Commit graph

2634 commits

Author SHA1 Message Date
Jason Ekstrand
d0d039a4d3 anv: Emit pushed UBO bounds checking code in the back-end compiler
This commit fixes performance regressions introduced by e03f965280
in which we started bounds checking our push constants.  This added a
LOT of shader code to shaders which use the robustBufferAccess feature
and led to substantial spilling.  The checking we just added to the FS
back-end is far more efficient for two reasons:

 1. It can be done at a whole register granularity rather than per-
    scalar and so we emit one SIMD8 SEL per 32B GRF rather than one
    SIMD16 SEL (executed as two SELs) for each component loaded.

 2. Because we do it with NoMask instructions, we can do it on whole
    pushed GRFs without splatting them out to SIMD8 or SIME16 values.
    This means that robust buffer access no longer explodes our register
    pressure for no good reason.

As a tiny side-benefit, we're now using can use AND instead of SEL which
means no need for the flag and better scheduling.

Vulkan pipeline database results on ICL:

    Instructions in all programs: 293586059 -> 238009118 (-18.9%)
    SENDs in all programs: 13568515 -> 13568515 (+0.0%)
    Loops in all programs: 149720 -> 149720 (+0.0%)
    Cycles in all programs: 88499234498 -> 84348917496 (-4.7%)
    Spills in all programs: 1229018 -> 184339 (-85.0%)
    Fills in all programs: 1348397 -> 246061 (-81.8%)

This also improves the performance of a few apps:

 - Shadow of the Tomb Raider: +4%
 - Witcher 3: +3.5%
 - UE4 Shooter demo: +2%

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4447>
2020-04-17 14:48:06 +00:00
Jason Ekstrand
b8acf9a3d4 anv: Report correct SLM size
Fixes: d787a2d0 "anv: Implement VK_KHR_pipeline_executable_properties"
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4597>
2020-04-16 17:26:16 +00:00
Jason Ekstrand
26a1adce5b anv: Fix UBO range detection in anv_nir_compute_push_layout
This fixes two bugs:  First, if the same block index showed up twice, we
only pick the first one.  Second, we weren't multiplying by 32.  This
didn't show up in tests because RBA testing is garbage.  Found while
looking at shaders from the UE4 Shooter demo.

Fixes: e03f9652 "anv: Bounds-check pushed UBOs when..."
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4578>
2020-04-15 21:51:55 +00:00
Jason Ekstrand
b2e4157143 anv: Advertise SEND count through VK_EXT_pipeline_executable_properties
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4578>
2020-04-15 21:51:55 +00:00
Caio Marcelo de Oliveira Filho
928f5f5434 anv: Stop using cs_prog_data->threads
Move the calculation to helper functions -- similar to what GL already
needs to do.

This is a preparation for dropping this field since this value is
expected to be calculated by the drivers now for variable group size
case.  And also the field would get in the way of brw_compile_cs
producing multiple SIMD variants (like FS).

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4504>
2020-04-09 19:23:12 -07:00
Caio Marcelo de Oliveira Filho
c54fc0d07b intel/compiler: Replace cs_prog_data->push.total with a helper
The push.total field had three values but only one was directly
used (size).  Replace it with a helper function that explicitly takes
the cs_prog_data and the number of threads -- and use that in the
drivers.

This is a preparation for ARB_compute_variable_group_size where the
number of threads (hence the total size for push constants) is not
defined at compile time (not cs_prog_data->threads).

Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4504>
2020-04-09 19:23:12 -07:00
Caio Marcelo de Oliveira Filho
cf54785239 anv/gen12: Lower VK_KHR_multiview using Primitive Replication
Identify if view_index is used only for position calculation, and use
Primitive Replication to implement Multiview in Gen12.  This feature
allows storing per-view position information in a single execution of
the shader, treating position as an array.

The shader is transformed by adding a for-loop around it, that have an
iteration per active view (in the view_mask).  Stores to the position
now store into the position array for the current index in the loop,
and load_view_index() will return the view index corresponding to the
current index in the loop.

