Commit graph

72 commits

Author SHA1 Message Date
Jesse Natalie
d66e840ab4 dzn: Get max supported shader model
Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18022>
2022-08-25 21:22:49 +00:00
Jesse Natalie
32d0dfc462 dzn: Use D3D12 constants instead of naked numbers for device limits
Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17915>
2022-08-08 21:49:42 +00:00
Jesse Natalie
d48ce281f8 dzn: Disable extensions that require multi-view
Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17915>
2022-08-08 21:49:42 +00:00
Erik Faye-Lund
e630637eab dzn: expose VK_KHR_driver_properties
We're not quite conformant with the extension, because we don't have
a valid conformance version.

That's not a quick-fix, so we should probably just accept some failures
for now.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16998>
2022-07-18 17:10:52 +02:00
Erik Faye-Lund
e5da067384 dzn: fill misc props
This is just a bag of misc properties that we should fill in.

Not all of them are filled out super accurately, but this is the best we
can do for now.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16998>
2022-07-18 16:49:42 +02:00
Erik Faye-Lund
053e2fd9d0 dzn: fill in minmax props
This should be possible to support, but we don't support minmax blending
at all yet, so let's leave these as unsupported for now.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16998>
2022-07-18 16:49:42 +02:00
Erik Faye-Lund
18c590e0b3 dzn: fill in depth/stencil resolve props
Before enabling Vulkan 1.2 support, we need to fix the TODO in here.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16998>
2022-07-18 16:49:42 +02:00
Erik Faye-Lund
141e715f29 dzn: fill in bindless props
These might not be exactly right, but they are good enough for now.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16998>
2022-07-18 16:49:42 +02:00
Erik Faye-Lund
34b0828cdc dzn: fill in non-uniform-indexing props
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16998>
2022-07-18 16:49:42 +02:00
Erik Faye-Lund
8e9191cd24 dzn: fill in float-control details
We can do better here in the future, but this is what's supported right
now.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16998>
2022-07-18 16:49:42 +02:00
Erik Faye-Lund
4d7403d4dc dzn: fill in driver name and info
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16998>
2022-07-18 16:49:42 +02:00
Eric Engestrom
a96ddc3803 dzn: use updated tokens from vk.xml
Signed-off-by: Eric Engestrom <eric@igalia.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Acked-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17342>
2022-07-12 15:53:11 +00:00
Jesse Natalie
b16f9f8ba4 dzn: Only support high/normal queue priorities
D3D uses an int which seems like it'd support value between 0 and 100,
but in reality it only accepts values of exactly 0, or 100. The space
is left in case future values were to be added, so that comparisons
would work (e.g. MEDIUM_HIGH < HIGH).

Treat higher than 0.5 to be HIGH, and anything less to be NORMAL.

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17406>
2022-07-08 03:09:11 +00:00
Jesse Natalie
6ee9002ff6 dzn: Fix winsys reporting
For Windows we don't support using the DISPLAY winsys,
and for WSL we should add the ones that support software

Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17346>
2022-07-07 23:02:00 +00:00
Jason Ekstrand
14dd5bd2cb dozen: Increase optimalBufferCopy*Alignment
D3D12 requires the offset to be 512B-aligned and row pitch to be
256B-aligned for copy commands.  There will need to be a fallback
written eventually because Vulkan has no such requirements but these
will remain the optimal limits as they allow using the D3D12 copy
commands directly.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17388>
2022-07-07 11:44:19 -05:00
Jesse Natalie
53565c9929 dzn: Add ABI helpers for D3D12 functions returning structs
The currently available D3D12 API headers have incorrect C function
prototypes for these functions when compiling for non-Windows platforms.

