Commit graph

28115 commits

Author SHA1 Message Date
Michal Krol
15d1b406af gallium: Introduce separate vertex texture/sampler state.
Previously, gallium shared sampler and texture state between vertex
and fragment shader stages. This change generalises this concept by
providing separate entrypoints for vertex and fragment sampler state
setting.

A new capability bit is added to query the driver for the number
of samplers that can be utilised by a vertex and fragment shader
at the same time.
2009-12-01 09:51:56 +01:00
Michal Krol
2fd1aee217 tgsi/sanity: Up MAX_REGISTERS to 1024. 2009-12-01 09:51:54 +01:00
Ian Romanick
f17dbe256b mesa: set version string to 7.7-rc1 2009-11-30 17:56:07 -08:00
Ian Romanick
650e02003f Merge branch 'mesa_7_6_branch' into mesa_7_7_branch
Conflicts:
	progs/util/shaderutil.c
	src/mesa/drivers/dri/r600/r600_context.c
	src/mesa/main/version.h
2009-11-30 17:47:07 -08:00
Ian Romanick
587a52e95b i915: Actually put i915PointParameterfv in the driver function table. Duh. 2009-11-30 12:43:12 -08:00
Brian Paul
7725744433 st/mesa: handle front/back-face +1/-1 vs. 1/0 conversion
Fixes progs/glsl/twoside.c demo.
2009-11-30 08:57:04 -07:00
Vinson Lee
270d36da14 mesa: Fix array out-of-bounds access by _mesa_TexParameterf.
_mesa_TexParameterf calls set_tex_parameterf, which uses the params
argument as an array.
2009-11-29 21:17:44 -05:00
Ian Romanick
533b766007 i915: Fallback bit define missed on previous commit 2009-11-29 17:49:55 -08:00
Ian Romanick
718f31b830 i915: Round point sizes instead of truncate. 2009-11-29 17:43:38 -08:00
Ian Romanick
d8d49716cf i915: Enable point sprite coordinate generation
Support still isn't completely correct, but it's better.  piglit
point-sprite now passes.  However, glean's pointSprite test fails.  In
that test the texture on the sprite is somehow inverted as though
GL_POINT_SPRITE_COORD_ORIGIN were set to GL_LOWER_LEFT.  i915 hardware
shouldn't be able to do that!

I believe there are also problems when not all texture units have
GL_COORD_REPLACE set.  The hardware enable seems to be all or nothing.

Fixes bug #25313.
2009-11-29 17:40:02 -08:00
Vinson Lee
a201dfb6bf mesa: Fix array out-of-bounds access by _mesa_TexParameterf.
_mesa_TexParameterf calls set_tex_parameteri, which uses the params
argument as an array.
2009-11-29 18:18:23 -05:00
Richard Li
a1b9c4e22a r600 : clena up a bit for last commit. 2009-11-29 12:33:14 -05:00
Richard Li
2db72f329f r600 : add read port allocation for uniform;
mapping ps input based on vs output;
       fix bugs including constants updating for vs.
2009-11-29 12:33:14 -05:00
Maciej Cencora
63c00c53a3 radeon: update miptree code a little
Simplify gl image level <-> miptree level mapping (are equal now).
Don't allocate miptree for images that won't fit in it (fixes #25230).
2009-11-29 17:27:48 +01:00
Maciej Cencora
2773556d55 radeon: don't check the same miptree many times when looking for matching miptrees 2009-11-29 17:27:47 +01:00
Maciej Cencora
e8f0c8ab9d radeon: add some debugging info 2009-11-29 17:27:47 +01:00
Christoph Bumiller
c332525ad3 nv50: update linkage on rasterizer change
We need to update VP_RESULT_MAP and/or COORD_REPLACE_MAP
when light_twoside and/or point_sprite are changed.
2009-11-29 13:41:47 +01:00
Christoph Bumiller
7494b82905 nv50: match VP outputs to FP inputs ourselves
For each FP input, don't assume that the VP output will be
at the same position, but scan the semantics instead, then
put the correct output reg indices into VP_RESULT_MAP.

Position is still assumed to be the first output/input.