The feature is controlled by setting the environment variable
ANV_PRIMITIVE_REPLICATION_MAX_VIEWS, which defaults to 2 if unset.
For pipelines with view counts larger than that, the regular
instancing will be used instead of Primitive Replication.  To disable
it completely set the variable to 0.

v2: Don't assume position is set in vertex shader; remove only stores
    for position; don't apply optimizations since other passes will
    do; clone shader body without extract/reinsert; don't use
    last_block (potentially stale). (Jason)

    Fix view_index immediate to contain the view index, not its order.
    Check for maximum number of views supported.
    Add guard for gen12.

v3: Clone the entire shader function and change it before reinsert;
    disable optimization when shader has memory writes. (Jason)

    Use a single environment variable with _DEBUG on the name.

v4: Change to use new nir_deref_instr.
    When removing stores, look for mode nir_var_shader_out instead
    of the walking the list of outputs.
    Ensure unused derefs are removed in the non-position part of the
    shader.
    Remove dead control flow when identifying if can use or not
    primitive replication.

v5: Consider all the active shaders (including fragment) when deciding
    that Primitive Replication can be used.
    Change environment variable to ANV_PRIMITIVE_REPLICATION.
    Squash the emission of 3DSTATE_PRIMITIVE_REPLICATION into this patch.
    Disable Prim Rep in blorp_exec_3d.

v6: Use a loop around the shader, instead of manually unrolling, since
    the regular unroll pass will kick in.
    Document that we don't expect to see copy_deref or load_deref
    involving the position variable.
    Recover use_primitive_replication value when loading pipeline from
    the cache.
    Set VARYING_SLOT_LAYER to 0 in the shader.  Earlier versions were
    relying on ForceZeroRTAIndexEnable but that might not be
    sufficient.
    Disable Prim Rep in cmd_buffer_so_memcpy.

v7: Don't use Primitive Replication if position is not set, fallback
    to instancing; change environment variable to be
    ANV_PRIMITVE_REPLICATION_MAX_VIEWS and default it to 2 based on
    experiments.

Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2313>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2313>
2020-04-07 17:16:09 +00:00
Caio Marcelo de Oliveira Filho
395de69b1f intel/fs: Allow multiple slots for position
Change brw_compute_vue_map() to also take the number of pos slots.  If
more than one slot is used, the VARYING_SLOT_POS is treated as an
array.

When using Primitive Replication, instead of a single position, the
VUE must contain an array of positions.  Padding might be
necessary (after clip distance) to ensure rest of attributes start
aligned.

v2: Add note about array in the commit message and assert that
    pos_slots >= 1 to make clear 0 is invalid. (Jason)
    Move padding to be after the clip distance.

v3: Apply the correct offset when gathering the sources from outputs.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> [v2]
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2313>
2020-04-07 17:16:09 +00:00
Jason Ekstrand
5cc27d59a1 anv/image: Use align_u64 for image offsets
The ALIGN functions in util/u_math.h work on uintptr_t whose size
changes depending on your platform.  Use ones which take an explicit
64-bit type instead to avoid 32-bit platform issues.

Cc: mesa-stable@lists.freedesktop.org
Reported-by: Mark Janes <mark.a.janes@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4414>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4414>
2020-04-02 15:08:42 +00:00
Juan A. Suarez Romero
191ced539a anv/pipeline: allow more than 16 FS inputs
A fragment shader can have more than 16 inputs, so SBE emission should
deal with all of them.

This fixes dEQP-VK.pipeline.max_varyings.*

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2010>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2010>
2020-04-01 23:36:28 +00:00
Juan A. Suarez Romero
67c7cabd7f anv: use urb_setup_attribs in SBE
Avoid looping over all VARYING_SLOT_MAX urb_setup arrray entries.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2010>
2020-04-01 23:36:28 +00:00
Danylo Piliaiev
e47bf7dadf anv: Do not sample from 3d depth image with HiZ
For Gen8-11, there are some restrictions around sampling from HiZ.
The Skylake PRM docs for RENDER_SURFACE_STATE::AuxiliarySurfaceMode
say:

    "If this field is set to AUX_HIZ, Number of Multisamples must
    be MULTISAMPLECOUNT_1, and Surface Type cannot be SURFTYPE_3D."