Future changes here will move these helpers into the DirectX-Headers
project, but:
* The process of getting a fix into the headers is still ongoing
* I'd prefer to avoid taking an immediate dependency on just-published
  headers again

So, for now add some helpers to work around this problem in Dozen

Acked-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17340>
2022-07-06 12:18:55 +00:00
Jesse Natalie
074275d911 dzn: Add a DXCore enumeration path
WSL doesn't have DXGI, but it does have DXCore. DXCore also has a nice
property that it filters to only D3D12-capable adapters. We can rely
on DXCore as a first option even for Windows, because we'll be able
to let the Vulkan loader do preference sorting, instead of having to
rely on DXGI to do it for us.

Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17340>
2022-07-06 12:18:55 +00:00
Jesse Natalie
49967ea306 dzn: Move DXGI code to a separate file and only build it on Windows
The prototypes for physical device enumeration are moved to a new
dedicated header so that it can be included from a DXCore path,
which will C++, in the next commit

Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17340>
2022-07-06 12:18:55 +00:00
Jesse Natalie
68c65de264 dzn: Use a custom adapter desc instead of DXGI adapter desc
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17340>
2022-07-06 12:18:55 +00:00
Jesse Natalie
9a2ab661b7 dzn: Don't hash adapter LUID as part of device UUID
Per the Vulkan spec, the device UUID should be identical between reboots.
It should also uniquely identify different instances of the same device,
e.g. 2 identical GPUs connected to different PCI ports, but D3D doesn't
currently expose a way to do both of these things. Prefer persistence
over uniqueness here.

Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17340>
2022-07-06 12:18:55 +00:00
Jesse Natalie
236282559e dzn: Use IUnknown instead of IDXGIAdapter1 as the stored adapter
WSL doesn't support DXGI, and DirectX-Headers used to build for WSL
doesn't have the DXGI headers, so we need to isolate DXGI usage
and only build it on Windows

Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17340>
2022-07-06 12:18:55 +00:00
Jesse Natalie
17c0888cfe dzn: Skip dxil validator and some Windows-only debug flags for Linux
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17340>
2022-07-06 12:18:55 +00:00
Jesse Natalie
f47e42fdba dzn: Annotate sometimes-unused variables.
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17340>
2022-07-06 12:18:55 +00:00
Boris Brezillon
af294d9ba0 dzn: Query D3D12_FEATURE_D3D12_OPTIONS3 features
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17368>
2022-07-06 06:15:46 +00:00
Jesse Natalie
31fab141df dzn: Support Vulkan loader interface v5
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17321>
2022-07-01 14:56:18 +00:00
Jason Ekstrand
d06335ed76 vulkan: Depend on vk_pipeline_layout in vk_cmd_enqueue
Now that we have a common pipeline layout with reference counting, we
don't need these driver hooks for reference counting anymore.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17286>
2022-06-29 20:31:58 +00:00
Boris Brezillon
97dbebb558 dzn: Fix unused var warnings
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17250>
2022-06-29 09:54:42 -07:00
Boris Brezillon
d4630b703d dzn: Add a generic cached blob wrapper
Basically what vk_pipeline_cache's raw_data_object abstraction provides,
but I'm not sure it makes sense to make it generic so I copied it here.
Might be more appropriate to make raw_data_object public.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17140>
2022-06-28 13:02:23 +00:00
Boris Brezillon
b59abbe3d5 dzn: Initialize UUIDs
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17140>
2022-06-28 13:02:22 +00:00
Boris Brezillon
be019e69e2 dzn: Fix indentation
Replace tabs by spaces

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17140>
2022-06-28 13:02:22 +00:00
Boris Brezillon
0371b1707b dzn: Hook-up device-lost detection
Provide a vk_device::check_status() implementation so the code can
call it at key moments to detect when a device-lost event (device-removed
in D3D12) has been received.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17249>
2022-06-28 09:38:27 +00:00
Boris Brezillon
ab0e09803a dzn: Enable the depthClamp feature
depthClampEnable is actually the case we support properly.

