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anv: Set patch count threshold in 3DSTATE_HS
Lets specifiy maximum number of patches that will be accumulated before a thread is dispatched. Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3563>
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@ -1623,6 +1623,13 @@ emit_3dstate_hs_te_ds(struct anv_graphics_pipeline *pipeline,
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hs.ScratchSpaceBasePointer =
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get_scratch_address(&pipeline->base, MESA_SHADER_TESS_CTRL, tcs_bin);
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#if GEN_GEN == 12
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/* Patch Count threshold specifies the maximum number of patches that
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* will be accumulated before a thread dispatch is forced.
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*/
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hs.PatchCountThreshold = tcs_prog_data->patch_count_threshold;
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#endif
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#if GEN_GEN >= 9
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hs.DispatchMode = tcs_prog_data->base.dispatch_mode;
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hs.IncludePrimitiveID = tcs_prog_data->include_primitive_id;
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