Fixes: dEQP-VK.geometry.layered.3d.*.readback

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/2720
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Arcady Goldmints-Orlov <agoldmints@igalia.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4409>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4409>
2020-04-01 20:12:29 +00:00
Jason Ekstrand
896a7c28eb anv/allocator: Use util_dynarray for blocks in anv_state_stream
When we originally wrote a bunch of the allocation data structures, we
re-used the GPU memory for CPU-side data structures.  It's a bit more
memory efficient and usually ok.  However, this has a couple of
problems:

 1. It makes it MUCH more likely that the GPU will accidentlly stomp
    CPU-side data structures and cause nearly impossible to debug
    crashes.

 2. With discrete GPUs, the memory will be mapped somehow and that map
    may be across the BAR so it could have horribly slow CPU access.
    This is bad for our CPU-side data structures.

In the case of anv_state_stream, it also made the data structure
massively more complex than it needed to be.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4336>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4336>
2020-03-31 08:12:07 +00:00
Jason Ekstrand
63bec07e14 anv: Account for the header in anv_state_stream_alloc
If we have an allocation that's exactly the block size, we end up
computing a new block size to allocate that's exactly the block size,
add in the header, and then assert fail.  When computing the block size,
we need to account for the header.

Fixes: 955127db93 "anv/allocator: Add support for large stream..."
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4336>
2020-03-31 08:12:07 +00:00
Jason Ekstrand
4e80151c5d anv: Set alignments on descriptor and constant loads
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4338>
2020-03-30 15:46:19 +00:00
Eric Engestrom
8970b7839a intel: drop unused include directories
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4360>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4360>
2020-03-28 21:36:54 +01:00
Eric Engestrom
79af30768d meson: inline inc_common
Let's make it clear what includes are being added everywhere, so that
they can be cleaned up.

Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4360>
2020-03-28 21:36:54 +01:00
Lionel Landwerlin
aad0e6f810 intel/perf: store the probed i915-perf version
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Acked-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Mark Janes <mark.a.janes@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4344>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4344>
2020-03-27 14:14:49 +00:00
Pierre-Eric Pelloux-Prayer
2cb965e5b6 util/os_file: extend os_read_file to return the file size
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4181>
2020-03-24 08:30:34 +01:00
Jason Ekstrand
be451f71ab anv: Stop fetching the timestamp frequency ourselves
gen_get_device_info_from_fd fetches the timestamp frequency from the
kernel.  ANV also carrying code for it is redundant.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4250>
2020-03-24 06:28:28 +00:00
Sagar Ghuge
60c789543e anv: Set patch count threshold in 3DSTATE_HS
Lets specifiy maximum number of patches that will be accumulated before
a thread is dispatched.

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3563>
2020-03-23 17:57:57 +00:00
Jason Ekstrand
3252041a78 anv: Only add END_OF_PIPE_SYNC if we actually have AUX_INVAL
Fixes: 43dc842cb9 "anv: Wait for the GPU to be idle before..."
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: D Scott Phillips <d.scott.phillips@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4234>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4234>
2020-03-19 21:58:49 +00:00
Jason Ekstrand
46187bb54f anv: Swizzle fast-clear values
Starting with Gen12, we can fast-clear a lot more surface formats and we
are suddenly in the position of having to fast-clear surfaces with
formats with an implicit swizzle such as VK_FORMAT_R4G4B4A4_UNORM_PACK16
which is represented as ISL_FORMAT_A4B4G4R4 with a BGRA swizzle.  In
order for blorp to do the fast-clear color conversion for us, it needs
a properly swizzled color.

