaned up.
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4360>
Split it into shared part since we're going to re-use it in lima.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4051>
There's a lot going on here (it's a ton of commits squashed together
since otherwise this would be impossible to review...)
1. We have a fast path for linear->tiled for whole (aligned) tiles, but we
have to use a slow path for unaligned accesses. We can get a pretty
major win for partial updates by using this slow path simply on the
borders of the update region, and then hit the fast path for the
tile-aligned interior. This does require some shuffling.
2. Mark the LUTs constant, which allows the compiler to inline them,
which pairs well with loop unrolling (eliminating the memory accesses
and just becoming some immediates.. which are not as immediate on
aarch64 as I'd like..)
3. Add fast path for bpp1/2/8/16. These use the same algorithm and we
have native types for them, so may as well get the fast path.
4. Drop generic path for bpp != 1/2/8/16, since these formats are
generally awful and there's no way to tile them efficienctly and
honestly there's not a good reason too either. Lima doesn't support any
of these formats; Panfrost can make the opinionated choice to make them
linear.
5. Specialize the unaligned routines. They don't have to be fully
generic, they just can't assume alignment. So now they should be nearly
as fast as the aligned versions (which get some extra tricks to be even
faster but the difference might be neglible on some workloads).
6. Specialize also for the size of the tile, to allow 4x4 tiling as well
as 16x16 tiling. This allows compressed textures to be efficiently tiled
with the same routines (so we add support for tiling ASTC/ETC textures
while we're at it)
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Tested-by: Vasily Khoruzhick <anarsoul@gmail.com> #lima on Mali400
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3414>
There's an implicit dependence on Gallium here that will add more
complexity than needed when testing/optimizing out of driver as well as
potentially Vulkanizing. We don't need a full pipe_box, just the x/y/w/h
properties directly.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Tested-by: Vasily Khoruzhick <anarsoul@gmail.com> #lima on Mali400
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3414>
These are major hot spots for panfrost and lima; better let the compiler
do its thing even on debug builds.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Tested-by: Vasily Khoruzhick <anarsoul@gmail.com> #lima on Mali400
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3414>
Rather than using a magic lookup table with no explanations, let's add
liberal comments to the code to explain what this tiling scheme is and
how to encode/decode it efficiently.
It's not so mysterious after all -- just reordering bits with some XORs
thrown in.
v2: Correct copyright identifier. Fix spelling error. Switch space_4 to
a LUT. Fix comment typo. Use LUT instead of space_x tricks. Fallback on
generic rather than split up unaligned writes.
v3: Correct stride order (fixes crash loading). Correct coordinate
system mishap.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Tested-by: Andreas Baierl <ichgeh@imkreisrum.de>
This will allow both drivers to share this code. Both drivers
build-tested with meson. Android build not tested.
v2: Change naming from tiling->shared, in case Lima and Panfrost can
share more in the future. Fix Android build system.
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-and-tested-by: Qiang Yu <yuq825@gmail.com>