!depthClampEnable requires extra work to make sure the
depth clamping that's forced by D3D12 is inactive (setting the
viewport depth range to [0,1] and dealing with the actual range
at the shader level), and clamp the depth value read by the
fragment shader in that case. This will be addressed separately.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17231>
2022-06-27 10:05:56 +00:00
Boris Brezillon
a7d6f52821 dzn: Enable shader{Clip,Cull}Distance
DXIL has clip/cull distance builtins too.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17231>
2022-06-27 10:05:55 +00:00
Boris Brezillon
716aeafb67 dzn: Enable dynamic indexing on all kind of descriptors
nir_to_dxil() supports it.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17231>
2022-06-27 10:05:55 +00:00
Boris Brezillon
8f4fe3d21f dzn: Advertise shaderImageGatherExtended support
nir_to_dxil() takes tg4 offsets into account.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17231>
2022-06-27 10:05:55 +00:00
Boris Brezillon
7988e966fc dzn: Advertise anisotropic filtering support
We support it already, let's toggle the switch to expose it.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17231>
2022-06-27 10:05:55 +00:00
Boris Brezillon
db2d264989 dzn: Enable support for geometry shaders
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17039>
2022-06-15 22:04:01 +00:00
Boris Brezillon
7d9afb93cc dzn: Support dynamic depth testing parameters properly
Now that we have support for pipeline variants, we can take the dynamic
depth testing parameters into account and create a new pipeline state
using those dynamic parameters.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16971>
2022-06-15 00:10:42 +00:00
Boris Brezillon
b3b53952b0 dzn: Vulkan 1.1 wants maxPerSetDescriptors >= 1024
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16926>
2022-06-14 22:44:42 +00:00
Boris Brezillon
fb52be9376 dzn: Lower alignment requirements when allocating buffers or single-sample images
VkMemoryDedicatedAllocateInfo, when present, provides us with extra
information about the memory usage, which allow us to lower the alignment
requirements.

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16926>
2022-06-14 22:44:42 +00:00
Boris Brezillon
96a7f81072 dzn: Check that no export is requested in the memory allocation path
We don't support exporting memory objects yet, so let's make sure the
user doesn't request that.

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16926>
2022-06-14 22:44:42 +00:00
Boris Brezillon
8c23d9db0b dzn: Add dummy {Create,Destroy}SamplerYcbcrConversion() implementations
We don't support Ycbcr sampler conversion. Add dummy implementations to
make us Vulkan 1.1 compliant.

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16926>
2022-06-14 22:44:42 +00:00
Boris Brezillon
439b1fc8e8 dzn: Add a dummy GetImageSparseMemoryRequirements2()
We don't support sparse memory yet, but this function needs to be
present.

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16926>
2022-06-14 22:44:42 +00:00
Boris Brezillon
cd8e322816 dzn: Add a dummy GetDeviceGroupPeerMemoryFeatures()
We don't support device groups, but Vulkan 1.1 requires a
GetDeviceGroupPeerMemoryFeatures() implementation, so let's just
advertise no peer-memory features.

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16926>
2022-06-14 22:44:42 +00:00
Boris Brezillon
cc7158fe2f dzn: Return empty external properties
We don't support importing/exporting images yet, so let's zero out the
whole external properties struct, if present.

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16926>
2022-06-14 22:44:42 +00:00
Boris Brezillon
fa79d036f1 dzn: Decorrelate external image info and external image properties
One can be present without the other.

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16926>
2022-06-14 22:44:42 +00:00
Louis-Francis Ratté-Boulianne
ac34866166 dzn: Allow some non-native formats to be used as vertex inputs
This requires shader-side lowering, which is handled in
dxil_nir_lower_vs_vertex_conversion().

Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15955>
2022-06-14 17:42:51 +00:00
Erik Faye-Lund
7c864499eb dzn: enable two more exts
These are already implemented, so let's turn them on!

Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17027>
2022-06-14 14:55:27 +00:00
Jesse Natalie
e60bb58de7 dzn: Init sync types before wsi
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4037>
2022-06-10 01:33:12 +00:00
Boris Brezillon
e6301b886b dzn: Enable depth-bounds testing
Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16948>
2022-06-09 08:21:14 -07:00