This fixes the following Vulkan CTS groups on TGL:

 - dEQP-VK.pipeline.blend.format.b4g4r4a4_unorm_pack16.*
 - dEQP-VK.api.image_clearing.core.clear_color_image.*.b4g4r4a4*

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4218>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4218>
2020-03-18 21:05:07 +00:00
Jason Ekstrand
3fb8f19481 intel/blorp: Add support for swizzling fast-clear colors
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4218>
2020-03-18 21:05:07 +00:00
Chad Versace
6ee971c882 anv: Use isl_drm_modifier_get_default_aux_state()
Use it in anv_layout_to_aux_state().

Refactor only. No change in behavior.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3881>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3881>
2020-03-18 11:39:33 -07:00
Jason Ekstrand
d60375cbc2 anv: Do an end-of-pipe sync before updating AUX table entries
We've found in GL that an actual end-of-pipe sync is required before
invalidating the aux tables and that a simple CS stall is insufficient.
If we're about to modify the actual AUX table entries from the GPU, we
should definitely make sure it's stopped dead before we do so.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Rafael Antognolli <rafael.antognolli@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4206>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4206>
2020-03-17 16:38:50 +00:00
Caio Marcelo de Oliveira Filho
3dd0d12aa5 intel/blorp: Plumb the stage through blorp upload_shader
Vulkan uses that for its own upload function -- even though for BLORP
it doesn't really currently care.  Neither Iris and i965 makes use of
it at the moment.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4170>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4170>
2020-03-17 08:24:46 -07:00
Jason Ekstrand
4061ac859d anv: Push UBO ranges relative to the start of the binding
There was a disconnect between anv_nir_compute_push_layout and the code
which sets up the push_ubo_sizes array.  The NIR code we emit checks
relative to the start of the bound UBO range so that, if we end up with
a vector which straddles the start of the push range, we can perform the
bounds check without risking overflow issues.  The code which sets up
the push_ubo_sizes, on the other hand, assumed it was relative to the
start of the push range.  Somehow, this didn't get get caught by any of
the available tests.

Fixes: e03f965280 "anv: Bounds-check pushed UBOs when ..."
Closes: #2623
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4195>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4195>
2020-03-16 15:14:14 +00:00
Jason Ekstrand
ae15b4fd73 anv: Fix the comparison in an assert
Fixes: e03f965280 "anv: Bounds-check pushed UBOs when ..."
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4195>
2020-03-16 15:14:14 +00:00
Tapani Pälli
e8f0483ec4 intel/compiler: detect if atomic load store operations are used
Patch adds a new arg and modifies existing calls from i965, anv
pass NULL but iris stores this information for later use.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4080>
2020-03-16 10:34:21 +00:00
Jason Ekstrand
4432dd6ea4 anv: Dump push ranges via VK_KHR_pipeline_executable_properties
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4173>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4173>
2020-03-13 16:31:44 +00:00
Caio Marcelo de Oliveira Filho
f8051f77ea anv: Remove duplicate code in anv_cmd_buffer_bind_descriptor_set
Also use a single condition statement instead of two.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4040>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4040>
2020-03-12 13:18:54 -07:00
Caio Marcelo de Oliveira Filho
0a5053b687 anv: Reduce compute pipeline batch_data size
The batch associated with the compute pipeline only needs room for a
MEDIA_VFE_STATE. So this patch moves the batch_data to each pipeline
struct and cap the one in compute pipeline.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4040>
2020-03-12 13:18:54 -07:00
Caio Marcelo de Oliveira Filho
925df46b7e anv: Split graphics and compute bits from anv_pipeline
Add two new structs that use the anv_pipeline as base.  Changed all
functions that work on a specific pipeline to use the corresponding
struct.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4040>
2020-03-12 13:18:54 -07:00
Caio Marcelo de Oliveira Filho
af33f0d767 anv: Use a separate field in the pipeline for compute shader
This is a preparation for splitting the compute and graphics pipelines
into separate structs.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4040>
2020-03-12 13:18:54 -07:00
Caio Marcelo de Oliveira Filho
bff45b6a7f anv: Decouple flush_descriptor_sets() from pipeline struct
Explicitly pass the active stages and the array (and size) of shaders
to be processed.  This will make easy to store only the shaders needed
for each pipeline.

