python/tests: Update shader headers.

Drop the 1.1 version suffix.
This commit is contained in:
Michal Krol 2009-11-27 10:13:19 +01:00
parent 456b5bd5d0
commit 9a4e4e035c
58 changed files with 63 additions and 63 deletions

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@ -159,7 +159,7 @@ def test(dev):
# vertex shader
vs = Shader('''
VERT1.1
VERT
DCL IN[0], POSITION, CONSTANT
DCL IN[1], COLOR, CONSTANT
DCL OUT[0], POSITION, CONSTANT
@ -172,7 +172,7 @@ def test(dev):
# fragment shader
fs = Shader('''
FRAG1.1
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR, CONSTANT
0:MOV OUT[0], IN[0]

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@ -1,4 +1,4 @@
FRAG1.1
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR

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@ -1,4 +1,4 @@
FRAG1.1
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR

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@ -1,4 +1,4 @@
FRAG1.1
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR

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@ -1,4 +1,4 @@
FRAG1.1
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR

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@ -1,4 +1,4 @@
FRAG1.1
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR

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@ -1,4 +1,4 @@
FRAG1.1
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR

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@ -1,4 +1,4 @@
FRAG1.1
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR

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@ -1,4 +1,4 @@
FRAG1.1
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR

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@ -1,4 +1,4 @@
FRAG1.1
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR

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@ -1,4 +1,4 @@
FRAG1.1
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR

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@ -1,4 +1,4 @@
FRAG1.1
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR

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@ -1,4 +1,4 @@
FRAG1.1
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR

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@ -1,4 +1,4 @@
FRAG1.1
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR

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@ -1,4 +1,4 @@
FRAG1.1
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR

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@ -1,4 +1,4 @@
FRAG1.1
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR

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@ -1,4 +1,4 @@
FRAG1.1
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR

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@ -1,4 +1,4 @@
FRAG1.1
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR

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@ -1,4 +1,4 @@
FRAG1.1
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR

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@ -1,4 +1,4 @@
FRAG1.1
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR

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@ -1,4 +1,4 @@
FRAG1.1
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR

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@ -1,4 +1,4 @@
FRAG1.1
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR

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@ -1,4 +1,4 @@
FRAG1.1
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR

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@ -1,4 +1,4 @@
FRAG1.1
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR

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@ -1,4 +1,4 @@
FRAG1.1
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR

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@ -1,4 +1,4 @@
FRAG1.1
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR

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@ -131,7 +131,7 @@ def test(dev, name):
# vertex shader
vs = Shader('''
VERT1.1
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR
DCL OUT[0], POSITION

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@ -1,4 +1,4 @@
VERT1.1
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR

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@ -1,4 +1,4 @@
VERT1.1
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR

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@ -1,4 +1,4 @@
VERT1.1
VERT
DCL IN[0], POSITION
DCL OUT[0], POSITION

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@ -1,4 +1,4 @@
VERT1.1
VERT
DCL IN[0], POSITION
DCL OUT[0], POSITION

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@ -1,4 +1,4 @@
VERT1.1
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR

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@ -1,4 +1,4 @@
VERT1.1
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR

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@ -1,4 +1,4 @@
VERT1.1
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR

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@ -1,4 +1,4 @@
VERT1.1
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR

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@ -1,4 +1,4 @@
VERT1.1
VERT
DCL IN[0], POSITION
DCL OUT[0], POSITION

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@ -1,4 +1,4 @@
VERT1.1
VERT
DCL IN[0], POSITION
DCL OUT[0], POSITION

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@ -1,4 +1,4 @@
VERT1.1
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR

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@ -1,4 +1,4 @@
VERT1.1
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR

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@ -1,4 +1,4 @@
VERT1.1
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR

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@ -1,4 +1,4 @@
VERT1.1
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR

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@ -1,4 +1,4 @@
VERT1.1
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR

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@ -1,4 +1,4 @@
VERT1.1
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR

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@ -1,4 +1,4 @@
VERT1.1
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR

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@ -1,4 +1,4 @@
VERT1.1
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR

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@ -1,4 +1,4 @@
VERT1.1
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR

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@ -1,4 +1,4 @@
VERT1.1
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR

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@ -1,4 +1,4 @@
VERT1.1
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR

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@ -1,4 +1,4 @@
VERT1.1
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR

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@ -1,4 +1,4 @@
VERT1.1
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR

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@ -1,4 +1,4 @@
VERT1.1
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR

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@ -1,4 +1,4 @@
VERT1.1
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR

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@ -1,4 +1,4 @@
VERT1.1
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR

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@ -1,4 +1,4 @@
VERT1.1
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR

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@ -1,4 +1,4 @@
VERT1.1
VERT
DCL IN[0], POSITION
DCL IN[1], COLOR

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@ -135,7 +135,7 @@ def test(dev, name):
# fragment shader
fs = Shader('''
FRAG1.1
FRAG
DCL IN[0], COLOR, LINEAR
DCL OUT[0], COLOR, CONSTANT
0:MOV OUT[0], IN[0]

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@ -171,7 +171,7 @@ class TextureTest(TestCase):
# vertex shader
vs = Shader('''
VERT1.1
VERT
DCL IN[0], POSITION, CONSTANT
DCL IN[1], GENERIC, CONSTANT
DCL OUT[0], POSITION, CONSTANT
@ -185,7 +185,7 @@ class TextureTest(TestCase):
# fragment shader
fs = Shader('''
FRAG1.1
FRAG
DCL IN[0], GENERIC[0], LINEAR
DCL OUT[0], COLOR, CONSTANT
DCL SAMP[0], CONSTANT

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@ -216,7 +216,7 @@ class TextureColorSampleTest(TestCase):
# vertex shader
vs = Shader('''
VERT1.1
VERT
DCL IN[0], POSITION, CONSTANT
DCL IN[1], GENERIC, CONSTANT
DCL OUT[0], POSITION, CONSTANT
@ -236,7 +236,7 @@ class TextureColorSampleTest(TestCase):
PIPE_TEXTURE_CUBE: "CUBE",
}[target]
fs = Shader('''
FRAG1.1
FRAG
DCL IN[0], GENERIC[0], LINEAR
DCL OUT[0], COLOR, CONSTANT
DCL SAMP[0], CONSTANT
@ -415,7 +415,7 @@ class TextureDepthSampleTest(TestCase):
# vertex shader
vs = Shader('''
VERT1.1
VERT
DCL IN[0], POSITION, CONSTANT
DCL IN[1], GENERIC, CONSTANT
DCL OUT[0], POSITION, CONSTANT
@ -435,7 +435,7 @@ class TextureDepthSampleTest(TestCase):
PIPE_TEXTURE_CUBE: "CUBE",
}[target]
fs = Shader('''
FRAG1.1
FRAG
DCL IN[0], GENERIC[0], LINEAR
DCL SAMP[0], CONSTANT
DCL OUT[0].z, POSITION