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dzn: fill in float-control details
We can do better here in the future, but this is what's supported right now. Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16998>
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@ -1579,6 +1579,23 @@ dzn_GetPhysicalDeviceProperties2(VkPhysicalDevice physicalDevice,
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VkPhysicalDeviceVulkan12Properties core_1_2 = {
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.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_PROPERTIES,
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.denormBehaviorIndependence = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL,
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.roundingModeIndependence = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL,
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.shaderSignedZeroInfNanPreserveFloat16 = false,
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.shaderSignedZeroInfNanPreserveFloat32 = false,
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.shaderSignedZeroInfNanPreserveFloat64 = false,
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.shaderDenormPreserveFloat16 = true,
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.shaderDenormPreserveFloat32 = false,
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.shaderDenormPreserveFloat64 = true,
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.shaderDenormFlushToZeroFloat16 = false,
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.shaderDenormFlushToZeroFloat32 = true,
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.shaderDenormFlushToZeroFloat64 = false,
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.shaderRoundingModeRTEFloat16 = true,
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.shaderRoundingModeRTEFloat32 = true,
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.shaderRoundingModeRTEFloat64 = true,
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.shaderRoundingModeRTZFloat16 = false,
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.shaderRoundingModeRTZFloat32 = false,
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.shaderRoundingModeRTZFloat64 = false,
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};
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snprintf(core_1_2.driverName, VK_MAX_DRIVER_NAME_SIZE, "Dozen");
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