The active stages can be identified by a non-NULL shader in the
shaders array, so stop using it and keep track of the flushed stages
as iteration happens.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4040>
2020-03-12 13:18:54 -07:00
Caio Marcelo de Oliveira Filho
6df0ac2653 anv: Decouple flush_descriptor_sets() helpers from pipeline struct
Pass the `anv_shader_bin *` instead of expecting the helpers to peek
into the pipeline struct.  Also reach for the device from the
cmd_buffer instead of the pipeline.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4040>
2020-03-12 13:18:54 -07:00
Caio Marcelo de Oliveira Filho
d1c13f01aa anv: Remove redundant check in flush_descriptor_sets() helpers
These helpers are only called for stages that are active, so the code
for a non-active stage is never executed.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4040>
2020-03-12 13:18:54 -07:00
Caio Marcelo de Oliveira Filho
eec04c0aae anv: Pass the right pipe_state to flush_descriptor_sets()
The caller has this information, so pass directly instead of making
each helper function call figure that one out.  Also, since we can
reach the pipeline from pipe_state, drop that parameter from the
function.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4040>
2020-03-12 13:18:54 -07:00
Caio Marcelo de Oliveira Filho
88df3bf79a anv: Keep the shader stage in anv_shader_bin
This will be used to decouple the logic flush_descriptor_sets() from
the position in the shader array, allowing us to store just the
shaders needed for each pipeline.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4040>
2020-03-12 13:18:54 -07:00
Caio Marcelo de Oliveira Filho
9bf044d254 anv: Use a dynamic array for storing executables in pipeline
Avoids waste for pipelines that don't use all the shaders, and is
flexible enough to cover cases where there are multiple variants per
shader (e.g. SIMD8/16/32 for fragment shader).

Even though we could pre-calculate the exact size of the array, this
is not a critical path so it is worth preventing the bug that will
likely happen when new variants are added but not accounted for.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4040>
2020-03-12 13:18:54 -07:00
Caio Marcelo de Oliveira Filho
9b0682df82 anv: Use pipeline type to decide whether or not lower multiview
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4040>
2020-03-12 13:18:54 -07:00
Caio Marcelo de Oliveira Filho
613c9b78e3 anv: Add a new enum to identify the pipeline type
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4040>
2020-03-12 13:18:54 -07:00
Lionel Landwerlin
20c09c9c06 anv: stop storing prog param data into shader blobs
We have no use for this data in Anv.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason EKstrand <jason@jlekstrand.net>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3517>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3517>
2020-03-07 05:51:45 +00:00
Jason Ekstrand
e03f965280 anv: Bounds-check pushed UBOs when robustBufferAccess = true
We also have to add nir_intrinsic_load_push_constant to the list of
intrinsics which use push constants in brw_nir_analyze_ubo_ranges
because we're moving the loop where we rewrite the intrinsics to after
we've analyzed UBO loads.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3777>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3777>
2020-03-07 04:51:29 +00:00
Jason Ekstrand
faea84e254 anv: Add an align_down_u32 helper
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3777>
2020-03-07 04:51:29 +00:00
Jason Ekstrand
61ac8cf083 anv: Align UBO sizes to 32B
This makes all of our bounds checking consistent with the block loads we
do for constant offset UBO accesses.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3777>
2020-03-07 04:51:28 +00:00
Jason Ekstrand
4610d69e37 anv: Delete some pointless break statements
They immediately follow returns.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3777>
2020-03-07 04:51:28 +00:00
Jason Ekstrand
28c243e9ec anv: Pass buffer addresses into emit_push_constant*
While we're here, we add an assert that bind_map::push_ranges is tightly
packed.  If it isn't, it breaks assumptions in the emit_push_constant*
functions.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3777>
2020-03-07 04:51:28 +00:00
Jason Ekstrand
ff5de35127 anv: Mark max_push_range UNUSED and simplify the code
The compiler should be smart enough to figure out that it's unused on
Gen11 and earlier and delete the code which calculates.  Us adding an
`if (GEN_GEN >= 12)` check is unnecessary and just dirties the code.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3777>
2020-03-07 04:51:28 +00:00