See 07fafc7c93, which renders
previous assumptions incorrect.
2009-11-29 13:41:47 +01:00
Christoph Bumiller
3f471c7948 nv50: don't permanently negate src in emit_ddy 2009-11-29 13:41:47 +01:00
Vinson Lee
ca5a7aadb4 mesa: Fix array out-of-bounds access by _mesa_TexGenf.
_mesa_TexGenf calls _mesa_TexGenfv, which uses the params argument
as an array.
2009-11-29 00:50:48 -05:00
Vinson Lee
d55fb7c835 mesa: Fix array out-of-bounds access by _mesa_TexGeni.
_mesa_TexGeni calls _mesa_TexGeniv, which uses the params argument
as an array.
2009-11-28 23:47:23 -05:00
Vinson Lee
919898e92f dri: Fix potential null pointer dereference in driBindContext. 2009-11-28 23:22:31 -05:00
Vinson Lee
a11d60d14c mesa: Fix array out-of-bounds access in _mesa_TexEnvf.
_mesa_TexEnvf calls _mesa_TexEnvfv, which uses the param argument
as an array.
2009-11-28 22:08:20 -05:00
Maciej Cencora
e5159996a4 radeon: need to flush cs when moving images between mipmap trees 2009-11-28 21:36:59 +01:00
Corbin Simpson
287bdd8e75 util: Fix bad code.
Uf. How embarrassing.
2009-11-28 10:45:17 -08:00
Corbin Simpson
c93dcbfea7 util: Improve bitcount.
Sorry for not pushing this before, it got lost in stashes.
2009-11-28 10:14:42 -08:00
Christoph Bumiller
cad14c2542 nv50: do conversion of last insn to 64 bit format first
Simplifies things since the second to last one will then
be converted in the subsequent pass that ensures alignment
automatically.
2009-11-27 21:29:38 +01:00
Christoph Bumiller
510fd280b5 nv50: bswap32 the polygon stipple pattern
The hardware wants the pattern the same way it is
passed to glPolygonStipple.
2009-11-27 21:29:22 +01:00
Christoph Bumiller
e65258abf5 gallium/util: added util_bswap32() 2009-11-27 21:28:56 +01:00
José Fonseca
2348f6d490 scons: Promote pointer arithmetic to error.
All code covered by scons is being built on multiple OSes, so pointer
arithmetic must really be addressed when spotted.
2009-11-27 17:06:12 +00:00
José Fonseca
5976d8e6f1 configs: Warn about pointer arithmetic.
It's not portable. Warn to help catching it early.
2009-11-27 17:06:12 +00:00
José Fonseca
f62f976e3f mesa: Avoid void pointer arithmetic. 2009-11-27 17:06:12 +00:00
Roland Scheidegger
7fa1bcc05a svga: fix for not using texture width/height/depth arrays 2009-11-27 17:41:42 +01:00
Roland Scheidegger
b748a9f574 r300g,llvmpipe: fix some more merge problems 2009-11-27 17:40:24 +01:00
Roland Scheidegger
c95cbd45c6 Merge branch 'width0'
Conflicts:
	src/gallium/drivers/r300/r300_texture.c
	src/gallium/state_trackers/xorg/xorg_exa.c
	src/mesa/state_tracker/st_cb_texture.c
2009-11-27 17:15:47 +01:00
Keith Whitwell
4236493899 st/xorg: proper fix for compositing after rounding up
Basically don't round up shared textures.  This fixes compiz,
but I'm afraid that rounding up texture sizes here in the driver
is doomed, as it will inevitably break texture wrap modes.
2009-11-27 15:30:18 +00:00
José Fonseca
1310811469 rbug: Mention where the GUI can be found. 2009-11-27 14:55:20 +00:00
José Fonseca
6dd9676a8f svga: Re-add shader dumping. 2009-11-27 14:04:47 +00:00
Keith Whitwell
6810ce005a Revert "st/xorg: fix composite after texture size changes"
This reverts commit 124ae59680.

Pushed by mistake
2009-11-27 14:03:10 +00:00
Keith Whitwell
124ae59680 st/xorg: fix composite after texture size changes 2009-11-27 13:59:22 +00:00
José Fonseca
dc86f4a20b wgl: Fix copy'n'paste typo in comment. 2009-11-27 13:35:04 +00:00
José Fonseca
135d7e1299 svga: Handle comment tokens when dumping. 2009-11-27 13:34:13 +00:00
José Fonseca
d3f26a8420 svga: Use consistent names for public symbol names of shader dumping facilities. 2009-11-27 13:34:07 +00:00
José Fonseca
178407f33c svga: Use consistent file names for dumping facilities. 2009-11-27 13:34:04 +00:00
Keith Whitwell
cf3cdda5cc st/xorg: speculatively round textures up to nearest POT
I'm not sure if this is a great change, but helps with caching.
Probably we want to turn this on/off on a driver-by-driver basis.
2009-11-27 12:24:57 +00:00
Keith Whitwell
e595dd4c17 st/xorg: free last fence 2009-11-27 12:24:57 +00:00
Keith Whitwell
b84b7f19df svga: flush our command buffer after the 8th distinct render target
This helps improve the surface cache behaviour in the face of the
large number of single-use render targets generated by EXA and the xorg
state tracker.  Without this we can reference hundreds of individual
render targets from a command buffer, which leaves little scope for
sharing or reuse of those targets.

Flushing early means we can start reusing textures much sooner.

This shouldn't have much effect on normal 3d rendering as it's pretty
rare to have a command buffer with >8 different render targets in that
world.
2009-11-27 12:24:57 +00:00
Keith Whitwell
b911688b87 svga: add DEBUG_CACHE option 2009-11-27 12:24:57 +00:00
Michal Krol
5285de7c0f vega: Update shader headers.
Drop the 1.1 version suffix.
2009-11-27 10:13:53 +01:00
Michal Krol
9a4e4e035c python/tests: Update shader headers.
Drop the 1.1 version suffix.
2009-11-27 10:13:19 +01:00