dzn: fill in float-control details

We can do better here in the future, but this is what's supported right
now.

Reviewed-by: Jesse Natalie <jenatali@microsoft.com>
Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16998>
This commit is contained in:
Erik Faye-Lund 2022-06-13 14:03:46 +02:00
parent 4d7403d4dc
commit 8e9191cd24

View file

@ -1579,6 +1579,23 @@ dzn_GetPhysicalDeviceProperties2(VkPhysicalDevice physicalDevice,
VkPhysicalDeviceVulkan12Properties core_1_2 = {
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_PROPERTIES,
.denormBehaviorIndependence = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL,
.roundingModeIndependence = VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_ALL,
.shaderSignedZeroInfNanPreserveFloat16 = false,
.shaderSignedZeroInfNanPreserveFloat32 = false,
.shaderSignedZeroInfNanPreserveFloat64 = false,
.shaderDenormPreserveFloat16 = true,
.shaderDenormPreserveFloat32 = false,
.shaderDenormPreserveFloat64 = true,
.shaderDenormFlushToZeroFloat16 = false,
.shaderDenormFlushToZeroFloat32 = true,
.shaderDenormFlushToZeroFloat64 = false,
.shaderRoundingModeRTEFloat16 = true,
.shaderRoundingModeRTEFloat32 = true,
.shaderRoundingModeRTEFloat64 = true,
.shaderRoundingModeRTZFloat16 = false,
.shaderRoundingModeRTZFloat32 = false,
.shaderRoundingModeRTZFloat64 = false,
};
snprintf(core_1_2.driverName, VK_MAX_DRIVER_NAME_SIZE, "Dozen");